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m (ArosRising moved page Weapon class to Weapon Classess: Plural)
 
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{{TableRowWeaponClass|Gun}}
{{TableRowWeaponClass|Gun}}
{{TableRowWeaponClass|Heavy}}
{{TableRowWeaponClass|Heavy}}
    {{TableRowWeaponClass|Legendary}}
{{TableRowWeaponClass|Medical}}
{{TableRowWeaponClass|Medical}}
{{TableRowWeaponClass|Medieval}}
{{TableRowWeaponClass|Medieval}}

Latest revision as of 17:09, 30 July 2023

Weapon Classes

Every Weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.

Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.

Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).

  • Eg. holding Scissors.png Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
  • This can be helpful, to gain class bonuses and find copies of the same weapon.
  • It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.

Weapon Classes List

Click the class name for full details on their assigned weapons.

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword




Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage
Icicle
  Icicle


Plank
  Plank

Taser
  Taser

Torch
  Torch

Wand
  Wand






Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe
Explosive (2)+5% Explosive Size
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size
Plank
  Plank








Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG






Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Anchor
  Anchor



Hammer
  Hammer






Legendary (2)-20 Max HP
(3)-40 Max HP
(4)-60 Max HP
(5)-80 Max HP
(6)-100 Max HP


Drill
  Drill



Scythe
  Scythe
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword

Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw


Icicle
  Icicle

Knife
  Knife







Drill
  Drill
Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP




Rock
  Rock



Spear
  Spear

Stick
  Stick

Torch
  Torch
Support (2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
Hand
  Hand


Lute
  Lute

Pruner
  Pruner

Sickle
  Sickle

Taser
  Taser

Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench

Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand



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