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Latest revision as of 16:29, 25 June 2023
HP Regeneration
HP Regeneration is a form of Healing. When you have HP regeneration, your HP will slowly regenerate whenever you're below your Max HP.
You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.
- 1 = Heal 1 HP every 5 seconds (0.2 /sec).
- 10 = Heal 1 HP every 1 second.
- 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
- 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
- For exact changes per stat point, see Formulas & Values below.
- It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s
See the Healing page for comparisons with other forms of healing.
The Torture item prevents you from using HP Regeneration. In return it provides a healing which regenerates 4 HP/s, the same as about 44 worth of , but at the cost of all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.
Items
Positive
These items increase your HP Regeneration.
Due to Item Tags, the Character(s) Bull, Doctor, Lich, Masochist, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | Max HP, HP Regeneration | |||
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | Max HP, HP Regeneration | |||
Tier 2 | +2% Life Steal +2 HP Regeneration -3 Harvesting |
45 | Life Steal, HP Regeneration | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2% Speed |
40 | Elemental Damage, HP Regeneration | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | 1 | Elemental Damage, HP Regeneration, Less Enemies | ||
Tier 3 | +1 HP Regeneration for every different Tier I item you have -3 HP Regeneration for every different Tier IV item you have |
85 | Win a run with Renegade | HP Regeneration | ||
Tier 4 | +3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
110 | Max HP, HP Regeneration, Life Steal | |||
Tier 2 | +2 HP Regeneration 2 additional loot aliens appear during the next wave |
34 | Win a run with Fisherman | HP Regeneration | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8% Damage -3% Speed |
110 | Melee Damage, HP Regeneration | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | HP Regeneration | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | HP Regeneration | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 1 | +3 HP Regeneration -1% Life Steal |
15 | HP Regeneration | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 4 | HP Regeneration is doubled while you have less than 50% health +3 HP Regeneration |
90 | 1 | HP Regeneration | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | HP Regeneration | ||
Tier 3 | +8 HP Regeneration +8 Engineering +80 Range Your Speed is capped at its current value |
80 | 1 | Range, HP Regeneration, Engineering | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration |
Negative
These items decrease your HP Regeneration.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | Max HP | |||
Tier 4 | +3 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 3 | +1 HP Regeneration for every different Tier I item you have -3 HP Regeneration for every different Tier IV item you have |
85 | Win a run with Renegade | HP Regeneration | ||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | Melee Damage, Ranged Damage | |||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | Attack Speed, Crit Chance, Range | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | Melee Damage, Engineering | ||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | Luck |
Mechanics
These items interact or affect your HP Regeneration in unusual ways.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -20% Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 4 | +15 Max HP Restore +5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP |
Characters
These Characters start with different HP Regeneration, or have mechanics related to it:
Positive Characters
Negative Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration |
Weapons
There are currently no weapons that affect HP Regeneration.
Weapon Classes
These Weapon Classes affect HP Regeneration:
Class | Bonuses | Weapons |
---|---|---|
Medical | (2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
Formulas & Values
The formula used in the game for HP regen is:
HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )
The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds
.
HP Regen | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 0 | 5 | 3.46 | 2.65 | 2.14 | 1.8 | 1.55 | 1.36 | 1.22 | 1.1 | 1 | 0.92 | 0.85 | 0.79 | 0.74 | 0.69 | 0.65 | 0.62 | 0.58 | 0.56 | 0.53 |
HP / second | 0 | 0.2 | 0.29 | 0.38 | 0.47 | 0.56 | 0.64 | 0.73 | 0.82 | 0.91 | 1 | 1.09 | 1.18 | 1.27 | 1.36 | 1.44 | 1.53 | 1.62 | 1.71 | 1.8 | 1.89 |
HP Regen | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 1 | 0.53 | 0.36 | 0.27 | 0.22 | 0.18 | 0.16 | 0.14 | 0.12 | 0.11 | 0.10 | 0.09 | 0.09 | 0.08 | 0.07 |
HP / second | 1 | 1.89 | 2.78 | 3.67 | 4.56 | 5.44 | 6.33 | 7.22 | 8.11 | 9 | 9.89 | 10.78 | 11.67 | 12.56 | 13.44 |
Trivia
- In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |