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Revision as of 19:23, 1 April 2023
Weapon Classes
Every Weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.
Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.
Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).
- Eg. holding Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
- This can be helpful, to gain class bonuses and find copies of the same weapon.
- It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.
Weapon Classes List
Click the class name for full details on their assigned weapons.
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
|
Explosive | (2)+5% Explosive Size (3)+10% Explosive Size (4)+15% Explosive Size (5)+20% Explosive Size (6)+25% Explosive Size |
|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
|
Medical | (2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
|
Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
|
Tool | (2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
|
Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |
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