From Brotato Wiki
Range
The max range of your weapons is increased by x. There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.
For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area.
Effects
For Ranged Weapons:
- The weapon's range is simply your Range stat, plus the weapon's own range.
For Melee Weapons:
- The Range stat increases the weapon's range, but only by half of your Range stat.
- For thrust weapons, Range makes attacks travel further.
- For sweep weapons, Range makes attacks cover a larger area.
- Higher Range is generally beneficial because:
- It lets you attack more enemies at once.
- It lets you keep your distance from enemies, reducing the chance for contact damage.
- However, Range also makes attacks have a slightly longer cooldown (ie. lower Attack Speed), due to the extra area they cover before they return to you.
- The Attack Speed stat displayed in-game does account for any modifications due to Range.
Items
Positive
These items increase your Range.
Due to Item Tags, the Character(s) Hunter, Ranger have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 1 | +20 Range | 20 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 |
Negative
These items decrease your Range.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +4 % Speed -6 Range |
20 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | ||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 1 | +20 % XP Gain -8 Range |
25 |
Weapons
These Weapons use your Range stat to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval |
1.13s |
x1.5 (30%) |
350 |
8 |
0 |
Pierces up to 1/2/3/4 times on critical hit |
16 |
Default | |||
Gun, Precise |
- |
- |
- |
- |
- |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) |
- |
Win a run with Hunter |
Weapon Classes
These Weapon Classes affect Range:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |