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Range

Range Stat

The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

Effects

For Ranged Weapons, the weapon's range is simply your Range stat, plus the weapon's own range.

For Melee Weapons:

  • The Range stat increases the weapon's range, but only by half of your Range stat.
  • Positive Range:
    • Reduces Attack Speed slightly (due to longer travel distance)
    • Hit more enemies at once, and keep your distance from them.
  • Negative Range:
    • Increases Attack Speed slightly (shorter travel distance)
    • Hit fewer enemies at once, and have to get closer to hit them.

Items

Positive

These items increase your Range.

Due to Item Tags, the Character(s) Hunter, Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 1 +20 Range 20
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85

Negative

These items decrease your Range.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4 % Speed
-6 Range
20
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 2 +12 % Damage
-12 Range
45
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull
Tier 1 +6 % Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 1 +20 % XP Gain
-8 Range
25

Weapons

These Weapons use your Range stat to deal more damage:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval

10(50%10%)
12(50%10%)
15(50%10%)
18(50%10%)

1.13s
1.13s
1.13s
1.13s

8.8(44%8%)/s
10.6(44%8%)/s
13.3(44%8%)/s
15.9(44%8%)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Gun, Precise

-
-
50(100%20%)
80(100%30%)

-
-
2.4s
2.4s

-
-
20.8(41%8%)/s
33.3(41%12%)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%)

-
-
115
245

Win a run with Hunter

Weapon Classes

These Weapon Classes affect Range:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG