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Life Steal
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.
Extra projectiles, pellets, pierces and bounces trigger lifesteal.
But if those hits connect within the 0.1 second time window, it means you are limited to healing 1 hp.
If your Life Steal Stat is negative it acts like the stat is 0.
Explosions, Turrets, Cyberballs, etc. do not trigger life steal.
However, Baby with a Beard and spawned projectiles from weapons such as Cacti Club does.
Weapons in the Medical class have innate Life Steal, and the Blade weapon class have Life Steal bonuses.
Items
Positive
These items increase your Life Steal.
Due to Item Tags, the Character(s) Lich, Masochist, Sick, Vampire have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | Life Steal | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | Life Steal, HP Regeneration | |||
Tier 4 | +10 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
110 | 1 | Life Steal | ||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | Life Steal | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | Life Steal, Dodge | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | Speed, Life Steal | ||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | Life Steal, More Enemies | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | Damage, Life Steal | ||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick | Life Steal |
Negative
These items decrease your Life Steal.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | Range, Attack Speed | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | XP Gain | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | Luck, Dodge | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | HP Regeneration | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | Melee Damage, Engineering |
Characters
These Characters start with different Life Steal, or have mechanics related to Life Steal:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+10 HP Regeneration +10 % Life Steal 100% chance to deal 10 () damage to a random enemy when you heal Damage modifications are reduced by 50% |
Reach +100 Max HP | Max HP, HP Regeneration, Life Steal |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge |
Weapons
These Weapons affect Life Steal:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Medical, Gun |
0.87s |
x2 (3%) |
400 |
0 |
40% |
15 |
Default | ||||
Medical, Precise |
1.01s |
x2 (10%) |
150 |
2 |
40% |
15 |
Default | ||||
Blade, Medical |
- |
- |
- |
- |
- |
- |
Default |
Weapon Classes
These Weapon Classes affect Life Steal:
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |