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Revision as of 16:12, 25 June 2023 by Ta1ha (talk | contribs) (added new characters)

Max HP

Max HP

Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying Items from Shop. Some Characters starts with extra Max HP.

Every Character starts with 10 Max HP by Default, and gain +1 Max HP when leveling up.


If you reduce your Max HP to 0 or lower, like you can while playing Demon.png Demon you will still have 1 Max HP when you start the next wave.


Max Health Cap

If you buy the item Handcuffs.png Handcuffs, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP, but when you enter the game, your health bar can't be higher than your Max Health Cap.

Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like Alien Eyes.png Alien Eyes, Potato Thrower.png Potato Thrower, and Chopper.png Chopper can still scale beyond 100 Max HP. The cap only affects your HP Bar.

The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a Modded version of the game, or are playing Endless Mode.

Items

Positive

These items increase your Max HP.

Due to Item Tags, the Character(s) Chunky.png Chunky, Golem.png Golem, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2% Dodge
-2 Knockback
65 Max HP
Tier 3 +15 Max HP
+10 % Enemy Health
80 Max HP, More Enemy Speed
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85 Max HP, HP Regeneration
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15 Max HP, HP Regeneration
Tier 1 +5 Max HP
-1 HP Regeneration
25 Max HP
Tier 1 +3 Max HP
-1% Damage
15 Max HP
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20 Max HP, Melee Damage
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-20% Speed
100 1 HP Regeneration, Max HP
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) 100 1 Max HP, Luck
Tier 4 +3 Max HP at the end of a wave (stacking)
+1 HP Regeneration at the end of a wave (stacking)
+1% Life Steal at the end of a wave (stacking)
110 Max HP, HP Regeneration, Life Steal
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10 Max HP, Damage, More Enemies
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50 Melee Damage, Max HP
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55 Max HP, Damage, Armor, Speed
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant Max HP, Life Steal, HP Regeneration
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist Max HP, Luck
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration
Tier 2 +3 Max HP
Consumables have a 33% chance to explode for 10 (100%Max HP.png) damage when picked up
40 3 Win a run with Glutton Max HP, Explosive (Item Tag)
Tier 4 +15 Max HP
Restore +5 HP per second. Cannot heal any other way.
100 1 Max HP
Tier 3 +3 Armor
+5 Max HP
-5% Speed
80 Armor, Max HP
Tier 1 +3 Max HP
Start the next wave with 1 HP
12 Max HP

Positive - Interactions

These items have a positive interaction with Max HP.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Shoots +6 alien eyes around you every 3 seconds dealing (50%Max HP.png) 50 Max HP
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have.
45 Win a run with Saver.png Saver Max HP
Tier 2 +3 Max HP
Consumables have a 33% chance to explode for 10 (100%Max HP.png) damage when picked up
40 3 Win a run with Glutton Max HP, Explosive (Item Tag)

Negative

These items decrease your Max HP.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +2 Elemental Damage
-1 Max HP
30 Elemental Damage
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 4 +10 Engineering
+50% XP Gain
-3 Max HP
90 Engineering, XP Gain
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20 Armor, Engineering
Tier 1 +7% Damage
-2 Max HP
20 Damage
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45 Armor, Dodge
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger Crit Chance, Range
Tier 1 Burning spreads to a nearby enemy
-1 Max HP
25 Elemental Damage

Negative - Interactions

These items have a negative interaction with Max HP.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage


Characters

These Characters start with different Max HP, or have mechanics related to their Max HP:

Positive Characters

Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5
+5 Max HP
+20 Harvesting
Shops always sell a Bait
-100% Bait price
+2 Harvesting for every 1 Bait you have
Baits make some special enemies spawn throughout all future waves
-50% materials dropped from enemies
Get 2 Bait during a run
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way
Finish a wave with 1 HP
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once

Negative Characters

Name Stats Unlocked By Unlocks
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once

Weapons

These Weapons scale with your Max HP:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Blade

6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)

0.99s
0.99s
0.96s
0.89s

6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)

135
150
165
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Support

-
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)

-
0.45s
0.37s
0.25s

-
2.2(55%Ranged Damage.png44%Max HP.png)/s
2.7(67%Ranged Damage.png54%Max HP.png)/s
4.0(100%Ranged Damage.png80%Max HP.png)/s

-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

-
500
500
500

-
20
25
30

-
0
0
0

-
36
69
139

Win a run with Chunky.png Chunky
Legendary, Blade

-
-
-
200(200%Melee Damage.png200%Max HP.png)

-
-
-
0.66s

-
-
-
266.6(266.6%Melee Damage.png266.6%Max HP.png)/s

-
-
-
x2.5 (10%)

-
-
-
200

-
-
-
5

-
-
-
0

Alternates between thrusting and sweeping attacks.
-3 Armor for every weapon you have

-
-
-
230

Win a run with King.png King

These Weapons grant you extra Max HP:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Blunt

20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)

1.68s
1.61s
1.53s
1.46s

11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s

x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)

150
150
150
150

5
5
5
5

0
0
0
0

-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

10
22
45
91

Default
Ethereal

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.98s
0.93s
0.88s
0.83s

10.2(102%Ranged Damage.png)/s
16.1(107%Ranged Damage.png)/s
22.7(113%Ranged Damage.png)/s
36.1(120%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
350
400
450

2
2
2
2

0
0
0
0

+1 Max HP for every 20/18/16/12 kills in a wave with this weapon

15
31
61
122

Default

Weapon Classes

These Weapon Classes affect Max HP:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Rock
  Rock


Hammer
  Hammer
Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP



Rock
  Rock


Spear
  Spear

Stick
  Stick

Torch
  Torch