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Max HP

Max HP

Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying Items from Shop. Some Characters starts with extra Max HP.

If you reduce your Max HP to 0 or lower, like you can while playing Demon.png Demon you will still have 1 Max HP when you start the next wave.

Items

Positive

These items increase your Max HP.

Due to Item Tags, the Character(s) Chunky.png Chunky, Golem.png Golem, Lich.png Lich, Masochist.png Masochist, Ogre.png Ogre, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 3 +15 Max HP
+10 % Enemy health
80 Max HP
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85 Max HP, HP Regeneration
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 1 +5 Max HP
-1 HP Regeneration
25 Max HP
Tier 1 +3 Max HP
-1 % Damage
15 Max HP
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20 Max HP, Melee Damage
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) 100 1 Max HP, Luck
Tier 4 +3 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
110 Max HP, HP Regeneration, Life Steal
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10 Max HP, Damage, More Enemies
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50 Melee Damage, Max HP
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55 Max HP, Damage, Armor, Speed
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant Max HP, Life Steal, HP Regeneration
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist Max HP, Luck
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration
Tier 2 +3 Max HP
Consumables have a 33% chance to explode for 10 (+100%Max HP.png) damage when picked up
40 3 Win a run with Glutton.png Glutton Max HP, Luck, Explosive
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80 Armor, Max HP
Tier 1 +3 Max HP
Start the next wave with 1 HP
12 Max HP

Positive - Interactions

These items have a positive interaction with Max HP.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%Max HP.png) damage each 50 Max HP
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver.png Saver Max HP

Negative

These items decrease your Max HP.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +2 Elemental Damage
-1 Max HP
30 Elemental Damage
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90 Engineering, XP Gain
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20 Armor, Engineering
Tier 1 +7 % Damage
-2 Max HP
20 Damage
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45 Armor, Dodge
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger Crit Chance, Range
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25 Elemental Damage

Negative - Interactions

These items have a negative interaction with Max HP.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage


Characters

These Characters start with different Max HP, or have mechanics related to their Max HP:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5 None

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance

Weapons

These Weapons either grant you extra Max HP, or they deal additional damage based on your Max HP.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Blunt

20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)

1.68s
1.61s
1.53s
1.46s

11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s

x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)

150
150
150
150

5
5
5
5

0
0
0
0

-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

10
22
45
91

Default
Ethereal

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.98s
0.93s
0.88s
0.83s

10.2(102%Ranged Damage.png)/s
16.1(107%Ranged Damage.png)/s
22.7(113%Ranged Damage.png)/s
36.1(120%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
350
400
450

2
2
2
2

0
0
0
0

+1 Max HP for every 20/18/16/12 kills in a wave with this weapon

15
31
61
122

Default
Blade

6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)

0.99s
0.99s
0.96s
0.89s

6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)

135
150
165
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Support

-
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)

-
0.45s
0.37s
0.25s

-
2.2(55%Ranged Damage.png44%Max HP.png)/s
2.7(67%Ranged Damage.png54%Max HP.png)/s
4.0(100%Ranged Damage.png80%Max HP.png)/s

-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

-
500
500
500

-
20
25
30

-
0
0
0

-
36
69
139

Win a run with Chunky.png Chunky

Weapon Classes

These Weapon Classes affect Max HP:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP




Rock
  Rock



Spear
  Spear

Stick
  Stick

Torch
  Torch