From Brotato Wiki
Max HP
Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying Items from Shop. Some Characters starts with extra Max HP.
If you reduce your Max HP to 0 or lower, like you can while playing Demon you will still have 1 Max HP when you start the next wave.
Items
Positive
These items increase your Max HP.
Due to Item Tags, the Character(s) Chunky, Golem, Lich, Masochist, Ogre, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | Max HP | |||
Tier 3 | +15 Max HP +10 % Enemy health |
80 | Max HP | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | Max HP, HP Regeneration | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | Max HP | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | Max HP | |||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | Max HP, Melee Damage | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 4 | +3 Max HP at the end of a wave +1 HP Regeneration at the end of a wave +1 % Life Steal at the end of a wave |
110 | Max HP, HP Regeneration, Life Steal | |||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | Max HP, Damage, More Enemies | ||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | Melee Damage, Max HP | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | Max HP, Damage, Armor, Speed | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | Max HP, Luck | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration | |||
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (+100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Luck, Explosive | |
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP | ||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | Armor, Max HP | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | Max HP |
Positive - Interactions
These items have a positive interaction with Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each | 50 | Max HP | |||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with Saver | Max HP |
Negative
These items decrease your Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | Elemental Damage | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | Melee Damage, Crit Chance | |||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | Engineering, XP Gain | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | Armor, Engineering | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | Damage | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | Speed, Dodge | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | Armor, Dodge | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | Crit Chance, Range | ||
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 | Elemental Damage |
Negative - Interactions
These items have a negative interaction with Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | Melee Damage, Ranged Damage, Elemental Damage |
Characters
These Characters start with different Max HP, or have mechanics related to their Max HP:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 | None |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance |
Weapons
These Weapons either grant you extra Max HP, or they deal additional damage based on your Max HP.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Blunt |
1.68s |
x1.5 (10%) |
150 |
5 |
0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP |
10 |
Default | |||
Ethereal |
0.98s |
x2 (3%) |
300 |
2 |
0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon |
15 |
Default | |||
Blade |
0.99s |
x2 (10%) |
135 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
- |
- |
- |
- |
- |
- |
Win a run with Chunky |
Weapon Classes
These Weapon Classes affect Max HP:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |