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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alien Magic}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Alien Worm}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Blood Leech}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price </th>
{{TableRowItem|Campfire}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Candle}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Grind's Magical Leaf}}
</tr>           
{{TableRowItem|Mammoth}}
<tr>
{{TableRowItem|Medikit}}
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
{{TableRowItem|Mushroom}}
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
{{TableRowItem|Plant}}
<td> {{Item Data|Alien Magic|stats}} </td>
{{TableRowItem|Potato}}
<td> {{Item Data|Alien Magic|price}} </td>
{{TableRowItem|Regeneration Potion}}
<td> {{Item Data|Alien Magic|limit}} </td>
{{TableRowItem|Sad Tomato}}
<td> {{Item Data|Alien Magic|unlockedby}} </td>
{{TableRowItem|Shmoop}}
</tr>
 
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td>  {{Item Data|Alien Worm|stats}} </td>
<td>  {{Item Data|Alien Worm|price}} </td>
<td>  {{Item Data|Alien Worm|limit}} </td>
<td>  {{Item Data|Alien Worm|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td>  {{Item Data|Blood Leech|stats}} </td>
<td>  {{Item Data|Blood Leech|price}} </td>
<td>  {{Item Data|Blood Leech|limit}} </td>
<td>  {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td>  {{Item Data|Campfire|stats}} </td>
<td>  {{Item Data|Campfire|price}} </td>
<td>  {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td>  {{Item Data|Candle|stats}} </td>
<td>  {{Item Data|Candle|price}} </td>
<td>  {{Item Data|Candle|limit}} </td>
<td>  {{Item Data|Candle|unlockedby}} </td>
</tr>
 
 
    <tr>
<td>  {{Iconbox|Grind's Magical Leaf|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Grind's Magical Leaf|rarity}} </td>
<td>  {{Item Data|Grind's Magical Leaf|stats}} </td>
<td>  {{Item Data|Grind's Magical Leaf|price}} </td>
<td> {{Item Data|Grind's Magical Leaf|limit}} </td>
<td>  {{Item Data|Grind's Magical Leaf|unlockedby}} </td>
</tr>
 
 
<tr>
<td>  {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td>  {{Item Data|Mammoth|stats}} </td>
<td>  {{Item Data|Mammoth|price}} </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td>  {{Item Data|Mammoth|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td>  {{Item Data|Medikit|stats}} </td>
<td>  {{Item Data|Medikit|price}} </td>
<td>  {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td>  {{Item Data|Mushroom|stats}} </td>
<td>  {{Item Data|Mushroom|price}} </td>
<td>  {{Item Data|Mushroom|limit}} </td>
<td>  {{Item Data|Mushroom|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td>  {{Item Data|Plant|stats}} </td>
<td>  {{Item Data|Plant|price}} </td>
<td> {{Item Data|Plant|limit}} </td>
<td>  {{Item Data|Plant|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td>  {{Item Data|Potato|stats}} </td>
<td>  {{Item Data|Potato|price}} </td>
<td>  {{Item Data|Potato|limit}} </td>
<td>  {{Item Data|Potato|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Regeneration Potion|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Tier {{Item Data|Regeneration Potion|rarity}} </td>
<td>  {{Item Data|Regeneration Potion|stats}} </td>
<td>  {{Item Data|Regeneration Potion|price}} </td>
<td>  {{Item Data|Regeneration Potion|limit}} </td>
<td>  {{Item Data|Regeneration Potion|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td>
<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td>  {{Item Data|Sad Tomato|stats}} </td>
<td>  {{Item Data|Sad Tomato|price}} </td>
<td>  {{Item Data|Sad Tomato|limit}} </td>
<td>  {{Item Data|Sad Tomato|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td>  {{Item Data|Shmoop|stats}} </td>
<td>  {{Item Data|Shmoop|price}} </td>
<td>  {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Broken Mouth}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Exoskeleton}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Hedgehog}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Poisonous Tonic}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Robot Arm}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Shady Potion}}
</tr>
</table>
<tr>
<td>    {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td>  {{Item Data|Broken Mouth|stats}} </td>
<td>    {{Item Data|Broken Mouth|price}} </td>
<td>  {{Item Data|Broken Mouth|limit}} </td>
<td>   {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td>    {{Item Data|Exoskeleton|stats}} </td>
<td>  {{Item Data|Exoskeleton|price}} </td>
<td>  {{Item Data|Exoskeleton|limit}} </td>
<td>  {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td>  {{Item Data|Hedgehog|stats}} </td>
<td>  {{Item Data|Hedgehog|price}} </td>
<td>  {{Item Data|Hedgehog|limit}} </td>
<td>  {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td>  {{Item Data|Poisonous Tonic|stats}} </td>
<td>  {{Item Data|Poisonous Tonic|price}} </td>
<td>  {{Item Data|Poisonous Tonic|limit}} </td>
<td>  {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td>  {{Item Data|Robot Arm|stats}} </td>
<td>  {{Item Data|Robot Arm|price}} </td>
<td>  {{Item Data|Robot Arm|limit}} </td>
<td>  {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td>  {{Item Data|Shady Potion|stats}} </td>
<td>  {{Item Data|Shady Potion|price}} </td>
<td>  {{Item Data|Shady Potion|limit}} </td>
<td>  {{Item Data|Shady Potion|unlockedby}} </td>
</tr></table>


=== Mechanics ===
=== Mechanics ===

Revision as of 08:26, 25 June 2023

HP Regeneration

HP Regeneration

HP Regeneration is a form of Healing. When you have HP regeneration, your HP will slowly regenerate whenever you're below your Max HP.

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

  • HP Regeneration.png 1 = Heal 1 HP every 5 seconds (0.2 /sec).
  • HP Regeneration.png 10 = Heal 1 HP every 1 second.
  • HP Regeneration.png 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
  • HP Regeneration.png 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
  • For exact changes per stat point, see Formulas & Values below.
  • It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s


See the Healing page for comparisons with other forms of healing.

The Torture.png Torture item prevents you from using HP Regeneration. In return it provides a healing which regenerates 4 HP/s, the same as about 44 worth of HP Regeneration.png, but at the cost of all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.

Items

Positive

These items increase your HP Regeneration.

Due to Item Tags, the Character(s) Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85 Max HP, HP Regeneration
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45 Life Steal, HP Regeneration
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40 Elemental Damage, HP Regeneration
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1 Elemental Damage, HP Regeneration, Less Enemies
Tier 4 +3 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
110 Max HP, HP Regeneration, Life Steal
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor HP Regeneration
Tier 1 +3 HP Regeneration
-2 Luck
25 HP Regeneration
Tier 1 +3 HP Regeneration
-1 % Life Steal
15 HP Regeneration
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 4 HP Regeneration is doubled when you have less than 50% health
+3 HP Regeneration
90 1 HP Regeneration
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1 HP Regeneration
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Negative

These items decrease your HP Regeneration.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +5 Max HP
-1 HP Regeneration
25 Max HP
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80 Attack Speed, Crit Chance, Range
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer Melee Damage, Engineering
Tier 2 +20 Luck
-2 HP Regeneration
48 Luck

Mechanics

These items interact or affect your HP Regeneration in unusual ways.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP

Characters

These Characters start with different HP Regeneration, or have mechanics related to it:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal

Weapons

There are currently no weapons that affect HP Regeneration.

Weapon Classes

These Weapon Classes affect HP Regeneration:

Class Bonuses Weapons
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Formulas & Values

The formula used in the game for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )


The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds.



For every 1 HP Regeneration.png:

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 HP Regeneration.png:

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.