From Brotato Wiki
(→Effects: Update melee range info with exact stats, I calculated them with this spreadsheet: https://docs.google.com/spreadsheets/d/1-EazozRYAORc9TakikmczGy6pNHIT3oTCQE9peuMyB8/edit#gid=1298756632 -- the examples are using Hatchet (the fastest weapon) and Cacti Club (the slowest, alongside a few others with the same speed)) |
(→Effects: mention how the effect on DPS isn't a direct translation from the atk speed % differences) |
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***Eg. at 10 Range, the attack speed difference is ~0.01s (which makes weapons about 0.5% to 1% slower) | ***Eg. at 10 Range, the attack speed difference is ~0.01s (which makes weapons about 0.5% to 1% slower) | ||
***Eg. at 100 Range, the attack speed difference is ~0.05s (which makes weapons about 2% to 8% slower). | ***Eg. at 100 Range, the attack speed difference is ~0.05s (which makes weapons about 2% to 8% slower). | ||
***Keep in mind that this doesn't translate to, for example, a 2-8% DPS decrease at 100 Range, because you'll also be hitting a lot more enemies at once. | |||
**The [[Attack Speed]] stat displayed in-game '''does''' account for any modifications due to Range. | **The [[Attack Speed]] stat displayed in-game '''does''' account for any modifications due to Range. | ||
== Items == | == Items == |
Revision as of 13:20, 4 December 2022
Range
The max range of your weapons is increased by x. There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.
For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area.
Effects
For Ranged Weapons:
- The weapon's range is simply your Range stat, plus the weapon's own range.
For Melee Weapons:
- The Range stat increases the weapon's range, but only by half of your Range stat.
- For thrust weapons, Range makes attacks travel further.
- For sweep weapons, Range makes attacks cover a larger area.
- Higher Range is generally beneficial because:
- It lets you attack more enemies at once.
- It lets you keep your distance from enemies, reducing the chance for contact damage.
- However, Range also makes attacks have a slightly longer cooldown (ie. lower Attack Speed), due to the extra area they cover before they return to you.
- This difference is almost negligible unless you have very high Range.
- Eg. at 10 Range, the attack speed difference is ~0.01s (which makes weapons about 0.5% to 1% slower)
- Eg. at 100 Range, the attack speed difference is ~0.05s (which makes weapons about 2% to 8% slower).
- Keep in mind that this doesn't translate to, for example, a 2-8% DPS decrease at 100 Range, because you'll also be hitting a lot more enemies at once.
- The Attack Speed stat displayed in-game does account for any modifications due to Range.
- This difference is almost negligible unless you have very high Range.
Items
Positive
These items increase your Range.
Due to Item Tags, the Character(s) Hunter, Ranger have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 1 | +20 Range | 20 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 |
Negative
These items decrease your Range.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +4 % Speed -6 Range |
20 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | ||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 1 | +20 % XP Gain -8 Range |
25 |
Weapons
These Weapons use your Range stat to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval |
1.13s |
x1.5 (30%) |
350 |
8 |
0 |
Pierces up to 1/2/3/4 times on critical hit |
16 |
Default | |||
Gun, Precise |
- |
- |
- |
- |
- |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) |
- |
Win a run with Hunter |
Weapon Classes
These Weapon Classes affect Range:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |