From Brotato Wiki

Darkly77 (talk | contribs)
→Weapon Sets: Fix weird line break issues
Darkly77 (talk | contribs)
→Weapon Sets: Add list of weapons in each set. You can already click through to view the weapons on each set's page, so the goal here is just to provide an overview showing a reduced set of the full data at a glance
Line 712: Line 712:
!Set
!Set
!Bonuses
!Bonuses
!Weapons
|-
|-
|[[Blade]]
|[[Blade]]
Line 719: Line 720:
<br>(5)+4 Melee Damage 4% Life Steal
<br>(5)+4 Melee Damage 4% Life Steal
<br>(6)+5 Melee Damage 5% Life Steal
<br>(6)+5 Melee Damage 5% Life Steal
|{{WeaponIcon|Chopper}}
{{WeaponIcon|Circular Saw}}
<br>{{WeaponIcon|Sword}}
<br>{{WeaponIcon|Thunder Sword}}
|-
|-
|[[Blunt]]
|[[Blunt]]
Line 726: Line 731:
<br>(5)+2 Armor +6 Max HP -12% Speed
<br>(5)+2 Armor +6 Max HP -12% Speed
<br>(6)+3 Armor +6 Max HP -15% Speed
<br>(6)+3 Armor +6 Max HP -15% Speed
|{{WeaponIcon|Hammer|}}
{{WeaponIcon|Rock|}}
<br>{{WeaponIcon|Spiky Shield|}}
|-
|-
|[[Elemental]]
|[[Elemental]]
Line 733: Line 741:
<br>(5)+4 Elemental Damage
<br>(5)+4 Elemental Damage
<br>(6)+5 Elemental Damage
<br>(6)+5 Elemental Damage
|{{WeaponIcon|Flaming Brass Knuckles|}}
{{WeaponIcon|Lightning Shiv|}}
<br>{{WeaponIcon|Plank|}}
<br>{{WeaponIcon|Plasma Sledgehammer|}}
<br>{{WeaponIcon|Thunder Sword|}}
<br>{{WeaponIcon|Torch|}}
<br>{{WeaponIcon|Flamethrower|}}
<br>{{WeaponIcon|Taser|}}
<br>{{WeaponIcon|Wand|}}
|-
|-
|[[Ethereal]]
|[[Ethereal]]
Line 740: Line 757:
<br>(5)+24% Dodge Chance -4 Armor
<br>(5)+24% Dodge Chance -4 Armor
<br>(6)+39% Dodge Chance -5 Armor
<br>(6)+39% Dodge Chance -5 Armor
|{{WeaponIcon|Ghost Axe|}}
{{WeaponIcon|Ghost Flint|}}
<br>{{WeaponIcon|Ghost Scepter|}}
|-
|-
|[[Explosive]]
|[[Explosive]]
Line 747: Line 767:
<br>(5)+20% Explosive Damage +20% Explosive Size
<br>(5)+20% Explosive Damage +20% Explosive Size
<br>(6)+25% Explosive Damage +25% Explosive Size
<br>(6)+25% Explosive Damage +25% Explosive Size
|{{WeaponIcon|Plank|}}
{{WeaponIcon|Plasma Sledgehammer|}}
<br>{{WeaponIcon|Power Fist|}}
<br>{{WeaponIcon|Nuclear Launcher|}}
<br>{{WeaponIcon|Rocket Launcher|}}
<br>{{WeaponIcon|Shredder|}}
|-
|-
|[[Gun]]
|[[Gun]]
Line 754: Line 780:
<br>(5)+40 Range
<br>(5)+40 Range
<br>(6)+50 Range
<br>(6)+50 Range
|{{WeaponIcon|Double Barrel Shotgun|}}
{{WeaponIcon|Laser Gun|}}
<br>{{WeaponIcon|Medical Gun|}}
<br>{{WeaponIcon|Minigun|}}
<br>{{WeaponIcon|Pistol|}}
<br>{{WeaponIcon|Shredder|}}
<br>{{WeaponIcon|SMG|}}
<br>{{WeaponIcon|Sniper Gun|}}
|-
|-
|[[Heavy]]
|[[Heavy]]
Line 761: Line 795:
<br>(5)+20% Damage
<br>(5)+20% Damage
<br>(6)+25% Damage
<br>(6)+25% Damage
|{{WeaponIcon|Cacti Club|}}
{{WeaponIcon|Hammer|}}
<br>{{WeaponIcon|Flamethrower|}}
<br>{{WeaponIcon|Minigun|}}
<br>{{WeaponIcon|Nuclear Launcher|}}
<br>{{WeaponIcon|Obliterator|}}
<br>{{WeaponIcon|Rocket Launcher|}}
|-
|-
|[[Medical]]
|[[Medical]]
Line 768: Line 809:
<br>(5)+4% HP Regeneration
<br>(5)+4% HP Regeneration
<br>(6)+5% HP Regeneration
<br>(6)+5% HP Regeneration
|{{WeaponIcon|Circular Saw|}}
{{WeaponIcon|Scissors|}}
<br>{{WeaponIcon|Medical Gun|}}
|-
|-
|[[Medieval]]
|[[Medieval]]
Line 775: Line 819:
<br>(5)+2 Armor, +6% Dodge
<br>(5)+2 Armor, +6% Dodge
<br>(6)+3 Armor, +6% Dodge
<br>(6)+3 Armor, +6% Dodge
|{{WeaponIcon|Spiky Shield|}}
{{WeaponIcon|Sword|}}
<br>{{WeaponIcon|Crossbow|}}
|-
|-
|[[Precise]]
|[[Precise]]
Line 782: Line 829:
<br>(5)+12% Crit Chance
<br>(5)+12% Crit Chance
<br>(6)+15% Crit Chance
<br>(6)+15% Crit Chance
|{{WeaponIcon|Thief Dagger|}}
{{WeaponIcon|Knife|}}
<br>{{WeaponIcon|Lightning Shiv|}}
<br>{{WeaponIcon|Scissors|}}
<br>{{WeaponIcon|Screwdriver|}}
<br>{{WeaponIcon|Crossbow|}}
<br>{{WeaponIcon|Shuriken|}}
<br>{{WeaponIcon|Sniper Gun|}}
|-
|-
|[[Primitive]]
|[[Primitive]]
Line 789: Line 844:
<br>(5)+12 Max HP
<br>(5)+12 Max HP
<br>(6)+15 Max HP
<br>(6)+15 Max HP
|{{WeaponIcon|Cacti Club|}}
{{WeaponIcon|Hatchet|}}
<br>{{WeaponIcon|Rock|}}
<br>{{WeaponIcon|Spear|}}
<br>{{WeaponIcon|Stick|}}
<br>{{WeaponIcon|Torch|}}
<br>{{WeaponIcon|Slingshot|}}
|-
|-
|[[Support]]
|[[Support]]
Line 796: Line 858:
<br>(5)+20 Harvesting
<br>(5)+20 Harvesting
<br>(6)+25 Harvesting
<br>(6)+25 Harvesting
|{{WeaponIcon|Hand|}}
{{WeaponIcon|Potato Thrower|}}
<br>{{WeaponIcon|Taser|}}
|-
|-
|[[Tool]]
|[[Tool]]
Line 803: Line 868:
<br>(5)+4 Engineering
<br>(5)+4 Engineering
<br>(6)+5 Engineering
<br>(6)+5 Engineering
|{{WeaponIcon|Screwdriver|}}
{{WeaponIcon|Wrench|}}
|-
|-
|[[Unarmed]]
|[[Unarmed]]
Line 810: Line 877:
<br>(5)+12% Dodge Chance
<br>(5)+12% Dodge Chance
<br>(6)+15% Dodge Chance
<br>(6)+15% Dodge Chance
|{{WeaponIcon|Fist|}}
{{WeaponIcon|Flaming Brass Knuckles|}}
<br>{{WeaponIcon|Hand|}}
<br>{{WeaponIcon|Power Fist|}}
|}
|}


<comments />
<comments />

Revision as of 17:16, 2 November 2022

Last Update: Patch 0.6.0.7

Rarity

Tier 1
Tier 2
Tier 3
Tier 4

Scaling

= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat

If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.

Lets look at Tier 4 Chopper:

  • 30(80%) means that the weapon has 30 damage, with 80% Melee Damage stat scaling.
    • If Melee Damage is 0, damage output is 30+(0*0.8)=30+0=30.
    • If Melee Damage is 30, damage output is 30+(30*0.8)=30+24=54.

(Assuming Damage stat is +0%)

Melee Weapons

Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.

  • DPS calculation do not take special effects and crits into account
Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy 15(80%)
20(85%)
35(90%)
60(100%)
1.66s
1.58s
1.51s
1.36s
6.0(48%)/s
12.7(54%)/s
19.9(60%)/s
36.8(74%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
8
8
8
8
0
0
0
0
Hitting an enemy spawns 3/4/5/6 projectiles dealing 1 + 60%/2 + 70%/3 + 80%/4 + 100% damage 20
39
74
149
Default
Blade 6(50%15%)
12(50%20%)
18(50%25%)
30(50%30%)
0.99s
0.99s
0.96s
0.89s
6.1(51%15%)/s
12.2(51%20%)/s
18.8(52%26%)/s
33.7(56%34%)/s
x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)
135
150
165
180
2
2
2
2
0
0
0
0
+1/+1/+1/+2 health healed from consumables 15
31
61
122
Win a run with Multitasker
Blade, Medical -
10(100%)
15(100%)
25(100%)
-
0.72s
0.67s
0.62s
-
13.9(138%)/s
22.4(149%)/s
40.3(161%)/s
-
x2 (5%)
x2 (10%)
x2 (20%)
-
175
175
175
-
0
0
0
-
45%
50%
60%
-
46
86
173
Default
Precise 6(50%)
12(50%)
18(50%)
30(50%)
1.01s
0.93s
0.86s
0.73s
5.9(49%)/s
12.9(53%)/s
20.9(58%)/s
41.1(68%)/s
x2 (20%)
x2 (25%)
x2 (30%)
x2 (40%)
150
150
150
150
2
2
2
2
0
0
0
0
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon 12
26
52
105
Default
Unarmed 8(100%)
16(100%)
32(100%)
64(100%)
0.78s
0.73s
0.69s
0.59s
10.3(128%)/s
21.9(136%)/s
46.4(144%)/s
108.5(169%)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
150
150
150
150
15
15
15
15
0
0
0
0
10
22
45
91
Default
Unarmed, Elemental -
20(100%)
40(100%)
80(100%)
-
0.73s
0.69s
0.59s
-
21.9(136%)/s
46.4(144%)/s
108.5(169%)/s
-
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
-
150
150
150
-
15
15
15
-
0
0
0
Deals -/10x5/15x6/18x7(100%) burning damage -
46
86
173
Default
Ethereal 12(100%)
18(100%)
24(100%)
40(100%)
1.73s
1.66s
1.58s
1.51s
6.9(57%)/s
10.8(60%)/s
15.2(63%)/s
26.5(66%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
2
2
2
2
0
0
0
0
+1% Damage for every 20/18/16/12 kills in a wave with this weapon 20
39
74
149
Default
Ethereal 6(100%)
9(100%)
12(100%)
20(100%)
1.23s
1.17s
1.1s
1.04s
4.9(81%)/s
7.7(85%)/s
10.9(90%)/s
17.3(96%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
170
180
190
200
2
2
2
2
0
0
0
0
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon 12
26
52
105
Default
Blunt, Heavy -
40(150%)
75(175%)
120(200%)
-
1.67s
1.59s
1.5s
-
21.0(89%)/s
44.0(110%)/s
73.3(133%)/s
-
x1.75 (3%)
x1.75 (3%)
x1.75 (3%)
-
175
175
175
-
30 (10% Piercing)
40 (15% Piercing)
50 (20% Piercing)
-
0
0
0
+2/+4/+6 Knockback -
46
86
151
Default
Unarmed, Support 1(50%)
1(50%)
1(50%)
1(50%)
1.01s
0.93s
0.86s
0.71s
1.0(49%)/s
1.1(53%)/s
1.2(58%)/s
1.4(70%)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
150
150
150
150
30
30
30
30
0
0
0
0
+3/+6/+12/+25 Harvesting 10
22
45
91
Default
Primitive 7(100%20%)
11(100%20%)
22(100%20%)
45(100%20%)
0.68s
0.67s
0.65s
0.63s
10.2(147% 29.4%)/s
16.4(149% 29.8%)/s
33.8(154% 30.8%)/s
71.4(159% 31.7%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
125
125
125
125
2
2
2
2
0
0
0
0
10
22
45
91
Win a run with Wildling
Precise 9(80%)
13(80%)
18(80%)
25(80%)
1.01s
0.93s
0.86s
0.78s
5.9(79%)/s
9.7(86%)/s
14.0(93%)/s
25.6(102%)/s
x2.5 (20%)
x3 (30%)
x3.5 (40%)
x4 (50%)
150
150
150
150
2
2
2
2
0
0
0
0
10
22
45
91
Default
Precise, Elemental 3(80%)
6(80%)
9(80%)
15(80%)
1.01s
0.93s
0.86s
0.78s
3.0(79%)/s
6.5(86%)/s
10.5(93%)/s
19.2(102%)/s
x2 (4%)
x2 (6%)
x2 (8%)
x2 (10%)
150
150
150
150
0
0
0
0
0
0
0
0
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%) damage 18
36
66
142
Default
Explosive, Elemental 10(60%60%60%)
15(70%70%70%)
20(80%80%80%)
30(90%90%90%)
1.23s
1.14s
1.06s
0.98s
8.1(49%49%49%)/s
13.2(61%61%61%)/s
18.9(75%75%75%)/s
30.6(92%92%92%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
150
150
150
5
5
5
5
0
0
0
0
Hits have 25%/30%/40%/50% chance to explode. 15
31
61
122
Default
Weapon name not found Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Unarmed, Explosive -
-
40(100%)
80(100%)
-
-
0.69s
0.59s
-
-
58.0(144%)/s
101.7(169%)/s
-
-
x1.5 (1%)
x1.5 (1%)
-
-
150
150
-
-
15
15
-
-
0
0
Hits have 25%/50% chance to explode. -
-
110
221
Win a run with Brawler
Primitive, Blunt 20(100%)
35(100%)
50(100%)
70(100%)
1.68s
1.61s
1.53s
1.46s
11.9(59%)/s
21.7(62%)/s
32.7(65%)/s
47.9(68%)/s
x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)
150
150
150
150
5
5
5
5
0
0
0
0
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP 10
22
45
91
Default
Medical, Precise 5(80%)
10(80%)
15(80%)
20(80%)
1.01s
0.98s
0.94s
0.86s
5.0(79%)/s
10.2(81%)/s
16.0(85%)/s
23.3(93%)/s
x2 (10%)
x2.15 (12%)
x2.3 (15%)
x2.5 (20%)
150
150
150
150
2
2
2
2
40%
45%
50%
60%
15
31
61
122
Default
Tool 8(50%50%)
12(50%60%)
16(50%70%)
20(50%80%)
1.06s
1.01s
0.98s
0.88s
7.5(47%47%)/s
11.9(50%59%)/s
16.3(51%71%)/s
22.7(57%91%)/s
x2 (10%)
x2.15 (15%)
x2.3 (20%)
x2.5 (30%)
135
135
135
135
3
3
3
3
0
0
0
0
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area 10
22
45
91
Default
Primitive 15(100%)
25(100%)
40(100%)
60(100%)
1.52s
1.4s
1.28s
1.24s
9.9(65%)/s
17.9(71%)/s
31.2(78%)/s
48.4(80%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
350
375
400
500
0
0
0
0
0
0
0
0
20
39
74
149
Default
Medieval, Blunt 10(100%)
15(125%)
20(150%)
30(200%)
1.16s
1.16s
1.16s
1.01s
8.6(86%)/s
12.9(107%)/s
17.2(129%)/s
29.7(198%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
150
150
150
20
20
20
20
0
0
0
0
15
31
61
122
Win a run with Masochist
Primitive 8(100%)
9(100%)
10(100%)
12(100%)
1.29s
1.22s
1.15s
1.09s
6.2(78%)/s
7.4(82%)/s
8.7(87%)/s
11(92%)/s
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
175
175
175
175
0
0
0
0
0
0
0
0
Deals +4/+6/+8/+10 base damage for every additional stick you have 10
22
45
91
Default
Blade, Medieval -
30(100%)
45(100%)
65(100%)
-
1.28s
1.13s
0.98s
-
23.4(78%)/s
39.8(88%)/s
66.3(102%)/s
-
x2 (3%)
x2 (3%)
x2 (3%)
-
200
200
200
-
5
5
5
-
0
0
0
Alternates between thrusting and sweeping attacks -
51
95
190
Default
Blade, Elemental -
-
40(125%125%)
75(150%150%)
-
-
1.21s
1.06s
-
-
33.1(103%103%)/s
70.8(141%141%)/s
-
-
x2 (3%)
x2 (3%)
-
-
200
200
-
-
5
5
-
-
0
0
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100% -
-
119
238
Win a run with Mage
Primitive, Elemental 1(50%50%)
1(65%65%)
1(80%80%)
1(100%100%)
1.1s
1.04s
0.95s
0.8s
0.9(45%45%)/s
1.0(63%63%)/s
1.1(84%84%)/s
1.2(125%125%)/s
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
175
175
175
175
20
20
20
20
0
0
0
0
Deals 3x3/5x5/8x6/12x9(100%) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.
10
22
45
91
Default
Tool 12(100%)
16(100%)
20(100%)
24(100%)
1.7s
1.64s
1.55s
1.49s
7.1(58%)/s
9.8(60%)/s
12.9(64%)/s
16.1(67%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
175
175
175
175
20
20
20
20
0
0
0
0
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret 20
39
74
149
Default


Ranged Weapons

  • DPS calculation do not take special effects and crits into account


Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval 10(50%10%)
12(50%10%)
15(50%10%)
18(50%10%)
1.13s
1.13s
1.13s
1.13s
8.8(44%8%)/s
10.6(44%8%)/s
13.3(44%8%)/s
15.9(44%8%)/s
x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)
350
350
350
350
8
8
8
8
0
0
0
0
Pierces up to 1/2/3/4 times on critical hit 16
34
62
132
Default
Gun 3x4(80%)
6x4(85%)
9x4(90%)
9x6(100%)
1.37s
1.28s
1.2s
1.2s
8.8(233%)/s
18.8(265%)/s
30.0(300%)/s
45(500%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
350
350
350
350
8
8
8
8
0
0
0
0
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing 20
39
74
149
Default
Elemental, Heavy -
1(1%)
1(1%)
1(1%)
-
0.12s
0.12s
0.09s
-
8.3(8%)/s
8.3(8%)/s
11.1(11%)/s
-
x2 (0%)
x2 (0%)
x2 (0%)
-
250
300
400
-
0
0
0
-
0
0
0
Deals -/1x3/3x5/5x8(100%) burning damage
Pierces 99 enemies dealing 1 damage
-
56
103
207
Default
Ethereal 10(100%)
15(100%)
20(100%)
30(100%)
0.98s
0.93s
0.88s
0.83s
10.2(102%)/s
16.1(107%)/s
22.7(113%)/s
36.1(120%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
300
350
400
450
2
2
2
2
0
0
0
0
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon 15
31
61
122
Default
Gun 40(400%)
55(450%)
70(500%)
100(600%)
1.98s
1.90s
1.82s
1.65s
20.2(202%)/s
28.9(237%)/s
38.5(275%)/s
60.6(364%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
500
500
500
500
0
0
0
0
0
0
0
0
Pierces 1 enemy dealing -25% less to the second enemy 15
31
61
122
Default
Medical, Gun 10(100%)
15(100%)
20(100%)
30(100%)
0.78s
0.70s
0.62s
0.48s
12.8(128%)/s
21.4(143%)/s
32.3(161%)/s
62.5(208%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
400
400
400
400
0
0
0
0
50%
55%
60%
65%
15
31
61
122
Default
Heavy, Gun -
-
2(50%)
5(75%)
-
-
0.09s
0.09s
-
-
11.1(555%)/s
41.1(1027%)/s
-
-
x1.75 (1%)
x2 (3%)
-
-
400
450
-
-
3
3
-
-
0
0
Pierces 1/2 enemies dealing -25% less damage with each pierce. -
-
127
255
Default
Heavy, Explosive -
-
60(100%100%)
120(100%100%)
-
-
2.12s
2.12s
-
-
28.3(47%47%)/s
56.6(47%47%)/s
-
-
x2 (3%)
x2 (3%)
-
-
800
800
-
-
15
15
-
-
0
0
Projectiles explode on hit -
-
144
289
Win a run with Soldier
Gun, Heavy -
-
250(1000%)
400(1500%)
-
-
3.23s
3.23s
-
-
77.4(309%)/s
108.4(464%)/s
-
-
x2 (3%)
x2 (3%)
-
-
800
1000
-
-
0
0
-
-
0
0
Pierces through enemies -
-
127
255
Win a run with Demon
Gun 12(100%)
20(100%)
30(100%)
50(100%)
1.2s
1.12s
1.03s
0.87s
10.0(83%)/s
17.9(89%)/s
29.1(97%)/s
57.5(114%)/s
x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)
400
400
400
400
15
15
15
15
0
0
0
0
Pierces 1 enemy dealing -50% less to the second enemy 10
22
45
91
Default
Support -
3(40%20%)
5(40%20%)
10(40%20%)
-
0.45s
0.37s
0.28s
-
6.7(89%44%)/s
13.5(108%54%)/s
35.7(143%71%)/s
-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
-
500
500
500
-
20
25
30
-
0
0
0
-
36
69
139
Win a run with Chunky
Heavy, Explosive -
30(100%)
50(100%)
80(100%)
-
1.78s
1.37s
1.03s
-
16.9(56%)/s
36.5(72%)/s
77.7(97%)/s
-
x2 (3%)
x2 (3%)
x2 (3%)
-
500
550
600
-
15
15
15
-
0
0
0
Projectiles explode on hit -
56
103
207
Default
Gun, Explosive 5(50%)
10(50%)
15(50%)
25(50%)
1.3s
1.22s
1.13s
1.05s
3.8(38%)/s
8.2(40%)/s
13.3(44%)/s
23.8(47%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
450
450
450
450
0
0
0
0
0
0
0
0
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage 15
31
61
122
Default
Precise 7(25%)
9(34%)
11(42%)
15(50%)
0.87s
0.83s
0.8s
0.7s
8.0(28%)/s
10.8(40%)/s
13.8(52%)/s
21.4(71%)/s
x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)
350
350
350
350
0
0
0
0
0
0
0
0
Critical hits bounces 1/2/3/4 times 12
26
52
105
Default
Primitive 10(80%)
13(80%)
16(80%)
20(80%)
1.22s
1.17s
1.13s
1.1s
8.2(65%)/s
11.1(68.4%)/s
14.2(70.8%)/s
18.2(72.7%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
300
300
300
300
5
5
5
5
0
0
0
0
Bounces 1/2/3/4 times 15
31
61
122
Default
Gun 3(50%)
4(60%)
5(70%)
8(80%)
0.17s
0.17s
0.17s
0.15s
17.6(294%)/s
23.5(352%)/s
29.4(411%)/s
53.3(533%)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
400
400
400
400
0
0
0
0
0
0
0
0
20
39
74
149
Default
Gun, Precise -
-
50(100%20%)
80(100%30%)
-
-
2.4s
2.4s
-
-
20.8(41%8%)/s
33.3(41%12%)/s
-
-
x3 (20%)
x4 (20%)
-
-
800
1000
-
-
30
30
-
-
0
0
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) -
-
115
245
Win a run with Hunter
Support, Elemental 7x1(80%)
7x2(70%)
7x3(60%)
14x4(50%)
0.95s
0.95s
0.95s
0.95s
7.4(84%)/s
14.7(147%)/s
22.1(189%)/s
58.9(210%)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
0
0
0
0
0
0
0
0
Slows enemies in a radius around the projectile 15
31
61
122
Default
Elemental 1(50%)
1(65%)
1(80%)
1(100%)
0.87s
0.78s
0.7s
0.53s
1.1(57%)/s
1.3(83.3%)/s
1.4(114.3%)/s
1.9(188.7%)/s
x2 (0%)
x2 (0%)
x2 (0%)
x2 (0%)
350
375
400
425
10
10
10
10
0
0
0
0
Deals 3x3/5x5/8x6/12x9(100%) burning damage
Pierces 1 enemy dealing -50% less to the second enemy
10
22
45
91
Default

‎

Weapon Sets

Every weapon belongs to a set (and some belong to multiple sets).

Collecting multiple weapons within the same set provides different bonuses.

Set Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal

(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal

Chopper

Circular Saw
Sword
Thunder Sword

Blunt (2)+1 Armor -3% Speed

(3)+1 Armor +3 Max HP -6% Speed
(4)+2 Armor +3 Max HP -9% Speed
(5)+2 Armor +6 Max HP -12% Speed
(6)+3 Armor +6 Max HP -15% Speed

Hammer

Rock
Spiky Shield

Elemental (2)+1 Elemental Damage

(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage

Flaming Brass Knuckles

Lightning Shiv
Plank
Plasma Sledgehammer
Thunder Sword
Torch
Flamethrower
Taser
Wand

Ethereal (2)+6% Dodge Chance -1 Armor

(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+39% Dodge Chance -5 Armor

Ghost Axe

Ghost Flint
Ghost Scepter

Explosive (2)+5% Explosive Damage +5% Explosive Size

(3)+10% Explosive Damage +10% Explosive Size
(4)+15% Explosive Damage +15% Explosive Size
(5)+20% Explosive Damage +20% Explosive Size
(6)+25% Explosive Damage +25% Explosive Size

Plank

Plasma Sledgehammer
Power Fist
Nuclear Launcher
Rocket Launcher
Shredder

Gun (2)+10 Range

(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range

Double Barrel Shotgun

Laser Gun
Medical Gun
Minigun
Pistol
Shredder
SMG
Sniper Gun

Heavy (2)+5% Damage

(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Cacti Club

Hammer
Flamethrower
Minigun
Nuclear Launcher
Obliterator
Rocket Launcher

Medical (2)+1% HP Regeneration

(3)+2% HP Regeneration
(4)+3% HP Regeneration
(5)+4% HP Regeneration
(6)+5% HP Regeneration

Circular Saw

Scissors
Medical Gun

Medieval (2)+1 Armor

(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge

Spiky Shield

Sword
Crossbow

Precise (2)+3% Crit Chance

(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance

Thief Dagger

Knife
Lightning Shiv
Scissors
Screwdriver
Crossbow
Shuriken
Sniper Gun

Primitive (2)+3 Max HP

(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP

Cacti Club

Hatchet
Rock
Spear
Stick
Torch
Slingshot

Support (2)+5 Harvesting

(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting

Hand

Potato Thrower
Taser

Tool (2)+1 Engineering

(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Screwdriver

Wrench

Unarmed (2)+3% Dodge Chance

(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance

Fist

Flaming Brass Knuckles
Hand
Power Fist