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{{Iconbox|Elemental Damage|caption=no}}
{{Iconbox|Elemental Damage|caption=no}}


Elemental damage increases the damage dealt by weapons that [[Elemental Damage#Weapons|scale with it]]. In addition some weapons, and the item [[Scared Sausage]] can inflict burn damage. Each point of Elemental Damage increases the damage dealt by the burn by 1 per second. Negative elemental damage reduces the damage dealt by weapons and burn instead down to a minimum of 1.
Elemental damage is one of the four primary damage stats in Brotato. The others being [[Melee Damage]], [[Ranged Damage]], and [[Engineering]]. Some weapons scale their damage on hit with the elemental damage stat. You can find a list [[Elemental Damage#Weapons|Below]].  
 
Most of these weapons are of the [[Elemental]] [[Weapon Classes|Weapon Class]]
 
 
Elemental weapons are usually good at handling crowds of enemies, and the weapons often have special effects on hit, such as slowing, creating projectiles, or exploding.
 
Some elemental weapons also have the ability to set enemies on fire, inflicting the [[Burn]] debuff. Which deals damage each second and that damage scales with the elemental damage stat. Each 1 Elemetal damage increases the burn damage by +1 per second.
 
 
Negative elemental damage reduces the damage dealt by weapons and burn instead down to a minimum base damage of 1. Many builds don't use any weapons or burn that scale with elemental damage and can safely dump it into the negatives without any repercussions.


== Items ==
== Items ==
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=== Positive ===
=== Positive ===


These items {{Color|green|increase}} your Elemental Damage, or have positive effects related to it.
These items {{Color|green|increase}} your Elemental Damage.


{{ItemTagText|Elemental Damage}}
{{ItemTagText|Elemental Damage}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alloy}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Boiling Water}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Campfire}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Candle}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Charcoal}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Energy Bracelet}}
</tr>
    {{TableRowItem|Eyes Surgery}}
<tr>
{{TableRowItem|Fuel Tank}}
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
{{TableRowItem|Gnome}}
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
{{TableRowItem|Handcuffs}}
<td> {{Item Data|Boiling Water|stats}} </td>
{{TableRowItem|Toxic Sludge}}
<td> {{Item Data|Boiling Water|price}} </td>
{{TableRowItem|Wolf Helmet}}
<td> {{Item Data|Boiling Water|limit}} </td>
<td> {{Item Data|Boiling Water|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td> {{Item Data|Campfire|stats}} </td>
<td> {{Item Data|Campfire|price}} </td>
<td> {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> {{Item Data|Candle|stats}} </td>
<td> {{Item Data|Candle|price}} </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
<tr>
<td>{{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}}</td>
<td>Tier {{Item Data|Eyes Surgery|rarity}}</td>
<td>{{Item Data|Eyes Surgery|stats}}</td>
<td>{{Item Data|Eyes Surgery|price}}</td>
<td>{{Item Data|Eyes Surgery|limit}}</td>
<td>{{Item Data|Eyes Surgery|unlockedby}}</td>
</tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td> {{Item Data|Fuel Tank|price}} </td>
<td> {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> {{Item Data|Gnome|price}} </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td> {{Item Data|Mutation|stats}} </td>
<td> {{Item Data|Mutation|price}} </td>
<td> {{Item Data|Mutation|limit}} </td>
<td> {{Item Data|Mutation|unlockedby}} </td>
</tr>
<tr>
<td>{{Iconbox|Scared Sausage|rarity={{Item Data|Scared Sausage|rarity}}}}</td>
<td>Tier {{Item Data|Scared Sausage|rarity}}</td>
<td>{{Item Data|Scared Sausage|stats}}</td>
<td>{{Item Data|Scared Sausage|price}}</td>
<td>{{Item Data|Scared Sausage|limit}}</td>
<td>{{Item Data|Scared Sausage|unlockedby}}</td></tr><tr><td>{{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}}</td>
<td>Tier {{Item Data|Snake|rarity}}</td>
<td>{{Item Data|Snake|stats}}</td>
<td>{{Item Data|Snake|price}}</td>
<td>{{Item Data|Snake|limit}}</td>
<td>{{Item Data|Snake|unlockedby}}</td>
</tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
<td> {{Item Data|Toxic Sludge|stats}} </td>
<td> {{Item Data|Toxic Sludge|price}} </td>
<td> {{Item Data|Toxic Sludge|limit}} </td>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> {{Item Data|Wolf Helmet|limit}} </td>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Butterfly}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Lost Duck}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
    {{TableRowItem|Saltwater}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Wheat}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Wings}}
</tr>
<tr>
<td>  {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td>  {{Item Data|Butterfly|stats}} </td>
<td>  {{Item Data|Butterfly|price}} </td>
<td>  {{Item Data|Butterfly|limit}} </td>
<td>  {{Item Data|Butterfly|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td>  {{Item Data|Cape|stats}} </td>
<td>  {{Item Data|Cape|price}} </td>
<td>  {{Item Data|Cape|limit}} </td>
<td>  {{Item Data|Cape|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
<td> Tier {{Item Data|Lost Duck|rarity}} </td>
<td>  {{Item Data|Lost Duck|stats}} </td>
<td>  {{Item Data|Lost Duck|price}} </td>
<td>  {{Item Data|Lost Duck|limit}} </td>
<td>  {{Item Data|Lost Duck|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td>  {{Item Data|Wheat|stats}} </td>
<td>  {{Item Data|Wheat|price}} </td>
<td>  {{Item Data|Wheat|limit}} </td>
<td>  {{Item Data|Wheat|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td>  {{Item Data|Wings|stats}} </td>
<td>  {{Item Data|Wings|price}} </td>
<td>  {{Item Data|Wings|limit}} </td>
<td>  {{Item Data|Wings|unlockedby}} </td>
</tr>
</table>
</table>


=== Mechanics ===
=== Burn Mechanic ===
These items have mechanics related to Elemental Damage, changing its effectiveness without necessarily affecting the stat directly.
These items work with the [[Burn]] mechanic, which scales with Elemental Damage. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]]. Meaning that they will show up more often for characters tagged for elemental damage: {{ItemTagCharacters|Elemental Damage}}.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Eyes Surgery}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    {{TableRowItem|Fried Rice}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    {{TableRowItem|Frozen Heart}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
    {{TableRowItem|Greek Fire}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Scared Sausage}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Snake}}
</tr>
<tr>
<td>{{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}}</td>
<td>Tier {{Item Data|Eyes Surgery|rarity}}</td>
<td>{{Item Data|Eyes Surgery|stats}}</td>
<td>{{Item Data|Eyes Surgery|price}}</td>
<td>{{Item Data|Eyes Surgery|limit}}</td>
<td>{{Item Data|Eyes Surgery|unlockedby}}</td>
</tr>
<tr>
<td> {{Iconbox|Scared Sausage|rarity={{Item Data|Scared Sausage|rarity}}}} </td>
<td> Tier {{Item Data|Scared Sausage|rarity}} </td>
<td> {{Item Data|Scared Sausage|stats}} </td>
<td> {{Item Data|Scared Sausage|price}} </td>
<td> {{Item Data|Scared Sausage|limit}} </td>
<td> {{Item Data|Scared Sausage|unlockedby}} </td>
</tr>
<tr>
<td>{{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}}</td>
<td>Tier {{Item Data|Snake|rarity}}</td>
<td>{{Item Data|Snake|stats}}</td>
<td>{{Item Data|Snake|price}}</td>
<td>{{Item Data|Snake|limit}}</td>
<td>{{Item Data|Snake|unlockedby}}</td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
{{TableRowCharacter|Bull}}
    {{TableRowCharacter|Apprentice}}
{{TableRowCharacter|Artificer}}
{{TableRowCharacter|Mage}}
{{TableRowCharacter|Mage}}
{{TableRowCharacter|Artificer}}
    {{TableRowCharacter|Technomage}}
{{TableRowCharacter|Bull}}
</table>
</table>


===Negative Characters===
===Negative Characters===
 
These characters have Reduced Elemental Damage. This includes characters with negative Damage modifications.
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
    {{TableRowCharacter|Builder}}
{{TableRowCharacter|Cyborg}}
{{TableRowCharacter|Cyborg}}
    {{TableRowCharacter|Chef}}
    {{TableRowCharacter|Engineer}}
    {{TableRowCharacter|Entrepreneur}}
   
</table>
</table>


==Weapons==
==Weapons==
These Weapons use Elemental Damage to deal more damage:
These Weapons scale their damage with the elemental damage stat and/or inflict [[burn]] which also scales with elemental damage. The exception is {{MiniIconbox|name=Flaming Brass Knuckles}}, which doesn't scale its damage with elemental damage, but still inflicts burn that does scale.


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|weapons}}
{{TableHeaders|weapons}}
    {{TableRowWeapon|DEX-troyer}}
    {{TableRowWeapon|Fireball}}
    {{TableRowWeapon|Flamethrower}}
{{TableRowWeapon|Flaming Brass Knuckles}}
{{TableRowWeapon|Flaming Brass Knuckles}}
    {{TableRowWeapon|Icicle}}
    {{TableRowWeapon|Lightning Shiv}}
    {{TableRowWeapon|Nuclear Launcher}}
    {{TableRowWeapon|Particle Accelerator}}
{{TableRowWeapon|Plank}}
{{TableRowWeapon|Plank}}
{{TableRowWeapon|Plasma Sledgehammer}}
{{TableRowWeapon|Plasma Sledge}}
{{TableRowWeapon|Thunder Sword}}
{{TableRowWeapon|Torch}}
{{TableRowWeapon|Flamethrower}}
{{TableRowWeapon|Nuclear Launcher}}
{{TableRowWeapon|Taser}}
{{TableRowWeapon|Taser}}
    {{TableRowWeapon|Thunder Sword}}
    {{TableRowWeapon|Torch}}
{{TableRowWeapon|Wand}}
{{TableRowWeapon|Wand}}
</table>
</table>

Latest revision as of 14:17, 6 November 2024

Elemental Damage

Elemental Damage

Elemental damage is one of the four primary damage stats in Brotato. The others being Melee Damage, Ranged Damage, and Engineering. Some weapons scale their damage on hit with the elemental damage stat. You can find a list Below.

Most of these weapons are of the Elemental Weapon Class


Elemental weapons are usually good at handling crowds of enemies, and the weapons often have special effects on hit, such as slowing, creating projectiles, or exploding.

Some elemental weapons also have the ability to set enemies on fire, inflicting the Burn debuff. Which deals damage each second and that damage scales with the elemental damage stat. Each 1 Elemetal damage increases the burn damage by +1 per second.


Negative elemental damage reduces the damage dealt by weapons and burn instead down to a minimum base damage of 1. Many builds don't use any weapons or burn that scale with elemental damage and can safely dump it into the negatives without any repercussions.

Items

Positive

These items increase your Elemental Damage.

Due to Item Tags, the Character(s) Mage.png Mage, Technomage.png Technomage have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 1 +2 Elemental Damage
-1 Max HP
30 Elemental Damage
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40 Elemental Damage, HP Regeneration
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1 Elemental Damage, HP Regeneration, Less Enemies
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20 Elemental Damage, Melee Damage
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55 Crit Chance, Elemental Damage
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2 Elemental Damage
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull Melee Damage, Elemental Damage
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 1 +2 Elemental Damage
-2 % Dodge
20 Elemental Damage
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90 Elemental Damage, Luck

Negative

These items decrease your Elemental Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +2 % Life Steal
-1 Elemental Damage
30 Life Steal
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 1 +8 Luck
-1 Elemental Damage
25 Luck
Tier 2 +2 Melee Damage
+3 % Attack Speed
+10 % Speed for 3 seconds when you take damage
-1 Elemental Damage
50 1 Melee Damage, Attack Speed, Speed
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer Melee Damage, Ranged Damage, Harvesting
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85 Speed, Range

Burn Mechanic

These items work with the Burn mechanic, which scales with Elemental Damage. Many of the items are Tagged for Elemental Damage. Meaning that they will show up more often for characters tagged for elemental damage: Mage.png Mage, Technomage.png Technomage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2 Elemental Damage
Tier 3 +1 HP Regeneration for every currently burning enemy 60 1 HP Regeneration
Tier 3 +8 Elemental Damage
+5 % Crit Chance
Weapon damage additionally scales with 10% Elemental Damage
Burning activates 100% slower
90 1 Elemental Damage, Crit Chance
Tier 4 Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites) 100 1 Elemental Damage
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage 25 4 Elemental Damage
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25 Elemental Damage

Characters

These Characters start with different Elemental Damage, or have mechanics related to their Elemental Damage:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20 XP Gain
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
You start with 2 Turret
+5 % Structure attack speed for every permanent 1 Elemental Damage you have
+2 Elemental Damage for every 1 Structure you have
+75% XP required to level up
Melee Damage modifications are reduced by 100%
Ranged Damage modifications are reduced by 100%
Reach 10 Elemental Damage and get 3 structures at the same time Elemental Damage, Engineering, Structure

Negative Characters

These characters have Reduced Elemental Damage. This includes characters with negative Damage modifications.

Name Stats Unlocked By Unlocks Item Tags
Builder

Builder(DLC)
You start with 1 Builder's Turret

Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
Engineering modifications are increased by 50%
+20 Harvesting
You can't have structures
-30% pickup range
Damage modifications are reduced by 75%
Unlocked by default Engineering
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Engineering, Ranged Damage
Chef

Chef(DLC)
+35 Luck
+200% damage from non elemental sources against burning targets
Consumables explode for 5x1 (+100%Elemental Damage.png) burning damage when picked up
You start with 1 Scared Sausage
+100 % Enemy health
Elemental Damage modifications are reduced by 75%
Have at least 25 enemies burning at the same time None
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Harvesting, Economy

Weapons

These Weapons scale their damage with the elemental damage stat and/or inflict burn which also scales with elemental damage. The exception is Flaming Brass Knuckles.png Flaming Brass Knuckles, which doesn't scale its damage with elemental damage, but still inflicts burn that does scale.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Legendary, Explosive

-
-
-
100(+100%Melee Damage.png+100%Engineering Stat.png)

-
-
-
1.33s

--
--
--
75.3(75.3%Melee Damage.png75.3%Engineering Stat.png)/s

-
-
-
x2 (3% chance)

-
-
-
400

-
-
-
10

-
-
-
0

50% chance to explode on hit
Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%Elemental Damage.png) damage

-
-
-
315

Default
Explosive, Elemental

-
5(+25%Elemental Damage.png)
10(+50%Elemental Damage.png)
20(+75%Elemental Damage.png)

-
1.12s
1.03s
0.87s

--
4.5(22.4%Elemental Damage.png)/s
9.7(48.4%Elemental Damage.png)/s
23.1(86.5%Elemental Damage.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
400
450
500

-
0
0
0

-
0
0
0

Projectiles explode on hit.
Deals -/5x3/6x4/8x5 (+100%Elemental Damage.png) burning damage

-
36
66
140

Default
Elemental, Heavy

-
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)

-
0.12s
0.12s
0.09s

-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s

-
x2 (0%)
x2 (0%)
x2 (0%)

-
250
300
400

-
0
0
0

-
0
0
0

Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage

-
56
103
207

Default
Unarmed, Elemental

-
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)

-
0.73s
0.69s
0.59s

-
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s

-
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

-
150
150
150

-
15
15
15

-
0
0
0

Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage

-
46
86
173

Default
Precise, Elemental

10(+100%Elemental Damage.png)
20(+100%Elemental Damage.png)
30(+100%Elemental Damage.png)
40(+100%Elemental Damage.png)

1.03s
0.95s
0.87s
0.7s

9.7(96.8%Elemental Damage.png)/s
21.1(105.3%Elemental Damage.png)/s
34.6(115.4%Elemental Damage.png)/s
57.1(142.9%Elemental Damage.png)/s

x2 (5% chance)
x2 (10% chance)
x2.5 (15% chance)
x3 (20% chance)

400
400
400
400

5
5
5
5

0
0
0
0

Pierces 1 enemy dealing -50% less to the second enemy

18-
36-
66-
140-

Default
Precise, Elemental

3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)

1.01s
0.93s
0.86s
0.78s

3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s

x2 (4%)
x2 (6%)
x2 (8%)
x2 (10%)

150
150
150
150

0
0
0
0

0
0
0
0

Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%Elemental Damage.png) damage

18
36
66
142

Default
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Heavy, Elemental

-
-
60(+100%Elemental Damage.png+100%Engineering Stat.png)
120(+100%Elemental Damage.png+100%Engineering Stat.png)

-
-
1.95s
1.62s

--
--
30.8(51.3%Elemental Damage.png51.3%Engineering Stat.png)/s
74.2(61.8%Elemental Damage.png61.8%Engineering Stat.png)/s

-
-
x2 (3% chance)
x2 (3% chance)

-
-
800
800

-
-
0
0

-
-
0
0

Deals 8x8/10x10 (+100%Elemental Damage.png) burning damage
Slows enemies by 1%/2% on hit for every 1 Engineering you have [0%].
Pierces through enemies.
Can't bounce

-
-
144
289

Win a run with Technomage
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Elemental, Explosive

-
-
80(150%Melee Damage.png150%Elemental Damage.png)
120(200%Melee Damage.png200%Elemental Damage.png)

-
-
1.55s
1.49s

-
-
51.6(96%Melee Damage.png96%Elemental Damage.png)/s
80.5(134%Melee Damage.png134%Elemental Damage.png)/s

-
-
x1.75 (3%)
x1.75 (3%)

-
-
175
175

-
-
30
30

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
136
272

Win a run with Knight.png Knight
Support, Elemental

6x1(80%Elemental Damage.png)
6x2(70%Elemental Damage.png)
6x3(60%Elemental Damage.png)
12x4(50%Elemental Damage.png)

0.95s
0.95s
0.95s
0.95s

6.3(84%Elemental Damage.png)/s
12.6(147%Elemental Damage.png)/s
18.9(189%Elemental Damage.png)/s
50.5(210%Elemental Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

0
0
0
0

0
0
0
0

Slows enemies in a radius around the projectile

15
31
61
122

Default
Blade, Elemental

-
-
30(125%Melee Damage.png125%Elemental Damage.png)
60(150%Melee Damage.png150%Elemental Damage.png)

-
-
1.21s
1.06s

-
-
24.8(103%Melee Damage.png103%Elemental Damage.png)/s
56.6(141%Melee Damage.png141%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
200
200

-
-
5
5

-
-
0
0

Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%Elemental Damage.png

-
-
119
238

Win a run with Mage.png Mage
Primitive, Elemental

1(50%Melee Damage.png50%Elemental Damage.png)
1(65%Melee Damage.png65%Elemental Damage.png)
1(80%Melee Damage.png80%Elemental Damage.png)
1(100%Melee Damage.png100%Elemental Damage.png)

1.1s
1.04s
0.95s
0.8s

0.9(45%Melee Damage.png45%Elemental Damage.png)/s
1.0(63%Melee Damage.png63%Elemental Damage.png)/s
1.1(84%Melee Damage.png84%Elemental Damage.png)/s
1.2(125%Melee Damage.png125%Elemental Damage.png)/s

x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)

175
175
175
175

20
20
20
20

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.

10
22
45
91

Default
Elemental

1(50%Elemental Damage.png)
1(65%Elemental Damage.png)
1(80%Elemental Damage.png)
1(100%Elemental Damage.png)

0.87s
0.78s
0.7s
0.53s

1.1(57%Elemental Damage.png)/s
1.3(83.3%Elemental Damage.png)/s
1.4(114.3%Elemental Damage.png)/s
1.9(188.7%Elemental Damage.png)/s

x2 (0%)
x2 (0%)
x2 (0%)
x2 (0%)

350
375
400
425

10
10
10
10

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage

12
26
52
105

Default

Weapon Classes

These Weapon Classes affect Elemental Damage:

Class Bonuses Weapons
Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage
Icicle
  Icicle


Plank
  Plank

Taser
  Taser

Torch
  Torch

Wand
  Wand