From Brotato Wiki

(Add missing item Hunting Trophy, and add section "Mechanics" that also lists Hunting Trophy)
 
(24 intermediate revisions by 4 users not shown)
Line 3: Line 3:
{{Iconbox|Crit Chance|caption=no}}
{{Iconbox|Crit Chance|caption=no}}


Your weapons have an x increased chance to deal a critical hit. The soft cap for it is 100%. If this is negative your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit.
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.


== Items ==
Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as {{MiniIconbox|name=Knife}} or a special effect such as {{MiniIconbox|name=Thief Dagger}}. For these weapons focusing on getting more critical chance is often important.


=== Positive ===
Some weapons like {{MiniIconbox|name=Fist}} have a reduced Critical hit Multiplier, dealing only 1.5x damage on a Crit. For these weapons, critical chance is less effective and sometimes skipped entirely.
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]].


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
You can see the critical hit chance and damage multiplier of all weapons at the [[Weapons]] page. And you can find a list of weapons with enhanced Critical hits [[Crit Chance#Weapons that interacts with Crit|Below]]
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> {{Item Data|Alloy|price}} </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>


<tr>
== What can Crit? ==
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
{| class="wikitable"
<td> Tier {{Item Data|Blindfold|rarity}} </td>
|+What can Crit?
<td> {{Item Data|Blindfold|stats}} </td>
!Can ✔ Crit
<td> {{Item Data|Blindfold|price}} </td>
!Can't ❌ Crit
<td> {{Item Data|Blindfold|limit}} </td>
|-
<td> {{Item Data|Blindfold|unlockedby}} </td>
|All hits from Weapons along with any projectiles spawned by those weapons.
</tr>
|[[Structures]] - Unless you have {{MiniIconbox|name=Pile of Books}}
|-
|[[Piercing]] and [[Bounce|Bouncing]] attacks can crit individually on each Pierce/Bounce.
|[[Burn]]
|-
|Explosions from weapons, such as {{MiniIconbox|name=Rocket Launcher}}
|Explosions from items, such as {{MiniIconbox|name=Rip and Tear}}
|-
|Projectiles from Items such as {{MiniIconbox|name=Alien Eyes}} and {{MiniIconbox|name=Baby with a Beard}} can crit with a base 3% chance for 2x damage.
|Randomly targeted damage from items such as {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}}
|-
|Explosions from Characters such as {{CharacterIcon|Bull}} and {{CharacterIcon|Glutton}} can crit for 1.5x damage.
|The ability from {{CharacterIcon|Lucky}} and {{CharacterIcon|Lich}}
|}


<tr>
== Items ==
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>


<tr>
=== Positive ===
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>


<tr>
These items {{Color|green|increase}} your Crit Chance.
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}}</td><td>Tier {{Item Data|Hunting Trophy|rarity}}</td><td>{{Item Data|Hunting Trophy|stats}}</td><td>{{Item Data|Hunting Trophy|price}}</td><td>{{Item Data|Hunting Trophy|limit}}</td><td>{{Item Data|Hunting Trophy|unlockedby}}</td></tr><tr>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> {{Item Data|Insanity|stats}} </td>
<td> {{Item Data|Insanity|price}} </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>


<tr>
{{ItemTagText|Crit Chance}}
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
{{TableRowItem|Alloy}}
<td> {{Item Data|Poisonous Tonic|stats}} </td>
{{TableRowItem|Blindfold}}
<td> {{Item Data|Poisonous Tonic|price}} </td>
{{TableRowItem|Claw Tree}}
<td> {{Item Data|Poisonous Tonic|limit}} </td>
{{TableRowItem|Energy Bracelet}}
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
{{TableRowItem|Exoskeleton}}
</tr>
    {{TableRowItem|Eyepatch}}
 
    {{TableRowItem|Frozen Heart}}
<tr>
{{TableRowItem|Insanity}}
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
{{TableRowItem|Night Goggles}}
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
    {{TableRowItem|Pile of Books}}
<td> {{Item Data|Sunglasses|stats}} </td>
{{TableRowItem|Poisonous Tonic}}
<td> {{Item Data|Sunglasses|price}} </td>
{{TableRowItem|Sunglasses}}
<td> {{Item Data|Sunglasses|limit}} </td>
{{TableRowItem|Tentacle}}
<td> {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</table>
</table>


===Negative===
=== Positive - Mechanics ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td>  {{Item Data|Bowler Hat|stats}} </td>
<td>  {{Item Data|Bowler Hat|price}} </td>
<td>  {{Item Data|Bowler Hat|limit}} </td>
<td>  {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>


<tr>
These items have mechanics that use or interact with Crit Chance in a positive way.
<td>  {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td>  {{Item Data|Compass|stats}} </td>
<td>  {{Item Data|Compass|price}} </td>
<td>  {{Item Data|Compass|limit}} </td>
<td>  {{Item Data|Compass|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td>  {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
    {{TableRowItem|Eyepatch}}
<td>  {{Item Data|Goat Skull|stats}} </td>
{{TableRowItem|Giant Belt}}
<td>  {{Item Data|Goat Skull|price}} </td>
{{TableRowItem|Hunting Trophy}}
<td>  {{Item Data|Goat Skull|limit}} </td>
{{TableRowItem|Lucky Coin}}
<td>  {{Item Data|Goat Skull|unlockedby}} </td>
    {{TableRowItem|Pile of Books}}
</tr>
{{TableRowItem|Tentacle}}
</table>


<tr>
===Negative===
<td>  {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>   {{Item Data|Heavy Bullets|limit}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>


<tr>
These items {{Color|red|decrease}} your Crit Chance.
<td>  {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td>  {{Item Data|Medal|stats}} </td>
<td>  {{Item Data|Medal|price}} </td>
<td>  {{Item Data|Medal|limit}} </td>
<td>  {{Item Data|Medal|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td>  {{Item Data|Octopus|stats}} </td>
<td>  {{Item Data|Octopus|price}} </td>
<td>  {{Item Data|Octopus|limit}} </td>
<td>  {{Item Data|Octopus|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td>  {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
</tr></table>
 
=== Mechanics ===
These items have mechanics that use Crit Chance.  


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bowler Hat}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Compass}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Goat Skull}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Heavy Bullets}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Medal}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Octopus}}
<tr>
{{TableRowItem|Pencil}}
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
    {{TableRowItem|Rip and Tear}}
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
</table>
<td> {{Item Data|Hunting Trophy|stats}} </td>
<td> {{Item Data|Hunting Trophy|price}} </td>
<td> {{Item Data|Hunting Trophy|limit}} </td>
<td> {{Item Data|Hunting Trophy|unlockedby}} </td>
</tr></table>


==Characters==
==Characters==
Line 195: Line 94:
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
    {{TableRowCharacter|Diver}}
{{TableRowCharacter|Hunter}}
{{TableRowCharacter|Hunter}}
</table>
</table>


==Weapons==
==Weapons that interacts with Crit==


Almost every weapons has its own Crit Chance and Crit Damage modifier. For more information refer to Crit Chance/Damage column at [[Weapons]].
Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs, or have a special way to grant critical hits.


==Weapon Sets==
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
{{TableHeaders|weapons}}
{{TableRowWeapon|Crossbow}}
{{TableRowWeapon|Drill}}
    {{TableRowWeapon|Javelin}}
{{TableRowWeapon|Shuriken}}
    {{TableRowWeapon|Spoon}}
{{TableRowWeapon|Thief Dagger}}
</table>


These [[Weapons#Weapon Sets|Weapon Sets]] affect Crit Chance:
==Weapons With High Crit Multiplier==
 
These weapons have a Crit Multiplier above 2x at at least one of its tiers.
 
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
{{TableHeaders|weapons}}
    {{TableRowWeapon|Blunderbuss}}
    {{TableRowWeapon|Claw}}
{{TableRowWeapon|Crossbow}}
{{TableRowWeapon|Drill}}
    {{TableRowWeapon|Excalibur}}
    {{TableRowWeapon|Gatling Laser}}
    {{TableRowWeapon|Grenade Launcher}}
    {{TableRowWeapon|Icicle}}
    {{TableRowWeapon|Javelin}}
{{TableRowWeapon|Knife}}
    {{TableRowWeapon|Scissors}}
    {{TableRowWeapon|Sharp Tooth}}
{{TableRowWeapon|Sniper Gun}}
    {{TableRowWeapon|Spoon}}
</table>
 
==Weapon Classes==
 
These [[Weapons#Weapon Classes|Weapon Classes]] affect Crit Chance:


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowSet|Precise}}
{{TableRowWeaponClass|Precise}}
</table>
</table>
{{NavBoxStats|topmargin=1}}

Latest revision as of 15:47, 12 November 2024

Crit Chance

Crit Chance

Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.

Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as Knife.png Knife or a special effect such as Thief Dagger.png Thief Dagger. For these weapons focusing on getting more critical chance is often important.

Some weapons like Fist.png Fist have a reduced Critical hit Multiplier, dealing only 1.5x damage on a Crit. For these weapons, critical chance is less effective and sometimes skipped entirely.

You can see the critical hit chance and damage multiplier of all weapons at the Weapons page. And you can find a list of weapons with enhanced Critical hits Below

What can Crit?

What can Crit?
Can ✔ Crit Can't ❌ Crit
All hits from Weapons along with any projectiles spawned by those weapons. Structures - Unless you have Pile of Books.png Pile of Books
Piercing and Bouncing attacks can crit individually on each Pierce/Bounce. Burn
Explosions from weapons, such as Rocket Launcher.png Rocket Launcher Explosions from items, such as Rip and Tear.png Rip and Tear
Projectiles from Items such as Alien Eyes.png Alien Eyes and Baby with a Beard.png Baby with a Beard can crit with a base 3% chance for 2x damage. Randomly targeted damage from items such as Baby Elephant.png Baby Elephant, Cyberball.png Cyberball, or Riposte.png Riposte
Explosions from Characters such as Bull.png Bull and Glutton.png Glutton can crit for 1.5x damage. The ability from Lucky.png Lucky and Lich.png Lich

Items

Positive

These items increase your Crit Chance.

Due to Item Tags, the Character(s) Crazy.png Crazy, Diver.png Diver, Hunter.png Hunter have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45 Crit Chance, Dodge
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55 Crit Chance, Elemental Damage
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 2 Projectiles get +1 piercing on critical hit
+3 % Crit Chance
-10% Accuracy
55 Win a run with Buccaneer.png Buccaneer Crit Chance, Ranged Damage
Tier 3 +8 Elemental Damage
+5 % Crit Chance
Weapon damage additionally scales with 10% Elemental Damage
Burning activates 100% slower
90 1 Elemental Damage, Crit Chance
Tier 1 +6 % Crit Chance
-3 % Damage
20 Crit Chance
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger Crit Chance, Range
Tier 3 Your structures can crit
+3 % Crit Chance
+3 Engineering
70 1 Crit Chance, Engineering
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80 Attack Speed, Crit Chance, Range
Tier 2 +10 % Crit Chance
-1 Armor
50 Crit Chance
Tier 2 +3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
35 5 Win a run with Lich.png Lich Crit Chance

Positive - Mechanics

These items have mechanics that use or interact with Crit Chance in a positive way.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Projectiles get +1 piercing on critical hit
+3 % Crit Chance
-10% Accuracy
55 Win a run with Buccaneer.png Buccaneer Crit Chance, Ranged Damage
Tier 4 Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) 110 1 Win a run with Jack.png Jack Crit Chance
Tier 3 33% chance to gain 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy Crit Chance
Tier 4 +2 Luck for every 1 % Crit Chance you have
-2 Armor
105 1 Crit Chance, Luck
Tier 3 Your structures can crit
+3 % Crit Chance
+3 Engineering
70 1 Crit Chance, Engineering
Tier 2 +3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
35 5 Win a run with Lich.png Lich Crit Chance

Negative

These items decrease your Crit Chance.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur Luck, Harvesting
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer Speed, Engineering
Tier 1 +3 Melee Damage
-2 % Crit Chance
25 Melee Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55 Max HP, Damage, Armor, Speed
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant Max HP, Life Steal, HP Regeneration
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15 Engineering
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud Melee Damage, Explosive

Characters

These Characters start with different Crit Chance, or have mechanics related to their Crit Chance:

Name Stats Unlocked By Unlocks
Diver

Diver(DLC)
You start with 1 Harpoon Gun
-100% Harpoon Gun price
+200 % Crit Damage with Precise weapons
% Crit Chance modifications are increased by 25%
+1 HP Regeneration for every 2 Melee Damage you have
Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
-100 Ranged Damage
+250 % Enemy health
Kill 1000 enemies that are more than 700 range away from you
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range

Weapons that interacts with Crit

Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs, or have a special way to grant critical hits.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval

10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Legendary, Precise

-
-
-
10(100%Melee Damage.png100%Engineering Stat.png)

-
-
-
0.45s

-
-
-
22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s

-
-
-
x2.5 (50%)

-
-
-
100

-
-
-
5

-
-
-
0

100% chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

-
-
-
250

Default
Javelin

Javelin(DLC)
Primitive

8(+100%Melee Damage.png)
12(+100%Melee Damage.png)
16(+100%Melee Damage.png)
20(+100%Melee Damage.png)

1.2s
1.12s
1.03s
0.95s

6.7(83.3%Melee Damage.png)/s
10.7(89.6%Melee Damage.png)/s
15.5(97.1%Melee Damage.png)/s
21.1(105.3%Melee Damage.png)/s

x2.5 (0% chance)
x2.75 (0% chance)
x3 (0% chance)
x3.25 (0% chance)

350
375
400
425

0
0
0
0

0
0
0
0

Every 5th/4th/3rd/2nd projectile has +100 % Crit Chance.
Pierces 2/3/4/5 enemies dealing -25% less damage with each pierce.

18
36
66
140

Default
Precise

6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)

0.87s
0.83s
0.8s
0.7s

6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s

x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)

350
350
350
350

0
0
0
0

0
0
0
0

Critical hits bounces 1/2/3/4 times

12
26
52
105

Default
Spoon

Spoon(DLC)
Blunt

10(+50%Melee Damage.png+15%Max HP.png)
15(+50%Melee Damage.png+20%Max HP.png)
20(+50%Melee Damage.png+25%Max HP.png)
25(+50%Melee Damage.png+25%Max HP.png)

1.06s
0.99s
0.93s
0.86s

9.4(47.1%Melee Damage.png14.1%Max HP.png)/s
15.1(50.3%Melee Damage.png20.1%Max HP.png)/s
21.6(54%Melee Damage.png27%Max HP.png)/s
28.9(57.9%Melee Damage.png28.9%Max HP.png)/s

x2 (0% chance)
x2.25 (0% chance)
x2.5 (0% chance)
x3 (0% chance)

150
165
180
200

2
2
2
2

0
0
0
0

Always crits when hitting burning targets

15
31
61
122

Win a run with Chef
Precise

6(50%Melee Damage.png)
12(50%Melee Damage.png)
18(50%Melee Damage.png)
30(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.73s

5.9(49%Melee Damage.png)/s
12.9(53%Melee Damage.png)/s
20.9(58%Melee Damage.png)/s
41.1(68%Melee Damage.png)/s

x2 (20%)
x2 (25%)
x2 (30%)
x2 (40%)

150
150
150
150

2
2
2
2

0
0
0
0

50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon

12
26
52
105

Default

Weapons With High Crit Multiplier

These weapons have a Crit Multiplier above 2x at at least one of its tiers.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Naval, Gun

-
25(+100%Ranged Damage.png)
50(+125%Ranged Damage.png)
80(+150%Ranged Damage.png)

-
5.2s
5.2s
5.2s

--
4.8(19.2%Ranged Damage.png)/s
9.6(24%Ranged Damage.png)/s
15.4(28.8%Ranged Damage.png)/s

-
x2 (3% chance)
x2.25 (3% chance)
x2.5 (3% chance)

-
325
350
375

-
10
20
30

-
0
0
0

Cooldown is reset when you pick up a material.
Pierces 2 enemies dealing -25% less damage with each pierce.

-
45
95
192

Default
Unarmed, Precise

5(15%Attack Speed.png50%Melee Damage.png)
10(20%Attack Speed.png50%Melee Damage.png)
15(25%Attack Speed.png50%Melee Damage.png)
25(30%Attack Speed.png50%Melee Damage.png)

0.78s
0.74s
0.69s
0.61s

6.4(19.2%Attack Speed.png64.1%Melee Damage.png)/s
13.5(27%Attack Speed.png67.6%Melee Damage.png)/s
21.7(36.2%Attack Speed.png72.5%Melee Damage.png)/s
41.0(49.2%Attack Speed.png82%Melee Damage.png)/s

x2 (10%)
x2.15 (15%)
x2.3 (20%)
x2.5 (25%)

150
150
150
150

2
2
2
2

0
0
0
0

-

15
28
55
110

Win a run with Cryptid.png Cryptid
Precise, Medieval

10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Legendary, Precise

-
-
-
10(100%Melee Damage.png100%Engineering Stat.png)

-
-
-
0.45s

-
-
-
22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s

-
-
-
x2.5 (50%)

-
-
-
100

-
-
-
5

-
-
-
0

100% chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

-
-
-
250

Default
Legendary, Blade

-
-
-
200(200%Melee Damage.png200%Max HP.png)

-
-
-
0.66s

-
-
-
266.6(266.6%Melee Damage.png266.6%Max HP.png)/s

-
-
-
x2.5 (10%)

-
-
-
200

-
-
-
5

-
-
-
0

Alternates between thrusting and sweeping attacks.
-3 Armor for every weapon you have

-
-
-
230

Win a run with King.png King
Legendary, Heavy

-
-
-
10(100%Ranged Damage.png)

-
-
-
0.073s

-
-
-
137.0(1370%Ranged Damage.png)/s

-
-
-
x3 (10%)

-
-
-
500

-
-
-
5

-
-
-
0

Pierces 3 enemies dealing -25% less damage with each pierce.

-
-
-
290

Default
Heavy, Explosive

-
12(+100%Ranged Damage.png)
18(+100%Ranged Damage.png)
30(+100%Ranged Damage.png)

-
0.37s
0.37s
0.37s

--
32.7(272.7%Ranged Damage.png)/s
49.1(272.7%Ranged Damage.png)/s
81.8(272.7%Ranged Damage.png)/s

-
x2.5 (5% chance)
x3 (10% chance)
x3.5 (20% chance)

-
350
400
450

-
0
0
0

-
0
0
0

Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s.
Projectiles explode on hit.
Bounces 1 time.

-
58
108
212

Win a run with Gangster
Precise, Elemental

10(+100%Elemental Damage.png)
20(+100%Elemental Damage.png)
30(+100%Elemental Damage.png)
40(+100%Elemental Damage.png)

1.03s
0.95s
0.87s
0.7s

9.7(96.8%Elemental Damage.png)/s
21.1(105.3%Elemental Damage.png)/s
34.6(115.4%Elemental Damage.png)/s
57.1(142.9%Elemental Damage.png)/s

x2 (5% chance)
x2 (10% chance)
x2.5 (15% chance)
x3 (20% chance)

400
400
400
400

5
5
5
5

0
0
0
0

Pierces 1 enemy dealing -50% less to the second enemy

18-
36-
66-
140-

Default
Javelin

Javelin(DLC)
Primitive

8(+100%Melee Damage.png)
12(+100%Melee Damage.png)
16(+100%Melee Damage.png)
20(+100%Melee Damage.png)

1.2s
1.12s
1.03s
0.95s

6.7(83.3%Melee Damage.png)/s
10.7(89.6%Melee Damage.png)/s
15.5(97.1%Melee Damage.png)/s
21.1(105.3%Melee Damage.png)/s

x2.5 (0% chance)
x2.75 (0% chance)
x3 (0% chance)
x3.25 (0% chance)

350
375
400
425

0
0
0
0

0
0
0
0

Every 5th/4th/3rd/2nd projectile has +100 % Crit Chance.
Pierces 2/3/4/5 enemies dealing -25% less damage with each pierce.

18
36
66
140

Default
Precise

6(80%Melee Damage.png)
9(80%Melee Damage.png)
12(80%Melee Damage.png)
20(80%Melee Damage.png)

1.01s
0.93s
0.86s
0.78s

5.9(79%Melee Damage.png)/s
9.7(86%Melee Damage.png)/s
14.0(93%Melee Damage.png)/s
25.6(102%Melee Damage.png)/s

x2.5 (20%)
x3 (30%)
x3.5 (40%)
x4 (50%)

150
150
150
150

2
2
2
2

0
0
0
0

15
31
61
122

Default
Medical, Precise

5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)

1.01s
0.98s
0.94s
0.86s

5.0(79%Melee Damage.png)/s
10.2(81%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.3(93%Melee Damage.png)/s

x2 (10%)
x2.15 (12%)
x2.3 (15%)
x2.5 (20%)

150
150
150
150

2
2
2
2

40%
45%
50%
60%

15
31
61
122

Default
Primitive, Precise

5(+50%Melee Damage.png+50%Life Steal.png)
8(+50%Melee Damage.png+65%Life Steal.png)
11(+50%Melee Damage.png+80%Life Steal.png)
15(+50%Melee Damage.png+100%Life Steal.png)

1.14s
1.07s
1s
0.93s

4.4(43.7%Melee Damage.png43.7%Life Steal.png)/s
7.5(46.7%Melee Damage.png60.7%Life Steal.png)/s
11(50.1%Melee Damage.png80.1%Life Steal.png)/s
16.2(54%Melee Damage.png108%Life Steal.png)/s

x2 (3% chance)
x2.15 (6% chance)
x2.3 (9% chance)
x2.5 (12% chance)

150
160
170
180

2
2
2
2

0
0
0
0

+1 % Life Steal for every 25%/20%/15%/10% of missing health

12
26
52
105

Default
Gun, Precise

-
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)

-
-
2.4s
2.4s

-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png)

-
-
115
245

Win a run with Hunter.png Hunter
Spoon

Spoon(DLC)
Blunt

10(+50%Melee Damage.png+15%Max HP.png)
15(+50%Melee Damage.png+20%Max HP.png)
20(+50%Melee Damage.png+25%Max HP.png)
25(+50%Melee Damage.png+25%Max HP.png)

1.06s
0.99s
0.93s
0.86s

9.4(47.1%Melee Damage.png14.1%Max HP.png)/s
15.1(50.3%Melee Damage.png20.1%Max HP.png)/s
21.6(54%Melee Damage.png27%Max HP.png)/s
28.9(57.9%Melee Damage.png28.9%Max HP.png)/s

x2 (0% chance)
x2.25 (0% chance)
x2.5 (0% chance)
x3 (0% chance)

150
165
180
200

2
2
2
2

0
0
0
0

Always crits when hitting burning targets

15
31
61
122

Win a run with Chef

Weapon Classes

These Weapon Classes affect Crit Chance:

Class Bonuses Weapons
Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw


Icicle
  Icicle

Knife
  Knife







Drill
  Drill