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(→Effects: fix some slightly incorrect values for range's effect on melee (I had previously just estimated them, this time I checked them properly)) |
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*However, Range also makes attacks have a ''slightly'' longer cooldown (ie. lower [[Attack Speed]]), due to the extra area they cover before they return to you. | *However, Range also makes attacks have a ''slightly'' longer cooldown (ie. lower [[Attack Speed]]), due to the extra area they cover before they return to you. | ||
**This difference is almost negligible unless you have very high Range. | **This difference is almost negligible unless you have very high Range. | ||
***Eg. at +10 Range, the attack speed difference is ~0.01s -- this makes weapons about 0% to 1% slower | ***Eg. at +10 Range, the attack speed difference is ~0.01s -- this makes weapons about 0% to 1% slower. | ||
***Eg. at +100 Range, the attack speed difference is ~0.05s -- this makes weapons about 3% to 10% slower | ***Eg. at +100 Range, the attack speed difference is ~0.05s -- this makes weapons about 3% to 10% slower. | ||
***Fast weapons are effected more by differences in Range. Eg at +100 Range, {{MiniIconbox|name=Fist}} is 10% slower, while {{MiniIconbox|name=Rock}} is only 3% slower. | |||
***Keep in mind that this '''doesn't''' translate to a direct DPS decrease though, because you'll also be hitting a lot more enemies at once. | ***Keep in mind that this '''doesn't''' translate to a direct DPS decrease though, because you'll also be hitting a lot more enemies at once. | ||
*A weapon's Cooldown stat displayed in-game ''does'' account for any modifications due to Range. | *A weapon's Cooldown stat displayed in-game ''does'' account for any modifications due to Range. |
Revision as of 15:02, 9 January 2023
Range
The max range of your weapons is increased by x. There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.
For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area.
Effects
For Ranged Weapons:
- The weapon's range is simply your Range stat, plus the weapon's own range.
For Melee Weapons:
- The Range stat increases the weapon's range, but only by half of your Range stat.
- For thrust weapons, Range makes attacks travel further.
- For sweep weapons, Range makes attacks cover a larger area.
- Higher Range is generally beneficial because:
- It lets you attack more enemies at once.
- It lets you keep your distance from enemies, reducing the chance for contact damage.
- However, Range also makes attacks have a slightly longer cooldown (ie. lower Attack Speed), due to the extra area they cover before they return to you.
- This difference is almost negligible unless you have very high Range.
- Eg. at +10 Range, the attack speed difference is ~0.01s -- this makes weapons about 0% to 1% slower.
- Eg. at +100 Range, the attack speed difference is ~0.05s -- this makes weapons about 3% to 10% slower.
- Fast weapons are effected more by differences in Range. Eg at +100 Range, Fist is 10% slower, while Rock is only 3% slower.
- Keep in mind that this doesn't translate to a direct DPS decrease though, because you'll also be hitting a lot more enemies at once.
- This difference is almost negligible unless you have very high Range.
- A weapon's Cooldown stat displayed in-game does account for any modifications due to Range.
Items
Positive
These items increase your Range.
Due to Item Tags, the Character(s) Hunter, Ranger have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 1 | +20 Range | 20 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 |
Negative
These items decrease your Range.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +4 % Speed -6 Range |
20 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | ||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 1 | +20 % XP Gain -8 Range |
25 |
Weapons
These Weapons use your Range stat to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval |
1.13s |
x1.5 (30%) |
350 |
8 |
0 |
Pierces up to 1/2/3/4 times on critical hit |
16 |
Default | |||
Gun, Precise |
- |
- |
- |
- |
- |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) |
- |
Win a run with Hunter |
Weapon Classes
These Weapon Classes affect Range:
Class | Bonuses | Weapons |
---|---|---|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |