From Brotato Wiki

(→‎Rarity: Restructure slightly to display as a grid)
(→‎Weapon Sets: New section, intended to provide an overview of all weapon sets. TODO: Add an option to each weapon set template (eg Template:Medical) to only show the stat values, then use the template with that option to replace the copy-pasted content in this section's new table (to remove duped content and improve maintenance))
Line 26: Line 26:
**If [[Melee Damage]] is 30, damage output is 30+(30*0.8)=30+24=54.
**If [[Melee Damage]] is 30, damage output is 30+(30*0.8)=30+24=54.
(Assuming [[Damage]] stat is +0%)
(Assuming [[Damage]] stat is +0%)
==Melee Weapons==
==Melee Weapons==
Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.
Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.
Line 701: Line 702:
</table>
</table>


‎<comments />
 
== Weapon Sets ==
Every weapon belongs to a set (and some belong to multiple sets).
 
Collecting multiple weapons within the same set provides different bonuses.
{| class="wikitable"
|+
!Set
!Bonuses
|-
|[[Blade]]
|(2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal
|-
|[[Blunt]]
|(2)+1 Armor -3% Speed
(3)+1 Armor +3 Max HP -6% Speed
(4)+2 Armor +3 Max HP -9% Speed
(5)+2 Armor +6 Max HP -12% Speed
(6)+3 Armor +6 Max HP -15% Speed
|-
|[[Elemental]]
|(2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage
|-
|[[Ethereal]]
|(2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+39% Dodge Chance -5 Armor
|-
|[[Explosive]]
|(2)+5% Explosive Damage +5% Explosive Size
(3)+10% Explosive Damage +10% Explosive Size
(4)+15% Explosive Damage +15% Explosive Size
(5)+20% Explosive Damage +20% Explosive Size
(6)+25% Explosive Damage +25% Explosive Size
|-
|[[Gun]]
|(2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range
|-
|[[Heavy]]
|(2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage
|-
|[[Medical]]
|(2)+1% HP Regeneration
(3)+2% HP Regeneration
(4)+3% HP Regeneration
(5)+4% HP Regeneration
(6)+5% HP Regeneration
|-
|[[Medieval]]
|(2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge
|-
|[[Precise]]
|(2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
|-
|[[Primitive]]
|(2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP
|-
|[[Support]]
|(2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
|-
|[[Tool]]
|(2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering
|-
|[[Unarmed]]
|(2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
|}
...<comments />

Revision as of 16:39, 2 November 2022

Last Update: Patch 0.6.0.7

Rarity

Tier 1
Tier 2
Tier 3
Tier 4

Scaling

Melee Damage.png = the damage scales with Melee Damage stat
Ranged Damage.png = the damage scales with Ranged Damage stat
Elemental Damage.png = the damage scales with Elemental Damage stat
Armor.png = the damage scales with Armor stat
Engineering Stat.png = the damage scales with Engineering stat
Range.png = the damage scales with Range stat

If a weapon has 80%Melee Damage.png, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%Melee Damage.png, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.

Lets look at Tier 4 Chopper:

  • 30(80%Melee Damage.png) means that the weapon has 30 damage, with 80% Melee Damage stat scaling.
    • If Melee Damage is 0, damage output is 30+(0*0.8)=30+0=30.
    • If Melee Damage is 30, damage output is 30+(30*0.8)=30+24=54.

(Assuming Damage stat is +0%)

Melee Weapons

Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.

  • DPS calculation do not take special effects and crits into account
Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy 10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)
1.66s
1.58s
1.51s
1.36s
6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
8
8
8
8
0
0
0
0
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage 20
39
74
149
Default
Blade 6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)
0.99s
0.99s
0.96s
0.89s
6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s
x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)
135
150
165
180
2
2
2
2
0
0
0
0
+1/+1/+1/+2 health healed from consumables 15
31
61
122
Win a run with Multitasker.png Multitasker
Blade, Medical -
10(100%Melee Damage.png)
15(100%Melee Damage.png)
25(100%Melee Damage.png)
-
0.72s
0.67s
0.62s
-
13.9(138%Melee Damage.png)/s
22.4(149%Melee Damage.png)/s
40.3(161%Melee Damage.png)/s
-
x2 (5%)
x2 (10%)
x2 (20%)
-
175
175
175
-
0
0
0
-
45%
50%
60%
-
46
86
173
Default
Precise 6(50%Melee Damage.png)
12(50%Melee Damage.png)
18(50%Melee Damage.png)
30(50%Melee Damage.png)
1.01s
0.93s
0.86s
0.73s
5.9(49%Melee Damage.png)/s
12.9(53%Melee Damage.png)/s
20.9(58%Melee Damage.png)/s
41.1(68%Melee Damage.png)/s
x2 (20%)
x2 (25%)
x2 (30%)
x2 (40%)
150
150
150
150
2
2
2
2
0
0
0
0
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon 12
26
52
105
Default
Unarmed 8(100%Melee Damage.png)
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)
0.78s
0.73s
0.69s
0.59s
10.3(128%Melee Damage.png)/s
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
150
150
150
150
15
15
15
15
0
0
0
0
10
22
45
91
Default
Unarmed, Elemental -
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)
-
0.73s
0.69s
0.59s
-
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s
-
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
-
150
150
150
-
15
15
15
-
0
0
0
Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage -
46
86
173
Default
Ethereal 12(100%Melee Damage.png)
18(100%Melee Damage.png)
24(100%Melee Damage.png)
40(100%Melee Damage.png)
1.73s
1.66s
1.58s
1.51s
6.9(57%Melee Damage.png)/s
10.8(60%Melee Damage.png)/s
15.2(63%Melee Damage.png)/s
26.5(66%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
2
2
2
2
0
0
0
0
+1% Damage for every 20/18/16/12 kills in a wave with this weapon 20
39
74
149
Default
Ethereal 6(100%Melee Damage.png)
9(100%Melee Damage.png)
12(100%Melee Damage.png)
18(100%Melee Damage.png)
1.23s
1.17s
1.1s
1.04s
4.9(81%Melee Damage.png)/s
7.7(85%Melee Damage.png)/s
10.9(90%Melee Damage.png)/s
17.3(96%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
160
170
180
2
2
2
2
0
0
0
0
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon 12
26
52
105
Default
Blunt, Heavy -
35(150%Melee Damage.png)
70(175%Melee Damage.png)
110(200%Melee Damage.png)
-
1.67s
1.59s
1.5s
-
21.0(89%Melee Damage.png)/s
44.0(110%Melee Damage.png)/s
73.3(133%Melee Damage.png)/s
-
x1.75 (3%)
x1.75 (3%)
x1.75 (3%)
-
175
175
175
-
30
40
50
-
0
0
0
+2/+4/+6 Knockback -
51
95
190
Default
Unarmed, Support 1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1.01s
0.93s
0.86s
0.71s
1.0(49%Melee Damage.png)/s
1.1(53%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.4(70%Melee Damage.png)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
150
150
150
150
30
30
30
30
0
0
0
0
+3/+6/+9/+18 Harvesting 10
22
45
91
Default
Primitive 5(100%Melee Damage.png15%Attack Speed.png)
10(100%Melee Damage.png15%Attack Speed.png)
20(100%Melee Damage.png15%Attack Speed.png)
40(100%Melee Damage.png15%Attack Speed.png)
0.68s
0.65s
0.62s
0.58s
7.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
14.7(147%Melee Damage.png 22.1%Attack Speed.png)/s
29.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
64.5(161%Melee Damage.png 24.2%Attack Speed.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
125
125
125
125
2
2
2
2
0
0
0
0
15
31
61
122
Win a run with Wildling.png Wildling
Precise 6(80%Melee Damage.png)
9(80%Melee Damage.png)
12(80%Melee Damage.png)
20(80%Melee Damage.png)
1.01s
0.93s
0.86s
0.78s
5.9(79%Melee Damage.png)/s
9.7(86%Melee Damage.png)/s
14.0(93%Melee Damage.png)/s
25.6(102%Melee Damage.png)/s
x2.5 (20%)
x3 (30%)
x3.5 (40%)
x4 (50%)
150
150
150
150
2
2
2
2
0
0
0
0
15
31
61
122
Default
Precise, Elemental 3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)
1.01s
0.93s
0.86s
0.78s
3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s
x2 (4%)
x2 (6%)
x2 (8%)
x2 (10%)
150
150
150
150
0
0
0
0
0
0
0
0
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%Elemental Damage.png) damage 18
36
66
142
Default
Explosive, Elemental 10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)
1.23s
1.14s
1.06s
0.98s
8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
150
150
150
5
5
5
5
0
0
0
0
Hits have 25%/30%/35%/40% chance to explode. 15
31
61
122
Default
Weapon name not found Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Unarmed, Explosive -
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)
-
-
0.69s
0.59s
-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s
-
-
x1.5 (1%)
x1.5 (1%)
-
-
150
150
-
-
15
15
-
-
0
0
Hits have 25%/50% chance to explode. -
-
110
221
Win a run with Brawler.png Brawler
Primitive, Blunt 20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)
1.68s
1.61s
1.53s
1.46s
11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s
x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)
150
150
150
150
5
5
5
5
0
0
0
0
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP 10
22
45
91
Default
Medical, Precise 5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)
1.01s
0.98s
0.94s
0.86s
5.0(79%Melee Damage.png)/s
10.2(81%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.3(93%Melee Damage.png)/s
x2 (10%)
x2.15 (12%)
x2.3 (15%)
x2.5 (20%)
150
150
150
150
2
2
2
2
40%
45%
50%
60%
15
31
61
122
Default
Tool 8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)
1.05s
1.0s
0.97s
0.87s
7.6(47%Melee Damage.png47%Engineering Stat.png)/s
12.0(50%Melee Damage.png50%Engineering Stat.png)/s
16.5(51%Melee Damage.png51%Engineering Stat.png)/s
23.0(57%Melee Damage.png57%Engineering Stat.png)/s
x2 (10%)
x2 (15%)
x2 (20%)
x2 (30%)
125
125
125
125
3
3
3
3
0
0
0
0
A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area 10
22
45
91
Default
Primitive 15(100%Melee Damage.png)
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
1.52s
1.4s
1.28s
1.24s
9.9(65%Melee Damage.png)/s
17.9(71%Melee Damage.png)/s
31.2(78%Melee Damage.png)/s
48.4(80%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
350
375
400
500
0
0
0
0
0
0
0
0
20
39
74
149
Default
Medieval, Blunt 10(100%Armor.png)
15(125%Armor.png)
20(150%Armor.png)
30(200%Armor.png)
1.16s
1.16s
1.16s
1.01s
8.6(86%Armor.png)/s
12.9(107%Armor.png)/s
17.2(129%Armor.png)/s
29.7(198%Armor.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
150
150
150
20
20
20
20
0
0
0
0
15
31
61
122
Win a run with Masochist.png Masochist
Primitive 8(100%Melee Damage.png)
9(100%Melee Damage.png)
10(100%Melee Damage.png)
12(100%Melee Damage.png)
1.29s
1.22s
1.15s
1.09s
6.2(78%Melee Damage.png)/s
7.4(82%Melee Damage.png)/s
8.7(87%Melee Damage.png)/s
11(92%Melee Damage.png)/s
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
175
175
175
175
0
0
0
0
0
0
0
0
Deals +4/+6/+8/+10 base damage for every additional stick you have 10
22
45
91
Default
Blade, Medieval -
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
-
1.28s
1.13s
0.98s
-
19.5(78%Melee Damage.png)/s
35.4(88%Melee Damage.png)/s
61.2(102%Melee Damage.png)/s
-
x2 (3%)
x2 (3%)
x2 (3%)
-
200
200
200
-
5
5
5
-
0
0
0
Alternates between thrusting and sweeping attacks -
51
95
190
Default
Blade, Elemental -
-
30(125%Melee Damage.png125%Elemental Damage.png)
60(150%Melee Damage.png150%Elemental Damage.png)
-
-
1.21s
1.06s
-
-
24.8(103%Melee Damage.png103%Elemental Damage.png)/s
56.6(141%Melee Damage.png141%Elemental Damage.png)/s
-
-
x2 (3%)
x2 (3%)
-
-
200
200
-
-
5
5
-
-
0
0
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%Elemental Damage.png -
-
119
238
Win a run with Mage.png Mage
Primitive, Elemental 1(50%Melee Damage.png50%Elemental Damage.png)
1(65%Melee Damage.png65%Elemental Damage.png)
1(80%Melee Damage.png80%Elemental Damage.png)
1(100%Melee Damage.png100%Elemental Damage.png)
1.1s
1.04s
0.95s
0.8s
0.9(45%Melee Damage.png45%Elemental Damage.png)/s
1.0(63%Melee Damage.png63%Elemental Damage.png)/s
1.1(84%Melee Damage.png84%Elemental Damage.png)/s
1.2(125%Melee Damage.png125%Elemental Damage.png)/s
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
175
175
175
175
20
20
20
20
0
0
0
0
Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.
10
22
45
91
Default
Tool 12(100%Melee Damage.png)
16(100%Melee Damage.png)
20(100%Melee Damage.png)
24(100%Melee Damage.png)
1.7s
1.64s
1.55s
1.49s
7.1(58%Melee Damage.png)/s
9.8(60%Melee Damage.png)/s
12.9(64%Melee Damage.png)/s
16.1(67%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
175
175
175
175
20
20
20
20
0
0
0
0
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret 20
39
74
149
Default


Ranged Weapons

  • DPS calculation do not take special effects and crits into account


Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval 10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)
1.13s
1.13s
1.13s
1.13s
8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s
x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)
350
350
350
350
8
8
8
8
0
0
0
0
Pierces up to 1/2/3/4 times on critical hit 16
34
62
132
Default
Gun 3x4(80%Ranged Damage.png)
6x4(85%Ranged Damage.png)
9x4(90%Ranged Damage.png)
9x6(100%Ranged Damage.png)
1.37s
1.28s
1.2s
1.2s
8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
45(500%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
350
350
350
350
8
8
8
8
0
0
0
0
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing 20
39
74
149
Default
Elemental, Heavy -
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
-
0.12s
0.12s
0.09s
-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s
-
x2 (0%)
x2 (0%)
x2 (0%)
-
250
300
400
-
0
0
0
-
0
0
0
Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage
-
56
103
207
Default
Ethereal 10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
0.98s
0.93s
0.88s
0.83s
10.2(102%Ranged Damage.png)/s
16.1(107%Ranged Damage.png)/s
22.7(113%Ranged Damage.png)/s
36.1(120%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
300
350
400
450
2
2
2
2
0
0
0
0
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon 15
31
61
122
Default
Gun 40(400%Ranged Damage.png)
55(450%Ranged Damage.png)
70(500%Ranged Damage.png)
100(600%Ranged Damage.png)
1.98s
1.90s
1.82s
1.65s
20.2(202%Ranged Damage.png)/s
22.9(237%Ranged Damage.png)/s
38.5(275%Ranged Damage.png)/s
60.6(364%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
500
500
500
500
0
0
0
0
0
0
0
0
Pierces 1 enemy dealing -25% less to the second enemy 15
31
61
122
Default
Medical, Gun 10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
0.87s
0.77s
0.65s
0.53s
11.5(115%Ranged Damage.png)/s
19.5(130%Ranged Damage.png)/s
30.8(154%Ranged Damage.png)/s
56.6(189%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
400
400
400
400
0
0
0
0
40%
45%
50%
60%
15
31
61
122
Default
Heavy, Gun -
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)
-
-
0.09s
0.073s
-
-
11.1(555%Ranged Damage.png)/s
41.1(1027%Ranged Damage.png)/s
-
-
x1.75 (1%)
x2 (3%)
-
-
400
450
-
-
3
3
-
-
0
0
Pierces 1/2 enemies dealing -50% less damage with each pierce. -
-
127
255
Default
Heavy, Explosive -
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)
-
-
2.12s
2.12s
-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s
-
-
x2 (3%)
x2 (3%)
-
-
800
800
-
-
15
15
-
-
0
0
Projectiles explode on hit -
-
144
289
Win a run with Soldier.png Soldier
Gun, Heavy -
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)
-
-
3.23s
3.23s
-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s
-
-
x2 (3%)
x2 (3%)
-
-
800
1000
-
-
0
0
-
-
0
0
Pierces through enemies -
-
127
255
Win a run with Demon.png Demon
Gun 12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
1.2s
1.12s
1.03s
0.87s
10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s
x2 (5%)
x2 (10%)
x2 (15%)
x2 (20%)
400
400
400
400
15
15
15
15
0
0
0
0
Pierces 1 enemy dealing -50% less to the second enemy 10
22
45
91
Default
Support -
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
-
0.45s
0.37s
0.25s
-
2.2(55%Ranged Damage.png44%Max HP.png)/s
2.7(67%Ranged Damage.png54%Max HP.png)/s
4.0(100%Ranged Damage.png80%Max HP.png)/s
-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
-
500
500
500
-
20
25
30
-
0
0
0
-
36
69
139
Win a run with Chunky.png Chunky
Heavy, Explosive -
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)
-
1.78s
1.37s
1.03s
-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s
-
x2 (3%)
x2 (3%)
x2 (3%)
-
500
550
600
-
15
15
15
-
0
0
0
Projectiles explode on hit -
56
103
207
Default
Gun, Explosive 5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)
1.3s
1.22s
1.13s
1.05s
3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
450
450
450
450
0
0
0
0
0
0
0
0
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage 15
31
61
122
Default
Precise 6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)
0.87s
0.83s
0.8s
0.7s
6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s
x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)
350
350
350
350
0
0
0
0
0
0
0
0
Critical hits bounces 1/2/3/4 times 12
26
52
105
Default
Primitive 10(80%Ranged Damage.png)
13(80%Ranged Damage.png)
16(80%Ranged Damage.png)
20(80%Ranged Damage.png)
1.22s
1.17s
1.13s
1.1s
8.2(65%Ranged Damage.png)/s
11.1(68.4%Ranged Damage.png)/s
14.2(70.8%Ranged Damage.png)/s
18.2(72.7%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
300
300
300
300
5
5
5
5
0
0
0
0
Bounces 1/2/3/4 times 15
31
61
122
Default
Gun 3(50%Ranged Damage.png)
4(60%Ranged Damage.png)
5(70%Ranged Damage.png)
8(80%Ranged Damage.png)
0.17s
0.17s
0.17s
0.15s
17.6(294%Ranged Damage.png)/s
23.5(352%Ranged Damage.png)/s
29.4(411%Ranged Damage.png)/s
53.3(533%Ranged Damage.png)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
400
400
400
400
0
0
0
0
0
0
0
0
20
39
74
149
Default
Gun, Precise -
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)
-
-
2.4s
2.4s
-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s
-
-
x3 (20%)
x4 (20%)
-
-
800
1000
-
-
30
30
-
-
0
0
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png) -
-
115
245
Win a run with Hunter.png Hunter
Support, Elemental 6x1(80%Elemental Damage.png)
6x2(70%Elemental Damage.png)
6x3(60%Elemental Damage.png)
12x4(50%Elemental Damage.png)
0.95s
0.95s
0.95s
0.95s
6.3(84%Elemental Damage.png)/s
12.6(147%Elemental Damage.png)/s
18.9(189%Elemental Damage.png)/s
50.5(210%Elemental Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
0
0
0
0
0
0
0
0
Slows enemies in a radius around the projectile 15
31
61
122
Default
Elemental 1(50%Elemental Damage.png)
1(65%Elemental Damage.png)
1(80%Elemental Damage.png)
1(100%Elemental Damage.png)
0.87s
0.78s
0.7s
0.53s
1.1(57%Elemental Damage.png)/s
1.3(83.3%Elemental Damage.png)/s
1.4(114.3%Elemental Damage.png)/s
1.9(188.7%Elemental Damage.png)/s
x2 (0%)
x2 (0%)
x2 (0%)
x2 (0%)
350
375
400
425
10
10
10
10
0
0
0
0
Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage 12
26
52
105
Default

Weapon Sets

Every weapon belongs to a set (and some belong to multiple sets).

Collecting multiple weapons within the same set provides different bonuses.

Set Bonuses
Blade (2)+1 Melee Damage 1% Life Steal

(3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal

Blunt (2)+1 Armor -3% Speed

(3)+1 Armor +3 Max HP -6% Speed (4)+2 Armor +3 Max HP -9% Speed (5)+2 Armor +6 Max HP -12% Speed (6)+3 Armor +6 Max HP -15% Speed

Elemental (2)+1 Elemental Damage

(3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage

Ethereal (2)+6% Dodge Chance -1 Armor

(3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+39% Dodge Chance -5 Armor

Explosive (2)+5% Explosive Damage +5% Explosive Size

(3)+10% Explosive Damage +10% Explosive Size (4)+15% Explosive Damage +15% Explosive Size (5)+20% Explosive Damage +20% Explosive Size (6)+25% Explosive Damage +25% Explosive Size

Gun (2)+10 Range

(3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range

Heavy (2)+5% Damage

(3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage

Medical (2)+1% HP Regeneration

(3)+2% HP Regeneration (4)+3% HP Regeneration (5)+4% HP Regeneration (6)+5% HP Regeneration

Medieval (2)+1 Armor

(3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge

Precise (2)+3% Crit Chance

(3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance

Primitive (2)+3 Max HP

(3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP

Support (2)+5 Harvesting

(3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting

Tool (2)+1 Engineering

(3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering

Unarmed (2)+3% Dodge Chance

(3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance

...

Loading comments...