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{{Iconbox|Engineering Stat|caption=no}}
{{Iconbox|Engineering Stat|caption=no}}


Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.). There is no limit to this. If this is negative your structures have x decreased power down to a minimum of 1 damage or healing.
Engineering increases the Damage and healing of your [[Structures]], such as [[Engineering#Turrets & Mines|Turrets]] and [[Landmines]]. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]].  


== Items ==


=== Positive ===


These items {{Color|green|increase}} your Engineering.
Turrets and Landmines do not scale with Primary [[Stats|Primary Stats]] except Engineering, but do scale with [[Stats#Secondary Stats|Secondary Stats]] and other effects provided by [[Items]].


{{ItemTagText|Engineering}}
See [[Structures]] for a comprehensive list.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> {{Item Data|Alloy|price}} </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>


<tr>
<td> {{Iconbox|Book|rarity={{Item Data|Book|rarity}}}} </td>
<td> Tier {{Item Data|Book|rarity}} </td>
<td> {{Item Data|Book|stats}} </td>
<td> {{Item Data|Book|price}} </td>
<td> {{Item Data|Book|limit}} </td>
<td> {{Item Data|Book|unlockedby}} </td>
</tr>


<tr>
Characters that have synergy with Engineering include:
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
* {{CharacterIcon|Cyborg}} - Gains a large amount of Engineering in the middle of the wave.
<td> Tier {{Item Data|Cog|rarity}} </td>
* {{CharacterIcon|Engineer}} - Gains addtional Engineering and turrets spawn in a cluster.
<td> {{Item Data|Cog|stats}} </td>
* {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty.
<td> {{Item Data|Cog|price}} </td>
* {{CharacterIcon|Multitasker}} - Turrets ignore the -% Damage penalty.
<td> {{Item Data|Cog|limit}} </td>
* {{CharacterIcon|Old}} - The smaller map helps turrets be in range of enemies.
<td> {{Item Data|Cog|unlockedby}} </td>
* {{CharacterIcon|Streamer}} - Gains 2 Armor per Structure.
</tr>


<tr>
== Items ==
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> {{Item Data|Compass|stats}} </td>
<td> {{Item Data|Compass|price}} </td>
<td> {{Item Data|Compass|limit}} </td>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>


<tr>
=== Positive ===
<td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
<td> Tier {{Item Data|Diploma|rarity}} </td>
<td> {{Item Data|Diploma|stats}} </td>
<td> {{Item Data|Diploma|price}} </td>
<td> {{Item Data|Diploma|limit}} </td>
<td> {{Item Data|Diploma|unlockedby}} </td>
</tr>


<tr>
These items {{Color|green|increase}} your Engineering.
<td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
<td> {{Item Data|Duct Tape|stats}} </td>
<td> {{Item Data|Duct Tape|price}} </td>
<td> {{Item Data|Duct Tape|limit}} </td>
<td> {{Item Data|Duct Tape|unlockedby}} </td>
</tr>


<tr>
{{ItemTagText|Engineering}}
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
{{TableRowItem|Alloy}}
<td> {{Item Data|Metal Detector|stats}} </td>
{{TableRowItem|Book}}
<td> {{Item Data|Metal Detector|price}} </td>
{{TableRowItem|Cog}}
<td> {{Item Data|Metal Detector|limit}} </td>
{{TableRowItem|Compass}}
<td> {{Item Data|Metal Detector|unlockedby}} </td>
{{TableRowItem|Diploma}}
</tr>
{{TableRowItem|Duct Tape}}
 
{{TableRowItem|Exoskeleton}}
<tr>
{{TableRowItem|Metal Detector}}
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
{{TableRowItem|Pencil}}
<td> Tier {{Item Data|Pencil|rarity}} </td>
{{TableRowItem|Pocket Factory}}
<td> {{Item Data|Pencil|stats}} </td>
{{TableRowItem|Robot Arm}}
<td> {{Item Data|Pencil|price}} </td>
{{TableRowItem|Shackles}}
<td> {{Item Data|Pencil|limit}} </td>
{{TableRowItem|Toolbox}}
<td> {{Item Data|Pencil|unlockedby}} </td>
</table>
</tr>
 
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
<td> Tier {{Item Data|Toolbox|rarity}} </td>
<td> {{Item Data|Toolbox|stats}} </td>
<td> {{Item Data|Toolbox|price}} </td>
<td> {{Item Data|Toolbox|limit}} </td>
<td> {{Item Data|Toolbox|unlockedby}} </td>
</tr></table>


=== Negative ===
=== Negative ===
Line 126: Line 51:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Ritual}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Wolf Helmet}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
</table>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
===Mechanics===
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
These items affect your Engineering in special ways, either positively or negatively.
</tr>
<tr>
<td>  {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td>  {{Item Data|Ritual|stats}} </td>
<td>  {{Item Data|Ritual|price}} </td>
<td>  {{Item Data|Ritual|limit}} </td>
<td>  {{Item Data|Ritual|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td>  {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
{{TableRowItem|Improved Tools}}
<td>  {{Item Data|Wolf Helmet|stats}} </td>
{{TableRowItem|Strange Book}}
<td>  {{Item Data|Wolf Helmet|price}} </td>
<td>  {{Item Data|Wolf Helmet|limit}} </td>
<td>  {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</table>
</table>


=== Turrets & Mines ===
=== Turrets & Mines ===


These items use your Engineering stat to deal more damage. They either place mines, or are turrets.
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See [[Structures]] for more details.


{{ItemTagText|Engineering}}
{{ItemTagText|Engineering}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Landmines}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Turret}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Incendiary Turret}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Medical Turret}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Laser Turret}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Explosive Turret}}
</tr>
{{TableRowItem|Tyler}}
<tr>
</table>
<td>  {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td>  {{Item Data|Landmines|stats}} </td>
<td>  {{Item Data|Landmines|price}} </td>
<td>  {{Item Data|Landmines|limit}} </td>
<td>  {{Item Data|Landmines|unlockedby}} </td>
</tr>


<tr>
==Characters==
<td>  {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
<td> Tier {{Item Data|Turret|rarity}} </td>
<td>  {{Item Data|Turret|stats}} </td>
<td>  {{Item Data|Turret|price}} </td>
<td>  {{Item Data|Turret|limit}} </td>
<td>  {{Item Data|Turret|unlockedby}} </td>
</tr>


<tr>
These [[Characters]] start with different Engineering, or have mechanics related to their Engineering:
<td>  {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
<td>  {{Item Data|Incendiary Turret|stats}} </td>
<td>  {{Item Data|Incendiary Turret|price}} </td>
<td>  {{Item Data|Incendiary Turret|limit}} </td>
<td>  {{Item Data|Incendiary Turret|unlockedby}} </td>
</tr>


<tr>
===Positive Characters===
<td>  {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
<td> Tier {{Item Data|Medical Turret|rarity}} </td>
<td>  {{Item Data|Medical Turret|stats}} </td>
<td>  {{Item Data|Medical Turret|price}} </td>
<td>  {{Item Data|Medical Turret|limit}} </td>
<td>  {{Item Data|Medical Turret|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td>  {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Laser Turret|rarity}} </td>
    {{TableRowCharacter|Cyborg}}
<td>  {{Item Data|Laser Turret|stats}} </td>
{{TableRowCharacter|Engineer}}
<td>  {{Item Data|Laser Turret|price}} </td>
{{TableRowCharacter|Apprentice}}
<td>  {{Item Data|Laser Turret|limit}} </td>
<td>  {{Item Data|Laser Turret|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
<td> Tier {{Item Data|Explosive Turret|rarity}} </td>
<td>  {{Item Data|Explosive Turret|stats}} </td>
<td>  {{Item Data|Explosive Turret|price}} </td>
<td>  {{Item Data|Explosive Turret|limit}} </td>
<td>  {{Item Data|Explosive Turret|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
<td> Tier {{Item Data|Tyler|rarity}} </td>
<td>  {{Item Data|Tyler|stats}} </td>
<td>  {{Item Data|Tyler|price}} </td>
<td>  {{Item Data|Tyler|limit}} </td>
<td>  {{Item Data|Tyler|unlockedby}} </td>
</tr>
</table>
</table>


==Characters==
===Negative Characters===
 
These [[Characters]] start with different Engineering, or have mechanics related to their Engineering:


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
Line 241: Line 102:
{{TableRowCharacter|Mage}}
{{TableRowCharacter|Mage}}
{{TableRowCharacter|Pacifist}}
{{TableRowCharacter|Pacifist}}
{{TableRowCharacter|Engineer}}
</table>
</table>


== Weapons ==
== Weapons ==
There are no [[Weapons]] that directly affect Engineering.
These [[Weapons]] use Engineering to deal more damage:
 
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|weapons}}
{{TableRowWeapon|Plank}}
{{TableRowWeapon|Screwdriver}}
{{TableRowWeapon|Chain Gun}}
{{TableRowWeapon|Drill}}
</table>


==Weapon Classes==
==Weapon Classes==
Line 255: Line 124:
{{TableRowWeaponClass|Tool}}
{{TableRowWeaponClass|Tool}}
</table>
</table>
== Turrets Fire Rate ==
The base Fire rates of the different turrets are listed below.
You can increase the fire rate of the turrets with the {{MiniIconbox|name=Improved Tools}} item which makes the turrets scale with 50% of your attack speed.
Turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items.
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
{| class="wikitable"
!Turret
!Atk. Speed
|-
|{{MiniIconbox|name=Turret}}
|0.73s
|-
|{{MiniIconbox|name=Incendiary Turret}}
|0.28s
|-
|{{MiniIconbox|name=Medical Turret}}
|2.2s
|-
|{{MiniIconbox|name=Laser Turret}}
|0.87s
|-
|{{MiniIconbox|name=Explosive Turret}}
|0.87s
|-
|{{MiniIconbox|name=Tyler}}
|2.2s
|}
==Trivia==
* In an earlier version of the game, [[Range]] would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in [[Patch 0.8.0.03]]


{{NavBoxStats|topmargin=1}}
{{NavBoxStats|topmargin=1}}

Latest revision as of 16:19, 25 June 2023

Engineering

Engineering Stat

Engineering increases the Damage and healing of your Structures, such as Turrets and Landmines. Engineering also increases the attack damage of the Weapons Plank and Screwdriver.


Turrets and Landmines do not scale with Primary Primary Stats except Engineering, but do scale with Secondary Stats and other effects provided by Items.

See Structures for a comprehensive list.


Characters that have synergy with Engineering include:

  • Cyborg.png Cyborg - Gains a large amount of Engineering in the middle of the wave.
  • Engineer.png Engineer - Gains addtional Engineering and turrets spawn in a cluster.
  • Entrepreneur.png Entrepreneur - Turrets ignores the -50% Damage modification penalty.
  • Multitasker.png Multitasker - Turrets ignore the -% Damage penalty.
  • Old.png Old - The smaller map helps turrets be in range of enemies.
  • Streamer.png Streamer - Gains 2 Armor per Structure.

Items

Positive

These items increase your Engineering.

Due to Item Tags, the Character(s) Cyborg.png Cyborg, Engineer.png Engineer have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 1 +1 Engineering 8
Tier 2 +4 Engineering
-4% Damage
35
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 4 +10 Engineering
+20% XP Gain
-3 Max HP
80
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15
Tier 2 +2 Engineering
Killing a tree spawns a turret
75
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1
Tier 3 +6 Engineering
-8% Attack Speed
55

Negative

These items decrease your Engineering.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Mechanics

These items affect your Engineering in special ways, either positively or negatively.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +10 % Attack Speed
Reduces the attack cooldown of your structures by 0% (50%Attack Speed.png)
70 1 Win a run with Cyborg
Tier 3 +1 Engineering for every 1 Elemental Damage you have.
-1 Melee Damage
-1 Ranged Damage
70 1

Turrets & Mines

These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See Structures for more details.

Due to Item Tags, the Character(s) Cyborg.png Cyborg, Engineer.png Engineer have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 A landmine spawns every 12 seconds dealing 10 + (100%Engineering Stat.png) damage in an area 15
Tier 1 Spawns a turret that shoots bullets dealing 10 + (80%Engineering Stat.png) damage every 0.73s. 15
Tier 2 Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%Engineering Stat.png) damage every second for 8 seconds. Attacks every 0.28s. 40
Tier 2 Spawns a medical turret that shoots projectiles healing 3 + (5%Engineering Stat.png) HP every 2.2s. 40
Tier 3 Spawns a turret that shoots piercing lasers dealing 20 + (150%Engineering Stat.png) damage every 0.87s. The laser pierces up to 3 targets. 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 + (175%Engineering Stat.png) damage every 0.87s. 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%Engineering Stat.png) damage every 2.2s. The projectiles pierces up to 2 targets. 75

Characters

These Characters start with different Engineering, or have mechanics related to their Engineering:

Positive Characters

Name Stats Unlocked By Unlocks
You start with 1 Minigun
Ranged Damage modifications are increased by 250%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20

Negative Characters

Name Stats Unlocked By Unlocks
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
Unlocked by default
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials


Weapons

These Weapons use Engineering to deal more damage:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(55%Melee Damage.png55%Elemental Damage.png55%Engineering Stat.png)
20(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
25(65%Melee Damage.png65%Elemental Damage.png65%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(40%Melee Damage.png40%Elemental Damage.png40%Engineering Stat.png)/s
13.2(48%Melee Damage.png48%Elemental Damage.png48%Engineering Stat.png)/s
18.9(56%Melee Damage.png56%Elemental Damage.png56%Engineering Stat.png)/s
25.5(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Tool

8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)

1.05s
1.0s
0.97s
0.87s

7.6(47%Melee Damage.png47%Engineering Stat.png)/s
12.0(50%Melee Damage.png50%Engineering Stat.png)/s
16.5(51%Melee Damage.png51%Engineering Stat.png)/s
23.0(57%Melee Damage.png57%Engineering Stat.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (30%)

125
125
125
125

3
3
3
3

0
0
0
0

A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area

10
22
45
91

Default
Legendary, Gun

-
-
-
3x3(100%Ranged Damage.png100%Engineering Stat.png)

-
-
-
0.07s

-
-
-
128.6(1428.6%Ranged Damage.png1428.6%Engineering Stat.png)/s

-
-
-
x2 (3%)

-
-
-
500

-
-
-
5

-
-
-
0

Cooldown is 4.4s every 100 shots.
Pierces 1 enemy dealing -50% less damage with each pierce.

-
-
-
270

Default
Legendary, Precise

-
-
-
10(100%Melee Damage.png100%Engineering Stat.png)

-
-
-
0.45s

-
-
-
22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s

-
-
-
x2.5 (50%)

-
-
-
100

-
-
-
5

-
-
-
0

100% chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

-
-
-
250

Default

Weapon Classes

These Weapon Classes affect Engineering:

Class Bonuses Weapons
Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench

Turrets Fire Rate

The base Fire rates of the different turrets are listed below.

You can increase the fire rate of the turrets with the Improved Tools.png Improved Tools item which makes the turrets scale with 50% of your attack speed.

Turrets spawned by Wrench.png Wrench are the same as the turrets spawns by their respective items.

The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.

Turret Atk. Speed
Turret.png Turret 0.73s
Incendiary Turret.png Incendiary Turret 0.28s
Medical Turret.png Medical Turret 2.2s
Laser Turret.png Laser Turret 0.87s
Explosive Turret.png Explosive Turret 0.87s
Tyler.png Tyler 2.2s

Trivia

  • In an earlier version of the game, Range would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in Patch 0.8.0.03