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Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with [[Life Steal]], and it allows you to handle big crowds of enemies and horde waves easier. | Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with [[Life Steal]], and it allows you to handle big crowds of enemies and horde waves easier. | ||
How the game calculates attack speed is more complicated, but in most cases, it simply makes you attack x% faster. There are some exceptions: | |||
* Melee weapons' attack speed is ''slightly'' affected by having higher [[Range]]. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies. | * Melee weapons' attack speed is ''slightly'' affected by having higher [[Range]]. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies. | ||
Revision as of 16:52, 12 August 2024
Attack Speed
You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast.
Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with Life Steal, and it allows you to handle big crowds of enemies and horde waves easier.
How the game calculates attack speed is more complicated, but in most cases, it simply makes you attack x% faster. There are some exceptions:
- Melee weapons' attack speed is slightly affected by having higher Range. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies.
- Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a Fist (Tier 4) attacks 14% less often. While a Nuclear Launcher (T4) attacks 46% less often.
- There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like Fist (T4) and Circular Saw (T4) have diminishing returns from 0% Attack speed, but are less affected than ranged weapons. Fast ranged weapons like SMG (T4), Flamethrower (T4), Potato Thrower (T4), and Minigun (T3 & T4) also have diminishing returns from 0% and higher attack speed, and are affected more than the melee weapons. The diminishing returns start out slow, and become more prominent the more attack speed you have. So getting the first 50%-100% attack speed while being affected by diminishing returns can still be worth it, but getting more will give very little value.
It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn't round the value.
Attack speed doesn't apply to turrets, or to items like Cyberball, Baby with a Beard, or Rip and Tear.
Items
Positive
These items increase your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | Range, Attack Speed | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | Attack Speed | |||
Tier 3 | +1 % Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with Streamer | Attack Speed | |
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | Attack Speed, Range | |||
Tier 3 | +10 % Attack Speed Increases the attack speed of your structures by 0% (50%) |
70 | 1 | Win a run with Cyborg | Structure, Attack Speed | |
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | Attack Speed, Crit Chance, Range | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | Dodge | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | Ranged Damage, Attack Speed | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | Attack Speed, Stand Still |
Negative
These items decrease your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | Luck, Harvesting | ||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | Max HP, Melee Damage | |||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | Damage | ||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | Ranged Damage, Damage, Range | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | Damage | |||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | Engineering | |||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | Ranged Damage, Range | |||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 | Engineering |
Mechanics
These items increase or decrease your Attack Speed depending on other factors such as enemies alive, or your other stats.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +1 % Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with Streamer | Attack Speed | |
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | Damage | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | Dodge | ||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | Attack Speed, Stand Still |
Characters
These Characters start with different Attack Speed, or have mechanics related to their Attack Speed:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge | ||
+20 Max HP Max HP modifications are increased by 33% Armor modifications are increased by 33% +40 % Attack Speed when you have less than 50% health +20 % Speed when you have less than 50% health You can't heal in any way |
Finish a wave with 1 HP | Max HP, Armor | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None |
Weapons
These Weapons scale with Attack Speed:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Precise |
0.78s |
6.4(19.2%64.1%)/s |
x2 (10%) |
150 |
2 |
0 |
- |
15 |
Win a run with Cryptid | ||
Primitive |
0.68s |
7.4(147% 22.1%)/s |
x2 (3%) |
125 |
2 |
0 |
15 |
Win a run with Wildling |
These Weapons affect Attack Speed:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Legendary, Precise |
- |
- |
- |
- |
- |
100% chance to gain 1 material when killing an enemy with a critical hit. +10 % Attack Speed every 5 seconds until the end of the wave |
- |
Default | |||
Ethereal |
1.23s |
x2 (3%) |
150 |
2 |
0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon |
12 |
Default |
Weapon Classes
There are no Weapon Classes that affect Attack Speed.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |