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'''Last Update: Patch 0.5.11c''' | '''Last Update: Patch 0.5.11c''' | ||
== | == Rarity== | ||
<div style="display: flex; flex-direction: column;"> | <div style="display: flex; flex-direction: column;"> | ||
<div>Tier 1<div style="background: rgb(200,200,200); padding: 8px; width: 5%;"></div></div> | <div>Tier 1<div style="background: rgb(200,200,200); padding: 8px; width: 5%;"></div></div> | ||
| Line 10: | Line 10: | ||
</div> | </div> | ||
== Scaling == | |||
{{MeleeIcon}} = the damage scales with [[Melee Damage]] stat <br> | {{MeleeIcon}} = the damage scales with [[Melee Damage]] stat <br> | ||
{{RangedIcon}} = the damage scales with [[Ranged Damage]] stat <br> | {{RangedIcon}} = the damage scales with [[Ranged Damage]] stat <br> | ||
{{ElementalIcon}} = the damage scales with [[Elemental Damage]] stat <br> | {{ElementalIcon}} = the damage scales with [[Elemental Damage]] stat <br> | ||
{{ArmorIcon}} = the damage scales with [[Armor]] stat <br> | |||
If a weapon has 80%{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 [[Melee Damage]] stat, that means that weapon would hit 8 more damage. <br> | |||
If a weapon has 50%{{MeleeIcon}}, and player had 10 [[Melee Damage]] stat, that means that weapon would hit 5 more damage. | |||
== Melee Weapons == | == Melee Weapons == | ||
Revision as of 20:15, 19 October 2022
Last Update: Patch 0.5.11c
Rarity
Tier 1
Tier 2
Tier 3
Tier 4
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
If a weapon has 80%
, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%
, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.
Melee Weapons
Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.
- DPS calculation do not take special effects and crits into account
| Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Primitive, Heavy | 10(80% 20(85% 30(90% 50(100% |
1.66s 1.58s 1.51s 1.36s |
6.0(48% 12.7(54% 19.9(60% 36.8(74% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
8 8 8 8 |
0 0 0 0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% |
20 39 74 149 |
Default | |
| Blade | 6(50% 12(50% 18(50% 30(50% |
0.99s 0.99s 0.96s 0.89s |
6.1(51% 12.2(51% 18.8(52% 33.7(56% |
x2 (10%) x2 (15%) x2 (20%) x2 (25%) |
135 150 165 180 |
2 2 2 2 |
0 0 0 0 |
+1/+1/+1/+2 health healed from consumables | 15 31 61 122 |
Win a run with |
|
| Blade, Medical | - 10(100% 15(100% 25(100% |
- 0.72s 0.67s 0.62s |
- 13.9(138% 22.4(149% 40.3(161% |
- x2 (5%) x2 (10%) x2 (20%) |
- 175 175 175 |
- 0 0 0 |
- 45% 50% 60% |
- 46 86 173 |
Default | ||
| Precise | 6(50% 12(50% 18(50% 30(50% |
1.01s 0.93s 0.86s 0.73s |
5.9(49% 12.9(53% 20.9(58% 41.1(68% |
x2 (20%) x2 (25%) x2 (30%) x2 (40%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon | 12 26 52 105 |
Default | |
| Unarmed | 8(100% 16(100% 32(100% 64(100% |
0.78s 0.73s 0.69s 0.59s |
10.3(128% 21.9(136% 46.4(144% 108.5(169% |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
15 15 15 15 |
0 0 0 0 |
10 22 45 91 |
Default | ||
| Unarmed, Elemental | - 16(100% 32(100% 64(100% |
- 0.73s 0.69s 0.59s |
- 21.9(136% 46.4(144% 108.5(169% |
- x1.5 (1%) x1.5 (1%) x1.5 (1%) |
- 150 150 150 |
- 15 15 15 |
- 0 0 0 |
Deals -/8x5/12x6/15x7(100% |
- 46 86 173 |
Default | |
| Ethereal | 12(100% 18(100% 24(100% 40(100% |
1.73s 1.66s 1.58s 1.51s |
6.9(57% 10.8(60% 15.2(63% 26.5(66% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
2 2 2 2 |
0 0 0 0 |
+1% Damage for every 20/18/16/12 kills in a wave with this weapon | 20 39 74 149 |
Default | |
| Ethereal | 6(100% 9(100% 12(100% 18(100% |
1.23s 1.17s 1.1s 1.04s |
4.9(81% 7.7(85% 10.9(90% 17.3(96% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 160 170 180 |
2 2 2 2 |
0 0 0 0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon | 12 26 52 105 |
Default | |
| Blunt, Heavy | - 35(150% 70(175% 110(200% |
- 1.67s 1.59s 1.5s |
- 21.0(89% 44.0(110% 73.3(133% |
- x1.75 (3%) x1.75 (3%) x1.75 (3%) |
- 175 175 175 |
- 30 40 50 |
- 0 0 0 |
+2/+4/+6 Knockback | - 51 95 190 |
Default | |
| Unarmed, Support | 1(50% 1(50% 1(50% 1(50% |
1.01s 0.93s 0.86s 0.71s |
1.0(49% 1.1(53% 1.2(58% 1.4(70% |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
30 30 30 30 |
0 0 0 0 |
+3/+6/+9/+18 Harvesting | 10 22 45 91 |
Default | |
| Primitive | 5(100% 10(100% 20(100% 40(100% |
0.68s 0.65s 0.62s 0.58s |
7.4(147% 14.7(147% 29.4(147% 64.5(161% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
125 125 125 125 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Win a run with |
||
| Precise | 6(80% 9(80% 12(80% 20(80% |
1.01s 0.93s 0.86s 0.78s |
5.9(79% 9.7(86% 14.0(93% 25.6(102% |
x2.5 (20%) x3 (30%) x3.5 (40%) x4 (50%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Default | ||
| Precise, Elemental | 3(80% 6(80% 9(80% 15(80% |
1.01s 0.93s 0.86s 0.78s |
3.0(79% 6.5(86% 10.5(93% 19.2(102% |
x2 (4%) x2 (6%) x2 (8%) x2 (10%) |
150 150 150 150 |
0 0 0 0 |
0 0 0 0 |
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80% |
18 36 66 142 |
Default | |
| Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | |
| Unarmed, Explosive | - - 40(100% 60(100% |
- - 0.69s 0.59s |
- - 58.0(144% 101.7(169% |
- - x1.5 (1%) x1.5 (1%) |
- - 150 150 |
- - 15 15 |
- - 0 0 |
Hits have 25%/50% chance to explode. | - - 110 221 |
Win a run with |
|
| Primitive, Blunt | 20(100% 35(100% 50(100% 70(100% |
1.68s 1.61s 1.53s 1.46s |
11.9(59% 21.7(62% 32.7(65% 47.9(68% |
x1.5 (10%) x1.5 (15%) x1.5 (20%) x1.5 (25%) |
150 150 150 150 |
5 5 5 5 |
0 0 0 0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP | 10 22 45 91 |
Default | |
| Medical, Precise | 5(80% 10(80% 15(80% 20(80% |
1.01s 0.98s 0.94s 0.86s |
5.0(79% 10.2(81% 16.0(85% 23.3(93% |
x2 (10%) x2.15 (12%) x2.3 (15%) x2.5 (20%) |
150 150 150 150 |
2 2 2 2 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
| Tool | 8(50% 12(50% 16(50% 20(50% |
1.05s 1.0s 0.97s 0.87s |
7.6(47% 12.0(50% 16.5(51% 23.0(57% |
x2 (10%) x2 (15%) x2 (20%) x2 (30%) |
125 125 125 125 |
3 3 3 3 |
0 0 0 0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100% |
10 22 45 91 |
Default | |
| Primitive | 15(100% 25(100% 40(100% 60(100% |
1.52s 1.4s 1.28s 1.24s |
9.9(65% 17.9(71% 31.2(78% 48.4(80% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 375 400 500 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
| Medieval, Blunt | 10(100% 15(125% 20(150% 30(200% |
1.16s 1.16s 1.16s 1.01s |
8.6(86% 12.9(107% 17.2(129% 29.7(198% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 150 150 150 |
20 20 20 20 |
0 0 0 0 |
15 31 61 122 |
Win a run with |
||
| Primitive | 8(100% 9(100% 10(100% 12(100% |
1.29s 1.22s 1.15s 1.09s |
6.2(78% 7.4(82% 8.7(87% 11(92% |
x1.5 (3%) x1.5 (3%) x1.5 (3%) x1.5 (3%) |
175 175 175 175 |
0 0 0 0 |
0 0 0 0 |
Deals +4/+6/+8/+10 base damage for every additional stick you have | 10 22 45 91 |
Default | |
| Blade, Medieval | - 25(100% 40(100% 60(100% |
- 1.28s 1.13s 0.98s |
- 19.5(78% 35.4(88% 61.2(102% |
- x2 (3%) x2 (3%) x2 (3%) |
- 200 200 200 |
- 5 5 5 |
- 0 0 0 |
Alternates between thrusting and sweeping attacks | - 51 95 190 |
Default | |
| Blade, Elemental | - - 30(125% 60(150% |
- - 1.21s 1.06s |
- - 24.8(103% 56.6(141% |
- - x2 (3%) x2 (3%) |
- - 200 200 |
- - 5 5 |
- - 0 0 |
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100% |
- - 119 238 |
Win a run with |
|
| Primitive, Elemental | 1(50% 1(65% 1(80% 1(100% |
1.1s 1.04s 0.95s 0.8s |
0.9(45% 1.0(63% 1.1(84% 1.2(125% |
x1.5 (0%) x1.5 (0%) x1.5 (0%) x1.5 (0%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100% Burning spreads to 0/0/1/1 additional nearby enemies. |
10 22 45 91 |
Default | |
| Tool | 12(100% 16(100% 20(100% 24(100% |
1.7s 1.64s 1.55s 1.49s |
7.1(58% 9.8(60% 12.9(64% 16.1(67% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret | 20 39 74 149 |
Default |
Ranged Weapons
- DPS calculation do not take special effects and crits into account
| Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Gun | 3x4(80% 6x4(85% 9x4(90% 9x6(100% |
1.37s 1.28s 1.2s 1.2s |
8.8(233% 18.8(265% 30.0(300% 45(500% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 350 350 350 |
8 8 8 8 |
0 0 0 0 |
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing | 20 39 74 149 |
Default | |
| Elemental, Heavy | - 1(1% 1(1% 1(1% |
- 0.12s 0.12s 0.09s |
- 8.3(8% 8.3(8% 11.1(11% |
- x2 (0%) x2 (0%) x2 (0%) |
- 250 300 400 |
- 0 0 0 |
- 0 0 0 |
Deals -/1x3/3x5/5x8(100% Pierces 99 enemies dealing 1 damage |
- 56 103 207 |
Default | |
| Ethereal | 10(100% 15(100% 20(100% 30(100% |
0.98s 0.93s 0.88s 0.83s |
10.2(102% 16.1(107% 22.7(113% 36.1(120% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 350 400 450 |
2 2 2 2 |
0 0 0 0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon | 15 31 61 122 |
Default | |
| Gun | 40(400% 55(450% 70(500% 100(600% |
1.98s 1.90s 1.82s 1.65s |
20.2(202% 28.9(237% 38.5(275% 60.6(364% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
500 500 500 500 |
0 0 0 0 |
0 0 0 0 |
Pierces 1 enemy dealing -25% less to the second enemy | 15 31 61 122 |
Default | |
| Medical, Gun | 10(100% 15(100% 20(100% 30(100% |
0.87s 0.77s 0.65s 0.53s |
11.5(115% 19.5(130% 30.8(154% 56.6(189% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
400 400 400 400 |
0 0 0 0 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
| Heavy, Gun | - - 1(50% 3(75% |
- - 0.09s 0.073s |
- - 11.1(555% 41.1(1027% |
- - x1.75 (1%) x2 (3%) |
- - 400 450 |
- - 3 3 |
- - 0 0 |
Pierces 1/2 enemies dealing -50% less damage with each pierce. | - - 127 255 |
Default | |
| Heavy, Explosive | - - 60(100% 120(100% |
- - 2.12s 2.12s |
- - 28.3(47% 56.6(47% |
- - x2 (3%) x2 (3%) |
- - 800 800 |
- - 15 15 |
- - 0 0 |
Projectiles explode on hit | - - 144 289 |
Win a run with |
|
| Gun, Heavy | - - 250(1000% 350(1500% |
- - 3.23s 3.23s |
- - 77.4(309% 108.4(464% |
- - x2 (3%) x2 (3%) |
- - 800 1000 |
- - 0 0 |
- - 0 0 |
Pierces through enemies | - - 127 255 |
Win a run with |
|
| Gun | 12(100% 20(100% 30(100% 50(100% |
1.2s 1.12s 1.03s 0.87s |
10.0(83% 17.9(89% 29.1(97% 57.5(114% |
x2 (5%) x2 (10%) x2 (15%) x2 (20%) |
400 400 400 400 |
15 15 15 15 |
0 0 0 0 |
Pierces 1 enemy dealing -50% less to the second enemy | 10 22 45 91 |
Default | |
| Support | - 1(25% 1(25% 1(25% |
- 0.45s 0.37s 0.25s |
- 2.2(55% 2.7(67% 4.0(100% |
- x1.5 (3%) x1.5 (3%) x1.5 (3%) |
- 500 500 500 |
- 20 25 30 |
- 0 0 0 |
- 36 69 139 |
Win a run with |
||
| Heavy, Explosive | - 30(100% 50(100% 80(100% |
- 1.78s 1.37s 1.03s |
- 16.9(56% 36.5(72% 77.7(97% |
- x2 (3%) x2 (3%) x2 (3%) |
- 500 550 600 |
- 15 15 15 |
- 0 0 0 |
Projectiles explode on hit | - 56 103 207 |
Default | |
| Gun, Explosive | 5(50% 10(50% 15(50% 25(50% |
1.3s 1.22s 1.13s 1.05s |
3.8(38% 8.2(40% 13.3(44% 23.8(47% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
450 450 450 450 |
0 0 0 0 |
0 0 0 0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage | 15 31 61 122 |
Default | |
| Precise | 6(25% 8(34% 10(42% 15(50% |
0.87s 0.83s 0.8s 0.7s |
6.9(28% 9.6(40% 12.5(52% 21.4(71% |
x1.5 (35%) x1.5 (38%) x1.5 (41%) x1.5 (45%) |
350 350 350 350 |
0 0 0 0 |
0 0 0 0 |
Critical hits bounces 1/2/3/4 times | 12 26 52 105 |
Default | |
| Primitive | 10(80% 13(80% 16(80% 20(80% |
1.22s 1.17s 1.13s 1.1s |
8.2(65% 11.1(68.4% 14.2(70.8% 18.2(72.7% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 300 300 300 |
5 5 5 5 |
0 0 0 0 |
Bounces 1/2/3/4 times | 15 31 61 122 |
Default | |
| Gun | 3(50% 4(60% 5(70% 8(80% |
0.17s 0.17s 0.17s 0.15s |
17.6(294% 23.5(352% 29.4(411% 53.3(533% |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
400 400 400 400 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
| Support, Elemental | 6x1(80% 6x2(70% 6x3(60% 12x4(50% |
0.95s 0.95s 0.95s 0.95s |
6.3(84% 12.6(147% 18.9(189% 50.5(210% |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
0 0 0 0 |
0 0 0 0 |
Slows enemies in a radius around the projectile | 15 31 61 122 |
Default | |
| Elemental | 1(50% 1(65% 1(80% 1(100% |
0.87s 0.78s 0.7s 0.53s |
1.1(57% 1.3(83.3% 1.4(114.3% 1.9(188.7% |
x2 (0%) x2 (0%) x2 (0%) x2 (0%) |
350 375 400 425 |
10 10 10 10 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100% |
12 26 52 105 |
Default |
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