From Brotato Wiki

(removed hoodie, since it doesn't give dodge)
(update item tables to use simplified templates, instead of full table markup)
Line 10: Line 10:
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]


<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Adrenaline}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Blindfold}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Cape}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Chameleon}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Clover}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Gambling Token}}
</tr>
{{TableRowItem|Jet Pack}}
 
{{TableRowItem|Leather Vest}}
<tr>
{{TableRowItem|Peaceful Bee}}
<td>{{Iconbox|Adrenaline|rarity={{Item Data|Adrenaline|rarity}}}}</td>
<td>Tier {{Item Data|Adrenaline|rarity}}</td>
<td>{{Item Data|Adrenaline|stats}}</td>
<td>{{Item Data|Adrenaline|price}}</td>
<td>{{Item Data|Adrenaline|limit}}</td>
<td>{{Item Data|Adrenaline|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}}</td>
<td>Tier {{Item Data|Blindfold|rarity}}</td>
<td>{{Item Data|Blindfold|stats}}</td>
<td>{{Item Data|Blindfold|price}}</td>
<td>{{Item Data|Blindfold|limit}}</td>
<td>{{Item Data|Blindfold|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}}</td>
<td>Tier {{Item Data|Cape|rarity}}</td>
<td>{{Item Data|Cape|stats}}</td>
<td>{{Item Data|Cape|price}}</td>
<td>{{Item Data|Cape|limit}}</td>
<td>{{Item Data|Cape|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}}</td>
<td>Tier {{Item Data|Chameleon|rarity}}</td>
<td>{{Item Data|Chameleon|stats}}</td>
<td>{{Item Data|Chameleon|price}}</td>
<td>{{Item Data|Chameleon|limit}}</td>
<td>{{Item Data|Chameleon|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}}</td>
<td>Tier {{Item Data|Clover|rarity}}</td>
<td>{{Item Data|Clover|stats}}</td>
<td>{{Item Data|Clover|price}}</td>
<td>{{Item Data|Clover|limit}}</td>
<td>{{Item Data|Clover|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}}</td>
<td>Tier {{Item Data|Gambling Token|rarity}}</td>
<td>{{Item Data|Gambling Token|stats}}</td>
<td>{{Item Data|Gambling Token|price}}</td>
<td>{{Item Data|Gambling Token|limit}}</td>
<td>{{Item Data|Gambling Token|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}}</td>
<td>Tier {{Item Data|Jet Pack|rarity}}</td>
<td>{{Item Data|Jet Pack|stats}}</td>
<td>{{Item Data|Jet Pack|price}}</td>
<td>{{Item Data|Jet Pack|limit}}</td>
<td>{{Item Data|Jet Pack|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}}</td>
<td>Tier {{Item Data|Leather Vest|rarity}}</td>
<td>{{Item Data|Leather Vest|stats}}</td>
<td>{{Item Data|Leather Vest|price}}</td>
<td>{{Item Data|Leather Vest|limit}}</td>
<td>{{Item Data|Leather Vest|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}}</td>
<td>Tier {{Item Data|Peaceful Bee|rarity}}</td>
<td>{{Item Data|Peaceful Bee|stats}}</td>
<td>{{Item Data|Peaceful Bee|price}}</td>
<td>{{Item Data|Peaceful Bee|limit}}</td>
<td>{{Item Data|Peaceful Bee|unlockedby}}</td>
</tr>
 
</table>
</table>


Line 117: Line 36:
=== Negative ===
=== Negative ===


<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Acid}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Alloy}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Little Frog}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Spider}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Toxic Sludge}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Weird Food}}
</tr>
 
<tr>
<td>{{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}}</td>
<td>Tier {{Item Data|Acid|rarity}}</td>
<td>{{Item Data|Acid|stats}}</td>
<td>{{Item Data|Acid|price}}</td>
<td>{{Item Data|Acid|limit}}</td>
<td>{{Item Data|Acid|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}}</td>
<td>Tier {{Item Data|Alloy|rarity}}</td>
<td>{{Item Data|Alloy|stats}}</td>
<td>{{Item Data|Alloy|price}}</td>
<td>{{Item Data|Alloy|limit}}</td>
<td>{{Item Data|Alloy|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}}</td>
<td>Tier {{Item Data|Little Frog|rarity}}</td>
<td>{{Item Data|Little Frog|stats}}</td>
<td>{{Item Data|Little Frog|price}}</td>
<td>{{Item Data|Little Frog|limit}}</td>
<td>{{Item Data|Little Frog|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}}</td>
<td>Tier {{Item Data|Spider|rarity}}</td>
<td>{{Item Data|Spider|stats}}</td>
<td>{{Item Data|Spider|price}}</td>
<td>{{Item Data|Spider|limit}}</td>
<td>{{Item Data|Spider|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}}</td>
<td>Tier {{Item Data|Toxic Sludge|rarity}}</td>
<td>{{Item Data|Toxic Sludge|stats}}</td>
<td>{{Item Data|Toxic Sludge|price}}</td>
<td>{{Item Data|Toxic Sludge|limit}}</td>
<td>{{Item Data|Toxic Sludge|unlockedby}}</td>
</tr>
 
<tr>
<td>{{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}}</td>
<td>Tier {{Item Data|Weird Food|rarity}}</td>
<td>{{Item Data|Weird Food|stats}}</td>
<td>{{Item Data|Weird Food|price}}</td>
<td>{{Item Data|Weird Food|limit}}</td>
<td>{{Item Data|Weird Food|unlockedby}}</td>
</tr>
</table>
</table>



Revision as of 08:46, 25 June 2023

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 60% (90% with Ghost). If it is negative it acts like this stat is 0.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Ghost.png Ghost

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45 Crit Chance, Dodge
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70 Dodge, Stand Still
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65 Luck, Dodge
Tier 2 +8 % Dodge
-1 Armor
50 Dodge
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45 Armor, Dodge
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting

Positive - Interactions

These items use or interact with your dodge, in a positive way:

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage

Negative

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45 Harvesting, Pickup
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 1 +2 Elemental Damage
-2 % Dodge
20 Elemental Damage
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20 Consumable

Characters

These Characters start with different Dodge, or have mechanics related to their Dodge:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck

Weapon Sets

These Weapon Sets affect Dodge:

Class Bonuses Weapons
Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword

Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe