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{{Iconbox|Range Stat|caption=no}}
{{Iconbox|Range Stat|caption=no}}


The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.
The max range of your weapons is increased by x. There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.
 
For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area.


== Effects ==
== Effects ==
For [[Weapons#Ranged Weapons|Ranged Weapons]], the weapon's range is simply your Range stat, plus the weapon's own range.
For [[Weapons#Ranged Weapons|Ranged Weapons]]:
 
* The weapon's range is simply your Range stat, plus the weapon's own range.


For [[Weapons#Melee Weapons|Melee Weapons]]:
For [[Weapons#Melee Weapons|Melee Weapons]]:
*The Range stat increases the weapon's range, but only by ''half'' of your Range stat.
*The Range stat increases the weapon's range, but only by ''half'' of your Range stat.
*Positive Range:
*For '''thrust''' weapons, Range makes attacks travel further.
**{{Color|color=pastelred|text=Reduces}} [[Attack Speed]] slightly (due to longer travel distance)
*For '''sweep''' weapons, Range makes attacks cover a larger area.
**Hit more enemies at once, and keep your distance from them.
*For both types, Range makes attacks have a ''slightly'' longer cooldown (ie. lower [[Attack Speed]]), due to the extra area they cover before they return to you.
*Negative Range:
*Higher Range is generally beneficial as it lets you attack more enemies at once.
**{{Color|color=pastelgreen|text=Increases}} [[Attack Speed]] slightly (shorter travel distance)
*Higher Range also lets you keep your distance from enemies, reducing the chance that you'll touch them and get contact damage.
**Hit fewer enemies at once, and have to get closer to hit them.
== Items ==
== Items ==



Revision as of 07:51, 4 December 2022

Range

Range Stat

The max range of your weapons is increased by x. There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area.

Effects

For Ranged Weapons:

  • The weapon's range is simply your Range stat, plus the weapon's own range.

For Melee Weapons:

  • The Range stat increases the weapon's range, but only by half of your Range stat.
  • For thrust weapons, Range makes attacks travel further.
  • For sweep weapons, Range makes attacks cover a larger area.
  • For both types, Range makes attacks have a slightly longer cooldown (ie. lower Attack Speed), due to the extra area they cover before they return to you.
  • Higher Range is generally beneficial as it lets you attack more enemies at once.
  • Higher Range also lets you keep your distance from enemies, reducing the chance that you'll touch them and get contact damage.

Items

Positive

These items increase your Range.

Due to Item Tags, the Character(s) Hunter.png Hunter, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 1 +20 Range 20
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85

Negative

These items decrease your Range.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4 % Speed
-6 Range
20
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 2 +12 % Damage
-12 Range
45
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +6 % Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 1 +20 % XP Gain
-8 Range
25

Weapons

These Weapons use your Range stat to deal more damage:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval

10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Gun, Precise

-
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)

-
-
2.4s
2.4s

-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png)

-
-
115
245

Win a run with Hunter.png Hunter

Weapon Classes

These Weapon Classes affect Range:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG