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{{Iconbox|Dodge Stat|caption=no}}
{{Iconbox|Dodge Stat|caption=no}}


Description
You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.
 
There are two Characters with enhanced Dodge limits:
* {{CharacterIcon|Cryptid}} with a dodge cap of 70%
* {{CharacterIcon|Ghost}} with a dodge cap of 90%


== Items ==
== Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: {{ItemTagCharacters|Dodge}}
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Adrenaline}}
{{TableRowItem|Blindfold}}
{{TableRowItem|Cape}}
{{TableRowItem|Chameleon}}
{{TableRowItem|Clover}}
    {{TableRowItem|Feather}}
{{TableRowItem|Gambling Token}}
{{TableRowItem|Jet Pack}}
{{TableRowItem|Leather Vest}}
{{TableRowItem|Peaceful Bee}}
</table>
=== Positive - Interactions ===
These items use or interact with your dodge, in a positive way:
<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|items}}
{{TableRowItem|Adrenaline}}
{{TableRowItem|Retromation's Hoodie}}
{{TableRowItem|Riposte}}
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Acid}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Alloy}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Little Frog}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    {{TableRowItem|Honey}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Spider}}
<tr>
{{TableRowItem|Toxic Sludge}}
<td> {{Iconbox|Acid|rarity={{Rarity|Rare}}}} </td>
{{TableRowItem|Weird Food}}
<td> Rare </td>
</table>
<td> +8 Max HP <br>-4% Dodge </td>
 
<td>  </td>
==Characters==
<td> Unlocked by default </td>
 
</tr>
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:
<tr>
 
<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
===Positive Characters===
<td> Epic </td>
 
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td>  </td>
{{TableHeaders|characters}}
<td> Unlocked by default </td>
{{TableRowCharacter|Brawler}}
</tr>
{{TableRowCharacter|Cryptid}}
<tr>
    {{TableRowCharacter|Ghost}}
<td> {{Iconbox|Blindfold|rarity={{Rarity|Rare}}}} </td>
</table>
<td> Rare </td>
 
<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td>
===Negative Characters===
<td>  </td>
 
<td> Unlocked by default </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
</tr>
{{TableHeaders|characters}}
<tr>
{{TableRowCharacter|Crazy}}
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
{{TableRowCharacter|Chunky}}
<td> Legendary </td>
    {{TableRowCharacter|Dwarf}}
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
    {{TableRowCharacter|Sailor}}
<td>  </td>
    {{TableRowCharacter|Vagabond}}
<td> Unlocked by default </td>
</table>
</tr>
 
<tr>
==Weapon Sets==
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
 
<td> Epic </td>
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:
<td> +20% Dodge while standing still <br>-6% Damage </td>
 
<td>  </td>
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent">
<td> Unlocked by default </td>
{{TableHeaders|sets}}
</tr>
{{TableRowSet|Medieval}}
<tr>
{{TableRowSet|Unarmed}}
<td> {{Iconbox|Gambling Token|rarity={{Rarity|Rare}}}} </td>
{{TableRowSet|Ethereal}}
<td> Rare </td>
</table>
<td> +8% Dodge <br>-1 Armor  </td>
 
<td>  </td>
{{NavBoxStats|topmargin=1}}
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Leather Vest|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Little Frog|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td>  </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
</tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Weird Food|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 HP recovered from consumables <br>-3% Dodge  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>

Latest revision as of 10:06, 12 November 2024

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.

There are two Characters with enhanced Dodge limits:

  • Cryptid.png Cryptid with a dodge cap of 70%
  • Ghost.png Ghost with a dodge cap of 90%

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Cryptid.png Cryptid, Ghost.png Ghost

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45 Crit Chance, Dodge
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70 Dodge, Stand Still
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65 Luck, Dodge
Feather

Feather(DLC)
Tier 1 +1 Ranged Damage
+3 % Dodge
-3 % XP Gain
18 Ranged Damage, Dodge
Tier 2 +8 % Dodge
-1 Armor
50 Dodge
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45 Armor, Dodge
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting

Positive - Interactions

These items use or interact with your dodge, in a positive way:

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage

Negative

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45 Harvesting, Pickup
Tier 3 +3 Ranged Damage
+10 % Explosion Damage
+5 % Explosion Size
-3 % Speed
-3 % Dodge
70 Ranged Damage, Explosive
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 1 +2 Elemental Damage
-2 % Dodge
20 Elemental Damage
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20 Consumable

Characters

These Characters start with different Dodge, or have mechanics related to their Dodge:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
Sailor

Sailor(DLC)
+200% damage with Naval weapons against cursed enemies
+25 Curse
-25 % Damage
You can only equip tier II weapons or above
Dodge is capped at 20%
Harvesting modifications are reduced by 100%
Unlocked by default Curse
Equipped weapons always contribute to the class bonuses of other equipped weapons
You can't equip two of the same weapon at the same time
-5 Armor
-5 % Dodge
Luck modifications are reduced by 50%
Harvesting modifications are reduced by 50%
Have 6 different weapons at once None

Weapon Sets

These Weapon Sets affect Dodge:

Class Bonuses Weapons
Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword

Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe