From Brotato Wiki

Darkly77 (talk | contribs)
add Riposte
ArosRising (talk | contribs)
 
(7 intermediate revisions by 3 users not shown)
Line 20: Line 20:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alloy}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Big Arms}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Black Belt}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
    {{TableRowItem|Boxing Glove}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Charcoal}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Claw Tree}}
</tr>
{{TableRowItem|Defective Steroids}}
<tr>
{{TableRowItem|Gnome}}
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
{{TableRowItem|Goat Skull}}
<td> Tier {{Item Data|Alloy|rarity}} </td>
{{TableRowItem|Handcuffs}}
<td> {{Item Data|Alloy|stats}} </td>
{{TableRowItem|Hedgehog}}
<td> {{Item Data|Alloy|price}} </td>
{{TableRowItem|Little Muscley Dude}}
<td> {{Item Data|Alloy|limit}} </td>
{{TableRowItem|Mammoth}}
<td> {{Item Data|Alloy|unlockedby}} </td>
{{TableRowItem|Mastery}}
</tr>
    {{TableRowItem|Robot Arm}}
 
{{TableRowItem|Riposte}}
<tr>
    {{TableRowItem|Saltwater}}
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
    {{TableRowItem|Scarf}}
<td> Tier {{Item Data|Big Arms|rarity}} </td>
{{TableRowItem|Wheat}}
<td> {{Item Data|Big Arms|stats}} </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
<td> Tier {{Item Data|Black Belt|rarity}} </td>
<td> {{Item Data|Black Belt|stats}} </td>
<td> {{Item Data|Black Belt|price}} </td>
<td> {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td> {{Item Data|Defective Steroids|stats}} </td>
<td> {{Item Data|Defective Steroids|price}} </td>
<td> {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> {{Item Data|Gnome|price}} </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> {{Item Data|Goat Skull|stats}} </td>
<td> {{Item Data|Goat Skull|price}} </td>
<td> {{Item Data|Goat Skull|limit}} </td>
<td> {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td> {{Item Data|Mastery|stats}} </td>
<td> {{Item Data|Mastery|price}} </td>
<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Riposte|rarity={{Item Data|Riposte|rarity}}}} </td>
<td> Tier {{Item Data|Riposte|rarity}} </td>
<td> {{Item Data|Riposte|stats}} </td>
<td> {{Item Data|Riposte|price}} </td>
<td> {{Item Data|Riposte|limit}} </td>
<td> {{Item Data|Riposte|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> {{Item Data|Wheat|price}} </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</table>
</table>


Line 169: Line 47:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Fertilizer}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Fuel Tank}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Lucky Charm}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Peaceful Bee}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Shmoop}}
</tr>
</table>
<tr>
<td>  {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td>  {{Item Data|Cape|stats}} </td>
<td>  {{Item Data|Cape|price}} </td>
<td>  {{Item Data|Cape|limit}} </td>
<td>  {{Item Data|Cape|unlockedby}} </td>
</tr>


<tr>
=== Mechanics ===
<td>  {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td>  {{Item Data|Fertilizer|stats}} </td>
<td>  {{Item Data|Fertilizer|price}} </td>
<td>  {{Item Data|Fertilizer|limit}} </td>
<td>  {{Item Data|Fertilizer|unlockedby}} </td>
</tr>


<tr>
These Items uses your Melee damage Stat to deal damage.
<td>  {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td>  {{Item Data|Fuel Tank|stats}} </td>
<td>  {{Item Data|Fuel Tank|price}} </td>
<td>  {{Item Data|Fuel Tank|limit}} </td>
<td>  {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td>  {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
{{TableRowItem|Rip and Tear}}
<td>  {{Item Data|Lucky Charm|stats}} </td>
{{TableRowItem|Riposte}}
<td>  {{Item Data|Lucky Charm|price}} </td>
{{TableRowItem|Sunken Bell}}
<td>  {{Item Data|Lucky Charm|limit}} </td>
</table>
<td>  {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td>  {{Item Data|Peaceful Bee|stats}} </td>
<td>  {{Item Data|Peaceful Bee|price}} </td>
<td>  {{Item Data|Peaceful Bee|limit}} </td>
<td>  {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td>  {{Item Data|Shmoop|stats}} </td>
<td>  {{Item Data|Shmoop|price}} </td>
<td>  {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
</tr></table>


==Characters==
==Characters==
Line 235: Line 71:
These [[Characters]] start with different Melee Damage, or have mechanics related to their Melee Damage:
These [[Characters]] start with different Melee Damage, or have mechanics related to their Melee Damage:


=== Positive Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
     {{TableRowCharacter|Cyborg}}
     {{TableRowCharacter|Apprentice}}
{{TableRowCharacter|Mage}}
    {{TableRowCharacter|Diver}}
    {{TableRowCharacter|Dwarf}}
{{TableRowCharacter|Generalist}}
{{TableRowCharacter|Generalist}}
{{TableRowCharacter|Gladiator}}
{{TableRowCharacter|Gladiator}}
    {{TableRowCharacter|Knight}}
    {{TableRowCharacter|Ogre}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Knight}}
   
</table>
 
=== Negative Characters===
 
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
    {{TableRowCharacter|Cyborg}}
{{TableRowCharacter|Mage}}
    {{TableRowCharacter|Technomage}}
</table>
</table>



Latest revision as of 07:43, 12 November 2024

Melee Damage

Melee Damage

Your weapon attacks deal x additional damage (depending on your weapon's Melee Damage scaling).

There is no limit to this stat. If it is negative, your melee attacks deal -x less scaled damage, down to a minimum of 1 damage per hit.

Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1.

All melee weapons scale with melee damage to some degree except the Spiky Shield which scales with armor. In addition, the Shuriken is a ranged weapon, but scales with melee damage.

Items

Positive

These items increase your Melee Damage.

Due to Item Tags, the Character(s) Brawler, Crazy, Diver, Generalist, Gladiator, Glutton, Ogre have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist Melee Damage, Ranged Damage, Knockback
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50 Melee Damage, XP Gain, Knockback
Tier 1 +1 Melee Damage
+3 Knockback
18 Melee Damage, Knockback
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20 Elemental Damage, Melee Damage
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20 Max HP, Melee Damage
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull Melee Damage, Elemental Damage
Tier 1 +3 Melee Damage
-2 % Crit Chance
25 Melee Damage
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50 Melee Damage, Max HP
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 2 +6 Melee Damage
-3 Ranged Damage
55 Melee Damage
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer Melee Damage, Engineering
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%) damage to an enemy when dodging their attack
40 Dodge, Melee Damage
Tier 2 +2 Melee Damage
+3 % Attack Speed
+10 % Speed for 3 seconds when you take damage
-1 Elemental Damage
50 1 Melee Damage, Attack Speed, Speed
Scarf

Scarf(DLC)
Tier 3 +4 HP Regeneration
+4 Melee Damage
+4 % Speed
+25 % Enemy Speed during the next wave
80 Win a run with Hiker HP Regeneration, Melee Damage, Speed
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer Melee Damage, Ranged Damage, Harvesting

Negative

These items decrease your Melee Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 1 +8 Harvesting
-1 Melee Damage
15 Harvesting
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky Luck
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Mechanics

These Items uses your Melee damage Stat to deal damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 Enemies have a 20% chance to explode for 10 (+50%) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud Melee Damage, Explosive
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%) damage to an enemy when dodging their attack
40 Dodge, Melee Damage
Tier 3 Once per wave, you explode for 100 (+500%+500%+500%+500%) damage when you fall below 40% health 65 1 Explosive

Characters

These Characters start with different Melee Damage, or have mechanics related to their Melee Damage:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20 XP Gain
Diver

Diver(DLC)
You start with 1 Harpoon Gun
-100% Harpoon Gun price
+200 % Crit Damage with Precise weapons
% Crit Chance modifications are increased by 25%
+1 HP Regeneration for every 2 Melee Damage you have
Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
-100 Ranged Damage
+250 % Enemy health
Kill 1000 enemies that are more than 700 range away from you Crit Chance, Melee Damage
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Melee Damage, Ranged Damage
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor
Ogre

Ogre(DLC)
Enemies taking double their max health as damage explode for 10 (+50%-50%) damage
+10 Melee Damage
You can't equip ranged weapons
-50 % Attack Speed
-10 % Speed
Deal 1000 damage to an enemy in a single hit Max HP, Melee Damage, Explosive (Item Tag)
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed Speed

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Structure, Ranged Damage
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
You start with 2 Turret
+5 % Structure attack speed for every permanent 1 Elemental Damage you have
+2 Elemental Damage for every 1 Structure you have
+75% XP required to level up
Melee Damage modifications are reduced by 100%
Ranged Damage modifications are reduced by 100%
Reach 10 Elemental Damage and get 3 structures at the same time Elemental Damage, Engineering, Structure

Weapon Classes

These Weapon Classes affect Melee Damage:

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword