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{{Iconbox|Melee Damage|caption=no}}
{{Iconbox|Melee Damage|caption=no}}


Your melee attacks deal up to ''x'' additional damage (depending on your weapon's Melee Damage [[Weapons#Scaling|scaling]]).
Your weapon attacks deal ''x'' additional damage (depending on your weapon's Melee Damage [[Weapons#Scaling|scaling]]).


There is no limit to this stat. If it is negative, your melee attacks deal -''x'' less scaled damage, down to a minimum of 1 damage.
There is no limit to this stat. If it is negative, your melee attacks deal -''x'' less scaled damage, down to a minimum of 1 damage per hit.
 
Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1.
 
All melee weapons scale with melee damage to some degree except the [[Spiky Shield]] which scales with armor. In addition, the [[Shuriken]] is a ranged weapon, but scales with melee damage.


== Items ==
== Items ==
Line 16: Line 20:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alloy}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Big Arms}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Black Belt}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
    {{TableRowItem|Boxing Glove}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Charcoal}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Claw Tree}}
</tr>
{{TableRowItem|Defective Steroids}}
<tr>
{{TableRowItem|Gnome}}
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
{{TableRowItem|Goat Skull}}
<td> Tier {{Item Data|Alloy|rarity}} </td>
{{TableRowItem|Handcuffs}}
<td> {{Item Data|Alloy|stats}} </td>
{{TableRowItem|Hedgehog}}
<td> {{Item Data|Alloy|price}} </td>
{{TableRowItem|Little Muscley Dude}}
<td> {{Item Data|Alloy|limit}} </td>
{{TableRowItem|Mammoth}}
<td> {{Item Data|Alloy|unlockedby}} </td>
{{TableRowItem|Mastery}}
</tr>
    {{TableRowItem|Robot Arm}}
 
{{TableRowItem|Riposte}}
<tr>
    {{TableRowItem|Saltwater}}
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
    {{TableRowItem|Scarf}}
<td> Tier {{Item Data|Big Arms|rarity}} </td>
{{TableRowItem|Wheat}}
<td> {{Item Data|Big Arms|stats}} </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
<td> Tier {{Item Data|Black Belt|rarity}} </td>
<td> {{Item Data|Black Belt|stats}} </td>
<td> {{Item Data|Black Belt|price}} </td>
<td> {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td> {{Item Data|Defective Steroids|stats}} </td>
<td> {{Item Data|Defective Steroids|price}} </td>
<td> {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> {{Item Data|Gnome|price}} </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> {{Item Data|Goat Skull|stats}} </td>
<td> {{Item Data|Goat Skull|price}} </td>
<td> {{Item Data|Goat Skull|limit}} </td>
<td> {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td> {{Item Data|Mastery|stats}} </td>
<td> {{Item Data|Mastery|price}} </td>
<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> {{Item Data|Wheat|price}} </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Fertilizer}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Fuel Tank}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Lucky Charm}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Peaceful Bee}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Shmoop}}
</tr>
</table>
<tr>
<td>  {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td>  {{Item Data|Cape|stats}} </td>
<td>  {{Item Data|Cape|price}} </td>
<td>  {{Item Data|Cape|limit}} </td>
<td>  {{Item Data|Cape|unlockedby}} </td>
</tr>


<tr>
=== Mechanics ===
<td>  {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td>  {{Item Data|Fertilizer|stats}} </td>
<td>  {{Item Data|Fertilizer|price}} </td>
<td>  {{Item Data|Fertilizer|limit}} </td>
<td>  {{Item Data|Fertilizer|unlockedby}} </td>
</tr>


<tr>
These Items uses your Melee damage Stat to deal damage.
<td>  {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td>  {{Item Data|Fuel Tank|stats}} </td>
<td>  {{Item Data|Fuel Tank|price}} </td>
<td>  {{Item Data|Fuel Tank|limit}} </td>
<td>  {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td>  {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
{{TableRowItem|Rip and Tear}}
<td>  {{Item Data|Lucky Charm|stats}} </td>
{{TableRowItem|Riposte}}
<td>  {{Item Data|Lucky Charm|price}} </td>
{{TableRowItem|Sunken Bell}}
<td>  {{Item Data|Lucky Charm|limit}} </td>
</table>
<td>  {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td>  {{Item Data|Peaceful Bee|stats}} </td>
<td>  {{Item Data|Peaceful Bee|price}} </td>
<td>  {{Item Data|Peaceful Bee|limit}} </td>
<td>  {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td>  {{Item Data|Shmoop|stats}} </td>
<td>  {{Item Data|Shmoop|price}} </td>
<td>  {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
</tr></table>


==Characters==
==Characters==
Line 222: Line 71:
These [[Characters]] start with different Melee Damage, or have mechanics related to their Melee Damage:
These [[Characters]] start with different Melee Damage, or have mechanics related to their Melee Damage:


=== Positive Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
{{TableRowCharacter|Mage}}
    {{TableRowCharacter|Apprentice}}
    {{TableRowCharacter|Diver}}
    {{TableRowCharacter|Dwarf}}
{{TableRowCharacter|Generalist}}
{{TableRowCharacter|Generalist}}
{{TableRowCharacter|Wildling}}
{{TableRowCharacter|Gladiator}}
{{TableRowCharacter|Gladiator}}
    {{TableRowCharacter|Knight}}
    {{TableRowCharacter|Ogre}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Knight}}
   
</table>
 
=== Negative Characters===
 
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
    {{TableRowCharacter|Cyborg}}
{{TableRowCharacter|Mage}}
    {{TableRowCharacter|Technomage}}
</table>
</table>


==Weapon Classes==
==Weapon Classes==


These [[Weapons#Weapon Classes|Weapon Classes]] affect Max HP:
These [[Weapons#Weapon Classes|Weapon Classes]] affect Melee Damage:


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">

Latest revision as of 07:43, 12 November 2024

Melee Damage

Melee Damage

Your weapon attacks deal x additional damage (depending on your weapon's Melee Damage scaling).

There is no limit to this stat. If it is negative, your melee attacks deal -x less scaled damage, down to a minimum of 1 damage per hit.

Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1.

All melee weapons scale with melee damage to some degree except the Spiky Shield which scales with armor. In addition, the Shuriken is a ranged weapon, but scales with melee damage.

Items

Positive

These items increase your Melee Damage.

Due to Item Tags, the Character(s) Brawler.png Brawler, Crazy.png Crazy, Diver.png Diver, Generalist.png Generalist, Gladiator.png Gladiator, Glutton.png Glutton, Ogre.png Ogre have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50 Melee Damage, XP Gain, Knockback
Tier 1 +1 Melee Damage
+3 Knockback
18 Melee Damage, Knockback
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20 Elemental Damage, Melee Damage
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20 Max HP, Melee Damage
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull Melee Damage, Elemental Damage
Tier 1 +3 Melee Damage
-2 % Crit Chance
25 Melee Damage
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50 Melee Damage, Max HP
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 2 +6 Melee Damage
-3 Ranged Damage
55 Melee Damage
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer Melee Damage, Engineering
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage
Tier 2 +2 Melee Damage
+3 % Attack Speed
+10 % Speed for 3 seconds when you take damage
-1 Elemental Damage
50 1 Melee Damage, Attack Speed, Speed
Scarf

Scarf(DLC)
Tier 3 +4 HP Regeneration
+4 Melee Damage
+4 % Speed
+25 % Enemy Speed during the next wave
80 Win a run with Hiker.png Hiker HP Regeneration, Melee Damage, Speed
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer Melee Damage, Ranged Damage, Harvesting

Negative

These items decrease your Melee Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 1 +8 Harvesting
-1 Melee Damage
15 Harvesting
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky Luck
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Mechanics

These Items uses your Melee damage Stat to deal damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud Melee Damage, Explosive
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage
Tier 3 Once per wave, you explode for 100 (+500%Melee Damage.png+500%Ranged Damage.png+500%Elemental Damage.png+500%Engineering Stat.png) damage when you fall below 40% health 65 1 Explosive

Characters

These Characters start with different Melee Damage, or have mechanics related to their Melee Damage:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20 XP Gain
Diver

Diver(DLC)
You start with 1 Harpoon Gun
-100% Harpoon Gun price
+200 % Crit Damage with Precise weapons
% Crit Chance modifications are increased by 25%
+1 HP Regeneration for every 2 Melee Damage you have
Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
-100 Ranged Damage
+250 % Enemy health
Kill 1000 enemies that are more than 700 range away from you Crit Chance, Melee Damage
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Melee Damage, Ranged Damage
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor
Ogre

Ogre(DLC)
Enemies taking double their max health as damage explode for 15 (+50%Max HP.png-50%Attack Speed.png) damage
+10 Melee Damage
You can't equip ranged weapons
-50 % Attack Speed
-10 % Speed
Deal 1000 damage to an enemy in a single hit Max HP, Melee Damage, Explosive (Item Tag)
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed Speed

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Engineering, Ranged Damage
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
You start with 2 Turret
+5 % Structure attack speed for every permanent 1 Elemental Damage you have
+2 Elemental Damage for every 1 Structure you have
+75% XP required to level up
Melee Damage modifications are reduced by 100%
Ranged Damage modifications are reduced by 100%
Reach 10 Elemental Damage and get 3 structures at the same time Elemental Damage, Engineering, Structure

Weapon Classes

These Weapon Classes affect Melee Damage:

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword