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{{Iconbox|Dodge Stat|caption=no}}
{{Iconbox|Dodge Stat|caption=no}}


You have a x% chance to dodge attacks. The limit is 70& (90% with [[Ghost]]). If it is negative it acts like this stat is 0.
You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.
 
There are two Characters with enhanced Dodge limits:
* {{CharacterIcon|Cryptid}} with a dodge cap of 70%
* {{CharacterIcon|Ghost}} with a dodge cap of 90%


== Items ==
== Items ==


=== Positive ===
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
The following [[Characters]] have a higher chance to find these items in the Shop: {{ItemTagCharacters|Dodge}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Adrenaline}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Blindfold}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Chameleon}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Clover}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
    {{TableRowItem|Feather}}
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
{{TableRowItem|Gambling Token}}
<td> Tier {{Item Data|Blindfold|rarity}} </td>
{{TableRowItem|Jet Pack}}
<td> {{Item Data|Blindfold|stats}} </td>
{{TableRowItem|Leather Vest}}
<td> {{Item Data|Blindfold|price}} </td>
{{TableRowItem|Peaceful Bee}}
<td> {{Item Data|Blindfold|limit}} </td>
</table>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>


<tr>
=== Positive - Interactions ===
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>


<tr>
These items use or interact with your dodge, in a positive way:
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td> {{Item Data|Chameleon|price}} </td>
<td> {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Clover|rarity}} </td>
{{TableRowItem|Adrenaline}}
<td> {{Item Data|Clover|stats}} </td>
{{TableRowItem|Retromation's Hoodie}}
<td> {{Item Data|Clover|price}} </td>
{{TableRowItem|Riposte}}
<td> {{Item Data|Clover|limit}} </td>
</table>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>


<tr>
=== Negative ===
<td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td> {{Item Data|Esty's Couch|stats}} </td>
<td> {{Item Data|Esty's Couch|price}} </td>
<td> {{Item Data|Esty's Couch|limit}} </td>
<td> {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
{{TableRowItem|Acid}}
<td> {{Item Data|Gambling Token|stats}} </td>
{{TableRowItem|Alloy}}
<td> {{Item Data|Gambling Token|price}} </td>
{{TableRowItem|Little Frog}}
<td> {{Item Data|Gambling Token|limit}} </td>
    {{TableRowItem|Honey}}
<td> {{Item Data|Gambling Token|unlockedby}} </td>
{{TableRowItem|Spider}}
</tr>
{{TableRowItem|Toxic Sludge}}
{{TableRowItem|Weird Food}}
</table>


<tr>
==Characters==
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>


<tr>
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> {{Item Data|Leather Vest|stats}} </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>


<tr>
===Positive Characters===
<td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
<td> Tier {{Item Data|Padding|rarity}} </td>
<td> {{Item Data|Padding|stats}} </td>
<td> {{Item Data|Padding|price}} </td>
<td> {{Item Data|Padding|limit}} </td>
<td> {{Item Data|Padding|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
{{TableRowCharacter|Brawler}}
<td> {{Item Data|Peaceful Bee|stats}} </td>
{{TableRowCharacter|Cryptid}}
<td> {{Item Data|Peaceful Bee|price}} </td>
    {{TableRowCharacter|Ghost}}
<td> {{Item Data|Peaceful Bee|limit}} </td>
</table>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>


<tr>
===Negative Characters===
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
{{TableRowCharacter|Crazy}}
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
{{TableRowCharacter|Chunky}}
<td> {{Item Data|Retromation's Hoodie|price}} </td>
    {{TableRowCharacter|Dwarf}}
<td> {{Item Data|Retromation's Hoodie|limit}} </td>
    {{TableRowCharacter|Sailor}}
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
    {{TableRowCharacter|Vagabond}}
</tr></table>
</table>


=== Negative ===
==Weapon Sets==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td>  {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
<td> Tier {{Item Data|Acid|rarity}} </td>
<td>  {{Item Data|Acid|stats}} </td>
<td>  {{Item Data|Acid|price}} </td>
<td>  {{Item Data|Acid|limit}} </td>
<td>  {{Item Data|Acid|unlockedby}} </td>
</tr>


<tr>
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:
<td>  {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td>  {{Item Data|Alloy|stats}} </td>
<td>  {{Item Data|Alloy|price}} </td>
<td>  {{Item Data|Alloy|limit}} </td>
<td>  {{Item Data|Alloy|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent">
<td>  {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
{{TableHeaders|sets}}
<td> Tier {{Item Data|Little Frog|rarity}} </td>
{{TableRowSet|Medieval}}
<td>  {{Item Data|Little Frog|stats}} </td>
{{TableRowSet|Unarmed}}
<td>  {{Item Data|Little Frog|price}} </td>
{{TableRowSet|Ethereal}}
<td>  {{Item Data|Little Frog|limit}} </td>
</table>
<td>  {{Item Data|Little Frog|unlockedby}} </td>
</tr>


<tr>
{{NavBoxStats|topmargin=1}}
<td>  {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td>  {{Item Data|Spider|stats}} </td>
<td>  {{Item Data|Spider|price}} </td>
<td>  {{Item Data|Spider|limit}} </td>
<td>  {{Item Data|Spider|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
<td>  {{Item Data|Toxic Sludge|stats}} </td>
<td>  {{Item Data|Toxic Sludge|price}} </td>
<td>  {{Item Data|Toxic Sludge|limit}} </td>
<td>  {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td>
<td> Tier {{Item Data|Weird Food|rarity}} </td>
<td>  {{Item Data|Weird Food|stats}} </td>
<td>  {{Item Data|Weird Food|price}} </td>
<td>  {{Item Data|Weird Food|limit}} </td>
<td>  {{Item Data|Weird Food|unlockedby}} </td>
</tr>
</table>

Latest revision as of 10:06, 12 November 2024

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.

There are two Characters with enhanced Dodge limits:

  • Cryptid.png Cryptid with a dodge cap of 70%
  • Ghost.png Ghost with a dodge cap of 90%

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Cryptid.png Cryptid, Ghost.png Ghost

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45 Crit Chance, Dodge
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70 Dodge, Stand Still
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65 Luck, Dodge
Feather

Feather(DLC)
Tier 1 +1 Ranged Damage
+3 % Dodge
-3 % XP Gain
18 Ranged Damage, Dodge
Tier 2 +8 % Dodge
-1 Armor
50 Dodge
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45 Armor, Dodge
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting

Positive - Interactions

These items use or interact with your dodge, in a positive way:

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage

Negative

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45 Harvesting, Pickup
Tier 3 +3 Ranged Damage
+10 % Explosion Damage
+5 % Explosion Size
-3 % Speed
-3 % Dodge
70 Ranged Damage, Explosive
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 1 +2 Elemental Damage
-2 % Dodge
20 Elemental Damage
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20 Consumable

Characters

These Characters start with different Dodge, or have mechanics related to their Dodge:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
Sailor

Sailor(DLC)
+200% damage with Naval weapons against cursed enemies
+25 Curse
-25 % Damage
You can only equip tier II weapons or above
Dodge is capped at 20%
Harvesting modifications are reduced by 100%
Unlocked by default Curse
Equipped weapons always contribute to the class bonuses of other equipped weapons
You can't equip two of the same weapon at the same time
-5 Armor
-5 % Dodge
Luck modifications are reduced by 50%
Harvesting modifications are reduced by 50%
Have 6 different weapons at once None

Weapon Sets

These Weapon Sets affect Dodge:

Class Bonuses Weapons
Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword

Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe