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(→‎Items: special section for dodge cap raise)
 
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{{Iconbox|Dodge Stat|caption=no}}
{{Iconbox|Dodge Stat|caption=no}}


You have a x% chance to dodge attacks. The limit is 60& (90% with [[Ghost]]). If it is negative it acts like this stat is 0.
You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.
 
There are two Characters with enhanced Dodge limits:
* {{CharacterIcon|Cryptid}} with a dodge cap of 70%
* {{CharacterIcon|Ghost}} with a dodge cap of 90%


== Items ==
== Items ==


=== Positive ===
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]
The following [[Characters]] have a higher chance to find these items in the Shop: {{ItemTagCharacters|Dodge}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Adrenaline}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Blindfold}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Chameleon}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Clover}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
    {{TableRowItem|Feather}}
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
{{TableRowItem|Gambling Token}}
<td> Tier {{Item Data|Blindfold|rarity}} </td>
{{TableRowItem|Ghost Outfit}}
<td> {{Item Data|Blindfold|stats}} </td>
{{TableRowItem|Jet Pack}}
<td> {{Item Data|Blindfold|price}} </td>
{{TableRowItem|Leather Vest}}
<td> {{Item Data|Blindfold|limit}} </td>
{{TableRowItem|Peaceful Bee}}
<td> {{Item Data|Blindfold|unlockedby}} </td>
</table>
</tr>


<tr>
=== Positive - Interactions ===
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>


<tr>
These items use or interact with your dodge, in a positive way:
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td> {{Item Data|Chameleon|price}} </td>
<td> {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Clover|rarity}} </td>
{{TableRowItem|Adrenaline}}
<td> {{Item Data|Clover|stats}} </td>
{{TableRowItem|Retromation's Hoodie}}
<td> {{Item Data|Clover|price}} </td>
{{TableRowItem|Riposte}}
<td> {{Item Data|Clover|limit}} </td>
</table>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
<td> {{Item Data|Gambling Token|stats}} </td>
<td> {{Item Data|Gambling Token|price}} </td>
<td> {{Item Data|Gambling Token|limit}} </td>
<td> {{Item Data|Gambling Token|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> {{Item Data|Leather Vest|stats}} </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
<td> Tier {{Item Data|Padding|rarity}} </td>
<td> {{Item Data|Padding|stats}} </td>
<td> {{Item Data|Padding|price}} </td>
<td> {{Item Data|Padding|limit}} </td>
<td> {{Item Data|Padding|unlockedby}} </td>
</tr>


<tr>
=== Special ===
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>


<tr>
These items have special functions in conjunction with your Dodge.
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>


<tr>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
<td> {{Item Data|Retromation's Hoodie|price}} </td>
<td> {{Item Data|Retromation's Hoodie|limit}} </td>
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr></table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Ghost Outfit}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td>  {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
<td> Tier {{Item Data|Acid|rarity}} </td>
<td>  {{Item Data|Acid|stats}} </td>
<td>  {{Item Data|Acid|price}} </td>
<td>  {{Item Data|Acid|limit}} </td>
<td>  {{Item Data|Acid|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td>  {{Item Data|Alloy|stats}} </td>
<td>  {{Item Data|Alloy|price}} </td>
<td>  {{Item Data|Alloy|limit}} </td>
<td>  {{Item Data|Alloy|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
<td> Tier {{Item Data|Little Frog|rarity}} </td>
<td>  {{Item Data|Little Frog|stats}} </td>
<td>  {{Item Data|Little Frog|price}} </td>
<td>  {{Item Data|Little Frog|limit}} </td>
<td>  {{Item Data|Little Frog|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td>  {{Item Data|Spider|stats}} </td>
<td>  {{Item Data|Spider|price}} </td>
<td>  {{Item Data|Spider|limit}} </td>
<td>  {{Item Data|Spider|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
<td>  {{Item Data|Toxic Sludge|stats}} </td>
<td>  {{Item Data|Toxic Sludge|price}} </td>
<td>  {{Item Data|Toxic Sludge|limit}} </td>
<td>  {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td>
<td> Tier {{Item Data|Weird Food|rarity}} </td>
<td>  {{Item Data|Weird Food|stats}} </td>
<td>  {{Item Data|Weird Food|price}} </td>
<td>  {{Item Data|Weird Food|limit}} </td>
<td>  {{Item Data|Weird Food|unlockedby}} </td>
</tr>
</table>
</table>


=== Mechanics ===
=== Negative ===
 
These items use or affect your Dodge, without directly increasing/decreasing the stat.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableHeaders|items}}
{{TableRowItem|Power Generator}}
{{TableRowItem|Acid}}
{{TableRowItem|Retromation's Hoodie}}
{{TableRowItem|Alloy}}
{{TableRowItem|Gobbler's Hat}}
{{TableRowItem|Little Frog}}
    {{TableRowItem|Honey}}
{{TableRowItem|Spider}}
{{TableRowItem|Toxic Sludge}}
{{TableRowItem|Weird Food}}
</table>
</table>


Line 193: Line 66:


These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:
===Positive Characters===


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
{{TableRowCharacter|Brawler}}
{{TableRowCharacter|Brawler}}
{{TableRowCharacter|Cryptid}}
    {{TableRowCharacter|Ghost}}
</table>
===Negative Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableRowCharacter|Crazy}}
{{TableRowCharacter|Crazy}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Ghost}}
    {{TableRowCharacter|Dwarf}}
    {{TableRowCharacter|Sailor}}
    {{TableRowCharacter|Vagabond}}
</table>
</table>


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These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowSet|Medieval}}
{{TableRowSet|Medieval}}
Line 212: Line 97:
{{TableRowSet|Ethereal}}
{{TableRowSet|Ethereal}}
</table>
</table>
{{NavBoxStats|topmargin=1}}

Latest revision as of 11:47, 20 November 2025

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.

There are two Characters with enhanced Dodge limits:

  • Cryptid.png Cryptid with a dodge cap of 70%
  • Ghost.png Ghost with a dodge cap of 90%

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Cryptid.png Cryptid, Ghost.png Ghost

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45 Crit Chance, Dodge
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70 Dodge, Stand Still
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65 Luck, Dodge
Feather

Feather(DLC)
Tier 1 +1 Ranged Damage
+3 % Dodge
-3 % XP Gain
18 Ranged Damage, Dodge
Tier 2 +8 % Dodge
-1 Armor
50 Dodge
Tier 3 Dodge is capped at 70%
+10% Dodge
-5% Speed
-3 Armor
80 1 Reach 70% Dodge Dodge
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45 Armor, Dodge
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting

Positive - Interactions

These items use or interact with your dodge, in a positive way:

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage

Special

These items have special functions in conjunction with your Dodge.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 Dodge is capped at 70%
+10% Dodge
-5% Speed
-3 Armor
80 1 Reach 70% Dodge Dodge

Negative

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 +70% materials dropped
-15% Speed
-10% Dodge
130 1 Kill the Gobbler 5 times
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45 Harvesting, Pickup
Tier 3 +3 Ranged Damage
+10 % Explosion Damage
+5 % Explosion Size
-3 % Speed
-3 % Dodge
70 Ranged Damage, Explosive
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 1 +2 Elemental Damage
-2 % Dodge
20 Elemental Damage
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20 Consumable

Characters

These Characters start with different Dodge, or have mechanics related to their Dodge:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck, Consumable
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
Sailor

Sailor(DLC)
+200% damage with Naval weapons against cursed enemies
+25 Curse
-25 % Damage
You can only equip tier II weapons or above
Dodge is capped at 20%
Harvesting modifications are reduced by 100%
Unlocked by default Curse
Equipped weapons always contribute to the class bonuses of other equipped weapons
You can't equip two of the same weapon at the same time
-5 Armor
-5 % Dodge
Luck modifications are reduced by 50%
Harvesting modifications are reduced by 50%
Have 6 different weapons at once None

Weapon Sets

These Weapon Sets affect Dodge:

Class Bonuses Weapons
Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword


Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe