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{{Iconbox|Melee Damage|caption=no}} | {{Iconbox|Melee Damage|caption=no}} | ||
Your | Your weapon attacks deal ''x'' additional damage (depending on your weapon's Melee Damage [[Weapons#Scaling|scaling]]). | ||
There is no limit to this stat. If it is negative, your melee attacks deal -''x'' less scaled damage, down to a minimum of 1 damage. | There is no limit to this stat. If it is negative, your melee attacks deal -''x'' less scaled damage, down to a minimum of 1 damage per hit. | ||
Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1. | Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1. | ||
All melee weapons scale with melee damage to some degree except the [[Spiky Shield]] which scales with armor. In addition, the [[Shuriken]] is a ranged weapon, but scales with melee damage. | |||
== Items == | == Items == | ||
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Alloy}} | |||
{{TableRowItem|Big Arms}} | |||
{{TableRowItem|Black Belt}} | |||
{{TableRowItem|Boxing Glove}} | |||
{{TableRowItem|Charcoal}} | |||
{{TableRowItem|Claw Tree}} | |||
{{TableRowItem|Defective Steroids}} | |||
{{TableRowItem|Gnome}} | |||
{{TableRowItem|Goat Skull}} | |||
{{TableRowItem|Handcuffs}} | |||
{{TableRowItem|Hedgehog}} | |||
{{TableRowItem|Little Muscley Dude}} | |||
{{TableRowItem|Mammoth}} | |||
{{TableRowItem|Mastery}} | |||
{{TableRowItem|Robot Arm}} | |||
{{TableRowItem|Riposte}} | |||
{{TableRowItem|Saltwater}} | |||
{{TableRowItem|Scarf}} | |||
{{TableRowItem|Wheat}} | |||
</table> | </table> | ||
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Cape}} | |||
{{TableRowItem|Fertilizer}} | |||
{{TableRowItem|Fuel Tank}} | |||
{{TableRowItem|Lucky Charm}} | |||
{{TableRowItem|Peaceful Bee}} | |||
{{TableRowItem|Shmoop}} | |||
</table> | |||
=== Mechanics === | |||
These Items uses your Melee damage Stat to deal damage. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Rip and Tear}} | |||
{{TableRowItem|Riposte}} | |||
{{TableRowItem|Sunken Bell}} | |||
</table> | |||
==Characters== | ==Characters== | ||
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These [[Characters]] start with different Melee Damage, or have mechanics related to their Melee Damage: | These [[Characters]] start with different Melee Damage, or have mechanics related to their Melee Damage: | ||
=== Positive Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Apprentice}} | |||
{{TableRowCharacter|Diver}} | |||
{{TableRowCharacter|Dwarf}} | |||
{{TableRowCharacter|Generalist}} | {{TableRowCharacter|Generalist}} | ||
{{TableRowCharacter|Gladiator}} | {{TableRowCharacter|Gladiator}} | ||
{{TableRowCharacter|Knight}} | |||
{{TableRowCharacter|Ogre}} | |||
{{TableRowCharacter|Speedy}} | {{TableRowCharacter|Speedy}} | ||
{{TableRowCharacter| | |||
</table> | |||
=== Negative Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Cyborg}} | |||
{{TableRowCharacter|Mage}} | |||
{{TableRowCharacter|Technomage}} | |||
</table> | </table> | ||
==Weapon Classes== | ==Weapon Classes== | ||
These [[Weapons#Weapon Classes|Weapon Classes]] affect | These [[Weapons#Weapon Classes|Weapon Classes]] affect Melee Damage: | ||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
Latest revision as of 07:43, 12 November 2024
Melee Damage
Your weapon attacks deal x additional damage (depending on your weapon's Melee Damage scaling).
There is no limit to this stat. If it is negative, your melee attacks deal -x less scaled damage, down to a minimum of 1 damage per hit.
Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1.
All melee weapons scale with melee damage to some degree except the Spiky Shield which scales with armor. In addition, the Shuriken is a ranged weapon, but scales with melee damage.
Items
Positive
These items increase your Melee Damage.
Due to Item Tags, the Character(s) Brawler, Crazy, Diver, Generalist, Gladiator, Glutton, Ogre have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | Melee Damage, Ranged Damage, Knockback | ||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | Melee Damage, XP Gain, Knockback | |||
Tier 1 | +1 Melee Damage +3 Knockback |
18 | Melee Damage, Knockback | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | Elemental Damage, Melee Damage | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | Melee Damage, Crit Chance | |||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | Max HP, Melee Damage | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | Melee Damage, Elemental Damage | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | Melee Damage | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | Melee Damage, Ranged Damage, Elemental Damage | ||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | Melee Damage, Ranged Damage | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | Melee Damage, Max HP | |||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | Melee Damage, HP Regeneration, Knockback | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | Melee Damage | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | Melee Damage, Engineering | ||
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
40 | Dodge, Melee Damage | |||
Tier 2 | +2 Melee Damage +3 % Attack Speed +10 % Speed for 3 seconds when you take damage -1 Elemental Damage |
50 | 1 | Melee Damage, Attack Speed, Speed | ||
Tier 3 | +4 HP Regeneration +4 Melee Damage +4 % Speed +25 % Enemy Speed during the next wave |
80 | Win a run with Hiker | HP Regeneration, Melee Damage, Speed | ||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | Melee Damage, Ranged Damage, Harvesting |
Negative
These items decrease your Melee Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | Life Steal, Dodge | |||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | Harvesting | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | Elemental Damage | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | Luck | ||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | Dodge, Harvesting | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration |
Mechanics
These Items uses your Melee damage Stat to deal damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | Melee Damage, Explosive | |
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
40 | Dodge, Melee Damage | |||
Tier 3 | Once per wave, you explode for 100 (+500%+500%+500%+500%) damage when you fall below 40% health | 65 | 1 | Explosive |
Characters
These Characters start with different Melee Damage, or have mechanics related to their Melee Damage:
Positive Characters
Negative Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
You start with 1 Minigun Ranged Damage modifications are increased by 200% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | ||
You start with 2 Turret +5 % Structure attack speed for every permanent 1 Elemental Damage you have +2 Elemental Damage for every 1 Structure you have +75% XP required to level up Melee Damage modifications are reduced by 100% Ranged Damage modifications are reduced by 100% |
Reach 10 Elemental Damage and get 3 structures at the same time |
Weapon Classes
These Weapon Classes affect Melee Damage:
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |