From Brotato Wiki
(→Weapon Sets: Fix white table BG) |
(→Weapon Sets: use updated weapon set templates (instead of copypasting their content), with the new option "hidebox") |
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== Weapon Sets == | == Weapon Sets == | ||
Every weapon belongs to a set (and some belong to multiple sets). | Every weapon belongs to a set (and some belong to multiple sets). Collecting multiple weapons within the same set provides different bonuses. | ||
Click the set name for full details on their assigned weapons. | |||
{| class="wikitable" style="background: transparent; color: #eee;" | {| class="wikitable" style="background: transparent; color: #eee;" | ||
|+ | |+ | ||
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|- | |- | ||
|[[Blade]] | |[[Blade]] | ||
| | |{{Blade|hidebox=1}} | ||
|{{WeaponIcon|Chopper}} | |{{WeaponIcon|Chopper}} | ||
{{WeaponIcon|Circular Saw}} | {{WeaponIcon|Circular Saw}} | ||
Line 726: | Line 723: | ||
|- | |- | ||
|[[Blunt]] | |[[Blunt]] | ||
| | |{{Blunt|hidebox=1}} | ||
|{{WeaponIcon|Hammer|}} | |{{WeaponIcon|Hammer|}} | ||
{{WeaponIcon|Rock|}} | {{WeaponIcon|Rock|}} | ||
Line 736: | Line 729: | ||
|- | |- | ||
|[[Elemental]] | |[[Elemental]] | ||
| | |{{Elemental|hidebox=1}} | ||
|{{WeaponIcon|Flaming Brass Knuckles|}} | |{{WeaponIcon|Flaming Brass Knuckles|}} | ||
{{WeaponIcon|Lightning Shiv|}} | {{WeaponIcon|Lightning Shiv|}} | ||
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|- | |- | ||
|[[Ethereal]] | |[[Ethereal]] | ||
| | |{{Ethereal|hidebox=1}} | ||
|{{WeaponIcon|Ghost Axe|}} | |{{WeaponIcon|Ghost Axe|}} | ||
{{WeaponIcon|Ghost Flint|}} | {{WeaponIcon|Ghost Flint|}} | ||
Line 762: | Line 747: | ||
|- | |- | ||
|[[Explosive]] | |[[Explosive]] | ||
| | |{{Explosive|hidebox=1}} | ||
|{{WeaponIcon|Plank|}} | |{{WeaponIcon|Plank|}} | ||
{{WeaponIcon|Plasma Sledgehammer|}} | {{WeaponIcon|Plasma Sledgehammer|}} | ||
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|- | |- | ||
|[[Gun]] | |[[Gun]] | ||
| | |{{Gun|hidebox=1}} | ||
|{{WeaponIcon|Double Barrel Shotgun|}} | |{{WeaponIcon|Double Barrel Shotgun|}} | ||
{{WeaponIcon|Laser Gun|}} | {{WeaponIcon|Laser Gun|}} | ||
Line 790: | Line 767: | ||
|- | |- | ||
|[[Heavy]] | |[[Heavy]] | ||
| | |{{Heavy|hidebox=1}} | ||
|{{WeaponIcon|Cacti Club|}} | |{{WeaponIcon|Cacti Club|}} | ||
{{WeaponIcon|Hammer|}} | {{WeaponIcon|Hammer|}} | ||
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|- | |- | ||
|[[Medical]] | |[[Medical]] | ||
| | |{{Medical|hidebox=1}} | ||
|{{WeaponIcon|Circular Saw|}} | |{{WeaponIcon|Circular Saw|}} | ||
{{WeaponIcon|Scissors|}} | {{WeaponIcon|Scissors|}} | ||
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|- | |- | ||
|[[Medieval]] | |[[Medieval]] | ||
| | |{{Medieval|hidebox=1}} | ||
|{{WeaponIcon|Spiky Shield|}} | |{{WeaponIcon|Spiky Shield|}} | ||
{{WeaponIcon|Sword|}} | {{WeaponIcon|Sword|}} | ||
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|- | |- | ||
|[[Precise]] | |[[Precise]] | ||
| | |{{Precise|hidebox=1}} | ||
|{{WeaponIcon|Thief Dagger|}} | |{{WeaponIcon|Thief Dagger|}} | ||
{{WeaponIcon|Knife|}} | {{WeaponIcon|Knife|}} | ||
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|- | |- | ||
|[[Primitive]] | |[[Primitive]] | ||
| | |{{Primitive|hidebox=1}} | ||
|{{WeaponIcon|Cacti Club|}} | |{{WeaponIcon|Cacti Club|}} | ||
{{WeaponIcon|Hatchet|}} | {{WeaponIcon|Hatchet|}} | ||
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|- | |- | ||
|[[Support]] | |[[Support]] | ||
| | |{{Support|hidebox=1}} | ||
|{{WeaponIcon|Hand|}} | |{{WeaponIcon|Hand|}} | ||
{{WeaponIcon|Potato Thrower|}} | {{WeaponIcon|Potato Thrower|}} | ||
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|- | |- | ||
|[[Tool]] | |[[Tool]] | ||
| | |{{Tool|hidebox=1}} | ||
|{{WeaponIcon|Screwdriver|}} | |{{WeaponIcon|Screwdriver|}} | ||
{{WeaponIcon|Wrench|}} | {{WeaponIcon|Wrench|}} | ||
|- | |- | ||
|[[Unarmed]] | |[[Unarmed]] | ||
| | |{{Unarmed|hidebox=1}} | ||
|{{WeaponIcon|Fist|}} | |{{WeaponIcon|Fist|}} | ||
{{WeaponIcon|Flaming Brass Knuckles|}} | {{WeaponIcon|Flaming Brass Knuckles|}} |
Revision as of 21:33, 3 November 2022
Last Update: Patch 0.6.0.7
Rarity
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.
Lets look at Tier 4 Chopper:
- 30(80%
) means that the weapon has 30 damage, with 80% Melee Damage stat scaling.
- If Melee Damage is 0, damage output is 30+(0*0.8)=30+0=30.
- If Melee Damage is 30, damage output is 30+(30*0.8)=30+24=54.
(Assuming Damage stat is +0%)
Melee Weapons
Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.
- DPS calculation do not take special effects and crits into account
Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Heavy | 10(80%![]() 20(85% ![]() 30(90% ![]() 50(100% ![]() |
1.66s 1.58s 1.51s 1.36s |
6.0(48%![]() 12.7(54% ![]() 19.9(60% ![]() 36.8(74% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
8 8 8 8 |
0 0 0 0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%![]() |
20 39 74 149 |
Default | |
Blade | 6(50%![]() ![]() 12(50% ![]() ![]() 18(50% ![]() ![]() 30(50% ![]() ![]() |
0.99s 0.99s 0.96s 0.89s |
6.1(51%![]() ![]() 12.2(51% ![]() ![]() 18.8(52% ![]() ![]() 33.7(56% ![]() ![]() |
x2 (10%) x2 (15%) x2 (20%) x2 (25%) |
135 150 165 180 |
2 2 2 2 |
0 0 0 0 |
+1/+1/+1/+2 health healed from consumables | 15 31 61 122 |
Win a run with ![]() |
|
Blade, Medical | - 10(100% ![]() 15(100% ![]() 25(100% ![]() |
- 0.72s 0.67s 0.62s |
- 13.9(138% ![]() 22.4(149% ![]() 40.3(161% ![]() |
- x2 (5%) x2 (10%) x2 (20%) |
- 175 175 175 |
- 0 0 0 |
- 45% 50% 60% |
- 46 86 173 |
Default | ||
Precise | 6(50%![]() 12(50% ![]() 18(50% ![]() 30(50% ![]() |
1.01s 0.93s 0.86s 0.73s |
5.9(49%![]() 12.9(53% ![]() 20.9(58% ![]() 41.1(68% ![]() |
x2 (20%) x2 (25%) x2 (30%) x2 (40%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon | 12 26 52 105 |
Default | |
Unarmed | 8(100%![]() 16(100% ![]() 32(100% ![]() 64(100% ![]() |
0.78s 0.73s 0.69s 0.59s |
10.3(128%![]() 21.9(136% ![]() 46.4(144% ![]() 108.5(169% ![]() |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
15 15 15 15 |
0 0 0 0 |
10 22 45 91 |
Default | ||
Unarmed, Elemental | - 16(100% ![]() 32(100% ![]() 64(100% ![]() |
- 0.73s 0.69s 0.59s |
- 21.9(136% ![]() 46.4(144% ![]() 108.5(169% ![]() |
- x1.5 (1%) x1.5 (1%) x1.5 (1%) |
- 150 150 150 |
- 15 15 15 |
- 0 0 0 |
Deals -/8x5/12x6/15x7(100%![]() |
- 46 86 173 |
Default | |
Ethereal | 12(100%![]() 18(100% ![]() 24(100% ![]() 40(100% ![]() |
1.73s 1.66s 1.58s 1.51s |
6.9(57%![]() 10.8(60% ![]() 15.2(63% ![]() 26.5(66% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
2 2 2 2 |
0 0 0 0 |
+1% Damage for every 20/18/16/12 kills in a wave with this weapon | 20 39 74 149 |
Default | |
Ethereal | 6(100%![]() 9(100% ![]() 12(100% ![]() 18(100% ![]() |
1.23s 1.17s 1.1s 1.04s |
4.9(81%![]() 7.7(85% ![]() 10.9(90% ![]() 17.3(96% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 160 170 180 |
2 2 2 2 |
0 0 0 0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon | 12 26 52 105 |
Default | |
Blunt, Heavy | - 35(150% ![]() 70(175% ![]() 110(200% ![]() |
- 1.67s 1.59s 1.5s |
- 21.0(89% ![]() 44.0(110% ![]() 73.3(133% ![]() |
- x1.75 (3%) x1.75 (3%) x1.75 (3%) |
- 175 175 175 |
- 30 40 50 |
- 0 0 0 |
+2/+4/+6 Knockback | - 51 95 190 |
Default | |
Unarmed, Support | 1(50%![]() 1(50% ![]() 1(50% ![]() 1(50% ![]() |
1.01s 0.93s 0.86s 0.71s |
1.0(49%![]() 1.1(53% ![]() 1.2(58% ![]() 1.4(70% ![]() |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
30 30 30 30 |
0 0 0 0 |
+3/+6/+9/+18 Harvesting | 10 22 45 91 |
Default | |
Primitive | 5(100%![]() ![]() 10(100% ![]() ![]() 20(100% ![]() ![]() 40(100% ![]() ![]() |
0.68s 0.65s 0.62s 0.58s |
7.4(147%![]() ![]() 14.7(147% ![]() ![]() 29.4(147% ![]() ![]() 64.5(161% ![]() ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
125 125 125 125 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Win a run with ![]() |
||
Precise | 6(80%![]() 9(80% ![]() 12(80% ![]() 20(80% ![]() |
1.01s 0.93s 0.86s 0.78s |
5.9(79%![]() 9.7(86% ![]() 14.0(93% ![]() 25.6(102% ![]() |
x2.5 (20%) x3 (30%) x3.5 (40%) x4 (50%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Default | ||
Precise, Elemental | 3(80%![]() 6(80% ![]() 9(80% ![]() 15(80% ![]() |
1.01s 0.93s 0.86s 0.78s |
3.0(79%![]() 6.5(86% ![]() 10.5(93% ![]() 19.2(102% ![]() |
x2 (4%) x2 (6%) x2 (8%) x2 (10%) |
150 150 150 150 |
0 0 0 0 |
0 0 0 0 |
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%![]() |
18 36 66 142 |
Default | |
Explosive, Elemental | 10(50%![]() ![]() ![]() 15(60% ![]() ![]() ![]() 20(70% ![]() ![]() ![]() 25(80% ![]() ![]() ![]() |
1.23s 1.14s 1.06s 0.98s |
8.1(41%![]() ![]() ![]() 13.2(53% ![]() ![]() ![]() 18.9(66% ![]() ![]() ![]() 25.5(82% ![]() ![]() ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 150 150 150 |
5 5 5 5 |
0 0 0 0 |
Hits have 25%/30%/35%/40% chance to explode. | 15 31 61 122 |
Default | |
Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | |
Unarmed, Explosive | - - 40(100% ![]() 60(100% ![]() |
- - 0.69s 0.59s |
- - 58.0(144% ![]() 101.7(169% ![]() |
- - x1.5 (1%) x1.5 (1%) |
- - 150 150 |
- - 15 15 |
- - 0 0 |
Hits have 25%/50% chance to explode. | - - 110 221 |
Win a run with ![]() |
|
Primitive, Blunt | 20(100%![]() 35(100% ![]() 50(100% ![]() 70(100% ![]() |
1.68s 1.61s 1.53s 1.46s |
11.9(59%![]() 21.7(62% ![]() 32.7(65% ![]() 47.9(68% ![]() |
x1.5 (10%) x1.5 (15%) x1.5 (20%) x1.5 (25%) |
150 150 150 150 |
5 5 5 5 |
0 0 0 0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP | 10 22 45 91 |
Default | |
Medical, Precise | 5(80%![]() 10(80% ![]() 15(80% ![]() 20(80% ![]() |
1.01s 0.98s 0.94s 0.86s |
5.0(79%![]() 10.2(81% ![]() 16.0(85% ![]() 23.3(93% ![]() |
x2 (10%) x2.15 (12%) x2.3 (15%) x2.5 (20%) |
150 150 150 150 |
2 2 2 2 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
Tool | 8(50%![]() ![]() 12(50% ![]() ![]() 16(50% ![]() ![]() 20(50% ![]() ![]() |
1.05s 1.0s 0.97s 0.87s |
7.6(47%![]() ![]() 12.0(50% ![]() ![]() 16.5(51% ![]() ![]() 23.0(57% ![]() ![]() |
x2 (10%) x2 (15%) x2 (20%) x2 (30%) |
125 125 125 125 |
3 3 3 3 |
0 0 0 0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%![]() |
10 22 45 91 |
Default | |
Primitive | 15(100%![]() 25(100% ![]() 40(100% ![]() 60(100% ![]() |
1.52s 1.4s 1.28s 1.24s |
9.9(65%![]() 17.9(71% ![]() 31.2(78% ![]() 48.4(80% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 375 400 500 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
Medieval, Blunt | 10(100%![]() 15(125% ![]() 20(150% ![]() 30(200% ![]() |
1.16s 1.16s 1.16s 1.01s |
8.6(86%![]() 12.9(107% ![]() 17.2(129% ![]() 29.7(198% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 150 150 150 |
20 20 20 20 |
0 0 0 0 |
15 31 61 122 |
Win a run with ![]() |
||
Primitive | 8(100%![]() 9(100% ![]() 10(100% ![]() 12(100% ![]() |
1.29s 1.22s 1.15s 1.09s |
6.2(78%![]() 7.4(82% ![]() 8.7(87% ![]() 11(92% ![]() |
x1.5 (3%) x1.5 (3%) x1.5 (3%) x1.5 (3%) |
175 175 175 175 |
0 0 0 0 |
0 0 0 0 |
Deals +4/+6/+8/+10 base damage for every additional stick you have | 10 22 45 91 |
Default | |
Blade, Medieval | - 25(100% ![]() 40(100% ![]() 60(100% ![]() |
- 1.28s 1.13s 0.98s |
- 19.5(78% ![]() 35.4(88% ![]() 61.2(102% ![]() |
- x2 (3%) x2 (3%) x2 (3%) |
- 200 200 200 |
- 5 5 5 |
- 0 0 0 |
Alternates between thrusting and sweeping attacks | - 51 95 190 |
Default | |
Blade, Elemental | - - 30(125% ![]() ![]() 60(150% ![]() ![]() |
- - 1.21s 1.06s |
- - 24.8(103% ![]() ![]() 56.6(141% ![]() ![]() |
- - x2 (3%) x2 (3%) |
- - 200 200 |
- - 5 5 |
- - 0 0 |
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%![]() |
- - 119 238 |
Win a run with ![]() |
|
Primitive, Elemental | 1(50%![]() ![]() 1(65% ![]() ![]() 1(80% ![]() ![]() 1(100% ![]() ![]() |
1.1s 1.04s 0.95s 0.8s |
0.9(45%![]() ![]() 1.0(63% ![]() ![]() 1.1(84% ![]() ![]() 1.2(125% ![]() ![]() |
x1.5 (0%) x1.5 (0%) x1.5 (0%) x1.5 (0%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100%![]() Burning spreads to 0/0/1/1 additional nearby enemies. |
10 22 45 91 |
Default | |
Tool | 12(100%![]() 16(100% ![]() 20(100% ![]() 24(100% ![]() |
1.7s 1.64s 1.55s 1.49s |
7.1(58%![]() 9.8(60% ![]() 12.9(64% ![]() 16.1(67% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret | 20 39 74 149 |
Default |
Ranged Weapons
- DPS calculation do not take special effects and crits into account
Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval | 10(50%![]() ![]() 12(50% ![]() ![]() 15(50% ![]() ![]() 18(50% ![]() ![]() |
1.13s 1.13s 1.13s 1.13s |
8.8(44%![]() ![]() 10.6(44% ![]() ![]() 13.3(44% ![]() ![]() 15.9(44% ![]() ![]() |
x1.5 (30%) x1.75 (35%) x2 (40%) x2.25 (45%) |
350 350 350 350 |
8 8 8 8 |
0 0 0 0 |
Pierces up to 1/2/3/4 times on critical hit | 16 34 62 132 |
Default | |
Gun | 3x4(80%![]() 6x4(85% ![]() 9x4(90% ![]() 9x6(100% ![]() |
1.37s 1.28s 1.2s 1.2s |
8.8(233%![]() 18.8(265% ![]() 30.0(300% ![]() 45(500% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 350 350 350 |
8 8 8 8 |
0 0 0 0 |
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing | 20 39 74 149 |
Default | |
Elemental, Heavy | - 1(1% ![]() 1(1% ![]() 1(1% ![]() |
- 0.12s 0.12s 0.09s |
- 8.3(8% ![]() 8.3(8% ![]() 11.1(11% ![]() |
- x2 (0%) x2 (0%) x2 (0%) |
- 250 300 400 |
- 0 0 0 |
- 0 0 0 |
Deals -/1x3/3x5/5x8(100%![]() Pierces 99 enemies dealing 1 damage |
- 56 103 207 |
Default | |
Ethereal | 10(100%![]() 15(100% ![]() 20(100% ![]() 30(100% ![]() |
0.98s 0.93s 0.88s 0.83s |
10.2(102%![]() 16.1(107% ![]() 22.7(113% ![]() 36.1(120% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 350 400 450 |
2 2 2 2 |
0 0 0 0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon | 15 31 61 122 |
Default | |
Gun | 40(400%![]() 55(450% ![]() 70(500% ![]() 100(600% ![]() |
1.98s 1.90s 1.82s 1.65s |
20.2(202%![]() 22.9(237% ![]() 38.5(275% ![]() 60.6(364% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
500 500 500 500 |
0 0 0 0 |
0 0 0 0 |
Pierces 1 enemy dealing -25% less to the second enemy | 15 31 61 122 |
Default | |
Medical, Gun | 10(100%![]() 15(100% ![]() 20(100% ![]() 30(100% ![]() |
0.87s 0.77s 0.65s 0.53s |
11.5(115%![]() 19.5(130% ![]() 30.8(154% ![]() 56.6(189% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
400 400 400 400 |
0 0 0 0 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
Heavy, Gun | - - 1(50% ![]() 3(75% ![]() |
- - 0.09s 0.073s |
- - 11.1(555% ![]() 41.1(1027% ![]() |
- - x1.75 (1%) x2 (3%) |
- - 400 450 |
- - 3 3 |
- - 0 0 |
Pierces 1/2 enemies dealing -50% less damage with each pierce. | - - 127 255 |
Default | |
Heavy, Explosive | - - 60(100% ![]() ![]() 120(100% ![]() ![]() |
- - 2.12s 2.12s |
- - 28.3(47% ![]() ![]() 56.6(47% ![]() ![]() |
- - x2 (3%) x2 (3%) |
- - 800 800 |
- - 15 15 |
- - 0 0 |
Projectiles explode on hit | - - 144 289 |
Win a run with ![]() |
|
Gun, Heavy | - - 250(1000% ![]() 350(1500% ![]() |
- - 3.23s 3.23s |
- - 77.4(309% ![]() 108.4(464% ![]() |
- - x2 (3%) x2 (3%) |
- - 800 1000 |
- - 0 0 |
- - 0 0 |
Pierces through enemies | - - 127 255 |
Win a run with ![]() |
|
Gun | 12(100%![]() 20(100% ![]() 30(100% ![]() 50(100% ![]() |
1.2s 1.12s 1.03s 0.87s |
10.0(83%![]() 17.9(89% ![]() 29.1(97% ![]() 57.5(114% ![]() |
x2 (5%) x2 (10%) x2 (15%) x2 (20%) |
400 400 400 400 |
15 15 15 15 |
0 0 0 0 |
Pierces 1 enemy dealing -50% less to the second enemy | 10 22 45 91 |
Default | |
Support | - 1(25% ![]() ![]() 1(25% ![]() ![]() 1(25% ![]() ![]() |
- 0.45s 0.37s 0.25s |
- 2.2(55% ![]() ![]() 2.7(67% ![]() ![]() 4.0(100% ![]() ![]() |
- x1.5 (3%) x1.5 (3%) x1.5 (3%) |
- 500 500 500 |
- 20 25 30 |
- 0 0 0 |
- 36 69 139 |
Win a run with ![]() |
||
Heavy, Explosive | - 30(100% ![]() 50(100% ![]() 80(100% ![]() |
- 1.78s 1.37s 1.03s |
- 16.9(56% ![]() 36.5(72% ![]() 77.7(97% ![]() |
- x2 (3%) x2 (3%) x2 (3%) |
- 500 550 600 |
- 15 15 15 |
- 0 0 0 |
Projectiles explode on hit | - 56 103 207 |
Default | |
Gun, Explosive | 5(50%![]() 10(50% ![]() 15(50% ![]() 25(50% ![]() |
1.3s 1.22s 1.13s 1.05s |
3.8(38%![]() 8.2(40% ![]() 13.3(44% ![]() 23.8(47% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
450 450 450 450 |
0 0 0 0 |
0 0 0 0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage | 15 31 61 122 |
Default | |
Precise | 6(25%![]() 8(34% ![]() 10(42% ![]() 15(50% ![]() |
0.87s 0.83s 0.8s 0.7s |
6.9(28%![]() 9.6(40% ![]() 12.5(52% ![]() 21.4(71% ![]() |
x1.5 (35%) x1.5 (38%) x1.5 (41%) x1.5 (45%) |
350 350 350 350 |
0 0 0 0 |
0 0 0 0 |
Critical hits bounces 1/2/3/4 times | 12 26 52 105 |
Default | |
Primitive | 10(80%![]() 13(80% ![]() 16(80% ![]() 20(80% ![]() |
1.22s 1.17s 1.13s 1.1s |
8.2(65%![]() 11.1(68.4% ![]() 14.2(70.8% ![]() 18.2(72.7% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 300 300 300 |
5 5 5 5 |
0 0 0 0 |
Bounces 1/2/3/4 times | 15 31 61 122 |
Default | |
Gun | 3(50%![]() 4(60% ![]() 5(70% ![]() 8(80% ![]() |
0.17s 0.17s 0.17s 0.15s |
17.6(294%![]() 23.5(352% ![]() 29.4(411% ![]() 53.3(533% ![]() |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
400 400 400 400 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
Gun, Precise | - - 50(100% ![]() ![]() 80(100% ![]() ![]() |
- - 2.4s 2.4s |
- - 20.8(41% ![]() ![]() 33.3(41% ![]() ![]() |
- - x3 (20%) x4 (20%) |
- - 800 1000 |
- - 30 30 |
- - 0 0 |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%![]() |
- - 115 245 |
Win a run with ![]() |
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Support, Elemental | 6x1(80%![]() 6x2(70% ![]() 6x3(60% ![]() 12x4(50% ![]() |
0.95s 0.95s 0.95s 0.95s |
6.3(84%![]() 12.6(147% ![]() 18.9(189% ![]() 50.5(210% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
0 0 0 0 |
0 0 0 0 |
Slows enemies in a radius around the projectile | 15 31 61 122 |
Default | |
Elemental | 1(50%![]() 1(65% ![]() 1(80% ![]() 1(100% ![]() |
0.87s 0.78s 0.7s 0.53s |
1.1(57%![]() 1.3(83.3% ![]() 1.4(114.3% ![]() 1.9(188.7% ![]() |
x2 (0%) x2 (0%) x2 (0%) x2 (0%) |
350 375 400 425 |
10 10 10 10 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100%![]() |
12 26 52 105 |
Default |
Weapon Sets
Every weapon belongs to a set (and some belong to multiple sets). Collecting multiple weapons within the same set provides different bonuses.
Click the set name for full details on their assigned weapons.
Set | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
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Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
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Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |
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Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
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Explosive | (2)+5% Explosive Damage +5% Explosive Size (3)+10% Explosive Damage +10% Explosive Size (4)+15% Explosive Damage +15% Explosive Size (5)+20% Explosive Damage +20% Explosive Size (6)+25% Explosive Damage +25% Explosive Size |
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Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
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Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
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Medical | (2)+1% HP Regeneration (3)+2% HP Regeneration (4)+3% HP Regeneration (5)+4% HP Regeneration (6)+5% HP Regeneration |
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Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
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Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
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Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
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Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
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Tool | (2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
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Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |
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