From Brotato Wiki

(→‎Effects: mention that the displayed cooldown DOES take range into account)
(→‎Effects: Update melee range info with exact stats, I calculated them with this spreadsheet: https://docs.google.com/spreadsheets/d/1-EazozRYAORc9TakikmczGy6pNHIT3oTCQE9peuMyB8/edit#gid=1298756632 -- the examples are using Hatchet (the fastest weapon) and Cacti Club (the slowest, alongside a few others with the same speed))
Line 20: Line 20:
**It lets you keep your distance from enemies, reducing the chance for contact damage.
**It lets you keep your distance from enemies, reducing the chance for contact damage.
*However, Range also makes attacks have a ''slightly'' longer cooldown (ie. lower [[Attack Speed]]), due to the extra area they cover before they return to you.
*However, Range also makes attacks have a ''slightly'' longer cooldown (ie. lower [[Attack Speed]]), due to the extra area they cover before they return to you.
**This difference is almost negligible unless you have very high Range.
***Eg. at 10 Range, the attack speed difference is ~0.01s (which makes weapons about 0.5% to 1% slower)
***Eg. at 100 Range, the attack speed difference is ~0.05s (which makes weapons about 2% to 8% slower).
**The [[Attack Speed]] stat displayed in-game '''does''' account for any modifications due to Range.
**The [[Attack Speed]] stat displayed in-game '''does''' account for any modifications due to Range.
== Items ==
== Items ==

Revision as of 13:14, 4 December 2022

Range

Range Stat

The max range of your weapons is increased by x. There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area.

Effects

For Ranged Weapons:

  • The weapon's range is simply your Range stat, plus the weapon's own range.

For Melee Weapons:

  • The Range stat increases the weapon's range, but only by half of your Range stat.
  • For thrust weapons, Range makes attacks travel further.
  • For sweep weapons, Range makes attacks cover a larger area.
  • Higher Range is generally beneficial because:
    • It lets you attack more enemies at once.
    • It lets you keep your distance from enemies, reducing the chance for contact damage.
  • However, Range also makes attacks have a slightly longer cooldown (ie. lower Attack Speed), due to the extra area they cover before they return to you.
    • This difference is almost negligible unless you have very high Range.
      • Eg. at 10 Range, the attack speed difference is ~0.01s (which makes weapons about 0.5% to 1% slower)
      • Eg. at 100 Range, the attack speed difference is ~0.05s (which makes weapons about 2% to 8% slower).
    • The Attack Speed stat displayed in-game does account for any modifications due to Range.

Items

Positive

These items increase your Range.

Due to Item Tags, the Character(s) Hunter.png Hunter, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55
Tier 1 +20 Range 25
Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 3 +10% Speed
+30 Range
-2 Elemental Damage
85

Negative

These items decrease your Range.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4% Speed
-6 Range
20
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 2 +12% Damage
-12 Range
45
Tier 2 Burning activates +10%faster
-10 Range
60 3
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +6% Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 1 +20% XP Gain
-8 Range
30

Weapons

These Weapons use your Range stat to deal more damage:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval

8(50%Ranged Damage.png10%Range Stat.png)
10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

7.1(44%Ranged Damage.png8%Range Stat.png)/s
8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

18
36
66
140

Default
Gun, Precise

-
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)

-
-
2.4s
2.4s

-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png)

-
-
115
245

Win a run with Hunter.png Hunter

Weapon Classes

These Weapon Classes affect Range:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Rock
  Rock


Hammer
  Hammer
Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG