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Life Steal
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.
Extra projectiles, pellets, pierces and bounces trigger lifesteal.
But if those hits connect within the 0.1 second time window, it means you are limited to healing 1 hp.
If this is negative it acts like the stat is 0.
Explosions do not trigger life steal.
Weapons in the Medical class have innate Life Steal, and the Blade weapon class have Life Steal bonuses.
Strategy
Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as SMG) will proc far more often than a slower weapon.
Vs. HP Regeneration
Compared to HP Regeneration:
- Life Steal can potentially offer much faster healing for less overall materials spent, by using weapons with fast cooldowns, Medical weapons, and a decent investment into Attack Speed.
- However, HP Regeneration is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything. Especially melee users can get in trouble if they are put on low HP, and are forced to leave the melee range to flee. In this case, life steal stops healing you.
- Life Steal's cap of 10 HP/second means it has a hard limit on its healing capabilities, even at 100%. However, HP Regeneration takes over 100 to heal past 10HP/sec (see here), so this difference isn't noteworthy unless you're investing heavily into the stat.
Items
Positive
These items increase your Life Steal.
Due to Item Tags, the Character(s) Lich, Masochist, Sick, Vampire have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick |
Negative
These items decrease your Life Steal.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +10 Range +25% chance to instantly attract a material when it’s dropped |
18 | 4 | ||
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer |
Characters
These Characters start with different Life Steal, or have mechanics related to Life Steal:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal |
Weapons
These Weapons affect Life Steal:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Medical, Gun |
0.87s |
x2 (3%) |
400 |
0 |
40% |
15 |
Default | ||||
Medical, Precise |
1.01s |
x2 (10%) |
150 |
2 |
40% |
15 |
Default | ||||
Blade, Medical |
- |
- |
- |
- |
- |
- |
Default |
Weapon Classes
These Weapon Classes affect Life Steal:
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |