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m (→‎Life Steal: fixed blunt being a life steal weapon class.)
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{{Iconbox|Life Steal|caption=no}}
{{Iconbox|Life Steal|caption=no}}


Your attacks have a x% chance to heal you for 1HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.


It also means that weapons that deliver multiple hits or pierces in an instant, such as shotguns, won't be healing more than 1 HP per shot, despite hitting many enemies.
Extra projectiles, pellets, [[Piercing|pierces]] and [[Bounce|bounces]] trigger lifesteal.


But if those hits connect within the 0.1 second time window, it means you are limited to healing 1 hp.


If this is negative it acts like the stat is 0.
If this is negative it acts like the stat is 0.
Extra projectiles, pellets, [[Piercing|pierces]] and [[Bounce|bounces]] trigger lifesteal.


Explosions do not trigger life steal.
Explosions do not trigger life steal.


[[Weapons]] in the [[Medical]] class have innate Life Steal, and the [[Blade]] weapon class have Life Steal bonuses.
[[Weapons]] in the [[Medical]] class have innate Life Steal, and the [[Blade]] weapon class have Life Steal bonuses.

Revision as of 23:17, 20 January 2023

Life Steal

Life Steal

Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.

Extra projectiles, pellets, pierces and bounces trigger lifesteal.

But if those hits connect within the 0.1 second time window, it means you are limited to healing 1 hp.

If this is negative it acts like the stat is 0.

Explosions do not trigger life steal.

Weapons in the Medical class have innate Life Steal, and the Blade weapon class have Life Steal bonuses.

Strategy

Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as SMG.png SMG) will proc far more often than a slower weapon.

Vs. HP Regeneration

Compared to HP Regeneration.png HP Regeneration:

  • Life Steal can potentially offer much faster healing for less overall materials spent, by using weapons with fast cooldowns, Medical weapons, and a decent investment into Attack Speed.
  • However, HP Regeneration is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything. Especially melee users can get in trouble if they are put on low HP, and are forced to leave the melee range to flee. In this case, life steal stops healing you.
  • Life Steal's cap of 10 HP/second means it has a hard limit on its healing capabilities, even at 100%Life Steal.png. However, HP Regeneration takes over 100HP Regeneration.png to heal past 10HP/sec (see here), so this difference isn't noteworthy unless you're investing heavily into the stat.

Items

Positive

These items increase your Life Steal.

Due to Item Tags, the Character(s) Lich.png Lich, Masochist.png Masochist, Sick.png Sick, Vampire.png Vampire have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick.png Sick

Negative

These items decrease your Life Steal.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +10 Range
+25% chance to instantly attract a material when it’s dropped
18 4
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 3 +50 % XP Gain
-2 % Life Steal
70
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer

Characters

These Characters start with different Life Steal, or have mechanics related to Life Steal:

Name Stats Unlocked By Unlocks Item Tags
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies None
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal

Weapons

These Weapons affect Life Steal:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Medical, Gun

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.87s
0.77s
0.65s
0.53s

11.5(115%Ranged Damage.png)/s
19.5(130%Ranged Damage.png)/s
30.8(154%Ranged Damage.png)/s
56.6(189%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

0
0
0
0

40%
45%
50%
60%

15
31
61
122

Default
Medical, Precise

5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)

1.01s
0.98s
0.94s
0.86s

5.0(79%Melee Damage.png)/s
10.2(81%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.3(93%Melee Damage.png)/s

x2 (10%)
x2.15 (12%)
x2.3 (15%)
x2.5 (20%)

150
150
150
150

2
2
2
2

40%
45%
50%
60%

15
31
61
122

Default
Blade, Medical

-
10(100%Melee Damage.png)
15(100%Melee Damage.png)
25(100%Melee Damage.png)

-
0.72s
0.67s
0.62s

-
13.9(138%Melee Damage.png)/s
22.4(149%Melee Damage.png)/s
40.3(161%Melee Damage.png)/s

-
x2 (5%)
x2 (10%)
x2 (20%)

-
175
175
175

-
0
0
0

-
45%
50%
60%

-
46
86
173

Default

Weapon Classes

These Weapon Classes affect Life Steal:

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword