From Brotato Wiki

(Add intro and top headings)
(→‎Characters List: Add column for Item Tags (ie. wanted tags, but I've just used "Item Tags" to make things less confusing for the reader))
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th><th>Item Tags</th></tr>
 
</tr>
<tr>
<tr>
<td> {{Iconbox|Well Rounded}} </td>
<td> {{Iconbox|Well Rounded}} </td>
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<td> {{Character Data|Well Rounded|unlockedby}} </td>
<td> {{Character Data|Well Rounded|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td>
</tr>
<td>{{Character Data|Well Rounded|wantedtags}}</td></tr>
<tr>
<tr>
<td> {{Iconbox|Brawler}} </td>
<td> {{Iconbox|Brawler}} </td>
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<td> {{Character Data|Brawler|unlockedby}} </td>
<td> {{Character Data|Brawler|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td>
</tr>
<td>{{Character Data|Brawler|wantedtags}}</td></tr>
<tr>
<tr>
<td> {{Iconbox|Crazy}} </td>
<td> {{Iconbox|Crazy}} </td>
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<td> {{Character Data|Crazy|unlockedby}} </td>
<td> {{Character Data|Crazy|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Item Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Item Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Crazy|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Ranger|unlockedby}} </td>
<td> {{Character Data|Ranger|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Ranger|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Mage|unlockedby}} </td>
<td> {{Character Data|Mage|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Mage|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Chunky|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Old|unlockedby}} </td>
<td> {{Character Data|Old|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Item Data|{{Character Data|Old|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Item Data|{{Character Data|Old|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Old|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Lucky|unlockedby}} </td>
<td> {{Character Data|Lucky|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Item Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Item Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Lucky|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Mutant|unlockedby}} </td>
<td> {{Character Data|Mutant|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Item Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Item Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Mutant|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Generalist|unlockedby}} </td>
<td> {{Character Data|Generalist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Item Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Item Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Generalist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Loud|unlockedby}} </td>
<td> {{Character Data|Loud|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Item Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Item Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Loud|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Multitasker|unlockedby}} </td>
<td> {{Character Data|Multitasker|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Multitasker|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Wildling|unlockedby}} </td>
<td> {{Character Data|Wildling|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Wildling|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Pacifist|unlockedby}} </td>
<td> {{Character Data|Pacifist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Item Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Item Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Pacifist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Gladiator|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Saver|unlockedby}} </td>
<td> {{Character Data|Saver|unlockedby}} </td>
<td>  {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td>
<td>  {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Saver|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Sick|unlockedby}} </td>
<td> {{Character Data|Sick|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Sick|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Farmer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Ghost|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Speedy|unlockedby}} </td>
<td> {{Character Data|Speedy|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Item Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td>
<td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Item Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td>
<td>{{Character Data|Speedy|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Entrepreneur|unlockedby}} </td>
<td> {{Character Data|Entrepreneur|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Item Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Item Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Entrepreneur|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Engineer|unlockedby}} </td>
<td> {{Character Data|Engineer|unlockedby}} </td>
<td>  {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td>
<td>  {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Engineer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Explorer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Doctor|wantedtags}}</td>
</tr>
</tr>


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<td> {{Character Data|Hunter|unlockedby}} </td>
<td> {{Character Data|Hunter|unlockedby}} </td>
<td>  {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td>
<td>  {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Hunter|wantedtags}}</td>
</tr>
</tr>


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<td> {{Character Data|Artificer|unlockedby}} </td>
<td> {{Character Data|Artificer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Item Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Item Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Artificer|wantedtags}}</td>
</tr>
</tr>


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<td> {{Character Data|One Armed|unlockedby}} </td>
<td> {{Character Data|One Armed|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Item Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Item Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td>
<td>{{Character Data|One Armed|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Bull|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Soldier|unlockedby}} </td>
<td> {{Character Data|Soldier|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Soldier|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Masochist|unlockedby}} </td>
<td> {{Character Data|Masochist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Masochist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Knight|unlockedby}} </td>
<td> {{Character Data|Knight|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Knight|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Demon|unlockedby}} </td>
<td> {{Character Data|Demon|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Demon|wantedtags}}</td>
</tr>
</tr>
</table>
</table>
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<comments />
<comments />

Revision as of 03:31, 9 November 2022

Characters

There are 32 Characters available. 5 are unlocked by default, the others are unlocked through Progress.

Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.

Most characters also use Item Tags, which gives more weight to items that match their playstyle.

Characters List

Patch: 0.6.0.7

Name Stats Unlocked By UnlocksItem Tags
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies Less Enemies, Less Enemy Speed
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials Luck, Pickup, Exploration
-66% XP required to level up
+50% Items Price
Kill 2000 enemies XP Gain
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Melee Damage, Ranged Damage
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies More Enemies
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials None
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies None
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials Max HP, HP Regeneration, Armor
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials None
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting Harvesting
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed Speed
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Harvesting, Economy
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
More trees spawn
You start with 1 Lumberjack Shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% Enemy Speed
-40% Damage
Kill 50 trees Speed, Exploration, Pickup
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Damage
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5 None


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