From Brotato Wiki
m (html cleanup - no content changes) |
(move Positive Interactions up, and add Riposte & Adrenaline) |
||
Line 18: | Line 18: | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Adrenaline|rarity={{Item Data|Adrenaline|rarity}}}}</td> | |||
<td>Tier {{Item Data|Adrenaline|rarity}}</td> | |||
<td>{{Item Data|Adrenaline|stats}}</td> | |||
<td>{{Item Data|Adrenaline|price}}</td> | |||
<td>{{Item Data|Adrenaline|limit}}</td> | |||
<td>{{Item Data|Adrenaline|unlockedby}}</td> | |||
</tr> | </tr> | ||
Line 100: | Line 109: | ||
<td>{{Item Data|Retromation's Hoodie|unlockedby}}</td> | <td>{{Item Data|Retromation's Hoodie|unlockedby}}</td> | ||
</tr> | </tr> | ||
</table> | |||
=== Positive - Interactions === | |||
These items use or interact with your dodge, in a positive way: | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Adrenaline}} | |||
{{TableRowItem|Retromation's Hoodie}} | |||
{{TableRowItem|Riposte}} | |||
</table> | </table> | ||
Line 167: | Line 187: | ||
<td>{{Item Data|Weird Food|unlockedby}}</td> | <td>{{Item Data|Weird Food|unlockedby}}</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Revision as of 16:02, 19 February 2023
Dodge
You have a x% chance to dodge attacks. The limit is 60% (90% with Ghost). If it is negative it acts like this stat is 0.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Ghost
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | ||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 |
Positive - Interactions
These items use or interact with your dodge, in a positive way:
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | Dodge | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | Dodge | ||
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
40 | Dodge, Melee Damage |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 |
Characters
These Characters start with different Dodge, or have mechanics related to their Dodge:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck |
Weapon Sets
These Weapon Sets affect Dodge:
Class | Bonuses | Weapons |
---|---|---|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
|
Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |