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{{Iconbox|Melee Damage|caption=no}}
{{Iconbox|Melee Damage|caption=no}}


Your melee attacks deal x additional damage. There is no limit. If this is negative makes your melee attacks deal x less damage down to a minimum or 1 damage.
Your weapon attacks deal ''x'' additional damage (depending on your weapon's Melee Damage [[Weapons#Scaling|scaling]]).
 
There is no limit to this stat. If it is negative, your melee attacks deal -''x'' less scaled damage, down to a minimum of 1 damage per hit.
 
Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1.
 
All melee weapons scale with melee damage to some degree except the [[Spiky Shield]] which scales with armor. In addition, the [[Shuriken]] is a ranged weapon, but scales with melee damage.


== Items ==
== Items ==
=== Positive ===
These items {{Color|green|increase}} your Melee Damage.
{{ItemTagText|Melee Damage}}
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Alloy}}
{{TableRowItem|Big Arms}}
{{TableRowItem|Black Belt}}
{{TableRowItem|Charcoal}}
{{TableRowItem|Claw Tree}}
{{TableRowItem|Defective Steroids}}
{{TableRowItem|Gnome}}
{{TableRowItem|Goat Skull}}
{{TableRowItem|Handcuffs}}
{{TableRowItem|Hedgehog}}
{{TableRowItem|Little Muscley Dude}}
{{TableRowItem|Mammoth}}
{{TableRowItem|Mastery}}
{{TableRowItem|Riposte}}
{{TableRowItem|Wheat}}
</table>
=== Negative ===
These items {{Color|red|decrease}} your Melee Damage.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Fertilizer}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Fuel Tank}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
{{TableRowItem|Lucky Charm}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Peaceful Bee}}
<tr>
{{TableRowItem|Shmoop}}
<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
</table>
<td> Epic </td>
 
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
==Characters==
<td>  </td>
 
<td> Unlocked by default </td>
These [[Characters]] start with different Melee Damage, or have mechanics related to their Melee Damage:
</tr>
 
<tr>
=== Positive Characters===
<td> {{Iconbox|Big Arms|rarity={{Rarity|Legendary}}}} </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> Legendary </td>
{{TableHeaders|characters}}
<td> +10 Melee Damage <br>+5 Ranged Damage <br>-2 Armor <br>-5% Speed </td>
{{TableRowCharacter|Generalist}}
<td>  </td>
{{TableRowCharacter|Gladiator}}
<td> Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] </td>
{{TableRowCharacter|Speedy}}
</tr>
{{TableRowCharacter|Knight}}
<tr>
    {{TableRowCharacter|Apprentice}}
<td> {{Iconbox|Black Belt|rarity={{Rarity|Rare}}}} </td>
</table>
<td> Rare </td>
 
<td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td>
=== Negative Characters===
<td>  </td>
 
<td> Unlocked by default </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
</tr>
{{TableHeaders|characters}}
<tr>
    {{TableRowCharacter|Cyborg}}
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
{{TableRowCharacter|Mage}}
<td> Legendary </td>
</table>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
 
<td>  </td>
==Weapon Classes==
<td> Unlocked by default </td>
 
</tr>
These [[Weapons#Weapon Classes|Weapon Classes]] affect Melee Damage:
<tr>
 
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td>
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<td> Common </td>
{{TableHeaders|sets}}
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting  </td>
{{TableRowWeaponClass|Blade}}
<td>  </td>
</table>
<td> Unlocked by default </td>
 
</tr>
{{NavBoxStats|topmargin=1}}
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Defective Steroids|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Fertilizer|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +8 Harvesting <br>-1 Melee Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td>
<td>  </td>
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td>
</tr>
<tr>
<td> {{Iconbox|Goat Skull|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +3 Melee Damage <br>-2% Crit Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Lucky Charm|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td> Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] </td>
</tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Mastery|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +6 Melee Damage <br>-3 Ranged Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Rip and Tear|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die <br>-12 Harvesting </td>
<td>  </td>
<td> Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]] </td>
</tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td>
<td>  </td>
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td>
</tr>

Latest revision as of 16:01, 25 June 2023

Melee Damage

Melee Damage

Your weapon attacks deal x additional damage (depending on your weapon's Melee Damage scaling).

There is no limit to this stat. If it is negative, your melee attacks deal -x less scaled damage, down to a minimum of 1 damage per hit.

Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1.

All melee weapons scale with melee damage to some degree except the Spiky Shield which scales with armor. In addition, the Shuriken is a ranged weapon, but scales with melee damage.

Items

Positive

These items increase your Melee Damage.

Due to Item Tags, the Character(s) Brawler.png Brawler, Crazy.png Crazy, Generalist.png Generalist, Gladiator.png Gladiator, Glutton.png Glutton have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3% Attack Speed
-3% Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage
Tier 2 +25% XP Gain
+3 Melee Damage
+3 Knockback
-5 Luck
50 Melee Damage, XP Gain
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20 Elemental Damage, Melee Damage
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20 Max HP, Melee Damage
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull Melee Damage, Elemental Damage
Tier 1 +3 Melee Damage
-2% Crit Chance
25 Melee Damage
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50 Melee Damage, Max HP
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8% Damage
-3% Speed
110 Melee Damage, HP Regeneration
Tier 2 +6 Melee Damage
-3 Ranged Damage
55 Melee Damage
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer Melee Damage, Ranged Damage, Harvesting

Negative

These items decrease your Melee Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 1 +8 Harvesting
-1 Melee Damage
15 Harvesting
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky Luck
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Characters

These Characters start with different Melee Damage, or have mechanics related to their Melee Damage:

Positive Characters

Name Stats Unlocked By Unlocks
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 300 materials
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20

Negative Characters

Name Stats Unlocked By Unlocks
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default

Weapon Classes

These Weapon Classes affect Melee Damage:

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword