From Brotato Wiki
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Version 1.0.0.3 brought Brotato out of Early Access, after 10 months of EA development. The official patch notes are available in the [https://steamcommunity.com/games/1942280/announcements/detail/3681177834684479742 Steam release post]. | |||
For changes that effect modding, see: [[Modding Changes for 1.0.0.3]] | |||
Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color=cream|text=(Bug Fix)}}. | Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color=cream|text=(Bug Fix)}}. | ||
==Overview== | ==Overview== | ||
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*{{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% {{Color|color=pastelgreen|text=(Buff)}} | ||
Items | == Items == | ||
=== New Items === | === New Items === | ||
6 new items: | |||
* {{MiniIconbox | * {{MiniIconbox|Fairy}} | ||
* {{MiniIconbox|Lure}} | |||
* {{ | * {{MiniIconbox|Pocket Factory}} | ||
* {{ | * {{MiniIconbox|Shackles}} | ||
* {{ | * {{MiniIconbox|Sharp Bullet}} | ||
* {{ | * {{MiniIconbox|Stone Skin}} | ||
* {{ | Plus 1 new item that was previously unavailable due to a bug: | ||
* {{MiniIconbox|Clover}}<div class="statscard-grid statscard-grid"> | |||
<div class="statscard-grid statscard-grid"> | |||
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}} | {{StatsCard_GridToggles|extra_btns=1|tier_btns=1}} | ||
<div class="statscard-grid__main"> | <div class="statscard-grid__main"> | ||
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</div> | </div> | ||
</div> | </div> | ||
===Changes to Items=== | ===Changes to Items=== | ||
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*{{MiniIconbox|Night Goggles}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Night Goggles}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Octopus}}: +5 HP Regeneration {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Octopus}}: +5 HP Regeneration {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Octopus}}: +5% Life Steal => +3% {{Color|color= | *{{MiniIconbox|Octopus}}: +5% Life Steal => +3% {{Color|color=pastelred|text=(Nerf)}} | ||
*{{MiniIconbox|Panda}}: -12% Damage => -5% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Panda}}: -12% Damage => -5% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Potato}}: +1 HP Regeneration => +2 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Potato}}: +1 HP Regeneration => +2 {{Color|color=pastelgreen|text=(Buff)}} | ||
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=== New Elites === | === New Elites === | ||
There are 5 new [[Enemies#Elites_(Danger_2+)|Elites]]. | There are 5 new [[Enemies#Elites_(Danger_2+)|Elites]]: | ||
{| class="wikitable" | |||
!Image | |||
|[[File:Croc.png|96x96px|link=Croc]] | |||
|[[File:Anthead.png|100x100px|link=Colossus]] | |||
|[[File:Mantis.png|100x100px|link=Mantis]] | |||
|[[File:Mother.png|101x101px|link=Mother]] | |||
|[[File:Bat Elite.png|96x96px|link=Gargoyle]] | |||
|- | |||
!Name | |||
|[[Croc]] | |||
|[[Colossus]] | |||
|[[Mantis]] | |||
|[[Mother]] | |||
|[[Gargoyle]] | |||
|} | |||
===Changes to Enemies=== | ===Changes to Enemies=== | ||
*Acid junky enemies: 20 base health => 15 | *Acid junky enemies: 20 base health => 15 | ||
*A flying enemy now appears on wave 3 on danger 2+ | *A flying enemy now appears on wave 3 on danger 2+ | ||
*Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave | *Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave | ||
*Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies | *Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies | ||
*Special fish enemies' collision box size increased {{Color|color=cream|text=(Tweak)}} | |||
== Endless == | == Endless == |
Latest revision as of 17:43, 25 June 2023
Version 1.0.0.3 brought Brotato out of Early Access, after 10 months of EA development. The official patch notes are available in the Steam release post.
For changes that effect modding, see: Modding Changes for 1.0.0.3
Where appropriate, coloured text shows the following: (Buff) (Nerf) (Tweak) (Bug Fix).
Overview
- Added 5 new Elites
- Added 6 new Characters
- Added 7 new Weapons
- Added 6 new Items
- Added 12 new Challenges
Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
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Baited | Get 2 Bait during a run | Fisherman | Character | |
Forest | Finish a wave with 10 or more living trees | Cryptid | Character | |
Bourgeoisie | Get 3 tier IV weapons at once | King | Character | |
Student | Reach level 20 | Apprentice | Character | |
Reckless | Finish a wave with 1 HP | Golem | Character | |
Scavenger | Get 10 different tier I items during a run | Renegade | Character | |
Apprentice | Win a run with Apprentice | Fighting Stick | Weapon | |
Cryptid | Win a run with Cryptid | Claw | Weapon | |
Fisherman | Win a run with Fisherman | Lure | Item | |
Golem | Win a run with Golem | Stone Skin | Item | |
King | Win a run with King | Excalibur | Weapon | |
Renegade | Win a run with Renegade | Fairy | Item |
Characters
New Characters
6 new characters: Apprentice / Fisherman / Cryptid / Golem / King / Renegade
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Changes to Characters
Changes to Starting Weapons
- Mage: Can now start with Plank
- Generalist: Can no longer start with Crossbow
- Generalist: Can now start with Knife, Shuriken, Laser Gun
- Streamer: Can now start with Spiky Shield
- Entrepreneur: Can now start with Wrench and Pruner
- The following characters can now start with Wand:
Weapons
New Weapons
7 new weapons: Chain Gun / Claw / Drill / Excalibur / Fighting Stick / Gatling Laser / Scythe
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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The new Tier I weapons can be used by the following characters:
New Weapon Classes
One new weapon class has been added: Legendary. Each level after 1 reduces your Max HP.
- ---
- -20 Max HP
- -40 Max HP
- -80 Max HP
- -100 Max HP
This new weapon class is applied to all the new Tier IV weapons:
Changes to Weapons
- Hatchet: +15% Attack Speed scaling (Buff)
- Hatchet: Cooldown 9/9/9/5 => 9/7/5/3 (Buff)
- Obliterator: Now part of the Gun weapon set (Tweak)
- Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2 (Buff)
- Double Barrel Shotgun: Tier IV: -15% Piercing Damage => -30% (Nerf)
- Double Barrel Shotgun: Tier IV: 12 Damage => 9 (Nerf)
- Double Barrel Shotgun: Tier IV: Cooldown 55 => 60 (Nerf)
- Slingshot: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 (Buff)
- Taser: Damage 5/5/5/10 => 6/6/6/12 (Buff)
- Wand: Elemental Damage scaling 50% => 50/65/80/100% (Buff)
Items
New Items
6 new items:
Plus 1 new item that was previously unavailable due to a bug:
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |
Changes to Items
- Baby Elephant: Price slightly increased (30 => 35) (Nerf)
- Baby Gecko: -1% Life Steal => +10 Range (Buff)
- Cyberball: Price increased (25 => 35) (Nerf)
- Cyberball: Tier I => Tier II (Nerf)
- Blood Leech: -6 Harvesting => -4 (Buff)
- Blood Leech: Base price reduced 50 => 45 (Buff)
- Dangerous Bunny: Limited (3) (Nerf)
- Missile: -6% Attack Speed => -4% (Buff)
- Padding: Limited (3) (Nerf)
- Riposte: 50% chance to activate => 100% (Buff)
- Spicy Sauce: 50% Max HP scaling => 100% (Buff)
- Alloy: +3 Elemental Damage (Buff)
- Community Support: Now unique (Nerf)
- Hunting Trophy: Limited (3) (Nerf)
- Statue: +30% Attack Speed while standing still => +40% (Buff)
- Statue: Price decreased (65 => 60) (Nerf)
- Big Arms: -2 Armor => -1 (Buff)
- Big Arms: +5 Ranged Damage => +6 (Buff)
- Big Arms: +10 Melee Damage => +12 (Buff)
- Diploma: +10% XP Gain => +20% (Buff)
- Explosive Shells: +15% Explosion Size (Buff)
- Explosive Shells: Price increased (100 => 120) (Nerf)
- Gnome: +5 Elemental Damage => +10 (Buff)
- Heavy Bullets: -10% Attack Speed => -5% (Buff)
- Jet Pack: -2 Armor => -1 (Buff)
- Jet Pack: -6 Max HP => -5 (Buff)
- Mammoth: +2 HP Regeneration => +5 (Buff)
- Mammoth: +15 Melee Damage => +20 (Buff)
- Mammoth: Price increased (115 => 130) (Nerf)
- Medikit: +2 HP Regeneration every 5 seconds until the end of the wave (Buff)
- Medikit: Price increased (90 => 95) (Nerf)
- Night Goggles: -2 Armor => -1 (Buff)
- Octopus: +5 HP Regeneration (Buff)
- Octopus: +5% Life Steal => +3% (Nerf)
- Panda: -12% Damage => -5% (Buff)
- Potato: +1 HP Regeneration => +2 (Buff)
- Potato: +3% Damage => +5% (Buff)
- Potato: +5% Attack Speed (Buff)
- Potato: Price increased (85 => 95) (Nerf)
- Ricochet: -35% Damage => -25% (Buff)
- Ricochet: Price increased (100 => 110) (Nerf)
- Robot Arm: -3 HP Regeneration => -2 (Buff)
- Robot Arm: -3% Life Steal => -2% (Buff)
- Spider: -6% Dodge => -3% (Buff)
- Spider: -8 Harvesting => -5 (Buff)
- Wolf Helmet: +8 Elemental Damage => +10 (Buff)
- Wolf Helmet: +15 Luck => +20 (Buff)
- Wolf Helmet: Prince increased (80 => 90) (Nerf)
Enemies
New Elites
There are 5 new Elites:
Image | |||||
---|---|---|---|---|---|
Name | Croc | Colossus | Mantis | Mother | Gargoyle |
Changes to Enemies
- Acid junky enemies: 20 base health => 15
- A flying enemy now appears on wave 3 on danger 2+
- Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
- Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
- Special fish enemies' collision box size increased (Tweak)
Endless
- The health of enemies in endless mode now increases slightly faster (Nerf)
- The rate of consumables' drops in endless mode now decreases a lot slower (Buff)
- The speed of enemies in endless mode now increases slower (Buff)
- Endless Harvesting decrease: 10% => 20% (Nerf)
- Endless materials drops now decrease slower and cap higher (Buff)
- Endless shop and rerolling prices now increase a lot slower (Buff)
Misc
- Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs (Tweak)
- Tweaked the number of trees spawning to be more consistent when having bonuses to trees (Tweak)
- A button now appears in wave 19's shop to switch a normal run into an endless run
- Added next wave's number in the "go" button in the shop
- The wave number displayed on the shop now corresponds to the current wave and not the next one
- Changed Lumberjack challenge icon:
- The old icon was from the Tree item, which is now used for the Forest challenge instead.
- The new icon is from the Lumberjack Shirt item.
- Changed the max number of structures on the map at once, from 50 to 100 (Buff)
Fixes
- Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
- Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
- Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
- Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies
- Fixed a bug where the experience gained by Harvesting could make the XP bar overflow
- Fixed a bug where characters were considered as items for some effects
- Fixed a bug where the Clover item was not spawning.
- Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
- This affects the following characters:
- Arms Dealer, Engineer, Entrepreneur, Lich, One Armed
- Fixed a bug where one less elite was spawning after wave 101 than the intended number
- Changed the Japanese translation for "Elemental" from "基本" to "属性" (as requested by Lily on Discord)