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(update item tables to use simplified templates, instead of full table markup) |
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{{TableHeaders|items}} | {{TableHeaders|items}} | ||
{{TableRowItem|Beanie}} | {{TableRowItem|Beanie}} | ||
{{TableRowItem|Clockwork Wasp}} | |||
{{TableRowItem|Compass}} | {{TableRowItem|Compass}} | ||
{{TableRowItem|Exoskeleton}} | {{TableRowItem|Exoskeleton}} | ||
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{{TableRowItem|Medal}} | {{TableRowItem|Medal}} | ||
{{TableRowItem|Potato}} | {{TableRowItem|Potato}} | ||
{{TableRowItem|Saltwater}} | |||
{{TableRowItem|Scarf}} | |||
{{TableRowItem|Terrified Onion}} | {{TableRowItem|Terrified Onion}} | ||
{{TableRowItem|Wings}} | {{TableRowItem|Wings}} | ||
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{{TableHeaders|items}} | {{TableHeaders|items}} | ||
{{TableRowItem|Bag}} | {{TableRowItem|Bag}} | ||
{{TableRowItem|Ball and Chain}} | |||
{{TableRowItem|Barricade}} | {{TableRowItem|Barricade}} | ||
{{TableRowItem|Big Arms}} | {{TableRowItem|Big Arms}} | ||
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{{TableRowItem|Esty's Couch}} | {{TableRowItem|Esty's Couch}} | ||
{{TableRowItem|Helmet}} | {{TableRowItem|Helmet}} | ||
{{TableRowItem|Honey}} | |||
{{TableRowItem|Mammoth}} | {{TableRowItem|Mammoth}} | ||
{{TableRowItem|Reinforced Steel}} | |||
{{TableRowItem|Snail}} | {{TableRowItem|Snail}} | ||
{{TableRowItem|Statue}} | {{TableRowItem|Statue}} | ||
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</table> | </table> | ||
=== | === Interactions === | ||
These items have mechanics that depends on your speed stat. | These items have mechanics that depends on your speed stat or interacts with it. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
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{{TableRowItem|Esty's Couch}} | {{TableRowItem|Esty's Couch}} | ||
{{TableRowItem|Power Generator}} | {{TableRowItem|Power Generator}} | ||
{{TableRowItem|Saltwater}} | |||
{{TableRowItem|Shackles}} | |||
</table> | </table> | ||
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<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Explorer}} | |||
{{TableRowCharacter|Golem}} | |||
{{TableRowCharacter|Hiker}} | |||
{{TableRowCharacter|Soldier}} | |||
{{TableRowCharacter|Speedy}} | |||
{{TableRowCharacter|Well Rounded}} | {{TableRowCharacter|Well Rounded}} | ||
</table> | </table> | ||
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{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Chunky}} | {{TableRowCharacter|Chunky}} | ||
{{TableRowCharacter|Hiker}} | |||
{{TableRowCharacter|Ogre}} | |||
{{TableRowCharacter|Old}} | {{TableRowCharacter|Old}} | ||
</table> | </table> | ||
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==Weapons== | ==Weapons== | ||
These [[Weapons]] have mechanics related to Speed. | These [[Weapons]] have mechanics related to Speed. Lance grants Speed and scales its damage with Speed. Hiking Pole gains [[Range]] based on how fast you're moving. | ||
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center"> | <table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center"> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Jousting Lance}} | {{TableRowWeapon|Jousting Lance}} | ||
{{TableRowWeapon|Hiking Pole}} | |||
</table> | </table> | ||
==Weapon Set - Blunt== | |||
The [[Blunt]] [[Weapons#Weapon Sets|Weapon Set]] reduces your Speed. | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
Latest revision as of 07:36, 6 November 2024
Speed
You move x% faster. There is no limit to speed. If it is negative you move x% slower.
Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Explorer, Speedy
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +4 % Speed -6 Range |
20 | Speed | |||
Tier 2 | +10 % Structure attack speed +5 % Speed |
45 | Structure, Speed | |||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | Speed, Engineering | ||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | Speed, Life Steal | ||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | Speed, Dodge | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | Max HP, Damage, Armor, Speed | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 2 | +2 Melee Damage +3 % Attack Speed +10 % Speed for 3 seconds when you take damage -1 Elemental Damage |
50 | 1 | Melee Damage, Attack Speed, Speed | ||
Tier 3 | +4 HP Regeneration +4 Melee Damage +4 % Speed +25 % Enemy Speed during the next wave |
80 | Win a run with Hiker | HP Regeneration, Melee Damage, Speed | ||
Tier 1 | +4 % Speed -5 Luck |
15 | Speed | |||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 | Speed, Range |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 3 | +15 % Damage +3 Armor +5 Knockback -3 % Speed Weapons have a minimum cooldown of 0.75 seconds between attacks |
75 | 1 | Damage, Armor, Knockback | ||
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | Armor, Stand Still, Knockback | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | Melee Damage, Ranged Damage, Knockback | ||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | Elemental Damage, HP Regeneration | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 1 | +1 Armor -2 % Speed |
15 | Armor | |||
Tier 3 | +3 Ranged Damage +10 % Explosion Damage +5 % Explosion Size -3 % Speed -3 % Dodge |
70 | Ranged Damage, Explosive | |||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | Melee Damage, HP Regeneration, Knockback | |||
Tier 2 | +2 Ranged Damage +3 Engineering -3 % Speed |
50 | Ranged Damage, Engineering | |||
Tier 2 | -8 % Enemy Speed -3 % Speed |
40 | 1 | Win a run with Old | Less Enemy Speed | |
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | Attack Speed, Stand Still | |||
Tier 1 | Hitting an enemy removes 5% of their speed. Max 20% -3 % Speed |
25 | 1 | Less Enemy Speed | ||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | Armor, Max HP |
Interactions
These items have mechanics that depends on your speed stat or interacts with it.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | Speed, Damage | ||
Tier 2 | +2 Melee Damage +3 % Attack Speed +10 % Speed for 3 seconds when you take damage -1 Elemental Damage |
50 | 1 | Melee Damage, Attack Speed, Speed | ||
Tier 3 | +8 HP Regeneration +8 Engineering +80 Range Your Speed is capped at its current value |
80 | 1 | Range, HP Regeneration, Engineering |
Characters
These Characters start with different Speed, or have mechanics related to their Speed:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
More trees spawn You start with 1 Lumberjack Shirt +10% Speed +50% pickup range +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -40% Damage |
Kill 50 trees | Speed, Exploration, Pickup | ||
+20 Max HP Max HP modifications are increased by 33% Armor modifications are increased by 33% +40 % Attack Speed when you have less than 50% health +20 % Speed when you have less than 50% health You can't heal in any way |
Finish a wave with 1 HP | Max HP, Armor | ||
Earn 5 materials for every 10 steps you take during a wave +1 Max HP for every 80 steps you take during a wave % Speed modifications are increased by 10% -5 % Speed -50% materials dropped |
Walk a total of 20000 steps | Speed | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
Earn 5 materials for every 10 steps you take during a wave +1 Max HP for every 80 steps you take during a wave % Speed modifications are increased by 10% -5 % Speed -50% materials dropped |
Walk a total of 20000 steps | Speed | ||
Enemies taking double their max health as damage explode for 15 (+50%-50%) damage +10 Melee Damage You can't equip ranged weapons -50 % Attack Speed -10 % Speed |
Deal 1000 damage to an enemy in a single hit | Max HP, Melee Damage, Explosive (Item Tag) | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed |
Weapons
These Weapons have mechanics related to Speed. Lance grants Speed and scales its damage with Speed. Hiking Pole gains Range based on how fast you're moving.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Medieval |
1.58s |
x2 (3%) |
250 |
0 |
0 |
+2/+3/+4/+5 % Speed -10/-15/-20/-25 % Damage while standing still |
20 |
Default | |||
Support |
1.42s |
8.4(35.2%7%)/s |
x1.5 (3% chance) |
175 |
0 |
0 |
+1 Range for every 70/60/50/40 steps you take during a wave |
17 |
Default |
Weapon Set - Blunt
The Blunt Weapon Set reduces your Speed.
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |