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m (→‎Mechanics: Small fix)
 
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You move x% faster. There is no limit to speed. If it is negative you move x% slower.
You move x% faster. There is no limit to speed. If it is negative you move x% slower.
Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.


== Items ==
== Items ==
Line 11: Line 13:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Beanie}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    {{TableRowItem|Clockwork Wasp}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Compass}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Exoskeleton}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Fin}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
{{TableRowItem|Jet Pack}}
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
{{TableRowItem|Medal}}
<td> Tier {{Item Data|Beanie|rarity}} </td>
{{TableRowItem|Potato}}
<td> {{Item Data|Beanie|stats}} </td>
    {{TableRowItem|Saltwater}}
<td> {{Item Data|Beanie|price}} </td>
    {{TableRowItem|Scarf}}
<td> {{Item Data|Beanie|limit}} </td>
{{TableRowItem|Terrified Onion}}
<td> {{Item Data|Beanie|unlockedby}} </td>
{{TableRowItem|Wings}}
</tr>
 
<tr>
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> {{Item Data|Compass|stats}} </td>
<td> {{Item Data|Compass|price}} </td>
<td> {{Item Data|Compass|limit}} </td>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> {{Item Data|Fin|stats}} </td>
<td> {{Item Data|Fin|price}} </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> {{Item Data|Medal|stats}} </td>
<td> {{Item Data|Medal|price}} </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> {{Item Data|Potato|stats}} </td>
<td> {{Item Data|Potato|price}} </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
<td> Tier {{Item Data|Terrified Onion|rarity}} </td>
<td> {{Item Data|Terrified Onion|stats}} </td>
<td> {{Item Data|Terrified Onion|price}} </td>
<td> {{Item Data|Terrified Onion|limit}} </td>
<td> {{Item Data|Terrified Onion|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td> {{Item Data|Wings|stats}} </td>
<td> {{Item Data|Wings|price}} </td>
<td> {{Item Data|Wings|limit}} </td>
<td> {{Item Data|Wings|unlockedby}} </td>
</tr>
</table>
</table>


=== Negative ===
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bag}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    {{TableRowItem|Ball and Chain}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Barricade}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Big Arms}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Campfire}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Esty's Couch}}
<tr>
{{TableRowItem|Helmet}}
<td>  {{Iconbox|Bag|rarity={{Item Data|Bag|rarity}}}} </td>
    {{TableRowItem|Honey}}
<td> Tier {{Item Data|Bag|rarity}} </td>
{{TableRowItem|Mammoth}}
<td>  {{Item Data|Bag|stats}} </td>
    {{TableRowItem|Reinforced Steel}}
<td>  {{Item Data|Bag|price}} </td>
{{TableRowItem|Snail}}
<td>  {{Item Data|Bag|limit}} </td>
{{TableRowItem|Statue}}
<td>  {{Item Data|Bag|unlockedby}} </td>
{{TableRowItem|Ugly Tooth}}
</tr>
{{TableRowItem|Warrior Helmet}}
 
</table>
<tr>
<td>  {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td>
<td> Tier {{Item Data|Barricade|rarity}} </td>
<td>  {{Item Data|Barricade|stats}} </td>
<td>  {{Item Data|Barricade|price}} </td>
<td>  {{Item Data|Barricade|limit}} </td>
<td>  {{Item Data|Barricade|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td>  {{Item Data|Big Arms|stats}} </td>
<td>  {{Item Data|Big Arms|price}} </td>
<td>  {{Item Data|Big Arms|limit}} </td>
<td>  {{Item Data|Big Arms|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td>  {{Item Data|Campfire|stats}} </td>
<td>  {{Item Data|Campfire|price}} </td>
<td>  {{Item Data|Campfire|limit}} </td>
<td>  {{Item Data|Campfire|unlockedby}} </td>
</tr>


<tr>
=== Interactions ===
<td>  {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td>  {{Item Data|Esty's Couch|stats}} </td>
<td>  {{Item Data|Esty's Couch|price}} </td>
<td>  {{Item Data|Esty's Couch|limit}} </td>
<td>  {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>


<tr>
These items have mechanics that depends on your speed stat or interacts with it.
<td>  {{Iconbox|Helmet|rarity={{Item Data|Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Helmet|rarity}} </td>
<td>  {{Item Data|Helmet|stats}} </td>
<td>  {{Item Data|Helmet|price}} </td>
<td>  {{Item Data|Helmet|limit}} </td>
<td>  {{Item Data|Helmet|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td>  {{Item Data|Mammoth|stats}} </td>
<td>  {{Item Data|Mammoth|price}} </td>
<td>  {{Item Data|Mammoth|limit}} </td>
<td>  {{Item Data|Mammoth|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td>  {{Item Data|Mutation|stats}} </td>
<td>  {{Item Data|Mutation|price}} </td>
<td>  {{Item Data|Mutation|limit}} </td>
<td>  {{Item Data|Mutation|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
<td> Tier {{Item Data|Padding|rarity}} </td>
<td>  {{Item Data|Padding|stats}} </td>
<td>  {{Item Data|Padding|price}} </td>
<td>  {{Item Data|Padding|limit}} </td>
<td>  {{Item Data|Padding|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Sifd's Relic|rarity={{Item Data|Sifd's Relic|rarity}}}} </td>
<td> Tier {{Item Data|Sifd's Relic|rarity}} </td>
<td>  {{Item Data|Sifd's Relic|stats}} </td>
<td>  {{Item Data|Sifd's Relic|price}} </td>
<td>  {{Item Data|Sifd's Relic|limit}} </td>
<td>  {{Item Data|Sifd's Relic|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Snail|rarity={{Item Data|Snail|rarity}}}} </td>
<td> Tier {{Item Data|Snail|rarity}} </td>
<td>  {{Item Data|Snail|stats}} </td>
<td>  {{Item Data|Snail|price}} </td>
<td>  {{Item Data|Snail|limit}} </td>
<td>  {{Item Data|Snail|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td>  {{Item Data|Statue|stats}} </td>
<td>  {{Item Data|Statue|price}} </td>
<td>  {{Item Data|Statue|limit}} </td>
<td>  {{Item Data|Statue|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Ugly Tooth|rarity={{Item Data|Ugly Tooth|rarity}}}} </td>
<td> Tier {{Item Data|Ugly Tooth|rarity}} </td>
<td>  {{Item Data|Ugly Tooth|stats}} </td>
<td>  {{Item Data|Ugly Tooth|price}} </td>
<td>  {{Item Data|Ugly Tooth|limit}} </td>
<td>  {{Item Data|Ugly Tooth|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
<td>  {{Item Data|Warrior Helmet|stats}} </td>
<td>  {{Item Data|Warrior Helmet|price}} </td>
<td>  {{Item Data|Warrior Helmet|limit}} </td>
<td>  {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr></table>
 
=== Mechanics ===
 
These items have mechanics that depends on your speed stat.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
Line 242: Line 56:
{{TableRowItem|Esty's Couch}}
{{TableRowItem|Esty's Couch}}
     {{TableRowItem|Power Generator}}
     {{TableRowItem|Power Generator}}
    {{TableRowItem|Saltwater}}
    {{TableRowItem|Shackles}}
</table>
</table>


Line 247: Line 63:


These [[Characters]] start with different Speed, or have mechanics related to their Speed:
These [[Characters]] start with different Speed, or have mechanics related to their Speed:
===Positive Characters===


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
    {{TableRowCharacter|Explorer}}
    {{TableRowCharacter|Golem}}
    {{TableRowCharacter|Hiker}}
{{TableRowCharacter|Soldier}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Well Rounded}}
{{TableRowCharacter|Well Rounded}}
</table>
===Negative Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Chunky}}
    {{TableRowCharacter|Hiker}}
    {{TableRowCharacter|Ogre}}
{{TableRowCharacter|Old}}
{{TableRowCharacter|Old}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Explorer}}
{{TableRowCharacter|Soldier}}
</table>
</table>


==Weapon Sets==
==Weapons==
 
These [[Weapons]] have mechanics related to Speed. Lance grants Speed and scales its damage with Speed. Hiking Pole gains [[Range]] based on how fast you're moving.
 
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
{{TableHeaders|weapons}}
{{TableRowWeapon|Jousting Lance}}
    {{TableRowWeapon|Hiking Pole}}
</table>
 
==Weapon Set - Blunt==


These [[Weapons#Weapon Sets|Weapon Sets]] affect Speed:
The [[Blunt]] [[Weapons#Weapon Sets|Weapon Set]] reduces your Speed.


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">

Latest revision as of 07:36, 6 November 2024

Speed

Speed Stat

You move x% faster. There is no limit to speed. If it is negative you move x% slower.

Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Explorer.png Explorer, Speedy.png Speedy

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +4 % Speed
-6 Range
20 Speed
Tier 2 +10 % Structure attack speed
+5 % Speed
45 Structure, Speed
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer Speed, Engineering
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy Speed, Life Steal
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55 Max HP, Damage, Armor, Speed
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 2 +2 Melee Damage
+3 % Attack Speed
+10 % Speed for 3 seconds when you take damage
-1 Elemental Damage
50 1 Melee Damage, Attack Speed, Speed
Scarf

Scarf(DLC)
Tier 3 +4 HP Regeneration
+4 Melee Damage
+4 % Speed
+25 % Enemy Speed during the next wave
80 Win a run with Hiker.png Hiker HP Regeneration, Melee Damage, Speed
Tier 1 +4 % Speed
-5 Luck
15 Speed
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85 Speed, Range

Negative

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +15 materials when you pick up a crate
-1 % Speed
15 3 Luck, Exploration, Economy
Tier 3 +15 % Damage
+3 Armor
+5 Knockback
-3 % Speed
Weapons have a minimum cooldown of 0.75 seconds between attacks
75 1 Damage, Armor, Knockback
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75 Armor, Stand Still, Knockback
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40 Elemental Damage, HP Regeneration
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 1 +1 Armor
-2 % Speed
15 Armor
Tier 3 +3 Ranged Damage
+10 % Explosion Damage
+5 % Explosion Size
-3 % Speed
-3 % Dodge
70 Ranged Damage, Explosive
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 2 +2 Ranged Damage
+3 Engineering
-3 % Speed
50 Ranged Damage, Engineering
Tier 2 -8 % Enemy Speed
-3 % Speed
40 1 Win a run with Old.png Old Less Enemy Speed
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60 Attack Speed, Stand Still
Tier 1 Hitting an enemy removes 5% of their speed. Max 20%
-3 % Speed
25 1 Less Enemy Speed
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80 Armor, Max HP

Interactions

These items have mechanics that depends on your speed stat or interacts with it.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1 Speed, Damage
Tier 2 +2 Melee Damage
+3 % Attack Speed
+10 % Speed for 3 seconds when you take damage
-1 Elemental Damage
50 1 Melee Damage, Attack Speed, Speed
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1 Range, HP Regeneration, Engineering

Characters

These Characters start with different Speed, or have mechanics related to their Speed:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
More trees spawn
You start with 1 Lumberjack Shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% Enemy Speed
-40% Damage
Kill 50 trees Speed, Exploration, Pickup
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way
Finish a wave with 1 HP Max HP, Armor
Hiker

Hiker(DLC)
Earn 5 materials for every 10 steps you take during a wave
+1 Max HP for every 80 steps you take during a wave
% Speed modifications are increased by 10%
-5 % Speed
-50% materials dropped
Walk a total of 20000 steps Speed
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed Speed
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
Hiker

Hiker(DLC)
Earn 5 materials for every 10 steps you take during a wave
+1 Max HP for every 80 steps you take during a wave
% Speed modifications are increased by 10%
-5 % Speed
-50% materials dropped
Walk a total of 20000 steps Speed
Ogre

Ogre(DLC)
Enemies taking double their max health as damage explode for 15 (+50%Max HP.png-50%Attack Speed.png) damage
+10 Melee Damage
You can't equip ranged weapons
-50 % Attack Speed
-10 % Speed
Deal 1000 damage to an enemy in a single hit Max HP, Melee Damage, Explosive (Item Tag)
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies Less Enemies, Less Enemy Speed

Weapons

These Weapons have mechanics related to Speed. Lance grants Speed and scales its damage with Speed. Hiking Pole gains Range based on how fast you're moving.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Medieval

20(50%Melee Damage.png30%Speed Stat.png)
25(50%Melee Damage.png35%Speed Stat.png)
30(50%Melee Damage.png40%Speed Stat.png)
50(50%Melee Damage.png50%Speed Stat.png)

1.58s
1.5s
1.42s
1.33s

12.7(31%Melee Damage.png18%Speed Stat.png)/s
16.7(33%Melee Damage.png23%Speed Stat.png)/s
21.1(35%Melee Damage.png28%Speed Stat.png)/s
37.6(37%Melee Damage.png37%Speed Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

250
250
250
250

0
0
0
0

0
0
0
0

+2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still

20
36
72
132

Default
Support

12(+50%Melee Damage.png+10%Range Stat.png)
18(+50%Melee Damage.png+12%Range Stat.png)
24(+50%Melee Damage.png+15%Range Stat.png)
30(+50%Melee Damage.png+20%Range Stat.png)

1.42s
1.34s
1.25s
1.17s

8.4(35.2%Melee Damage.png7%Range Stat.png)/s
13.5(37.4%Melee Damage.png9%Range Stat.png)/s
19.1(39.9%Melee Damage.png12%Range Stat.png)/s
25.6(42.7%Melee Damage.png17.1%Range Stat.png)/s

x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

175
175
175
175

0
0
0
0

0
0
0
0

+1 Range for every 70/60/50/40 steps you take during a wave

17
34
66
130

Default

Weapon Set - Blunt

The Blunt Weapon Set reduces your Speed.

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer