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{{Iconbox|Dodge Stat|caption=no}} | {{Iconbox|Dodge Stat|caption=no}} | ||
You have a x% chance to dodge attacks. The limit is | You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0. | ||
There are two Characters with enhanced Dodge limits: | |||
* {{CharacterIcon|Cryptid}} with a dodge cap of 70% | |||
* {{CharacterIcon|Ghost}} with a dodge cap of 90% | |||
== Items == | == Items == | ||
=== Positive === | === Positive === | ||
The following [[Characters]] have a higher chance to find these items in the Shop: | The following [[Characters]] have a higher chance to find these items in the Shop: {{ItemTagCharacters|Dodge}} | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Adrenaline}} | |||
{{TableRowItem|Blindfold}} | |||
{{TableRowItem|Cape}} | |||
{{TableRowItem|Chameleon}} | |||
{{TableRowItem|Clover}} | |||
{{TableRowItem|Feather}} | |||
{{TableRowItem|Gambling Token}} | |||
{{TableRowItem|Jet Pack}} | |||
{{TableRowItem|Leather Vest}} | |||
{{TableRowItem|Peaceful Bee}} | |||
</table> | |||
=== Positive - Interactions === | |||
These items use or interact with your dodge, in a positive way: | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Adrenaline}} | |||
{{TableRowItem|Retromation's Hoodie}} | |||
{{TableRowItem|Riposte}} | |||
</table> | |||
=== Negative === | === Negative === | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | {{TableHeaders|items}} | ||
{{TableRowItem| | {{TableRowItem|Acid}} | ||
{{TableRowItem| | {{TableRowItem|Alloy}} | ||
{{TableRowItem|Little Frog}} | |||
{{TableRowItem|Honey}} | |||
{{TableRowItem|Spider}} | |||
{{TableRowItem|Toxic Sludge}} | |||
{{TableRowItem|Weird Food}} | |||
</table> | </table> | ||
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These [[Characters]] start with different Dodge, or have mechanics related to their Dodge: | These [[Characters]] start with different Dodge, or have mechanics related to their Dodge: | ||
===Positive Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Brawler}} | {{TableRowCharacter|Brawler}} | ||
{{TableRowCharacter|Cryptid}} | |||
{{TableRowCharacter|Ghost}} | |||
</table> | |||
===Negative Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Crazy}} | {{TableRowCharacter|Crazy}} | ||
{{TableRowCharacter|Chunky}} | {{TableRowCharacter|Chunky}} | ||
{{TableRowCharacter|Dwarf}} | |||
{{TableRowCharacter|Sailor}} | |||
{{TableRowCharacter|Vagabond}} | |||
</table> | </table> | ||
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These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge: | These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge: | ||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent"> | ||
{{TableHeaders|sets}} | {{TableHeaders|sets}} | ||
{{TableRowSet|Medieval}} | {{TableRowSet|Medieval}} | ||
Line 212: | Line 86: | ||
{{TableRowSet|Ethereal}} | {{TableRowSet|Ethereal}} | ||
</table> | </table> | ||
{{NavBoxStats|topmargin=1}} |
Latest revision as of 10:06, 12 November 2024
Dodge
You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.
There are two Characters with enhanced Dodge limits:
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Cryptid, Ghost
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | Dodge | ||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | Crit Chance, Dodge | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | Life Steal, Dodge | |||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | Dodge, Stand Still | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | Luck, Dodge | |||
Tier 1 | +1 Ranged Damage +3 % Dodge -3 % XP Gain |
18 | Ranged Damage, Dodge | |||
Tier 2 | +8 % Dodge -1 Armor |
50 | Dodge | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | Speed, Dodge | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | Armor, Dodge | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | Dodge, Harvesting |
Positive - Interactions
These items use or interact with your dodge, in a positive way:
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | Dodge | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | Dodge | ||
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
40 | Dodge, Melee Damage |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | Max HP | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | Harvesting, Pickup | |||
Tier 3 | +3 Ranged Damage +10 % Explosion Damage +5 % Explosion Size -3 % Speed -3 % Dodge |
70 | Ranged Damage, Explosive | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed | ||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | Elemental Damage | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | Consumable |
Characters
These Characters start with different Dodge, or have mechanics related to their Dodge:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge | ||
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+1 Engineering when killing at least 6 enemies with a direct weapon hit +1 Melee Damage for every permanent 2 Engineering you have You can't equip ranged weapons -20 % Dodge -100 % Attack Speed % Attack Speed modifications are reduced by 50% |
Hit at least 25 enemies with a single melee attack | Engineering, Structure | ||
+200% damage with Naval weapons against cursed enemies +25 Curse -25 % Damage You can only equip tier II weapons or above Dodge is capped at 20% Harvesting modifications are reduced by 100% |
Unlocked by default | Curse | ||
Equipped weapons always contribute to the class bonuses of other equipped weapons You can't equip two of the same weapon at the same time -5 Armor -5 % Dodge Luck modifications are reduced by 50% Harvesting modifications are reduced by 50% |
Have 6 different weapons at once | None |
Weapon Sets
These Weapon Sets affect Dodge:
Class | Bonuses | Weapons |
---|---|---|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
|
Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |