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<table class="wikitable sortable jquery-tablesorter" style=" | {{NavBoxStats}} | ||
==Primary Stats== | |||
Primary stats are the primary way for your character to get stronger. They influence how much damage you deal, how much damage you can survive, and how fast you move among other things. Most [[Items]] in the [[Shop]] increase one or more of your primary stats at the cost of often decreasing another one. You can also increase your primary stats by [[Experience|Leveling Up]] and choosing [[Upgrades]]. | |||
Along with getting powerful [[Weapons]], Primary Stats are the core way to scale into the late game. | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent; vertical-align: middle;"> | |||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2) | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2) | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2) | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2) | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Max HP}} </td> | <td style="text-align: center"> {{Iconbox|Max HP}} </td> | ||
<td> Amount of damage you can take before dying</td> | <td>Amount of damage you can take before dying</td> | ||
<td> No limit </td> | <td> No limit </td> | ||
<td> | <td>Acts like the stat is at 1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|HP Regeneration}} </td> | <td style="text-align: center"> {{Iconbox|HP Regeneration}} </td> | ||
<td> | <td> | ||
<td> No limit</td> | <p>Passive healing that restores 1 HP per ''n'' seconds, where the healing interval ''n'' becomes shorter with increasing ''HP Regeneration''.</p> | ||
<td> Acts like the stat is at 0</td> | <p>The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s([[HP_Regeneration#Formulas_&_Values|details]])</p> </td> | ||
<td> No limit </td> | |||
<td>Acts like the stat is at 0</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Life Steal}} </td> | <td style="text-align: center"> {{Iconbox|Life Steal}} </td> | ||
<td> Your attacks have a x% chance to heal you for 1HP.</td> | <td> | ||
<td> 10HP/second</td> | <p>Your attacks have a x% chance to heal you for 1HP.</p> | ||
<td> | <p>The character's ''Life Steal'' chance is added to each weapon individually.</p></td> | ||
<td>Can only trigger once per 0.1 second for a maximum of 10HP/second</td> | |||
<td> Decreases the life steal chance of all weapons to minimum of 0</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Damage}} </td> | <td style="text-align: center"> {{Iconbox|Damage}} </td> | ||
<td> | <td> | ||
<p>Increases all damage dealt by 1% per point in ''Damage''.</p> | |||
<p>Does not affect Engineering structures.</p> | |||
</td> | |||
<td> No limit</td> | <td> No limit</td> | ||
<td> | <td> Decreases damage by 1% per negative point instead. The minimum damage caused by a weapon or effect is always 1 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Melee Damage}} </td> | <td style="text-align: center"> {{Iconbox|Melee Damage}} </td> | ||
<td> | <td> | ||
<p>Modifies the base attack damage of weapons, if their damage scales with ''Melee Damage''.</p> | |||
<p>Some items deal damage based on this stat.</p> | |||
</td> | |||
<td> No limit </td> | <td> No limit </td> | ||
<td> | <td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ranged Damage}} </td> | <td style="text-align: center"> {{Iconbox|Ranged Damage}} </td> | ||
<td> | <td> | ||
<td> No limit</td> | <p>Modifies the base attack damage of weapons, if their damage scales with ''Ranged Damage''.</p> | ||
<p>Some items deal damage based on this stat.</p></td> | |||
<td>No limit</td> | |||
<td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td style="text-align: center"> {{Iconbox|Elemental Damage}} </td> | ||
<td> | <td> | ||
<td> No limit</td> | <p>Modifies the base attack damage of weapons, if their damage scales with ''Elemental Damage''.</p> | ||
<p>Some items deal damage based on this stat.</p></td> | |||
<td>No limit</td> | |||
<td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Attack Speed}} </td> | <td style="text-align: center"> {{Iconbox|Attack Speed}} </td> | ||
<td> You attack x% faster. Also applies to Ranged Weapons but not | <td> You attack x% faster. Also applies to Ranged Weapons but not [[Structures]] </td> | ||
<td> | <td> Diminishing Returns at higher values, can't attack faster than 12 times per second, slower for melee weapons. </td> | ||
<td> You attack | <td> You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Crit Chance}} </td> | <td style="text-align: center"> {{Iconbox|Crit Chance}} </td> | ||
<td> Your weapons have an x increased chance to deal a critical hit.</td> | <td> Your weapons have an x increased chance to deal a critical hit.</td> | ||
<td> | <td> Maximum 100% chance to do critical hits on a hit. </td> | ||
<td> | <td> The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Engineering|image=Engineering Stat}} </td> | <td style="text-align: center"> {{Iconbox|Engineering|image=Engineering Stat}} </td> | ||
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.)</td> | <td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) </td> | ||
<td> No limit</td> | <td> No limit </td> | ||
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td> | <td> Your structures have x decreased power down to a minimum of 1 damage or healing</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td style="text-align: center"> {{Iconbox|Range|image=Range Stat}} </td> | ||
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td> | <td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td> | ||
<td> No limit | <td> No limit</td> | ||
<td> Your weapons have x less range.</td> | <td> Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Armor}} </td> | <td style="text-align: center"> {{Iconbox|Armor}} </td> | ||
<td> You | <td> You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.</td> | ||
<td> No limit | <td> No limit</td> | ||
<td> | <td> The damage you take is increased by x% instead of decreased.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Dodge|image=Dodge Stat}} </td> | <td style="text-align: center"> {{Iconbox|Dodge|image=Dodge Stat}} </td> | ||
<td> You have a x% chance to dodge attacks.</td> | <td> You have a x% chance to dodge attacks. </td> | ||
<td> 60% (90% with [[Ghost]])</td> | <td> 60% (70% with [[Cryptid]], 90% with [[Ghost]]) </td> | ||
<td> Acts like this stat is 0</td> | <td> Acts like this stat is 0</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Speed|image=Speed Stat}} </td> | <td style="text-align: center"> {{Iconbox|Speed|image=Speed Stat}} </td> | ||
<td> You move x% faster.</td> | <td> You move x% faster. </td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> You move x% slower</td> | <td> You move x% slower, coming to a standstill at -100% or more.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Luck}} </td> | <td style="text-align: center"> {{Iconbox|Luck}} </td> | ||
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades.</td> | <td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. </td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td> | <td> You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Harvesting}} </td> | <td style="text-align: center"> {{Iconbox|Harvesting}} </td> | ||
<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.</td> | <td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)</td> | ||
<td> No limit</td> | <td> No limit </td> | ||
<td> You lose x materials and XP at the end of a wave. | <td> You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen.</td> | ||
</tr> | |||
</table> | |||
=== DLC Stats === | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent; vertical-align: middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th> | |||
<tr> | |||
<td style="text-align: center"> {{Iconbox|Curse}} </td> | |||
<td>Gives enemies a chance to spawn cursed with a purple outline. Cursed enemies have +25% Damage, +15% Speed, and +150% HP +2% per Curse Stat additional HP. They also drop 33% additional [[Materials]]. Causes items and weapons in the [[Shop]] to have a chance to spawn enhanced with a curse buff, increasing their stats significantly and decreasing their downsides. </td> | |||
<td> Diminishing Returns on chance to spawn enemies and items. Can't go above 50% Chance to spawn cursed enemies, 15% to spawn cursed items. Cursed HP scaling maxes out at 300 Curse. </td> | |||
<td>Can't be Negative</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
== | ==Secondary Stats== | ||
A range of other stats are counted in Brotato, from item costs to enemy speed. | |||
Secondary generally applies to [[Structures]], unlike the primary stats above. With the exception of [[Engineering]]. This means that Structures can benefit from you having [[knockback]], [[Explosion|Explosive Damage]], or [[piercing]]. Just to name a few. | |||
== Table of Secondary Stats== | |||
{| class="wikitable" | |||
!Stat | |||
!Description | |||
!Related Item Tags | |||
!Notable Items | |||
|- | |||
|Consumable Heal | |||
|Increases or decreases the healing done by [[Consumable|consumables]]. | |||
|[[Consumable (Item Tag)]] | |||
|{{MiniIconbox|name=Alien Worm}}, {{MiniIconbox|name=Jerky}}, {{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}} | |||
|- | |||
|% Materials Healing | |||
|Chance of being healed by 1 when picking up [[Materials]]. Currently only used by Cute Monkey. | |||
|[[Pickup]] | |||
|{{MiniIconbox|name=Cute Monkey}} | |||
|- | |||
|% XP Gain | |||
|Increases or decreases all forms of [[Experience]] you earn. | |||
|[[XP Gain]] | |||
|{{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Celery Tea}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Feather}}, {{MiniIconbox|name=Peacock}}, {{MiniIconbox|name=Scar}} | |||
|- | |||
|% Pickup Range | |||
|Increases or decreases the range at which you pick up [[materials]] and [[consumable|consumables]]. | |||
|[[Pickup]] | |||
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Cauldron}}, {{MiniIconbox|name=Gnome}}, {{MiniIconbox|name=Little Frog}}, | |||
|- | |||
|% Items Price | |||
|Increases or decreases Shop Prices. | |||
|[[Economy]] | |||
|{{MiniIconbox|name=Coupon}} | |||
|- | |||
|% Explosion Damage | |||
|Increases or decreases the damage of [[Explosions]] | |||
|[[Explosive (Item Tag)]] | |||
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}, {{MiniIconbox|name=Honey}} | |||
|- | |||
|% Explosion Size | |||
|Increases or decreases the size of [[Explosions]] | |||
|[[Economy]] | |||
|{{MiniIconbox|name=Explosive Shells}}, {{MiniIconbox|name=Honey}}, {{MiniIconbox|name=Plastic Explosive}} | |||
|- | |||
|Bounces | |||
|Gives projectiles additional [[Bounce|Bounces]] | |||
|[[Ranged Damage]] | |||
|{{MiniIconbox|name=Ricochet}} | |||
|- | |||
|Piercing | |||
|Gives projectiles additional [[Piercing]] | |||
|[[Ranged Damage]] | |||
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}} | |||
|- | |||
|% Piercing Damage | |||
|Increases or decreases the piercing damage falloff for projectile weapons. | |||
|[[Ranged Damage]] | |||
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}} | |||
|- | |||
|% Damage against Bosses | |||
|Multiplies the damage you do against [[Enemies#Bosses_(Wave_20)|Bosses]] and [[Enemies#Elites_(DLC)|Elites]]. | |||
|[[Damage]] | |||
|{{MiniIconbox|name=Silver Bullet}} | |||
|- | |||
|% Structure Attack Speed | |||
|Increases or decreases the rate of [[Structure|turrets]] attacking, [[Landmines]] spawning, and [[Garden|Gardens]] spawning [[Consumable|Consumables]]. | |||
|[[Structure (Item Tag)]] | |||
|{{MiniIconbox|name=Clockwork Wasp}},{{MiniIconbox|name=Improved Tools}} | |||
|- | |||
|Structure Range | |||
|Increases or decreases the range of [[Structure|Structures]]. | |||
|''None'' | |||
|Only available on {{CharacterIcon|Builder}} | |||
|- | |||
|% Burning Speed | |||
|Increases or decreases the rate of which [[Burn]] ticks for damage. | |||
|[[Elemental Damage]] | |||
|{{MiniIconbox|name=Eyes Surgery}}, {{MiniIconbox|name=Frozen Heart}} | |||
|- | |||
|Burning Spread | |||
|Increases the amount of times [[Burn]] spreads. | |||
|[[Elemental Damage]] | |||
|{{MiniIconbox|name=Snake}} | |||
|- | |||
|Knockback | |||
|Increases or decreases the distance enemies are knockbacked back when hit. | |||
|[[Knockback]] | |||
|{{MiniIconbox|name=Ball and Chain}}, {{MiniIconbox|name=Banner}}, {{MiniIconbox|name=Coil}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Boxing Glove}} | |||
|- | |||
|% Double Material Chance | |||
|Increases the chance of gaining double materials when picking up [[Materials]] | |||
|[[Economy]], [[Pickup]] | |||
|{{MiniIconbox|name=Metal Detector}} | |||
|- | |||
|Free Rerolls | |||
|Provides an amount of free reroll at the beginning of each [[Shop]] | |||
|[[Economy]] | |||
|{{MiniIconbox|name=Dangerous Bunny}} | |||
|- | |||
|Trees | |||
|Increases the amount of Trees that spawn. See the Wiki [[Trees|page]] for details. | |||
|[[Exploration]] | |||
|{{MiniIconbox|name=Tree}} | |||
|- | |||
|% Enemies | |||
|Increases or decreases the amount of [[Enemies]] that spawn during waves. | |||
|[[More Enemies]], [[Less Enemies]] | |||
|{{MiniIconbox|name=Black Flag}}, {{MiniIconbox|name=Candle}}, {{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=White Flag}} | |||
|- | |||
|% Enemy Speed | |||
|Increases or decreases the speed of [[Enemies]] that spawn during waves. | |||
|[[Less Enemy Speed]] | |||
|{{MiniIconbox|name=Snail}} | |||
|- | |||
|% Reroll Price | |||
|Increases or decreases the price of rerolling in the [[Shop}]] and when choosing [[Upgrades]] | |||
|''None'' | |||
|{{MiniIconbox|name=Spyglass}} | |||
|} | |||
<comments /> | <comments /> |
Latest revision as of 12:55, 6 December 2024
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |
DLC Stats | |||
Primary Stats
Primary stats are the primary way for your character to get stronger. They influence how much damage you deal, how much damage you can survive, and how fast you move among other things. Most Items in the Shop increase one or more of your primary stats at the cost of often decreasing another one. You can also increase your primary stats by Leveling Up and choosing Upgrades.
Along with getting powerful Weapons, Primary Stats are the core way to scale into the late game.
Name | Effects | Limit | Negative stat effect |
---|---|---|---|
Amount of damage you can take before dying | No limit | Acts like the stat is at 1 | |
Passive healing that restores 1 HP per n seconds, where the healing interval n becomes shorter with increasing HP Regeneration. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s(details) |
No limit | Acts like the stat is at 0 | |
Your attacks have a x% chance to heal you for 1HP. The character's Life Steal chance is added to each weapon individually. |
Can only trigger once per 0.1 second for a maximum of 10HP/second | Decreases the life steal chance of all weapons to minimum of 0 | |
Increases all damage dealt by 1% per point in Damage. Does not affect Engineering structures. |
No limit | Decreases damage by 1% per negative point instead. The minimum damage caused by a weapon or effect is always 1 | |
Modifies the base attack damage of weapons, if their damage scales with Melee Damage. Some items deal damage based on this stat. |
No limit | Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1 | |
Modifies the base attack damage of weapons, if their damage scales with Ranged Damage. Some items deal damage based on this stat. |
No limit | Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1 | |
Modifies the base attack damage of weapons, if their damage scales with Elemental Damage. Some items deal damage based on this stat. |
No limit | Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1 | |
You attack x% faster. Also applies to Ranged Weapons but not Structures | Diminishing Returns at higher values, can't attack faster than 12 times per second, slower for melee weapons. | You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed. | |
Your weapons have an x increased chance to deal a critical hit. | Maximum 100% chance to do critical hits on a hit. | The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. | |
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | Your structures have x decreased power down to a minimum of 1 damage or healing | |
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit | Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range. | |
You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you. | No limit | The damage you take is increased by x% instead of decreased. | |
You have a x% chance to dodge attacks. | 60% (70% with Cryptid, 90% with Ghost) | Acts like this stat is 0 | |
You move x% faster. | No limit | You move x% slower, coming to a standstill at -100% or more. | |
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | No limit | You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. | |
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up) | No limit | You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen. |
DLC Stats
Name | Effects | Limit | Negative stat effect |
---|---|---|---|
Gives enemies a chance to spawn cursed with a purple outline. Cursed enemies have +25% Damage, +15% Speed, and +150% HP +2% per Curse Stat additional HP. They also drop 33% additional Materials. Causes items and weapons in the Shop to have a chance to spawn enhanced with a curse buff, increasing their stats significantly and decreasing their downsides. | Diminishing Returns on chance to spawn enemies and items. Can't go above 50% Chance to spawn cursed enemies, 15% to spawn cursed items. Cursed HP scaling maxes out at 300 Curse. | Can't be Negative |
Secondary Stats
A range of other stats are counted in Brotato, from item costs to enemy speed.
Secondary generally applies to Structures, unlike the primary stats above. With the exception of Engineering. This means that Structures can benefit from you having knockback, Explosive Damage, or piercing. Just to name a few.
Table of Secondary Stats
Stat | Description | Related Item Tags | Notable Items |
---|---|---|---|
Consumable Heal | Increases or decreases the healing done by consumables. | Consumable (Item Tag) | Alien Worm, Jerky, Lemonade, Weird Food |
% Materials Healing | Chance of being healed by 1 when picking up Materials. Currently only used by Cute Monkey. | Pickup | Cute Monkey |
% XP Gain | Increases or decreases all forms of Experience you earn. | XP Gain | Bean Teacher, Black Belt, Celery Tea, Diploma, Feather, Peacock, Scar |
% Pickup Range | Increases or decreases the range at which you pick up materials and consumables. | Pickup | Alien Tongue, Cauldron, Gnome, Little Frog, |
% Items Price | Increases or decreases Shop Prices. | Economy | Coupon |
% Explosion Damage | Increases or decreases the damage of Explosions | Explosive (Item Tag) | Dynamite, Explosive Shells, Honey |
% Explosion Size | Increases or decreases the size of Explosions | Economy | Explosive Shells, Honey, Plastic Explosive |
Bounces | Gives projectiles additional Bounces | Ranged Damage | Ricochet |
Piercing | Gives projectiles additional Piercing | Ranged Damage | Bandana, Sharp Bullet |
% Piercing Damage | Increases or decreases the piercing damage falloff for projectile weapons. | Ranged Damage | Pumpkin, Sharp Bullet |
% Damage against Bosses | Multiplies the damage you do against Bosses and Elites. | Damage | Silver Bullet |
% Structure Attack Speed | Increases or decreases the rate of turrets attacking, Landmines spawning, and Gardens spawning Consumables. | Structure (Item Tag) | Clockwork Wasp, Improved Tools |
Structure Range | Increases or decreases the range of Structures. | None | Only available on Builder |
% Burning Speed | Increases or decreases the rate of which Burn ticks for damage. | Elemental Damage | Eyes Surgery, Frozen Heart |
Burning Spread | Increases the amount of times Burn spreads. | Elemental Damage | Snake |
Knockback | Increases or decreases the distance enemies are knockbacked back when hit. | Knockback | Ball and Chain, Banner, Coil, Black Belt, Boxing Glove |
% Double Material Chance | Increases the chance of gaining double materials when picking up Materials | Economy, Pickup | Metal Detector |
Free Rerolls | Provides an amount of free reroll at the beginning of each Shop | Economy | Dangerous Bunny |
Trees | Increases the amount of Trees that spawn. See the Wiki page for details. | Exploration | Tree |
% Enemies | Increases or decreases the amount of Enemies that spawn during waves. | More Enemies, Less Enemies | Black Flag, Candle, Gentle Alien, Mouse, White Flag |
% Enemy Speed | Increases or decreases the speed of Enemies that spawn during waves. | Less Enemy Speed | Snail |
% Reroll Price | Increases or decreases the price of rerolling in the [[Shop}]] and when choosing Upgrades | None | Spyglass |