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{{TableRowItem|Little Frog}} | {{TableRowItem|Little Frog}} | ||
{{TableRowItem|Peaceful Bee}} | {{TableRowItem|Peaceful Bee}} | ||
{{TableRowItem|Starfish}} | |||
{{TableRowItem|Tractor}} | {{TableRowItem|Tractor}} | ||
{{TableRowItem|Wheat}} | {{TableRowItem|Wheat}} | ||
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</table> | </table> | ||
=== | === Interaction - Crown === | ||
Crown is special among harvesting items in that it increases the interest/return on harvesting you get at the end of the wave by an additive 8%. This means that you get a total of 13% instead of 5%, making your harvesting grow much more quickly. However it takes quite a few waves before crown begins to compound. And it requires you to already have a significant amount of harvesting beforehand for. But when Crown is good, it is great, and can give several hundreds harvesting stat. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
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{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Arms Dealer}} | {{TableRowCharacter|Arms Dealer}} | ||
{{TableRowCharacter|Baby}} | |||
{{TableRowCharacter|Builder}} | |||
{{TableRowCharacter|Doctor}} | |||
{{TableRowCharacter|Entrepreneur}} | |||
{{TableRowCharacter|Farmer}} | |||
{{TableRowCharacter|Fisherman}} | |||
{{TableRowCharacter|Old}} | |||
{{TableRowCharacter|Saver}} | |||
{{TableRowCharacter|Well Rounded}} | {{TableRowCharacter|Well Rounded}} | ||
</table> | </table> | ||
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<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Hunter}} | {{TableRowCharacter|Hunter}} | ||
{{TableRowCharacter|Knight}} | {{TableRowCharacter|Knight}} | ||
{{TableRowCharacter|Loud}} | |||
{{TableRowCharacter|Sailor}} | {{TableRowCharacter|Sailor}} | ||
{{TableRowCharacter|Vagabond}} | |||
</table> | </table> | ||
==Weapons== | ==Weapons== | ||
These [[Weapons]] affect Harvesting | These [[Weapons]] affect Harvesting. The Hand grants additional harvesting on top of the harvesting you get from the [[Support]] weapon class. And the Sickle uses harvesting to scale its damage. | ||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Hand}} | {{TableRowWeapon|Hand}} | ||
{{TableRowWeapon|Sickle}} | |||
</table> | </table> | ||
Latest revision as of 12:54, 5 November 2024
Harvesting
You earn +x Materials and Experience at the end of a wave. After you gained the Materials and XP, your harvesting stat increases by 5% rounded up. (So if you have 5 harvest it becomes 6, and it takes 21 for getting +2 harvesting at the end of each wave).
If Harvesting is negative, you lose -x Materials and XP at the end of a wave. You cannot lose a level from this XP loss. While your harvesting stat is negative, there is no 5% interest.
There are several ways to increase this 5% Increment. The item Crown increases the interest to a total of 13%. Farmer has +3% interest on harvesting (so 8%), and can reach 16% with crown. Entrepreneur has a 50% modifier on all harvesting stat modifications. This includes the harvesting stats gained from the 5% interest.
When evaluating whether or not a Harvesting item will pay for itself, don't forget to account for the extra XP you gain.
Endless Mode
In Endless Mode the 5% increment and any increases like the one from Crown or Farmer stops functioning. Instead, you lose 20% of your harvesting at the end of each wave. So even a Farmer with Crown will still lose 20% once they get to Wave 21 or higher.
Items
Positive
These items increase your Harvesting.
Due to Item Tags, the Character(s) Entrepreneur, Farmer have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | Harvesting | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | Luck, Harvesting | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | Harvesting | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | Harvesting | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | Harvesting, Pickup | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | Dodge, Harvesting | |||
Tier 3 | +20% materials dropped from enemies +10 Harvesting +15 % Enemy damage |
75 | 3 | Win a run with Diver | Harvesting | |
Tier 3 | +40 Harvesting -8 % Damage |
70 | Harvesting | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | Melee Damage, Ranged Damage, Harvesting | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | Harvesting | |||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | Harvesting, Less Enemies |
Negative
These items decrease your Harvesting.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | Life Steal | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | Life Steal, HP Regeneration | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | Elemental Damage, Melee Damage | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | Life Steal, More Enemies | ||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed |
Interaction - Crown
Crown is special among harvesting items in that it increases the interest/return on harvesting you get at the end of the wave by an additive 8%. This means that you get a total of 13% instead of 5%, making your harvesting grow much more quickly. However it takes quite a few waves before crown begins to compound. And it requires you to already have a significant amount of harvesting beforehand for. But when Crown is good, it is great, and can give several hundreds harvesting stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | Harvesting |
Characters
These Characters start with different Harvesting, or have mechanics related to their Harvesting:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
-95% Weapons Price +30 Harvesting Damage modifications are increased by +33% You start with 1 Dangerous Bunny Shops always sell at least 1 weapon All of your weapons are destroyed when entering a shop |
Recycle 12 weapons during a run | None | ||
+12 Harvesting -20 % Items Price You gain a weapon slot when you level up instead of a stat upgrade (max: 24) You start with one weapon slot Shops always sell at least one weapon +130% XP required to level up |
Reach level 10 before wave 6 | XP Gain | ||
You start with 1 Builder's Turret Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave Engineering modifications are increased by 50% +20 Harvesting You can't have structures -30% pickup range Damage modifications are reduced by 75% |
Unlocked by default | Engineering | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
+5 Max HP +20 Harvesting Shops always sell a Bait -100% Bait price +2 Harvesting for every 1 Bait you have Baits make some special enemies spawn throughout all future waves -50% materials dropped from enemies |
Get 2 Bait during a run | None | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+200% damage with Naval weapons against cursed enemies +25 Curse -25 % Damage You can only equip tier II weapons or above Dodge is capped at 20% Harvesting modifications are reduced by 100% |
Unlocked by default | Curse | ||
Equipped weapons always contribute to the class bonuses of other equipped weapons You can't equip two of the same weapon at the same time -5 Armor -5 % Dodge Luck modifications are reduced by 50% Harvesting modifications are reduced by 50% |
Have 6 different weapons at once | None |
Weapons
These Weapons affect Harvesting. The Hand grants additional harvesting on top of the harvesting you get from the Support weapon class. And the Sickle uses harvesting to scale its damage.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Support |
1.01s |
x1.5 (1%) |
150 |
30 |
0 |
+3/+6/+9/+18 Harvesting |
10 |
Default | |||
Support |
0.87s |
5.8(92.2%11.5%)/s |
x2 (3% chance) |
125 |
2 |
0 |
+20%/+30%/+40%/+50% damage against targets below 30% health |
15 |
Default |
Weapon Classes
These Weapon Classes affect Harvesting:
Class | Bonuses | Weapons |
---|---|---|
Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
Formulas & Values
These tables show how harvesting grows with each wave for default, farmer, and entrepreneur. All of them are shown with and without crown. Default and Entrepreneur are shown starting with a tier 1 +5 harvesting upgrade. Farmer is shown with its starting +20 harvesting.
You can download the source Google Sheet and play around with the numbers.
The Wave column refers to when you get the harvesting. So wave 1 means you pick up the harvest upgrade at the end of wave 1. Current Harvesting shows the harvesting stat as it increases with each wave. Gained Total shows how many Materials and XP have been accumulated over the waves.
Harvesting for Default
Harvesting for Farmer
Harvesting for Entrepreneur
Source: this spreadsheet by ArosRising.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |