From Brotato Wiki
(Add intro and top headings) |
(→Characters List: Add column for Item Tags (ie. wanted tags, but I've just used "Item Tags" to make things less confusing for the reader)) |
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th><th>Item Tags</th></tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Well Rounded}} </td> | <td> {{Iconbox|Well Rounded}} </td> | ||
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<td> {{Character Data|Well Rounded|unlockedby}} </td> | <td> {{Character Data|Well Rounded|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Well Rounded|wantedtags}}</td></tr> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Brawler}} </td> | <td> {{Iconbox|Brawler}} </td> | ||
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<td> {{Character Data|Brawler|unlockedby}} </td> | <td> {{Character Data|Brawler|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Brawler|wantedtags}}</td></tr> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Crazy}} </td> | <td> {{Iconbox|Crazy}} </td> | ||
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<td> {{Character Data|Crazy|unlockedby}} </td> | <td> {{Character Data|Crazy|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Item Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Item Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Crazy|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Ranger|unlockedby}} </td> | <td> {{Character Data|Ranger|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Ranger|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Mage|unlockedby}} </td> | <td> {{Character Data|Mage|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Mage|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Chunky|unlockedby}} </td> | <td> {{Character Data|Chunky|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Chunky|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Old|unlockedby}} </td> | <td> {{Character Data|Old|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Item Data|{{Character Data|Old|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Item Data|{{Character Data|Old|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Old|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Lucky|unlockedby}} </td> | <td> {{Character Data|Lucky|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Item Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Item Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Lucky|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Mutant|unlockedby}} </td> | <td> {{Character Data|Mutant|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Item Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Item Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Mutant|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Generalist|unlockedby}} </td> | <td> {{Character Data|Generalist|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Item Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Item Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Generalist|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Loud|unlockedby}} </td> | <td> {{Character Data|Loud|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Item Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Item Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Loud|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Multitasker|unlockedby}} </td> | <td> {{Character Data|Multitasker|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Multitasker|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Wildling|unlockedby}} </td> | <td> {{Character Data|Wildling|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Wildling|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Pacifist|unlockedby}} </td> | <td> {{Character Data|Pacifist|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Item Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Item Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Pacifist|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Gladiator|unlockedby}} </td> | <td> {{Character Data|Gladiator|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Gladiator|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Saver|unlockedby}} </td> | <td> {{Character Data|Saver|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Saver|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Sick|unlockedby}} </td> | <td> {{Character Data|Sick|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Sick|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Farmer|unlockedby}} </td> | <td> {{Character Data|Farmer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Farmer|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Ghost|unlockedby}} </td> | <td> {{Character Data|Ghost|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Ghost|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Speedy|unlockedby}} </td> | <td> {{Character Data|Speedy|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Item Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td> | <td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Item Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td> | ||
<td>{{Character Data|Speedy|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Entrepreneur|unlockedby}} </td> | <td> {{Character Data|Entrepreneur|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Item Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Item Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Entrepreneur|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Engineer|unlockedby}} </td> | <td> {{Character Data|Engineer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Engineer|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Explorer|unlockedby}} </td> | <td> {{Character Data|Explorer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Explorer|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Doctor|unlockedby}} </td> | <td> {{Character Data|Doctor|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Doctor|wantedtags}}</td> | |||
</tr> | </tr> | ||
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<td> {{Character Data|Hunter|unlockedby}} </td> | <td> {{Character Data|Hunter|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Hunter|wantedtags}}</td> | |||
</tr> | </tr> | ||
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<td> {{Character Data|Artificer|unlockedby}} </td> | <td> {{Character Data|Artificer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Item Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Item Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Artificer|wantedtags}}</td> | |||
</tr> | </tr> | ||
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<td> {{Character Data|One Armed|unlockedby}} </td> | <td> {{Character Data|One Armed|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Item Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Item Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|One Armed|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Bull|unlockedby}} </td> | <td> {{Character Data|Bull|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Bull|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Soldier|unlockedby}} </td> | <td> {{Character Data|Soldier|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Soldier|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Masochist|unlockedby}} </td> | <td> {{Character Data|Masochist|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Masochist|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Knight|unlockedby}} </td> | <td> {{Character Data|Knight|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Knight|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Character Data|Demon|unlockedby}} </td> | <td> {{Character Data|Demon|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Demon|wantedtags}}</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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<comments /> |
Revision as of 03:31, 9 November 2022
Characters
There are 32 Characters available. 5 are unlocked by default, the others are unlocked through Progress.
Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.
Most characters also use Item Tags, which gives more weight to items that match their playstyle.
Characters List
Patch: 0.6.0.7
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||
-66% XP required to level up +50% Items Price |
Kill 2000 enemies | XP Gain | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+20% Damage You can equip up to 12 weapons at a time -5% Damage for every weapon you have |
Collect 5000 materials | None | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials | Max HP, HP Regeneration, Armor | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge | ||
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||
More trees spawn You start with 1 Lumberjack Shirt +10% Speed +50% pickup range +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -40% Damage |
Kill 50 trees | Speed, Exploration, Pickup | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 | None |
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