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| {{Iconbox|Max HP|caption=no}} | | {{Iconbox|Max HP|caption=no}} |
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| Amount of damage you can take before dying. You can increase this by buying [[Items]] from [[Shop]]. Also some [[Characters]] starts with extra Max HP. There is no limit to it and this stat cannot go negative.
| | Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying [[Items]] from [[Shop]]. Some [[Characters]] starts with extra Max HP. |
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| == Items ==
| | Every Character starts with 10 Max HP by Default, and gain +1 Max HP when leveling up. |
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| === Positive ===
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| These items {{Color|red|increase}} your Max HP.
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| Due to [[Items#Item Tags|item tags]], the following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]].<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | If you reduce your Max HP to 0 or lower, like you can while playing {{CharacterIcon|Demon}} you will still have 1 Max HP when you start the next wave. |
| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
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| <td> Tier {{Item Data|Acid|rarity}} </td>
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| <td> {{Item Data|Acid|stats}} </td>
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| <td> {{Item Data|Acid|price}} </td>
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| <td> {{Item Data|Acid|limit}} </td>
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| <td> {{Item Data|Acid|unlockedby}} </td>
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| </tr>
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| <tr>
| | === Max Health Cap === |
| <td> {{Iconbox|Alien Baby|rarity={{Item Data|Alien Baby|rarity}}}} </td>
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| <td> Tier {{Item Data|Alien Baby|rarity}} </td>
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| <td> {{Item Data|Alien Baby|stats}} </td>
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| <td> {{Item Data|Alien Baby|price}} </td>
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| <td> {{Item Data|Alien Baby|limit}} </td>
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| <td> {{Item Data|Alien Baby|unlockedby}} </td>
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| </tr>
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| <tr>
| | If you buy the item {{MiniIconbox|name=Handcuffs}}, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP, but when you enter the game, your health bar can't be higher than your Max Health Cap. |
| <td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
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| <td> Tier {{Item Data|Alien Magic|rarity}} </td>
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| <td> {{Item Data|Alien Magic|stats}} </td>
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| <td> {{Item Data|Alien Magic|price}} </td>
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| <td> {{Item Data|Alien Magic|limit}} </td>
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| <td> {{Item Data|Alien Magic|unlockedby}} </td>
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| </tr>
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| <tr>
| | Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like {{MiniIconbox|name=Alien Eyes}}, {{MiniIconbox|name=Potato Thrower}}, and {{MiniIconbox|name=Chopper}} can still scale beyond 100 Max HP. The cap only affects your HP Bar. |
| <td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
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| <td> Tier {{Item Data|Alien Worm|rarity}} </td>
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| <td> {{Item Data|Alien Worm|stats}} </td>
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| <td> {{Item Data|Alien Worm|price}} </td>
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| <td> {{Item Data|Alien Worm|limit}} </td>
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| <td> {{Item Data|Alien Worm|unlockedby}} </td>
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| </tr>
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| <tr>
| | The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a [[Modding|Modded]] version of the game, or are playing [[Endless Mode]]. |
| <td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
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| <td> Tier {{Item Data|Broken Mouth|rarity}} </td>
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| <td> {{Item Data|Broken Mouth|stats}} </td>
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| <td> {{Item Data|Broken Mouth|price}} </td>
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| <td> {{Item Data|Broken Mouth|limit}} </td>
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| <td> {{Item Data|Broken Mouth|unlockedby}} </td>
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| </tr>
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| <tr>
| | == Items == |
| <td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
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| <td> Tier {{Item Data|Cake|rarity}} </td>
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| <td> {{Item Data|Cake|stats}} </td>
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| <td> {{Item Data|Cake|price}} </td>
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| <td> {{Item Data|Cake|limit}} </td>
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| <td> {{Item Data|Cake|unlockedby}} </td>
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| </tr>
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| <tr>
| | === Positive === |
| <td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
| | These items {{Color|green|increase}} your Max HP. |
| <td> Tier {{Item Data|Defective Steroids|rarity}} </td>
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| <td> {{Item Data|Defective Steroids|stats}} </td>
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| <td> {{Item Data|Defective Steroids|price}} </td>
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| <td> {{Item Data|Defective Steroids|limit}} </td>
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| <td> {{Item Data|Defective Steroids|unlockedby}} </td>
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| </tr>
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| <tr>
| | {{ItemTagText|Max HP}} |
| <td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
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| <td> Tier {{Item Data|Esty's Couch|rarity}} </td>
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| <td> {{Item Data|Esty's Couch|stats}} </td>
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| <td> {{Item Data|Esty's Couch|price}} </td>
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| <td> {{Item Data|Esty's Couch|limit}} </td>
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| <td> {{Item Data|Esty's Couch|unlockedby}} </td>
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| </tr>
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| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
| | {{TableHeaders|items}} |
| <td> Tier {{Item Data|Gentle Alien|rarity}} </td>
| | {{TableRowItem|Acid}} |
| <td> {{Item Data|Gentle Alien|stats}} </td>
| | {{TableRowItem|Alien Baby}} |
| <td> {{Item Data|Gentle Alien|price}} </td>
| | {{TableRowItem|Alien Magic}} |
| <td> {{Item Data|Gentle Alien|limit}} </td>
| | {{TableRowItem|Alien Worm}} |
| <td> {{Item Data|Gentle Alien|unlockedby}} </td>
| | {{TableRowItem|Broken Mouth}} |
| </tr>
| | {{TableRowItem|Cake}} |
| | {{TableRowItem|Defective Steroids}} |
| | {{TableRowItem|Esty's Couch}} |
| | {{TableRowItem|Extra Stomach}} |
| | {{TableRowItem|Grind's Magical Leaf}} |
| | {{TableRowItem|Gentle Alien}} |
| | {{TableRowItem|Little Muscley Dude}} |
| | {{TableRowItem|Medal}} |
| | {{TableRowItem|Octopus}} |
| | {{TableRowItem|Panda}} |
| | {{TableRowItem|Potato}} |
| | {{TableRowItem|Shmoop}} |
| | {{TableRowItem|Spicy Sauce}} |
| | {{TableRowItem|Stone Skin}} |
| | {{TableRowItem|Torture}} |
| | {{TableRowItem|Warrior Helmet}} |
| | {{TableRowItem|Weird Ghost}} |
| | </table> |
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| <tr>
| | === Positive - Interactions === |
| <td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
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| <td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
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| <td> {{Item Data|Little Muscley Dude|stats}} </td>
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| <td> {{Item Data|Little Muscley Dude|price}} </td>
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| <td> {{Item Data|Little Muscley Dude|limit}} </td>
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| <td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
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| </tr>
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| <tr>
| | These items have a positive interaction with Max HP. |
| <td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
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| <td> Tier {{Item Data|Medal|rarity}} </td>
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| <td> {{Item Data|Medal|stats}} </td>
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| <td> {{Item Data|Medal|price}} </td>
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| <td> {{Item Data|Medal|limit}} </td>
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| <td> {{Item Data|Medal|unlockedby}} </td>
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| </tr>
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| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
| | {{TableHeaders|items}} |
| <td> Tier {{Item Data|Octopus|rarity}} </td>
| | {{TableRowItem|Alien Eyes}} |
| <td> {{Item Data|Octopus|stats}} </td>
| | {{TableRowItem|Padding}} |
| <td> {{Item Data|Octopus|price}} </td>
| | {{TableRowItem|Spicy Sauce}} |
| <td> {{Item Data|Octopus|limit}} </td>
| | </table> |
| <td> {{Item Data|Octopus|unlockedby}} </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
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| <td> Tier {{Item Data|Panda|rarity}} </td>
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| <td> {{Item Data|Panda|stats}} </td>
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| <td> {{Item Data|Panda|price}} </td>
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| <td> {{Item Data|Panda|limit}} </td>
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| <td> {{Item Data|Panda|unlockedby}} </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
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| <td> Tier {{Item Data|Potato|rarity}} </td>
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| <td> {{Item Data|Potato|stats}} </td>
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| <td> {{Item Data|Potato|price}} </td>
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| <td> {{Item Data|Potato|limit}} </td>
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| <td> {{Item Data|Potato|unlockedby}} </td>
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| </tr>
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| <tr>
| | ===Negative=== |
| <td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
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| <td> Tier {{Item Data|Shmoop|rarity}} </td>
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| <td> {{Item Data|Shmoop|stats}} </td>
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| <td> {{Item Data|Shmoop|price}} </td>
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| <td> {{Item Data|Shmoop|limit}} </td>
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| <td> {{Item Data|Shmoop|unlockedby}} </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td>
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| <td> Tier {{Item Data|Torture|rarity}} </td>
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| <td> {{Item Data|Torture|stats}} </td>
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| <td> {{Item Data|Torture|price}} </td>
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| <td> {{Item Data|Torture|limit}} </td>
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| <td> {{Item Data|Torture|unlockedby}} </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
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| <td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
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| <td> {{Item Data|Warrior Helmet|stats}} </td>
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| <td> {{Item Data|Warrior Helmet|price}} </td>
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| <td> {{Item Data|Warrior Helmet|limit}} </td>
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| <td> {{Item Data|Warrior Helmet|unlockedby}} </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Weird Ghost|rarity={{Item Data|Weird Ghost|rarity}}}} </td>
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| <td> Tier {{Item Data|Weird Ghost|rarity}} </td>
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| <td> {{Item Data|Weird Ghost|stats}} </td>
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| <td> {{Item Data|Weird Ghost|price}} </td>
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| <td> {{Item Data|Weird Ghost|limit}} </td>
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| <td> {{Item Data|Weird Ghost|unlockedby}} </td>
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| </tr>
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| </table>
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| === Negative ===
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| These items {{Color|red|decrease}} your Max HP. | | These items {{Color|red|decrease}} your Max HP. |
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| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Boiling Water}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Claw Tree}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Diploma}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Duct Tape}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | {{TableRowItem|Injection}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowItem|Jet Pack}} |
| </tr>
| | {{TableRowItem|Leather Vest}} |
| <tr>
| | {{TableRowItem|Night Goggles}} |
| <td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
| | {{TableRowItem|Snake}} |
| <td> Tier {{Item Data|Boiling Water|rarity}} </td>
| | </table> |
| <td> {{Item Data|Boiling Water|stats}} </td>
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| <td> {{Item Data|Boiling Water|price}} </td>
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| <td> {{Item Data|Boiling Water|limit}} </td>
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| <td> {{Item Data|Boiling Water|unlockedby}} </td>
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| </tr>
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| <tr>
| | === Negative - Interactions === |
| <td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
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| <td> Tier {{Item Data|Claw Tree|rarity}} </td>
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| <td> {{Item Data|Claw Tree|stats}} </td>
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| <td> {{Item Data|Claw Tree|price}} </td>
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| <td> {{Item Data|Claw Tree|limit}} </td>
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| <td> {{Item Data|Claw Tree|unlockedby}} </td>
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| </tr>
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| <tr>
| | These items have a negative interaction with Max HP. |
| <td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
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| <td> Tier {{Item Data|Diploma|rarity}} </td>
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| <td> {{Item Data|Diploma|stats}} </td>
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| <td> {{Item Data|Diploma|price}} </td>
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| <td> {{Item Data|Diploma|limit}} </td>
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| <td> {{Item Data|Diploma|unlockedby}} </td>
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| </tr>
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| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
| | {{TableHeaders|items}} |
| <td> Tier {{Item Data|Duct Tape|rarity}} </td>
| | {{TableRowItem|Handcuffs}} |
| <td> {{Item Data|Duct Tape|stats}} </td>
| | </table> |
| <td> {{Item Data|Duct Tape|price}} </td>
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| <td> {{Item Data|Duct Tape|limit}} </td>
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| <td> {{Item Data|Duct Tape|unlockedby}} </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
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| <td> Tier {{Item Data|Injection|rarity}} </td>
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| <td> {{Item Data|Injection|stats}} </td>
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| <td> {{Item Data|Injection|price}} </td>
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| <td> {{Item Data|Injection|limit}} </td>
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| <td> {{Item Data|Injection|unlockedby}} </td>
| |
| </tr>
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| <tr>
| | ==Characters== |
| <td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
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| <td> Tier {{Item Data|Jet Pack|rarity}} </td>
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| <td> {{Item Data|Jet Pack|stats}} </td>
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| <td> {{Item Data|Jet Pack|price}} </td>
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| <td> {{Item Data|Jet Pack|limit}} </td>
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| <td> {{Item Data|Jet Pack|unlockedby}} </td>
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| </tr>
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| <tr>
| | These [[Characters]] start with different Max HP, or have mechanics related to their Max HP: |
| <td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
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| <td> Tier {{Item Data|Leather Vest|rarity}} </td>
| |
| <td> {{Item Data|Leather Vest|stats}} </td>
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| <td> {{Item Data|Leather Vest|price}} </td>
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| <td> {{Item Data|Leather Vest|limit}} </td>
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| <td> {{Item Data|Leather Vest|unlockedby}} </td>
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| </tr>
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| <tr>
| | ===Positive Characters=== |
| <td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
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| <td> Tier {{Item Data|Night Goggles|rarity}} </td>
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| <td> {{Item Data|Night Goggles|stats}} </td>
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| <td> {{Item Data|Night Goggles|price}} </td>
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| <td> {{Item Data|Night Goggles|limit}} </td>
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| <td> {{Item Data|Night Goggles|unlockedby}} </td>
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| </tr>
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| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <td> {{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}} </td>
| | {{TableHeaders|characters}} |
| <td> Tier {{Item Data|Snake|rarity}} </td>
| | {{TableRowCharacter|Well Rounded}} |
| <td> {{Item Data|Snake|stats}} </td>
| | {{TableRowCharacter|Chunky}} |
| <td> {{Item Data|Snake|price}} </td>
| | {{TableRowCharacter|Sick}} |
| <td> {{Item Data|Snake|limit}} </td>
| | {{TableRowCharacter|Bull}} |
| <td> {{Item Data|Snake|unlockedby}} </td>
| | {{TableRowCharacter|Masochist}} |
| </tr>
| | {{TableRowCharacter|Demon}} |
| | {{TableRowCharacter|Fisherman}} |
| | {{TableRowCharacter|Golem}} |
| | {{TableRowCharacter|King}} |
| | </table> |
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| ==Characters== | | ===Negative Characters=== |
| These [[Characters]] start with different Max HP, or have mechanics related to their Max HP:
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| <table data-darkreader-inline-color="" data-darkreader-inline-bgimage="" data-darkreader-inline-bgcolor=""> | | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <tbody>
| | {{TableHeaders|characters}} |
| <tr>
| | {{TableRowCharacter|Ranger}} |
| <th tabindex="0" title="Sort ascending" role="columnheader button" data-darkreader-inline-color="" data-darkreader-inline-bgcolor="">Name</th>
| | {{TableRowCharacter|Hunter}} |
| <th tabindex="0" title="Sort ascending" role="columnheader button" data-darkreader-inline-color="" data-darkreader-inline-bgcolor="">Stats</th>
| | {{TableRowCharacter|Apprentice}} |
| <th tabindex="0" title="Sort ascending" role="columnheader button" data-darkreader-inline-color="" data-darkreader-inline-bgcolor="">Unlocked By</th>
| | {{TableRowCharacter|King}} |
| <th tabindex="0" title="Sort ascending" role="columnheader button" data-darkreader-inline-color="" data-darkreader-inline-bgcolor="">Unlocks</th>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Well Rounded}}</td>
| |
| <td>{{Character Data|Well Rounded|stats}}</td>
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| <td>{{Character Data|Well Rounded|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Ranger}}</td>
| |
| <td>{{Character Data|Ranger|stats}}</td>
| |
| <td>{{Character Data|Ranger|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Chunky}}</td>
| |
| <td>{{Character Data|Chunky|stats}}</td>
| |
| <td>{{Character Data|Chunky|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Sick}}</td>
| |
| <td>{{Character Data|Sick|stats}}</td>
| |
| <td>{{Character Data|Sick|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Doctor}}</td>
| |
| <td>{{Character Data|Doctor|stats}}</td>
| |
| <td>{{Character Data|Doctor|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Hunter}}</td>
| |
| <td>{{Character Data|Hunter|stats}}</td>
| |
| <td>{{Character Data|Hunter|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Bull}}</td>
| |
| <td>{{Character Data|Bull|stats}}</td>
| |
| <td>{{Character Data|Bull|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Masochist}}</td>
| |
| <td>{{Character Data|Masochist|stats}}</td>
| |
| <td>{{Character Data|Masochist|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Demon}}</td>
| |
| <td>{{Character Data|Demon|stats}}</td>
| |
| <td>{{Character Data|Demon|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}}</td>
| |
| </tr>
| |
| </tbody>
| |
| </table> | | </table> |
|
| |
|
| | ==Weapons== |
|
| |
|
| == Weapons ==
| | These [[Weapons]] scale with your Max HP: |
| These [[Weapons]] affect Max HP: | |
|
| |
|
| <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <tr> | | {{TableHeaders|weapons}} |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowWeapon|Chopper}} |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
| | {{TableRowWeapon|Potato Thrower}} |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| | {{TableRowWeapon|Excalibur}} |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
| |
| <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
| |
| </tr>
| |
| <tr>
| |
| <td>{{Iconbox|Rock|rarity=1}}</td>
| |
| <td><span>{{Weapon Data|Rock|types}}</span></td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|damage|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|damage|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|damage|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|damage|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|attackspeed|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|attackspeed|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|attackspeed|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|attackspeed|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|dps|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|dps|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|dps|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|dps|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|crit|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|crit|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|crit|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|crit|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|range|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|range|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|range|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|range|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|knockback|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|knockback|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|knockback|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|knockback|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|lifesteal|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|lifesteal|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|lifesteal|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|lifesteal|4}}</span>
| |
| </td>
| |
| <td>{{Weapon Data|Rock|special}}</td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Rock|price|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Rock|price|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Rock|price|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Rock|price|4}}</span>
| |
| </td>
| |
| <td>{{Weapon Data|Rock|unlockedby}}</td>
| |
| </tr> | |
| <tr>
| |
| <td>{{Iconbox|Ghost Scepter|rarity=1}}</td>
| |
| <td><span style="color: rgb(234, 226, 176)">{{Weapon Data|Ghost Scepter|types}}</span></td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|damage|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|damage|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|damage|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|damage|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|attackspeed|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|attackspeed|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|attackspeed|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|attackspeed|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|dps|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|dps|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|dps|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|dps|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|crit|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|crit|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|crit|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|crit|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|range|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|range|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|range|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|range|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|knockback|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|knockback|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|knockback|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|knockback|4}}</span>
| |
| </td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|lifesteal|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|lifesteal|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|lifesteal|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|lifesteal|4}}</span>
| |
| </td>
| |
| <td>{{Weapon Data|Ghost Scepter|special}}</td>
| |
| <td>
| |
| <span class="colorrarity1">{{Weapon Data|Ghost Scepter|price|1}}</span>
| |
| <span class="colorrarity2">{{Weapon Data|Ghost Scepter|price|2}}</span>
| |
| <span class="colorrarity3">{{Weapon Data|Ghost Scepter|price|3}}</span>
| |
| <span class="colorrarity4">{{Weapon Data|Ghost Scepter|price|4}}</span>
| |
| </td>
| |
| <td>{{Weapon Data|Ghost Scepter|unlockedby}}</td>
| |
| </tr>
| |
| </table> | | </table> |
|
| |
|
| | These [[Weapons]] grant you extra Max HP: |
|
| |
|
| == Weapon Sets ==
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| These [[Weapons#Weapon Sets|Weapon Sets]] affect Max HP:
| | {{TableHeaders|weapons}} |
| {| class="wikitable" style="background: transparent; color: #eee;"
| | {{TableRowWeapon|Rock}} |
| ! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Set
| | {{TableRowWeapon|Ghost Scepter}} |
| ! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Bonuses
| | </table> |
| ! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Weapons
| |
| |- | |
| |[[Blunt]] | |
| |(2)+1 Armor -3% Speed | |
| (3)+1 Armor +3 Max HP -6% Speed
| |
|
| |
|
| (4)+2 Armor +3 Max HP -9% Speed
| | ==Weapon Classes== |
|
| |
|
| (5)+2 Armor +6 Max HP -12% Speed
| | These [[Weapons#Weapon Classes|Weapon Classes]] affect Max HP: |
|
| |
|
| (6)+3 Armor +6 Max HP -15% Speed
| | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
| |{{WeaponIcon|Hammer|}}
| | {{TableHeaders|sets}} |
| {{WeaponIcon|Rock|}} | | {{TableRowWeaponClass|Blunt}} |
| | | {{TableRowWeaponClass|Primitive}} |
| {{WeaponIcon|Spiky Shield|}} | | </table> |
| |-
| |
| |[[Primitive]]
| |
| |(2)+3 Max HP
| |
| (3)+6 Max HP
| |
| | |
| (4)+9 Max HP
| |
| | |
| (5)+12 Max HP
| |
| | |
| (6)+15 Max HP
| |
| |{{WeaponIcon|Cacti Club|}}
| |
| {{WeaponIcon|Hatchet|}}
| |
| | |
| {{WeaponIcon|Rock|}}
| |
| | |
| {{WeaponIcon|Spear|}}
| |
| | |
| {{WeaponIcon|Stick|}}
| |
| | |
| {{WeaponIcon|Torch|}}
| |
|
| |
|
| {{WeaponIcon|Slingshot|}} | | {{NavBoxStats|topmargin=1}} |
| |}
| |