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| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Alien Magic}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Alien Worm}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Blood Leech}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price </th>
| | {{TableRowItem|Campfire}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | {{TableRowItem|Candle}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowItem|Grind's Magical Leaf}} |
| </tr>
| | {{TableRowItem|Mammoth}} |
| <tr>
| | {{TableRowItem|Medikit}} |
| <td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
| | {{TableRowItem|Mushroom}} |
| <td> Tier {{Item Data|Alien Magic|rarity}} </td>
| | {{TableRowItem|Plant}} |
| <td> {{Item Data|Alien Magic|stats}} </td>
| | {{TableRowItem|Potato}} |
| <td> {{Item Data|Alien Magic|price}} </td>
| | {{TableRowItem|Regeneration Potion}} |
| <td> {{Item Data|Alien Magic|limit}} </td>
| | {{TableRowItem|Sad Tomato}} |
| <td> {{Item Data|Alien Magic|unlockedby}} </td>
| | {{TableRowItem|Shmoop}} |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Alien Worm|rarity}} </td>
| |
| <td> {{Item Data|Alien Worm|stats}} </td>
| |
| <td> {{Item Data|Alien Worm|price}} </td>
| |
| <td> {{Item Data|Alien Worm|limit}} </td>
| |
| <td> {{Item Data|Alien Worm|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Blood Leech|rarity}} </td>
| |
| <td> {{Item Data|Blood Leech|stats}} </td>
| |
| <td> {{Item Data|Blood Leech|price}} </td>
| |
| <td> {{Item Data|Blood Leech|limit}} </td>
| |
| <td> {{Item Data|Blood Leech|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Campfire|rarity}} </td>
| |
| <td> {{Item Data|Campfire|stats}} </td>
| |
| <td> {{Item Data|Campfire|price}} </td>
| |
| <td> {{Item Data|Campfire|limit}} </td>
| |
| <td> {{Item Data|Campfire|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Candle|rarity}} </td>
| |
| <td> {{Item Data|Candle|stats}} </td>
| |
| <td> {{Item Data|Candle|price}} </td>
| |
| <td> {{Item Data|Candle|limit}} </td>
| |
| <td> {{Item Data|Candle|unlockedby}} </td>
| |
| </tr>
| |
| | |
| | |
| | |
| <tr>
| |
| <td> {{Iconbox|Grind's Magical Leaf|rarity={{Item Data|Mammoth|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Grind's Magical Leaf|rarity}} </td>
| |
| <td> {{Item Data|Grind's Magical Leaf|stats}} </td>
| |
| <td> {{Item Data|Grind's Magical Leaf|price}} </td>
| |
| <td> {{Item Data|Grind's Magical Leaf|limit}} </td>
| |
| <td> {{Item Data|Grind's Magical Leaf|unlockedby}} </td>
| |
| </tr>
| |
| | |
| | |
| <tr>
| |
| <td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Mammoth|rarity}} </td>
| |
| <td> {{Item Data|Mammoth|stats}} </td>
| |
| <td> {{Item Data|Mammoth|price}} </td>
| |
| <td> {{Item Data|Mammoth|limit}} </td>
| |
| <td> {{Item Data|Mammoth|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Medikit|rarity}} </td>
| |
| <td> {{Item Data|Medikit|stats}} </td>
| |
| <td> {{Item Data|Medikit|price}} </td>
| |
| <td> {{Item Data|Medikit|limit}} </td>
| |
| <td> {{Item Data|Medikit|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Mushroom|rarity}} </td>
| |
| <td> {{Item Data|Mushroom|stats}} </td>
| |
| <td> {{Item Data|Mushroom|price}} </td>
| |
| <td> {{Item Data|Mushroom|limit}} </td>
| |
| <td> {{Item Data|Mushroom|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Plant|rarity}} </td>
| |
| <td> {{Item Data|Plant|stats}} </td>
| |
| <td> {{Item Data|Plant|price}} </td>
| |
| <td> {{Item Data|Plant|limit}} </td>
| |
| <td> {{Item Data|Plant|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Potato|rarity}} </td>
| |
| <td> {{Item Data|Potato|stats}} </td>
| |
| <td> {{Item Data|Potato|price}} </td>
| |
| <td> {{Item Data|Potato|limit}} </td>
| |
| <td> {{Item Data|Potato|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr> | |
| <td> {{Iconbox|Regeneration Potion|rarity={{Item Data|Potato|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Regeneration Potion|rarity}} </td>
| |
| <td> {{Item Data|Regeneration Potion|stats}} </td>
| |
| <td> {{Item Data|Regeneration Potion|price}} </td>
| |
| <td> {{Item Data|Regeneration Potion|limit}} </td>
| |
| <td> {{Item Data|Regeneration Potion|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Sad Tomato|rarity}} </td>
| |
| <td> {{Item Data|Sad Tomato|stats}} </td>
| |
| <td> {{Item Data|Sad Tomato|price}} </td>
| |
| <td> {{Item Data|Sad Tomato|limit}} </td>
| |
| <td> {{Item Data|Sad Tomato|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Shmoop|rarity}} </td>
| |
| <td> {{Item Data|Shmoop|stats}} </td>
| |
| <td> {{Item Data|Shmoop|price}} </td>
| |
| <td> {{Item Data|Shmoop|limit}} </td>
| |
| <td> {{Item Data|Shmoop|unlockedby}} </td>
| |
| </tr>
| |
| </table> | | </table> |
|
| |
|
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| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Broken Mouth}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Exoskeleton}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Hedgehog}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Poisonous Tonic}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | {{TableRowItem|Robot Arm}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowItem|Shady Potion}} |
| </tr>
| | </table> |
| <tr>
| |
| <td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Broken Mouth|rarity}} </td>
| |
| <td> {{Item Data|Broken Mouth|stats}} </td>
| |
| <td> {{Item Data|Broken Mouth|price}} </td>
| |
| <td> {{Item Data|Broken Mouth|limit}} </td>
| |
| <td> {{Item Data|Broken Mouth|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Exoskeleton|rarity}} </td>
| |
| <td> {{Item Data|Exoskeleton|stats}} </td>
| |
| <td> {{Item Data|Exoskeleton|price}} </td>
| |
| <td> {{Item Data|Exoskeleton|limit}} </td>
| |
| <td> {{Item Data|Exoskeleton|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Hedgehog|rarity}} </td>
| |
| <td> {{Item Data|Hedgehog|stats}} </td>
| |
| <td> {{Item Data|Hedgehog|price}} </td>
| |
| <td> {{Item Data|Hedgehog|limit}} </td>
| |
| <td> {{Item Data|Hedgehog|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
| |
| <td> {{Item Data|Poisonous Tonic|stats}} </td>
| |
| <td> {{Item Data|Poisonous Tonic|price}} </td>
| |
| <td> {{Item Data|Poisonous Tonic|limit}} </td>
| |
| <td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Robot Arm|rarity}} </td>
| |
| <td> {{Item Data|Robot Arm|stats}} </td>
| |
| <td> {{Item Data|Robot Arm|price}} </td>
| |
| <td> {{Item Data|Robot Arm|limit}} </td>
| |
| <td> {{Item Data|Robot Arm|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Shady Potion|rarity}} </td>
| |
| <td> {{Item Data|Shady Potion|stats}} </td>
| |
| <td> {{Item Data|Shady Potion|price}} </td>
| |
| <td> {{Item Data|Shady Potion|limit}} </td>
| |
| <td> {{Item Data|Shady Potion|unlockedby}} </td>
| |
| </tr></table>
| |
|
| |
|
| === Mechanics === | | === Mechanics === |
HP Regeneration
HP Regeneration is a form of Healing. When you have HP regeneration, your HP will slowly regenerate whenever you're below your Max HP.
You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.
- 1 = Heal 1 HP every 5 seconds (0.2 /sec).
- 10 = Heal 1 HP every 1 second.
- 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
- 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
- For exact changes per stat point, see Formulas & Values below.
- It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s
See the Healing page for comparisons with other forms of healing.
The Torture item prevents you from using HP Regeneration. In return it provides a healing which regenerates 4 HP/s, the same as about 44 worth of , but at the cost of all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.
Items
Positive
These items increase your HP Regeneration.
Due to Item Tags, the Character(s) Bull, Doctor, Lich, Masochist, Pacifist have a higher chance to find these items in the Shop.
|
Tier 3 |
+8 Max HP +3 HP Regeneration -8 Luck |
85 |
|
|
|
Tier 1 |
+2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 |
|
|
|
Tier 2 |
+2% Life Steal +2 HP Regeneration -4 Harvesting |
45 |
|
|
|
Tier 2 |
+2 Elemental Damage +2 HP Regeneration -2% Speed |
40 |
|
|
|
Tier 3 |
+4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 |
1 |
|
|
Tier 4 |
+3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
100 |
|
|
|
Tier 4 |
+20 Melee Damage +5 HP Regeneration -8% Damage -3% Speed |
130 |
|
|
|
Tier 4 |
+10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 |
|
Win a run with Doctor |
|
Tier 1 |
+3 HP Regeneration -2 Luck |
25 |
|
|
|
Tier 1 |
+3 HP Regeneration -1% Life Steal |
10 |
|
|
|
Tier 4 |
+3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 |
|
Win a run with Well Rounded |
|
Tier 4 |
HP Regeneration is doubled while you have less than 50% health +3 HP Regeneration |
90 |
1 |
|
|
Tier 3 |
+8 HP Regeneration Start waves with -50% HP |
50 |
1 |
|
|
Tier 3 |
+6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 |
|
|
Negative
These items decrease your HP Regeneration.
|
Tier 1 |
+5 Max HP -1 HP Regeneration |
25 |
|
|
|
Tier 4 |
+5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 |
|
|
|
Tier 1 |
+2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 |
|
|
|
Tier 3 |
+10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 |
|
|
|
Tier 4 |
+6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 |
|
Win a run with Engineer |
|
Tier 2 |
+20 Luck -2 HP Regeneration |
48 |
|
|
Mechanics
These items interact or affect your HP Regeneration in unusual ways.
|
Tier 4 |
+2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -15% Speed |
100 |
1 |
|
|
Tier 4 |
+15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 |
1 |
|
Characters
These Characters start with different HP Regeneration, or have mechanics related to it:
Positive Characters
|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have [+3] +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time |
|
|
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration is doubled +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave |
|
|
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 |
|
|
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 |
|
Negative Characters
|
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration |
|
Weapons
There are currently no weapons that affect HP Regeneration.
Weapon Classes
These Weapon Classes affect HP Regeneration:
Class |
Bonuses |
Weapons |
Medical |
(2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration
|
|
Formulas & Values
The formula used in the game for HP regen is:
HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )
The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds
.
For every 1 :
HP Regen
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
1 HP every x seconds
|
0
|
5
|
3.46
|
2.65
|
2.14
|
1.8
|
1.55
|
1.36
|
1.22
|
1.1
|
1
|
0.92
|
0.85
|
0.79
|
0.74
|
0.69
|
0.65
|
0.62
|
0.58
|
0.56
|
0.53
|
HP / second
|
0
|
0.2
|
0.29
|
0.38
|
0.47
|
0.56
|
0.64
|
0.73
|
0.82
|
0.91
|
1
|
1.09
|
1.18
|
1.27
|
1.36
|
1.44
|
1.53
|
1.62
|
1.71
|
1.8
|
1.89
|
For every 10 :
HP Regen
|
10
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
90
|
100
|
110
|
120
|
130
|
140
|
150
|
1 HP every x seconds
|
1
|
0.53
|
0.36
|
0.27
|
0.22
|
0.18
|
0.16
|
0.14
|
0.12
|
0.11
|
0.10
|
0.09
|
0.09
|
0.08
|
0.07
|
HP / second
|
1
|
1.89
|
2.78
|
3.67
|
4.56
|
5.44
|
6.33
|
7.22
|
8.11
|
9
|
9.89
|
10.78
|
11.67
|
12.56
|
13.44
|
Trivia
- In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.