From Brotato Wiki
(add NavBoxStats) |
(added alloy) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
{{Iconbox|Elemental Damage|caption=no}} | {{Iconbox|Elemental Damage|caption=no}} | ||
Elemental damage increases the damage dealt by weapons that [[Elemental Damage#Weapons|scale with it]]. In addition some weapons, and the item [[Scared Sausage]] can inflict burn damage. Each point of Elemental Damage increases the damage dealt by the burn by 1 per second. Negative elemental damage reduces the damage dealt by weapons and burn instead down to a minimum of 1. | |||
== Items == | == Items == | ||
Line 14: | Line 14: | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Alloy}} | |||
{{TableRowItem|Boiling Water}} | |||
{{TableRowItem|Campfire}} | |||
{{TableRowItem|Candle}} | |||
{{TableRowItem|Charcoal}} | |||
{{TableRowItem|Eyes Surgery}} | |||
{{TableRowItem|Energy Bracelet}} | |||
{{TableRowItem|Fuel Tank}} | |||
{{TableRowItem|Gnome}} | |||
{{TableRowItem|Handcuffs}} | |||
{{TableRowItem|Mutation}} | |||
{{TableRowItem|Scared Sausage}} | |||
{{TableRowItem|Snake}} | |||
{{TableRowItem|Toxic Sludge}} | |||
{{TableRowItem|Wolf Helmet}} | |||
</table> | </table> | ||
Line 123: | Line 37: | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Butterfly}} | |||
{{TableRowItem|Cape}} | |||
{{TableRowItem|Lost Duck}} | |||
{{TableRowItem|Wheat}} | |||
{{TableRowItem|Wings}} | |||
</table> | |||
=== Mechanics === | === Mechanics === | ||
These items have mechanics related to Elemental Damage, without necessarily affecting | These items have mechanics related to Elemental Damage, changing its effectiveness without necessarily affecting the stat directly. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Eyes Surgery}} | |||
{{TableRowItem|Scared Sausage}} | |||
{{TableRowItem|Snake}} | |||
</table> | |||
==Characters== | ==Characters== | ||
These [[Characters]] start with different Elemental Damage, or have mechanics related to their Elemental Damage: | These [[Characters]] start with different Elemental Damage, or have mechanics related to their Elemental Damage: | ||
===Positive Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
Line 206: | Line 66: | ||
{{TableRowCharacter|Artificer}} | {{TableRowCharacter|Artificer}} | ||
{{TableRowCharacter|Bull}} | {{TableRowCharacter|Bull}} | ||
{{TableRowCharacter|Apprentice}} | |||
</table> | |||
===Negative Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Cyborg}} | |||
</table> | </table> | ||
Latest revision as of 16:27, 25 June 2023
Elemental Damage
Elemental damage increases the damage dealt by weapons that scale with it. In addition some weapons, and the item Scared Sausage can inflict burn damage. Each point of Elemental Damage increases the damage dealt by the burn by 1 per second. Negative elemental damage reduces the damage dealt by weapons and burn instead down to a minimum of 1.
Items
Positive
These items increase your Elemental Damage, or have positive effects related to it.
Due to Item Tags, the Character(s) Mage have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2% Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | 1 | ||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 2 | Burning activates +10%faster -10 Range |
60 | 3 | ||
Tier 2 | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3% Speed |
25 | |||
Tier 1 | Attacks have a +25% chance to deal 1x3 + ( 100%) burning damage | 25 | 4 | ||
Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 | |||
Tier 1 | +2 Elemental Damage -2% Dodge |
20 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Negative
These items decrease your Elemental Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2% Life Steal -1 Elemental Damage |
30 | |||
Tier 4 | +5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 1 | +10 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 3 | +10% Speed +30 Range -2 Elemental Damage |
85 |
Mechanics
These items have mechanics related to Elemental Damage, changing its effectiveness without necessarily affecting the stat directly.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | Burning activates +10%faster -10 Range |
60 | 3 | ||
Tier 1 | Attacks have a +25% chance to deal 1x3 + ( 100%) burning damage | 25 | 4 | ||
Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 |
Characters
These Characters start with different Elemental Damage, or have mechanics related to their Elemental Damage:
Positive Characters
Negative Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
You start with 1 Minigun Ranged Damage modifications are increased by 250% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time |
Weapons
These Weapons use Elemental Damage to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Elemental |
- |
- |
- |
- |
- |
Deals -/8x5/12x6/15x7(100%) burning damage |
- |
Default | |||
Explosive, Elemental |
1.23s |
8.1(40%40%40%)/s |
x2 (3%) |
150 |
5 |
0 |
Hits have 25%/30%/35%/40% chance to explode. |
15 |
Default | ||
Elemental, Explosive |
- |
- |
- |
- |
- |
Hits have 25%/50% chance to explode. |
- |
Win a run with Knight | |||
Blade, Elemental |
- |
- |
- |
- |
- |
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100% |
- |
Win a run with Mage | |||
Primitive, Elemental |
1.1s |
x1.5 (0%) |
175 |
20 |
0 |
Deals 3x3/5x4/8x5/12x8(100%) burning damage |
12 |
Default | |||
Elemental, Heavy |
- |
- |
- |
- |
- |
Deals -/3x5/4x6/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Win a run with Soldier | |||
Support, Elemental |
0.95s |
x2 (3%) |
200 |
0 |
0 |
Slows enemies in a radius around the projectile |
15 |
Default | |||
Elemental |
0.87s |
x2 (0%) |
350 |
10 |
0 |
Deals 3x3/5x4/8x5/12x6(100%) burning damage |
15 |
Default |
Weapon Classes
These Weapon Classes affect Elemental Damage:
Class | Bonuses | Weapons |
---|---|---|
Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |