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{{Iconbox|Damage|caption=no}}
{{Iconbox|Damage|caption=no}}


Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit.
For example if you have -60% damage, your attacks will only deal 40% damage.
 
% Damage and % explosive damage stacks stacks additively. So if you have a [[Dynamite]] and +30% damage, your explosive weapons will deal +45% damage in total.
 
This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.


== Items ==
== Items ==
=== Positive ===
These items {{Color|green|increase}} your Damage.
{{ItemTagText|Damage}}
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
{{TableHeaders|items}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bait}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Bloody Hand}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Cyclops Worm}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
{{TableRowItem|Focus}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Gentle Alien}}
<tr>
{{TableRowItem|Glass Cannon}}
<td> {{Iconbox|Cake|rarity={{Rarity|Common}}}} </td>
{{TableRowItem|Head Injury}}
<td> Common </td>
{{TableRowItem|Heavy Bullets}}
<td> +3 Max HP <br>-1% Damage </td>
{{TableRowItem|Injection}}
<td>  </td>
{{TableRowItem|Medal}}
<td> Unlocked by default </td>
{{TableRowItem|Power Generator}}
</tr>
{{TableRowItem|Missile}}
<tr>
{{TableRowItem|Potato}}
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
{{TableRowItem|Ritual}}
<td> Epic </td>
{{TableRowItem|Spider}}
<td> +20% Dodge while standing still <br>-6% Damage </td>
{{TableRowItem|Triangle of Power}}
<td>  </td>
{{TableRowItem|Vigilante Ring}}
<td> Unlocked by default </td>
{{TableRowItem|Wisdom}}
</tr>
<tr>
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +10% Attack Speed <br>-2% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Cog|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +4 Engineering <br>-4% Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +12% Damage <br>-12 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +30% Damage <br>-3% Attack Speed for every weapon you have </td>
<td>  </td>
<td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td>
</tr>
<tr>
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +25% Damage <br>-3 Armor  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +6% Damage <br>-8 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +7% Damage <br>-2 Max HP  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +6% Crit Damage <br>-2% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Armor <br>-3% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Missile|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +10% Damage <br>-6% Attack Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td>  </td>
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td>
</tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td>  </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
</tr>
<tr>
<td> {{Iconbox|Power Generator|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Propeller Hat|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +10 Luck <br>-2% Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Ricochet|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> Your projectiles gain 1 bounce <br>-50% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td>
<td>  </td>
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td>
</tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td>  </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
</tr>
<tr>
<td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Tractor|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +50 Harvesting <br>-10% Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +3% Damage at the end of a wave </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
</table>
</table>
===Negative===
These items {{Color|red|decrease}} your Damage.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Bandana}}
{{TableRowItem|Cake}}
{{TableRowItem|Candle}}
{{TableRowItem|Chameleon}}
{{TableRowItem|Coffee}}
{{TableRowItem|Cog}}
{{TableRowItem|Insanity}}
{{TableRowItem|Mammoth}}
{{TableRowItem|Metal Detector}}
{{TableRowItem|Metal Plate}}
{{TableRowItem|Panda}}
{{TableRowItem|Power Generator}}
{{TableRowItem|Propeller Hat}}
{{TableRowItem|Pumpkin}}
{{TableRowItem|Ricochet}}
{{TableRowItem|Small Magazine}}
{{TableRowItem|Sharp Bullet}}
{{TableRowItem|Tractor}}
{{TableRowItem|Triangle of Power}}
{{TableRowItem|Wisdom}}
</table>
===Mechanics===
These items affect your Damage stat in special ways, either positively or negatively.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Bloody Hand}}
{{TableRowItem|Power Generator}}
{{TableRowItem|Triangle of Power}}
{{TableRowItem|Vigilante Ring}}
{{TableRowItem|Wisdom}}
</table>
===Affected Items===
Some items that deal damage are also affected by the Damage stat.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
    {{TableRowItem|Alien Eyes}}
{{TableRowItem|Baby Elephant}}
    {{TableRowItem|Baby with a Beard}}
{{TableRowItem|Cyberball}}
    {{TableRowItem|Riposte}}
    {{TableRowItem|Rip and Tear}}
    {{TableRowItem|Scared Sausage}}
</table>
==Characters==
These [[Characters]] start with different Damage, or have mechanics related to their Damage:
===Positive Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
    {{TableRowCharacter|Arms Dealer}}
{{TableRowCharacter|Chunky}}   
{{TableRowCharacter|Loud}}   
{{TableRowCharacter|Multitasker}}   
{{TableRowCharacter|Saver}}   
{{TableRowCharacter|Hunter}}
{{TableRowCharacter|One Armed}}
{{TableRowCharacter|Soldier}}
{{TableRowCharacter|Masochist}}
{{TableRowCharacter|King}}
{{TableRowCharacter|Renegade}}
</table>
===Negative Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableRowCharacter|Entrepreneur}}
{{TableRowCharacter|Engineer}}
{{TableRowCharacter|Artificer}}
{{TableRowCharacter|Lich}}
{{TableRowCharacter|Masochist}}
{{TableRowCharacter|King}}
{{TableRowCharacter|Renegade}}
</table>
==Weapons==
These [[Weapons]] have mechanics related to Damage.
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
{{TableHeaders|weapons}}
{{TableRowWeapon|Ghost Axe}}
{{TableRowWeapon|Jousting Lance}}
{{TableRowWeapon|Scythe}}
</table>
==Weapon Classes==
These [[Weapons#Weapon Classes|Weapon Classes]] affect Damage:
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableRowWeaponClass|Heavy}}
</table>
{{NavBoxStats|topmargin=1}}

Latest revision as of 19:10, 3 October 2023

Damage

Damage

Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit. For example if you have -60% damage, your attacks will only deal 40% damage.

% Damage and % explosive damage stacks stacks additively. So if you have a Dynamite and +30% damage, your explosive weapons will deal +45% damage in total.

This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.

Items

Positive

These items increase your Damage.

Due to Item Tags, the Character(s) One Armed.png One Armed have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 % Damage
Special enemies appear at the beginning of the next wave
25
Tier 4 +12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
100 1
Tier 2 +12% Damage
-12 Range
45
Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10
Tier 3 +25% Damage
-3 Armor
75
Tier 1 +6% Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 1 +7% Damage
-2 Max HP
20
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 2 +10% Damage
-4% Attack Speed
45
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 3 +3% Damage at the end of a wave (stacking) 92
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1

Negative

These items decrease your Damage.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Projectiles pierce through +1 additional target
-10% Damage
75
Tier 1 +3 Max HP
-1% Damage
15
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70
Tier 1 +10% Attack Speed
-2% Damage
15
Tier 2 +4 Engineering
-4% Damage
35
Tier 1 +6% Crit Chance
-3% Damage
20
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 2 +2 Armor
-3% Damage
40
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2% Damage
40
Tier 4 Your projectiles gain +1 bounce
-25% Damage
110
Tier 2 +2 Ranged Damage
+10% Attack Speed
-6% Damage
60
Tier 1 Projectiles pierce through 1 additional target
-20% Piercing Damage
-5 % Damage
25 1
Tier 3 +40 Harvesting
-8% Damage
70
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1

Mechanics

These items affect your Damage stat in special ways, either positively or negatively.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
100 1
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 3 +3% Damage at the end of a wave (stacking) 92
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1

Affected Items

Some items that deal damage are also affected by the Damage stat.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 Shoots +6 alien eyes around you every 3 seconds dealing (50%Max HP.png) 50
Tier 1 +25% chance to deal (25%Luck.png) damage to a random enemy when you pick up a material 25
Tier 3 +1 bullet dealing 1+ (100% Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100
Tier 2 +25% chance to deal (25%Luck.png) damage to a random enemy when an enemy dies 35
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40
Tier 3 Enemies have a +20% chance to explode for 10 + (50%Melee Damage.png) damage when they die
-12 Harvesting
65 5 Win a run with Loud.png Loud
Tier 1 Attacks have a +25% chance to deal 1x3 + ( 100%Elemental Damage.png) burning damage 25 4

Characters

These Characters start with different Damage, or have mechanics related to their Damage:

Positive Characters

Name Stats Unlocked By Unlocks
-95% Weapons Price
+30 Harvesting
Damage modifications are increased by +33%
You start with 1 Dangerous Bunny
Shops always sell at least 1 weapon
All of your weapons are destroyed when entering a shop
Recycle 12 weapons during a run
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400% Damage
-50% accuracy
% Damage modifications are reduced by 80%
Get 10 different tier I items during a run

Negative Characters

Name Stats Unlocked By Unlocks
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HP
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400% Damage
-50% accuracy
% Damage modifications are reduced by 80%
Get 10 different tier I items during a run

Weapons

These Weapons have mechanics related to Damage.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Ethereal

12(100%Melee Damage.png)
18(100%Melee Damage.png)
24(100%Melee Damage.png)
40(100%Melee Damage.png)

1.73s
1.66s
1.58s
1.51s

6.9(57%Melee Damage.png)/s
10.8(60%Melee Damage.png)/s
15.2(63%Melee Damage.png)/s
26.5(66%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

2
2
2
2

0
0
0
0

+1% Damage for every 20/18/16/12 kills in a wave with this weapon

20
39
74
149

Default
Medieval

25(50%Melee Damage.png30%Speed Stat.png)
30(50%Melee Damage.png35%Speed Stat.png)
35(50%Melee Damage.png40%Speed Stat.png)
50(50%Melee Damage.png50%Speed Stat.png)

1.58s
1.5s
1.42s
1.33s

15.8(31%Melee Damage.png18%Speed Stat.png)/s
20.0(33%Melee Damage.png23%Speed Stat.png)/s
24.6(35%Melee Damage.png28%Speed Stat.png)/s
37.6(37%Melee Damage.png37%Speed Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

250
250
250
250

0
0
0
0

0
0
0
0

+2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still

18
34
68
118

Default
Legendary, Ethereal

-
-
-
150(150%Melee Damage.png)

-
-
-
0.72s

-
-
-
208.3(208.3%Melee Damage.png)/s

-
-
-
x2 (3%)

-
-
-
250

-
-
-
5

-
-
-
1.0

You take 3 damage per second (does not give invulnerability time).
+3 % Damage when you take damage until the end of the wave

-
-
-
260

Default

Weapon Classes

These Weapon Classes affect Damage:

Class Bonuses Weapons
Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Hammer
  Hammer