From Brotato Wiki
Last Update: Patch 0.5.11c
Melee Weapons
Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.
Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive Heavy | 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) |
1.67s 1.57s 1.5s 1.34s |
1.2(47%)/s 1.27(50%)/s 1.33(53%)/s 1.49(59%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 200 200 200 |
8 8 8 8 |
0.0 0.0 0.0 0.0 |
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% damage | 20 39 74 149 |
||
Blade | 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) |
1.01s 0.97s 0.94s 0.85s |
1.98(79%)/s 2.06(82%)/s 2.13(85%)/s 2.35(94%)/s |
10%(x2.0) 15%(x2.0) 20%(x2.0) 20%(x2.0) |
125 135 150 180 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1 health healed from consumables | 15 31 61 122 |
Win a run with Multitasker | |
Blade Medical | - 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
-s 0.67s 0.61s 0.56s |
-/s 2.99(149%)/s 3.28(163%)/s 3.57(178%)/s |
- 5%(x2.0) 10%(x2.0) 20%(x2.0) |
- 175 175 175 |
- 0 0 0 |
- 0.45 0.5 0.6 |
- 46 86 173 |
|||
Precise | 2.0(50.0%) 2.0(50.0%) 2.0(50.0%) 2.0(50.0%) |
1.01s 0.92s 0.85s 0.7s |
1.98(49%)/s 2.17(54%)/s 2.35(58%)/s 2.86(71%)/s |
20%(x2.0) 25%(x2.0) 30%(x2.0) 40%(x2.0) |
150 150 150 150 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit | 12 26 52 105 |
||
Unarmed | 1.5(100.0%) 1.5(100.0%) 1.5(100.0%) 1.5(100.0%) |
0.76s 0.7s 0.67s 0.56s |
1.97(131%)/s 2.14(142%)/s 2.24(149%)/s 2.68(178%)/s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
150 150 150 150 |
15 15 15 15 |
0.0 0.0 0.0 0.0 |
10 22 45 91 |
|||
Unarmed Elemental | - 1.5(100.0%) 1.5(100.0%) 1.5(100.0%) |
-s 0.7s 0.67s 0.56s |
-/s 2.14(142%)/s 2.24(149%)/s 2.68(178%)/s |
- 1%(x1.5) 1%(x1.5) 1%(x1.5) |
- 150 150 150 |
- 15 15 15 |
- 0.0 0.0 0.0 |
Deals - 8x5 12x6 15x7 (100%) burning damage |
- 46 86 173 |
||
Ethereal | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
1.74s 1.67s 1.57s 1.5s |
1.15(57%)/s 1.2(59%)/s 1.27(63%)/s 1.33(66%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 200 200 200 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1% Damage for every 20/18/16/12 kills in a wave | 20 39 74 149 |
||
Ethereal | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
1.25s 1.17s 1.08s 1.01s |
1.6(80%)/s 1.71(85%)/s 1.85(92%)/s 1.98(99%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
150 160 170 180 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave | 12 26 52 105 |
||
Blunt Heavy | - 1.75(100.0%) 1.75(100.0%) 1.75(100.0%) |
-s 1.67s 1.57s 1.5s |
-/s 1.05(59%)/s 1.11(63%)/s 1.17(66%)/s |
- 3%(x1.75) 3%(x1.75) 3%(x1.75) |
- 175 175 175 |
- 25 30 40 |
- 0.0 0.0 0.0 |
- 51 95 190 |
|||
Unarmed Support | 1.5(50.0%) 1.5(50.0%) 1.5(50.0%) 1.5(50.0%) |
1.01s 0.92s 0.85s 0.68s |
1.49(49%)/s 1.63(54%)/s 1.76(58%)/s 2.21(73%)/s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
150 150 150 150 |
30 30 30 30 |
0.0 0.0 0.0 0.0 |
+3 +6 +9 +18 Harvesting |
10 22 45 91 |
||
Primitive | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
0.68s 0.68s 0.68s 0.61s |
2.94(147%)/s 2.94(147%)/s 2.94(147%)/s 3.28(163%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
125 125 125 125 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
Win a run with Wildling | ||
Precise | 2.5(80.0%) 3.0(80.0%) 3.5(80.0%) 4.0(80.0%) |
1.01s 0.92s 0.85s 0.76s |
2.48(79%)/s 3.26(86%)/s 4.12(94%)/s 5.26(105%)/s |
20%(x2.5) 30%(x3.0) 40%(x3.5) 50%(x4.0) |
150 150 150 150 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
|||
Precise Elemental | 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) |
1.01s 0.92s 0.85s 0.76s |
1.98(79%)/s 2.17(86%)/s 2.35(94%)/s 2.63(105%)/s |
5%(x2.0) 10%(x2.0) 15%(x2.0) 15%(x2.0) |
150 150 150 150 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage | 15 31 61 122 |
||
Elemental Explosive | - - 1.75(100.0%100.0%) 1.75(100.0%100.0%) |
-s -s 1.57s 1.5s |
-/s -/s 1.11(63%)/s 1.17(66%)/s |
- - 3%(x1.75) 3%(x1.75) |
- - 175 175 |
- - 30 30 |
- - 0.0 0.0 |
- - 136 272 |
|||
Unarmed Explosive | - - 1.5(100.0%) 1.5(100.0%) |
-s -s 0.67s 0.56s |
-/s -/s 2.24(149%)/s 2.68(178%)/s |
- - 1%(x1.5) 1%(x1.5) |
- - 150 150 |
- - 15 15 |
- - 0.0 0.0 |
- - 110 221 |
Win a run with Brawler | ||
Primitive Blunt | 1.5(100.0%) 1.5(100.0%) 1.5(100.0%) 1.5(100.0%) |
1.74s 1.67s 1.57s 1.5s |
0.86(57%)/s 0.9(59%)/s 0.96(63%)/s 1.0(66%)/s |
10%(x1.5) 15%(x1.5) 20%(x1.5) 25%(x1.5) |
150 150 150 150 |
5 5 5 5 |
0.0 0.0 0.0 0.0 |
10 22 45 91 |
|||
Medical Precise | 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) |
1.01s 0.97s 0.94s 0.85s |
1.98(79%)/s 2.06(82%)/s 2.13(85%)/s 2.35(94%)/s |
10%(x2.0) 12%(x2.0) 15%(x2.0) 20%(x2.0) |
150 150 150 150 |
2 2 2 2 |
0.4 0.45 0.5 0.6 |
15 31 61 122 |
|||
Tool Precise | 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) |
1.08s 1.03s 0.99s 0.88s |
1.85(74%)/s 1.94(77%)/s 2.02(80%)/s 2.27(90%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
125 125 125 125 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
A landmine spawns every 12s/9s/6s/3s dealing 10[needs confirmation] damage in an area | 10 22 45 91 |
||
Primitive | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
1.34s 1.17s 1.01s 0.85s |
1.49(74%)/s 1.71(85%)/s 1.98(99%)/s 2.35(117%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
350 375 400 500 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
|||
Support | 2.0(200.0%) 2.0(250.0%) 2.0(300.0%) 2.0(400.0%) |
1.17s 1.17s 1.17s 1.01s |
1.71(170%)/s 1.71(213%)/s 1.71(256%)/s 1.98(396%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
150 150 150 150 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
Win a run with Masochist | ||
Primitive | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
1.25s 1.17s 1.08s 1.01s |
1.6(80%)/s 1.71(85%)/s 1.85(92%)/s 1.98(99%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
175 175 175 175 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Deals +4 +6 +8 +10 for every additional stick you have |
10 22 45 91 |
||
Blade Heavy | - 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
-s 1.25s 1.08s 0.92s |
-/s 1.6(80%)/s 1.85(92%)/s 2.17(108%)/s |
- 3%(x2.0) 3%(x2.0) 3%(x2.0) |
- 200 200 200 |
- 5 5 5 |
- 0.0 0.0 0.0 |
- 51 95 190 |
|||
Blade Elemental | - - 2.0(75.0%75.0%) 2.0(75.0%75.0%) |
-s -s 1.17s 1.01s |
-/s -/s 1.71(64%)/s 1.98(74%)/s |
- - 3%(x2.0) 3%(x2.0) |
- - 200 200 |
- - 5 5 |
- - 0.0 0.0 |
- - 119 238 |
Win a run with Mage | ||
Primitive Elemental | 1.5(50.0%) 1.5(50.0%) 1.5(50.0%) 1.5(50.0%) |
1.08s 1.01s 0.92s 0.76s |
1.39(46%)/s 1.49(49%)/s 1.63(54%)/s 1.97(65%)/s |
0%(x1.5) 0%(x1.5) 0%(x1.5) 0%(x1.5) |
175 175 175 175 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
Deals 3x3 5x4 8x5 12x8 (100%) burning damage |
12 26 52 105 |
||
Tool | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
1.74s 1.67s 1.57s 1.5s |
1.15(57%)/s 1.2(59%)/s 1.27(63%)/s 1.33(66%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
175 175 175 175 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
Spawns a turret that shoots bullets dealing 5[needs confirmation] damage | 20 39 74 149 |
Ranged Weapons
Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Gun | 2.0(80.0%) 2.0(85.0%) 2.0(90.0%) 2.0(100.0%) |
1.37s 1.28s 1.2s 1.12s |
1.46(58%)/s 1.56(66%)/s 1.67(75%)/s 1.79(89%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
350 350 350 350 |
8 8 8 8 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
|||
Elemental Heavy | - 2.0(10.0%) 2.0(10.0%) 2.0(10.0%) |
-s 0.12s 0.12s 0.09s |
-/s 16.67(83%)/s 16.67(83%)/s 22.22(111%)/s |
- 0%(x2.0) 0%(x2.0) 0%(x2.0) |
- 300 350 400 |
- 0 0 0 |
- 0.0 0.0 0.0 |
Deals - 3x5 6x6 10x10 (100%) burning damage |
- 56 103 207 |
||
Ethereal | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
1.03s 0.98s 0.93s 0.87s |
1.94(97%)/s 2.04(102%)/s 2.15(107%)/s 2.3(114%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
300 350 400 450 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1 Max HP for every 20/18/16/12 kills in a wave | 15 31 61 122 |
||
Gun | 2.0(400.0%) 2.0(450.0%) 2.0(500.0%) 2.0(600.0%) |
2.23s 2.15s 2.07s 1.9s |
0.9(179%)/s 0.93(209%)/s 0.97(241%)/s 1.05(315%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
500 500 500 500 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
|||
Medical Gun | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
0.95s 0.87s 0.78s 0.62s |
2.11(105%)/s 2.3(114%)/s 2.56(128%)/s 3.23(161%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
400 400 400 400 |
0 0 0 0 |
0.4 0.45 0.5 0.6 |
15 31 61 122 |
|||
Heavy Gun | - - 1.75(50.0%) 2.0(75.0%) |
-s -s 0.09s 0.06s |
-/s -/s 19.44(555%)/s 33.33(1250%)/s |
- - 1%(x1.75) 3%(x2.0) |
- - 400 450 |
- - 3 3 |
- - 0.0 0.0 |
- - 127 255 |
|||
Heavy Explosive | - - 2.0(100.0%100.0%) 2.0(100.0%100.0%) |
-s -s 2.12s 2.12s |
-/s -/s 0.94(47%)/s 0.94(47%)/s |
- - 3%(x2.0) 3%(x2.0) |
- - 800 800 |
- - 15 15 |
- - 0.0 0.0 |
- - 144 289 |
Win a run with Soldier | ||
Heavy | - - 2.0(1000.0%) 2.0(1500.0%) |
-s -s 3.23s 3.23s |
-/s -/s 0.62(309%)/s 0.62(464%)/s |
- - 3%(x2.0) 3%(x2.0) |
- - 800 1000 |
- - 0 0 |
- - 0.0 0.0 |
- - 127 255 |
Win a run with Demon | ||
Gun | 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
1.2s 1.12s 1.03s 0.87s |
1.67(83%)/s 1.79(89%)/s 1.94(97%)/s 2.3(114%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
400 400 400 400 |
15 15 15 15 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
|||
Support | - 1.5(25.0%) 1.5(25.0%) 1.5(25.0%) |
-s 0.45s 0.37s 0.25s |
-/s 3.33(55%)/s 4.05(67%)/s 6.0(100%)/s |
- 3%(x1.5) 3%(x1.5) 3%(x1.5) |
- 500 500 500 |
- 20 25 30 |
- 0.0 0.0 0.0 |
- 36 69 139 |
Win a run with Chunky | ||
Heavy Explosive | - 2.0(100.0%) 2.0(100.0%) 2.0(100.0%) |
-s 1.78s 1.37s 1.03s |
-/s 1.12(56%)/s 1.46(72%)/s 1.94(97%)/s |
- 3%(x2.0) 3%(x2.0) 3%(x2.0) |
- 500 550 600 |
- 15 15 15 |
- 0.0 0.0 0.0 |
- 56 103 207 |
|||
Gun Explosive | 2.0(50.0%) 2.0(50.0%) 2.0(50.0%) 2.0(50.0%) |
1.3s 1.22s 1.13s 1.05s |
1.54(38%)/s 1.64(40%)/s 1.77(44%)/s 1.9(47%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
450 450 450 450 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage | 15 31 61 122 |
||
Precise | 1.25(25.0%) 1.25(34.0%) 1.25(42.0%) 1.25(50.0%) |
0.87s 0.83s 0.8s 0.7s |
1.44(28%)/s 1.51(40%)/s 1.56(52%)/s 1.79(71%)/s |
35%(x1.25) 38%(x1.25) 41%(x1.25) 45%(x1.25) |
350 350 350 350 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
12 26 52 105 |
|||
Primitive | 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) |
1.22s 1.13s 1.05s 0.97s |
1.64(65%)/s 1.77(70%)/s 1.9(76%)/s 2.06(82%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
300 300 300 300 |
5 5 5 5 |
0.0 0.0 0.0 0.0 |
10 22 45 91 |
|||
Gun | 1.5(50.0%) 1.5(60.0%) 1.5(70.0%) 1.5(80.0%) |
0.17s 0.17s 0.17s 0.15s |
8.82(294%)/s 8.82(352%)/s 8.82(411%)/s 10.0(533%)/s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
400 400 400 400 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
|||
Support Elemental | 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) 2.0(80.0%) |
0.95s 0.87s 0.78s 0.7s |
2.11(84%)/s 2.3(91%)/s 2.56(102%)/s 2.86(114%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 250 300 350 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Slows enemies in a radius around the projectile | 15 31 61 122 |
||
Elemental | 2.0(50.0%) 2.0(50.0%) 2.0(50.0%) 2.0(50.0%) |
0.87s 0.78s 0.7s 0.53s |
2.3(57%)/s 2.56(64%)/s 2.86(71%)/s 3.77(94%)/s |
0%(x2.0) 0%(x2.0) 0%(x2.0) 0%(x2.0) |
350 375 400 425 |
10 10 10 10 |
0.0 0.0 0.0 0.0 |
Deals 3x3 5x4 8x5 12x6 (100%) burning damage |
15 31 61 122 |