From Brotato Wiki

Revision as of 21:19, 10 October 2022 by Ta1ha (talk | contribs)

Last Update: Patch 0.5.11c

Melee Weapons

Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.

Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive Heavy 2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
1.67s
1.57s
1.5s
1.34s
1.2(47%)/s
1.27(50%)/s
1.33(53%)/s
1.49(59%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
200
200
200
8
8
8
8
0.0
0.0
0.0
0.0
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% damage 20
39
74
149
Blade 2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
1.01s
0.97s
0.94s
0.85s
1.98(79%)/s
2.06(82%)/s
2.13(85%)/s
2.35(94%)/s
10%(x2.0)
15%(x2.0)
20%(x2.0)
20%(x2.0)
125
135
150
180
2
2
2
2
0.0
0.0
0.0
0.0
+1 health healed from consumables 15
31
61
122
Win a run with Multitasker
Blade Medical -
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
-s
0.67s
0.61s
0.56s
-/s
2.99(149%)/s
3.28(163%)/s
3.57(178%)/s
-
5%(x2.0)
10%(x2.0)
20%(x2.0)
-
175
175
175
-
0
0
0
-
0.45
0.5
0.6
-
46
86
173
Precise 2.0(50.0%)
2.0(50.0%)
2.0(50.0%)
2.0(50.0%)
1.01s
0.92s
0.85s
0.7s
1.98(49%)/s
2.17(54%)/s
2.35(58%)/s
2.86(71%)/s
20%(x2.0)
25%(x2.0)
30%(x2.0)
40%(x2.0)
150
150
150
150
2
2
2
2
0.0
0.0
0.0
0.0
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit 12
26
52
105
Unarmed 1.5(100.0%)
1.5(100.0%)
1.5(100.0%)
1.5(100.0%)
0.76s
0.7s
0.67s
0.56s
1.97(131%)/s
2.14(142%)/s
2.24(149%)/s
2.68(178%)/s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
150
150
150
150
15
15
15
15
0.0
0.0
0.0
0.0
10
22
45
91
Unarmed Elemental -
1.5(100.0%)
1.5(100.0%)
1.5(100.0%)
-s
0.7s
0.67s
0.56s
-/s
2.14(142%)/s
2.24(149%)/s
2.68(178%)/s
-
1%(x1.5)
1%(x1.5)
1%(x1.5)
-
150
150
150
-
15
15
15
-
0.0
0.0
0.0
Deals
-
8x5
12x6
15x7
(100%) burning damage
-
46
86
173
Ethereal 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
1.74s
1.67s
1.57s
1.5s
1.15(57%)/s
1.2(59%)/s
1.27(63%)/s
1.33(66%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
200
200
200
2
2
2
2
0.0
0.0
0.0
0.0
+1% Damage for every 20/18/16/12 kills in a wave 20
39
74
149
Ethereal 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
1.25s
1.17s
1.08s
1.01s
1.6(80%)/s
1.71(85%)/s
1.85(92%)/s
1.98(99%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
150
160
170
180
2
2
2
2
0.0
0.0
0.0
0.0
+1% Attack Speed for every 20/18/16/12 kills in a wave 12
26
52
105
Blunt Heavy -
1.75(100.0%)
1.75(100.0%)
1.75(100.0%)
-s
1.67s
1.57s
1.5s
-/s
1.05(59%)/s
1.11(63%)/s
1.17(66%)/s
-
3%(x1.75)
3%(x1.75)
3%(x1.75)
-
175
175
175
-
25
30
40
-
0.0
0.0
0.0
-
51
95
190
Unarmed Support 1.5(50.0%)
1.5(50.0%)
1.5(50.0%)
1.5(50.0%)
1.01s
0.92s
0.85s
0.68s
1.49(49%)/s
1.63(54%)/s
1.76(58%)/s
2.21(73%)/s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
150
150
150
150
30
30
30
30
0.0
0.0
0.0
0.0
+3
+6
+9
+18
Harvesting
10
22
45
91
Primitive 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
0.68s
0.68s
0.68s
0.61s
2.94(147%)/s
2.94(147%)/s
2.94(147%)/s
3.28(163%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
125
125
125
125
2
2
2
2
0.0
0.0
0.0
0.0
15
31
61
122
Win a run with Wildling
Precise 2.5(80.0%)
3.0(80.0%)
3.5(80.0%)
4.0(80.0%)
1.01s
0.92s
0.85s
0.76s
2.48(79%)/s
3.26(86%)/s
4.12(94%)/s
5.26(105%)/s
20%(x2.5)
30%(x3.0)
40%(x3.5)
50%(x4.0)
150
150
150
150
2
2
2
2
0.0
0.0
0.0
0.0
15
31
61
122
Precise Elemental 2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
1.01s
0.92s
0.85s
0.76s
1.98(79%)/s
2.17(86%)/s
2.35(94%)/s
2.63(105%)/s
5%(x2.0)
10%(x2.0)
15%(x2.0)
15%(x2.0)
150
150
150
150
0
0
0
0
0.0
0.0
0.0
0.0
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage 15
31
61
122
Elemental Explosive -
-
1.75(100.0%100.0%)
1.75(100.0%100.0%)
-s
-s
1.57s
1.5s
-/s
-/s
1.11(63%)/s
1.17(66%)/s
-
-
3%(x1.75)
3%(x1.75)
-
-
175
175
-
-
30
30
-
-
0.0
0.0
-
-
136
272
Unarmed Explosive -
-
1.5(100.0%)
1.5(100.0%)
-s
-s
0.67s
0.56s
-/s
-/s
2.24(149%)/s
2.68(178%)/s
-
-
1%(x1.5)
1%(x1.5)
-
-
150
150
-
-
15
15
-
-
0.0
0.0
-
-
110
221
Win a run with Brawler
Primitive Blunt 1.5(100.0%)
1.5(100.0%)
1.5(100.0%)
1.5(100.0%)
1.74s
1.67s
1.57s
1.5s
0.86(57%)/s
0.9(59%)/s
0.96(63%)/s
1.0(66%)/s
10%(x1.5)
15%(x1.5)
20%(x1.5)
25%(x1.5)
150
150
150
150
5
5
5
5
0.0
0.0
0.0
0.0
10
22
45
91
Medical Precise 2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
1.01s
0.97s
0.94s
0.85s
1.98(79%)/s
2.06(82%)/s
2.13(85%)/s
2.35(94%)/s
10%(x2.0)
12%(x2.0)
15%(x2.0)
20%(x2.0)
150
150
150
150
2
2
2
2
0.4
0.45
0.5
0.6
15
31
61
122
Tool Precise 2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
1.08s
1.03s
0.99s
0.88s
1.85(74%)/s
1.94(77%)/s
2.02(80%)/s
2.27(90%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
125
125
125
125
0
0
0
0
0.0
0.0
0.0
0.0
A landmine spawns every 12s/9s/6s/3s dealing 10[needs confirmation] damage in an area 10
22
45
91
Primitive 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
1.34s
1.17s
1.01s
0.85s
1.49(74%)/s
1.71(85%)/s
1.98(99%)/s
2.35(117%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
350
375
400
500
0
0
0
0
0.0
0.0
0.0
0.0
20
39
74
149
Support 2.0(200.0%)
2.0(250.0%)
2.0(300.0%)
2.0(400.0%)
1.17s
1.17s
1.17s
1.01s
1.71(170%)/s
1.71(213%)/s
1.71(256%)/s
1.98(396%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
150
150
150
150
20
20
20
20
0.0
0.0
0.0
0.0
15
31
61
122
Win a run with Masochist
Primitive 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
1.25s
1.17s
1.08s
1.01s
1.6(80%)/s
1.71(85%)/s
1.85(92%)/s
1.98(99%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
175
175
175
175
0
0
0
0
0.0
0.0
0.0
0.0
Deals +4
+6
+8
+10
for every additional stick you have
10
22
45
91
Blade Heavy -
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
-s
1.25s
1.08s
0.92s
-/s
1.6(80%)/s
1.85(92%)/s
2.17(108%)/s
-
3%(x2.0)
3%(x2.0)
3%(x2.0)
-
200
200
200
-
5
5
5
-
0.0
0.0
0.0
-
51
95
190
Blade Elemental -
-
2.0(75.0%75.0%)
2.0(75.0%75.0%)
-s
-s
1.17s
1.01s
-/s
-/s
1.71(64%)/s
1.98(74%)/s
-
-
3%(x2.0)
3%(x2.0)
-
-
200
200
-
-
5
5
-
-
0.0
0.0
-
-
119
238
Win a run with Mage
Primitive Elemental 1.5(50.0%)
1.5(50.0%)
1.5(50.0%)
1.5(50.0%)
1.08s
1.01s
0.92s
0.76s
1.39(46%)/s
1.49(49%)/s
1.63(54%)/s
1.97(65%)/s
0%(x1.5)
0%(x1.5)
0%(x1.5)
0%(x1.5)
175
175
175
175
20
20
20
20
0.0
0.0
0.0
0.0
Deals
3x3
5x4
8x5
12x8
(100%) burning damage
12
26
52
105
Tool 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
1.74s
1.67s
1.57s
1.5s
1.15(57%)/s
1.2(59%)/s
1.27(63%)/s
1.33(66%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
175
175
175
175
20
20
20
20
0.0
0.0
0.0
0.0
Spawns a turret that shoots bullets dealing 5[needs confirmation] damage 20
39
74
149

Ranged Weapons

Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Gun 2.0(80.0%)
2.0(85.0%)
2.0(90.0%)
2.0(100.0%)
1.37s
1.28s
1.2s
1.12s
1.46(58%)/s
1.56(66%)/s
1.67(75%)/s
1.79(89%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
350
350
350
350
8
8
8
8
0.0
0.0
0.0
0.0
20
39
74
149
Elemental Heavy -
2.0(10.0%)
2.0(10.0%)
2.0(10.0%)
-s
0.12s
0.12s
0.09s
-/s
16.67(83%)/s
16.67(83%)/s
22.22(111%)/s
-
0%(x2.0)
0%(x2.0)
0%(x2.0)
-
300
350
400
-
0
0
0
-
0.0
0.0
0.0
Deals
-
3x5
6x6
10x10
(100%) burning damage
-
56
103
207
Ethereal 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
1.03s
0.98s
0.93s
0.87s
1.94(97%)/s
2.04(102%)/s
2.15(107%)/s
2.3(114%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
300
350
400
450
2
2
2
2
0.0
0.0
0.0
0.0
+1 Max HP for every 20/18/16/12 kills in a wave 15
31
61
122
Gun 2.0(400.0%)
2.0(450.0%)
2.0(500.0%)
2.0(600.0%)
2.23s
2.15s
2.07s
1.9s
0.9(179%)/s
0.93(209%)/s
0.97(241%)/s
1.05(315%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
500
500
500
500
0
0
0
0
0.0
0.0
0.0
0.0
15
31
61
122
Medical Gun 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
0.95s
0.87s
0.78s
0.62s
2.11(105%)/s
2.3(114%)/s
2.56(128%)/s
3.23(161%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
400
400
400
400
0
0
0
0
0.4
0.45
0.5
0.6
15
31
61
122
Heavy Gun -
-
1.75(50.0%)
2.0(75.0%)
-s
-s
0.09s
0.06s
-/s
-/s
19.44(555%)/s
33.33(1250%)/s
-
-
1%(x1.75)
3%(x2.0)
-
-
400
450
-
-
3
3
-
-
0.0
0.0
-
-
127
255
Heavy Explosive -
-
2.0(100.0%100.0%)
2.0(100.0%100.0%)
-s
-s
2.12s
2.12s
-/s
-/s
0.94(47%)/s
0.94(47%)/s
-
-
3%(x2.0)
3%(x2.0)
-
-
800
800
-
-
15
15
-
-
0.0
0.0
-
-
144
289
Win a run with Soldier
Heavy -
-
2.0(1000.0%)
2.0(1500.0%)
-s
-s
3.23s
3.23s
-/s
-/s
0.62(309%)/s
0.62(464%)/s
-
-
3%(x2.0)
3%(x2.0)
-
-
800
1000
-
-
0
0
-
-
0.0
0.0
-
-
127
255
Win a run with Demon
Gun 2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
1.2s
1.12s
1.03s
0.87s
1.67(83%)/s
1.79(89%)/s
1.94(97%)/s
2.3(114%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
400
400
400
400
15
15
15
15
0.0
0.0
0.0
0.0
15
31
61
122
Support -
1.5(25.0%)
1.5(25.0%)
1.5(25.0%)
-s
0.45s
0.37s
0.25s
-/s
3.33(55%)/s
4.05(67%)/s
6.0(100%)/s
-
3%(x1.5)
3%(x1.5)
3%(x1.5)
-
500
500
500
-
20
25
30
-
0.0
0.0
0.0
-
36
69
139
Win a run with Chunky
Heavy Explosive -
2.0(100.0%)
2.0(100.0%)
2.0(100.0%)
-s
1.78s
1.37s
1.03s
-/s
1.12(56%)/s
1.46(72%)/s
1.94(97%)/s
-
3%(x2.0)
3%(x2.0)
3%(x2.0)
-
500
550
600
-
15
15
15
-
0.0
0.0
0.0
-
56
103
207
Gun Explosive 2.0(50.0%)
2.0(50.0%)
2.0(50.0%)
2.0(50.0%)
1.3s
1.22s
1.13s
1.05s
1.54(38%)/s
1.64(40%)/s
1.77(44%)/s
1.9(47%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
450
450
450
450
0
0
0
0
0.0
0.0
0.0
0.0
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage 15
31
61
122
Precise 1.25(25.0%)
1.25(34.0%)
1.25(42.0%)
1.25(50.0%)
0.87s
0.83s
0.8s
0.7s
1.44(28%)/s
1.51(40%)/s
1.56(52%)/s
1.79(71%)/s
35%(x1.25)
38%(x1.25)
41%(x1.25)
45%(x1.25)
350
350
350
350
0
0
0
0
0.0
0.0
0.0
0.0
12
26
52
105
Primitive 2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
1.22s
1.13s
1.05s
0.97s
1.64(65%)/s
1.77(70%)/s
1.9(76%)/s
2.06(82%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
300
300
300
300
5
5
5
5
0.0
0.0
0.0
0.0
10
22
45
91
Gun 1.5(50.0%)
1.5(60.0%)
1.5(70.0%)
1.5(80.0%)
0.17s
0.17s
0.17s
0.15s
8.82(294%)/s
8.82(352%)/s
8.82(411%)/s
10.0(533%)/s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
400
400
400
400
0
0
0
0
0.0
0.0
0.0
0.0
20
39
74
149
Support Elemental 2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
2.0(80.0%)
0.95s
0.87s
0.78s
0.7s
2.11(84%)/s
2.3(91%)/s
2.56(102%)/s
2.86(114%)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
250
300
350
0
0
0
0
0.0
0.0
0.0
0.0
Slows enemies in a radius around the projectile 15
31
61
122
Elemental 2.0(50.0%)
2.0(50.0%)
2.0(50.0%)
2.0(50.0%)
0.87s
0.78s
0.7s
0.53s
2.3(57%)/s
2.56(64%)/s
2.86(71%)/s
3.77(94%)/s
0%(x2.0)
0%(x2.0)
0%(x2.0)
0%(x2.0)
350
375
400
425
10
10
10
10
0.0
0.0
0.0
0.0
Deals
3x3
5x4
8x5
12x6
(100%) burning damage
15
31
61
122