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Luck

Luck

Luck improves the following things:

  • It increases the amount of consumables dropped by enemies.
  • It increases the chance that a consumables dropped is a Loot Crate (including those from Trees).
  • It Improves the Tier of Items found in Loot Crates and in the Shop.
  • It Improves the Tier of Upgrades being offered when leveling up.
  • Some Characters, Items, and Weapons scale with Luck for damage.

Positive Luck multiplies your chances, so 100% luck doubles your chances. While negative luck divides your chances of finding higher tier upgrades, items, and weapons. So -100% luck halves your chances. For Consumables, negative luck multiplies your chances, so -50 Luck halves the amount of consumables dropped and -100 Luck means no consumables will drop at all, except from Loot Hoarders, Elites, and Bosses, which are guaranteed to drop Consumables.

While luck in itself has no limit, several of its benefit have maximums or diminishing returns.

For example, the rarity of items and upgrades offered, already naturally increases with the wave number, and has a maximum chance, that you already hit in the later waves naturally even with 0 luck. So additional luck only helps earlier in the game with getting Tier 2 and 3 items and upgrades. However it takes about 290 Luck before you reach the maximum on Legendary items and Upgrades.

Check Rarity of Shop Items to see details on Luck's effect on shop rarities.


Whenever an enemy drops a consumable, that consumable has a chance to be a Loot Crate. This chance is multiplied by Luck. Since 100 Luck both doubles the chances for a consumable to drop, and doubles the chance for that consumable to be a loot chest, 100 luck increases the chance for the first chest to drop by 300%.

But note that each Item Box dropped reduces the chance of the next dropping, giving you some diminishing returns.

Formula for loot crate drop chance:

Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)

Luck can be seen as an investment into your economy, and even become a powerful method of Healing when combined with Lemonade and Weird Food, if you have high enough luck. There isn't diminishing returns on the chance for Consumables to drop.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Lucky.png Lucky

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 4 +2 Luck for every 1 % Crit Chance you have
-2 Armor
105 1
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 1 +10 Luck
-2 % Damage
28
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Positive - Healing

These items positively affect your healing from consumables. They are also tagged as Luck, so Lucky.png Lucky has a higher chance of finding them in the shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) 100 1
Tier 1 +1 HP recovered from consumables 15
Tier 2 +3 Max HP
Consumables have a 33% chance to explode for 10 (+100%Max HP.png) damage when picked up
40 3 Win a run with Glutton.png Glutton
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +4 % Speed
-5 Luck
15

Negative - Healing

These items negatively affect your healing from consumables.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15

Affected Items

Some items that deal damage scale with your Luck stat.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22 Luck, Pickup
Tier 2 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies 30 Luck

Characters

These Characters start with different Luck, or have mechanics related to their Luck:

Positive Characters

Name Stats Unlocked By Unlocks
Chef

Chef(DLC)
+35 Luck
+200% damage from non elemental sources against burning targets
Consumables explode for 5x1 (+100%Elemental Damage.png) burning damage when picked up
You start with 1 Scared Sausage
+100 % Enemy health
Elemental Damage modifications are reduced by 75%
Have at least 25 enemies burning at the same time
Druid

Druid(DLC)
+5 Max HP
+15 Luck
Enemies have a higher chance of dropping fruits
33% chance to get +1 Luck when you pick up a fruit
33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
-100 HP Regeneration
-100 % Life Steal
Engineering modifications are reduced by 50%
Collect 250 consumables by the end of wave 20
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage.png) damage when picked up
+25 % Items Price
-25 % XP Gain
Pick up 20 consumables during a run
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once

Negative Characters

Name Stats Unlocked By Unlocks
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies
Equipped weapons always contribute to the class bonuses of other equipped weapons
You can't equip two of the same weapon at the same time
-5 Armor
-5 % Dodge
Luck modifications are reduced by 50%
Harvesting modifications are reduced by 50%
Have 6 different weapons at once

Weapons

These Weapons scale with Luck for their damage.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Flute

Flute(DLC)
Musical

5(+50%Ranged Damage.png+10%Luck.png)
8(+50%Ranged Damage.png+15%Luck.png)
11(+50%Ranged Damage.png+20%Luck.png)
15(+50%Ranged Damage.png+25%Luck.png)

1.2s
1.12s
1.03s
0.95s

4.2(41.7%Ranged Damage.png8.3%Luck.png)/s
7.2(44.8%Ranged Damage.png13.4%Luck.png)/s
10.6(48.4%Ranged Damage.png19.4%Luck.png)/s
15.8(52.6%Ranged Damage.png26.3%Luck.png)/s

x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

300
325
350
375

0
0
0
0

0
0
0
0

Hitting an enemy that has less than 60%/65%/70%/75% health has a 10%/15%/20%/25% chance to charm it for 8 seconds

20
45
80
165

Win a run with Romantic
Lute

Lute(DLC)
Musical, Support

4(+50%Melee Damage.png+10%Luck.png)
8(+50%Melee Damage.png+15%Luck.png)
12(+50%Melee Damage.png+20%Luck.png)
16(+50%Melee Damage.png+25%Luck.png)

1.31s
1.25s
1.2s
1.14s

3.1(38.1%Melee Damage.png7.6%Luck.png)/s
6.4(39.9%Melee Damage.png12%Luck.png)/s
10(41.7%Melee Damage.png16.7%Luck.png)/s
14(43.8%Melee Damage.png21.9%Luck.png)/s

x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

150
175
200
225

2
2
2
2

0
0
0
0

Enemies hit take 10% more damage for 3 seconds (max: 30%/50%/70%/100%)

15
31
61
122

Default

Weapon Classes

These Weapon Classes affect Luck:

Class Bonuses Weapons
Musical (2)+5 Luck
(3)+10 Luck
(4)+15 Luck
(5)+20 Luck
(6)+25 Luck
Flute
  Flute

Lute
  Lute