From Brotato Wiki
Where appropriate, coloured text shows the following: (Buff) (Nerf) (Tweak) (Bug Fix).
Overview
- Added 5 new Elites
- Added 6 new Characters
- Added 7 new Weapons
- Added 6 new Items
- Added 12 new Challenges
Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
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Baited | Get 2 Bait during a run | ![]() |
Character |
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Forest | Finish a wave with 10 or more living trees | ![]() |
Character |
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Bourgeoisie | Get 3 tier IV weapons at once | ![]() |
Character |
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Student | Reach level 20 | ![]() |
Character |
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Reckless | Finish a wave with 1 HP | ![]() |
Character |
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Scavenger | Get 10 different tier I items during a run | ![]() |
Character |
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Apprentice | Win a run with Apprentice | ![]() |
Weapon |
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Cryptid | Win a run with Cryptid | ![]() |
Weapon |
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Fisherman | Win a run with Fisherman | ![]() |
Item |
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Golem | Win a run with Golem | ![]() |
Item |
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King | Win a run with King | ![]() |
Weapon |
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Renegade | Win a run with Renegade | ![]() |
Item |
Characters
New Characters
6 new characters: Apprentice /
Fisherman /
Cryptid /
Golem /
King /
Renegade
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Changes to Characters
Changes to Starting Weapons
Mage: Can now start with
Plank
Generalist: Can no longer start with
Crossbow
Generalist: Can now start with
Knife,
Shuriken,
Laser Gun
Streamer: Can now start with
Spiky Shield
Entrepreneur: Can now start with
Wrench and
Pruner
- The following characters can now start with
Wand:
Weapons
New Weapons
7 new weapons: Chain Gun /
Claw /
Drill /
Excalibur /
Fighting Stick /
Gatling Laser /
Scythe
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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The new Tier I weapons can be used by the following characters:
New Weapon Classes
One new weapon class has been added: Legendary. Each level after 1 reduces your Max HP.
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- -20 Max HP
- -40 Max HP
- -80 Max HP
- -100 Max HP
This new weapon class is applied to all the new Tier IV weapons:
Changes to Weapons
Hatchet: +15% Attack Speed scaling (Buff)
Hatchet: Cooldown 9/9/9/5 => 9/7/5/3 (Buff)
Obliterator: Now part of the Gun weapon set (Tweak)
Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2 (Buff)
Double Barrel Shotgun: Tier IV: -15% Piercing Damage => -30% (Nerf)
Double Barrel Shotgun: Tier IV: 12 Damage => 9 (Nerf)
Double Barrel Shotgun: Tier IV: Cooldown 55 => 60 (Nerf)
Slingshot: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 (Buff)
Taser: Damage 5/5/5/10 => 6/6/6/12 (Buff)
Wand: Elemental Damage scaling 50% => 50/65/80/100% (Buff)
Items
New Items
7 new items:
Clover
Fairy
Lure
Pocket Factory
Shackles
Sharp Bullet
Stone Skin
Note: Clover already existed in the game files, but was not usable due to a bug.
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Changes to Items
Baby Elephant: Price slightly increased (30 => 35) (Nerf)
Baby Gecko: -1% Life Steal => +10 Range (Buff)
Cyberball: Price increased (25 => 35) (Nerf)
Cyberball: Tier I => Tier II (Nerf)
Blood Leech: -6 Harvesting => -4 (Buff)
Blood Leech: Base price reduced 50 => 45 (Buff)
Dangerous Bunny: Limited (3) (Nerf)
Missile: -6% Attack Speed => -4% (Buff)
Padding: Limited (3) (Nerf)
Riposte: 50% chance to activate => 100% (Buff)
Spicy Sauce: 50% Max HP scaling => 100% (Buff)
Alloy: +3 Elemental Damage (Buff)
Community Support: Now unique (Nerf)
Hunting Trophy: Limited (3) (Nerf)
Statue: +30% Attack Speed while standing still => +40% (Buff)
Statue: Price decreased (65 => 60) (Nerf)
Big Arms: -2 Armor => -1 (Buff)
Big Arms: +5 Ranged Damage => +6 (Buff)
Big Arms: +10 Melee Damage => +12 (Buff)
Diploma: +10% XP Gain => +20% (Buff)
Explosive Shells: +15% Explosion Size (Buff)
Explosive Shells: Price increased (100 => 120) (Nerf)
Gnome: +5 Elemental Damage => +10 (Buff)
Heavy Bullets: -10% Attack Speed => -5% (Buff)
Jet Pack: -2 Armor => -1 (Buff)
Jet Pack: -6 Max HP => -5 (Buff)
Mammoth: +2 HP Regeneration => +5 (Buff)
Mammoth: +15 Melee Damage => +20 (Buff)
Mammoth: Price increased (115 => 130) (Nerf)
Medikit: +2 HP Regeneration every 5 seconds until the end of the wave (Buff)
Medikit: Price increased (90 => 95) (Nerf)
Night Goggles: -2 Armor => -1 (Buff)
Octopus: +5 HP Regeneration (Buff)
Octopus: +5% Life Steal => +3% (Buff)
Panda: -12% Damage => -5% (Buff)
Potato: +1 HP Regeneration => +2 (Buff)
Potato: +3% Damage => +5% (Buff)
Potato: +5% Attack Speed (Buff)
Potato: Price increased (85 => 95) (Nerf)
Ricochet: -35% Damage => -25% (Buff)
Ricochet: Price increased (100 => 110) (Nerf)
Robot Arm: -3 HP Regeneration => -2 (Buff)
Robot Arm: -3% Life Steal => -2% (Buff)
Spider: -6% Dodge => -3% (Buff)
Spider: -8 Harvesting => -5 (Buff)
Wolf Helmet: +8 Elemental Damage => +10 (Buff)
Wolf Helmet: +15 Luck => +20 (Buff)
Wolf Helmet: Prince increased (80 => 90) (Nerf)
Enemies
New Elites
There are 5 new Elites.
Changes to Enemies
- Reduced the number of enemies spawned by the alien mom elite in its second phase (Buff)
- Reduced the number of projectiles shot by the demon elite in its third phase (Buff)
- Special fish enemies' collision box size increased (Tweak)
- Tweaked attack patterns of the bat/demon elite (Tweak)
- Acid junky enemies: 20 base health => 15
- A flying enemy now appears on wave 3 on danger 2+
- Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
- Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
Endless
- The health of enemies in endless mode now increases slightly faster (Nerf)
- The rate of consumables' drops in endless mode now decreases a lot slower (Buff)
- The speed of enemies in endless mode now increases slower (Buff)
- Endless Harvesting decrease: 10% => 20% (Nerf)
- Endless materials drops now decrease slower and cap higher (Buff)
- Endless shop and rerolling prices now increase a lot slower (Buff)
Misc
- Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs (Tweak)
- Tweaked the number of trees spawning to be more consistent when having bonuses to trees (Tweak)
- A button now appears in wave 19's shop to switch a normal run into an endless run
- Added next wave's number in the "go" button in the shop
- The wave number displayed on the shop now corresponds to the current wave and not the next one
- Changed
Lumberjack challenge icon:
- The old icon was from the
Tree item, which is now used for the
Forest challenge instead.
- The new icon is from the
Lumberjack Shirt item.
- The old icon was from the
- Changed the max number of structures on the map at once, from 50 to 100 (Buff)
Fixes
- Fixed a bug where
Recycling Machine wasn't displaying the materials gained from recycling items found in crates
- Fixed a bug where
Chunky was tagged for HP Regeneration instead of Luck
- Fixed a bug where
Improved Tools were tagged for Elemental Damage instead of Engineering
- Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies
- Fixed a bug where the experience gained by Harvesting could make the XP bar overflow
- Fixed a bug where characters were considered as items for some effects
- Fixed a bug where the
Clover item was not spawning.
- Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
- This affects the following characters:
Arms Dealer,
Engineer,
Entrepreneur,
Lich,
One Armed
- Fixed a bug where one less elite was spawning after wave 101 than the intended number
- Changed the Japanese translation for "Elemental" from "基本" to "属性" (as requested by Lily on Discord)