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(→‎Damage: Expanded information)
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{{Iconbox|Damage|caption=no}}
{{Iconbox|Damage|caption=no}}


Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit. For example if you have -60% damage, your attacks will only deal 40% damage.
 
% Damage and % explosive damage stacks stacks additively. So if you have a [[Dynamite]] and +30% damage, your explosive weapons will deal +45% damage in total.


This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.

Revision as of 20:09, 9 January 2023

Damage

Damage

Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit. For example if you have -60% damage, your attacks will only deal 40% damage.

% Damage and % explosive damage stacks stacks additively. So if you have a Dynamite and +30% damage, your explosive weapons will deal +45% damage in total.

This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.

Items

Positive

These items increase your Damage.

Due to Item Tags, the Character(s) One Armed.png One Armed have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +12 % Damage
-12 Range
45
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10
Tier 3 +25 % Damage
-3 Armor
75
Tier 1 +6 % Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 1 +7 % Damage
-2 Max HP
20
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 2 +10 % Damage
-4 % Attack Speed
45
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 3 +3 % Damage at the end of a wave 92
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1

Negative

These items decrease your Damage.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Projectiles pierce through 1 additional target
-10 % Damage
75
Tier 1 +3 Max HP
-1 % Damage
15
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70
Tier 1 +10 % Attack Speed
-2 % Damage
20
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35
Tier 1 +6 % Crit Chance
-3 % Damage
20
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 2 +2 Armor
-3 % Damage
40
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 1 +10 Luck
-2 % Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2 % Damage
40
Tier 4 Your projectiles gain +1 bounce
-25 % Damage
110
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60
Tier 3 +40 Harvesting
-8 % Damage
70
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1

Mechanics

These items affect your Damage stat in special ways, either positively or negatively.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1 Speed, Damage
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60 Attack Speed, Stand Still
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65 Damage
Tier 3 +3 % Damage at the end of a wave 92 Damage
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1 Damage

Affected Items

Some items that deal damage are also affected by the Damage stat.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%Max HP.png) damage each 50 Max HP
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22 Luck, Pickup
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100 Ranged Damage
Tier 2 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies 30 Luck
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud Melee Damage, Explosive
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage 25 4 Elemental Damage

Characters

These Characters start with different Damage, or have mechanics related to their Damage:

Name Stats Unlocked By Unlocks Item Tags
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies More Enemies
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials None
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials None
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting Harvesting
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Harvesting, Economy
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Damage
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal

Weapons

These Weapons have mechanics related to Damage.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Ethereal

12(100%Melee Damage.png)
18(100%Melee Damage.png)
24(100%Melee Damage.png)
40(100%Melee Damage.png)

1.73s
1.66s
1.58s
1.51s

6.9(57%Melee Damage.png)/s
10.8(60%Melee Damage.png)/s
15.2(63%Melee Damage.png)/s
26.5(66%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

2
2
2
2

0
0
0
0

+1% Damage for every 20/18/16/12 kills in a wave with this weapon

20
39
74
149

Default

Weapon Classes

These Weapon Classes affect Damage:

Class Bonuses Weapons
Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Anchor
  Anchor



Hammer
  Hammer