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There are several ways to increase this. The item [[Crown]] increases the interest to a total of 13%. [[Farmer]] has 8% interest on harvesting, and can reach 16% with crown. [[Entrepreneur]] has a 50% modifier on all harvesting stat modifications. This includes the 5% interest. | There are several ways to increase this. The item [[Crown]] increases the interest to a total of 13%. [[Farmer]] has 8% interest on harvesting, and can reach 16% with crown. [[Entrepreneur]] has a 50% modifier on all harvesting stat modifications. This includes the 5% interest. | ||
In [[Endless Mode]] the 5% increment and any increases like the one from Crown or Farmer stops functioning. Instead, you lose 10% of your harvesting at the end of each wave. So even a Farmer with Crown will still lose 10% once they get to Wave 21 or higher. | |||
== Items == | == Items == |
Revision as of 23:28, 20 February 2023
Harvesting
You earn +x materials and XP at the end of a wave. After you gained the Materials and XP, your harvesting stat increases by 5% rounded up. (So if you have 5 harvest it becomes 6, and it takes 21 for getting +2 harvesting at the end of each wave).
If Harvesting is negative, you lose -x Materials and XP at the end of a wave. You cannot lose a level from this XP loss. While your harvesting stat is negative, there is no 5% interest.
There are several ways to increase this. The item Crown increases the interest to a total of 13%. Farmer has 8% interest on harvesting, and can reach 16% with crown. Entrepreneur has a 50% modifier on all harvesting stat modifications. This includes the 5% interest.
In Endless Mode the 5% increment and any increases like the one from Crown or Farmer stops functioning. Instead, you lose 10% of your harvesting at the end of each wave. So even a Farmer with Crown will still lose 10% once they get to Wave 21 or higher.
Items
Positive
These items increase your Harvesting.
Due to Item Tags, the Character(s) Entrepreneur, Farmer have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | |||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 |
Negative
These items decrease your Harvesting.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | |
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator |
Mechanics
These use your Harvesting stat for other effects.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 |
Characters
These Characters start with different Harvesting, or have mechanics related to their Harvesting:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
-95% Weapons Price +30 Harvesting Damage modifications are increased by +33% You start with 1 Dangerous Bunny Shops always sell at least 1 weapon All of your weapons are destroyed when entering a shop |
Recycle 12 weapons during a run | None | ||
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor |
Weapons
These Weapons affect Harvesting:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Support |
1.01s |
x1.5 (1%) |
150 |
30 |
0 |
+3/+6/+9/+18 Harvesting |
10 |
Default |
Weapon Classes
These Weapon Classes affect Harvesting:
Class | Bonuses | Weapons |
---|---|---|
Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
Formulas & Values
These tables show how harvesting grows with each wave for default, farmer, and entrepreneur. All of them are shown with and without crown. Default and Entrepreneur are shown starting with a tier 1 +5 harvesting upgrade. Farmer is shown with its starting +20 harvesting.
You can download the source Google Sheet and play around with the numbers.
The Wave column refers to when you get the harvesting. So wave 1 means you pick up the harvest upgrade at the end of wave 1. Current Harvesting shows the harvesting stat as it increases with each wave. Gained Total shows how many Materials and XP have been accumulated over the waves.
Harvesting for Default
Harvesting for Farmer
Harvesting for Entrepreneur
Source: this spreadsheet by ArosRising.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |