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| {{Iconbox|Luck|caption=no}} | | {{Iconbox|Luck|caption=no}} |
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| You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.
| | Luck improves the following things: |
| | * Increases the amount of [[Consumable|Consumables]] dropped by enemies. |
| | * Increases the chance that a consumable dropped is a [[crate|Loot Crate]] (including those from [[Trees]]). |
| | * Improves the Tier of [[Items]] found in Loot Crates and in the [[Shop]]. |
| | * Improves the Tier of [[Upgrades]] being offered when leveling up. |
| | * Some Characters, Items, and Weapons scale their damage with Luck. |
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| == Luck for rolling shop items==
| | 100 Luck doubles the chances of Fruit to drop from enemies, while -100 Luck means none drop at all (except guaranteed Crates from Loot Aliens, Elites, and Bosses). 100 Luck also doubles the chances of turning Fruit into a Loot Crate — but because it also doubles the chance of Fruit, it effectively quadruples your chances of getting Crates from enemies (but only doubles it from Trees, as they have 100% base Fruit chance). |
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| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | While Luck in itself has no limit, several of its benefit have maximums or diminishing returns. For example, the rarity of items and upgrades offered naturally increases with the wave number, and has a maximum chance that you already hit in later waves even with 0 luck. So additional luck only helps earlier in the game with getting Tier 2 and 3 items and upgrades. However it takes about 290 Luck before you reach the maximum on Legendary items and Upgrades. |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Wave</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Wave</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance</th></tr>
| |
| <tr>
| |
| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
| |
| <td>1</td>
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| <td>100%</td>
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| <td>0%</td>
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| <td>100%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td>
| |
| <td>1</td>
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| <td>0%</td>
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| <td>6%</td>
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| <td>60%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td>
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| <td>3</td>
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| <td>0%</td>
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| <td>2%</td>
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| <td>25%</td>
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| </tr>
| |
| <tr>
| |
| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
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| <td> 7</td>
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| <td>0%</td>
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| <td>0.23%</td>
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| <td>8%</td>
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| </tr>
| |
| </table>
| |
| Calculation for chances are done by:
| |
| <pre>
| |
| = ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck)
| |
| </pre>
| |
| Chance per wave starts adding chance after the Min Wave.
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| This value cannot exceed Max Chance.
| | Check [[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items]] to see details on Luck's effect on shop rarities. |
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| [[Luck]] increases these chances by x%, but that still cannot exceed Max Chance.
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| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
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| <tr>
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| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td>
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| <td>100%</td>
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| <td>94%</td>
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| <td>88%</td>
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| <td> 80%</td><td>72%</td><td>64%</td><td>56%</td><td>47.77%</td><td>39.54%</td><td>31.31%</td><td>23.08%</td><td>20.85%</td><td>18.62%</td><td>16.39%</td><td>14.16%</td><td>12.93%</td><td>12.7%</td><td>12.47%</td><td>12.24%</td></tr>
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| <tr>
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| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2</td>
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| <td>0%</td>
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| <td>6%</td>
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| <td>12%</td>
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| <td>18%</td><td>24%</td><td>30%</td><td>36%</td><td>42%</td><td>48%</td><td>52%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td></tr>
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| <tr>
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| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td>12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td></tr>
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| <tr>
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| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0.23%</td><td>0.46%</td><td>0.69%</td><td>0.92%</td><td>1.15%</td><td>1.38%</td><td>1.61%</td><td>1.84%</td><td>2.07%</td><td>2.3%</td><td>2.53%</td><td>2.76%</td></tr>
| |
| </table>
| |
|
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|
| | Also note that each Item Box dropped reduces the chance of the next dropping, giving you some diminishing returns. (Fruit itself does not have this diminishing effect.) |
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| For example:
| | Formula for loot crate drop chance: |
| *In wave 10, chance for Tier 3 is 2*7 = 14%
| | <pre> |
| *If the player has 100 [[Luck]] it increases by 100%, 14*2 = 28% | | Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave) |
| *However, Max Chance for Tier 3 is 25%
| | </pre> |
| *Therefore, Chance for Tier 3 ends up as 25%
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|
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|
| Rarities with 50 [[Luck]] :
| | Luck can be seen primarily as an investment into your economy combined with a method of [[Healing]] (especially alongside increased Consumable Healing Items). |
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| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | ==Items == |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
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| <tr>
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| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td>
| |
| <td>100.0%</td><td>91.0%</td><td>82.0%</td><td>70.0%</td><td>58.0%</td><td>46.0%</td><td>34.0%</td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td>10.86%</td>
| |
| </tr>
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| <tr>
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| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td>
| |
| <td>0.0%</td><td>9.0%</td><td>18.0%</td><td>27.0%</td><td>36.0%</td><td>45.0%</td><td>54.0%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td>
| |
| </tr>
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| <tr>
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| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td>
| |
| <td>0.0%</td><td>0.0%</td><td>0.0%</td><td>3.0%</td><td>6.0%</td><td>9.0%</td><td>12.0%</td><td>15.0%</td><td>18.0%</td><td>21.0%</td><td>24.0%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td>
| |
| </tr>
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| <tr>
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| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
| |
| <td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.35%</td><td>0.69%</td><td>1.04%</td><td>1.38%</td><td>1.73%</td><td>2.07%</td><td>2.42%</td><td>2.76%</td><td>3.11%</td><td>3.45%</td><td>3.8%</td><td>4.14%</td>
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| </tr>
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| </table>
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|
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|
| | === Positive === |
| | {{ItemTagText|Luck}} |
|
| |
|
| | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| | {{TableHeaders|items}} |
| | {{TableRowItem|Bowler Hat}} |
| | {{TableRowItem|Clover}} |
| | {{TableRowItem|Lost Duck}} |
| | {{TableRowItem|Lucky Charm}} |
| | {{TableRowItem|Lucky Coin}} |
| | {{TableRowItem|Metal Detector}} |
| | {{TableRowItem|Panda}} |
| | {{TableRowItem|Potato}} |
| | {{TableRowItem|Propeller Hat}} |
| | {{TableRowItem|Shady Potion}} |
| | {{TableRowItem|Wolf Helmet}} |
| | |
| | </table> |
|
| |
|
| Rarities with 100 [[Luck]] :
| | === Negative === |
| | |
| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
| |
| <tr>
| |
| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td>
| |
| <td>100%</td><td>88%</td><td>76%</td><td>60%</td><td>44%</td><td>28%</td><td>24%</td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td>13.16%</td><td>12.7%</td><td>12.24%</td><td>11.78%</td><td>11.32%</td><td>10.86%</td><td>10.4%</td><td>9.94%</td><td>9.48%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td>
| |
| <td>0%</td><td>12%</td><td>24%</td><td>36%</td><td>48%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td>
| |
| <td>0%</td><td>0%</td><td>0%</td><td>4%</td><td>8%</td><td>12%</td><td>16%</td><td>20%</td><td>24%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
| |
| <td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0.46%</td><td>0.92%</td><td>1.38%</td><td>1.84%</td><td>2.3%</td><td>2.76%</td><td>3.22%</td><td>3.68%</td><td>4.14%</td><td>4.6%</td><td>5.06%</td><td>5.52%</td>
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| </tr>
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| </table>
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|
| |
|
|
| |
|
| ==Items ==
| |
| The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]
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|
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|
| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Alien Magic}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Fin}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Medikit}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Mushroom}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
| | {{TableRowItem|Terrified Onion}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
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| <tr>
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| <td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
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| <td> Tier {{Item Data|Alien Magic|rarity}} </td>
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| <td> {{Item Data|Alien Magic|stats}} </td>
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| <td> {{Item Data|Alien Magic|price}} </td>
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| <td> {{Item Data|Alien Magic|limit}} </td>
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| <td> {{Item Data|Alien Magic|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | </table> |
| <td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
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| <td> Tier {{Item Data|Baby Elephant|rarity}} </td>
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| <td> {{Item Data|Baby Elephant|stats}} </td>
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| <td> {{Item Data|Baby Elephant|price}} </td>
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| <td> {{Item Data|Baby Elephant|limit}} </td>
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| <td> {{Item Data|Baby Elephant|unlockedby}} </td>
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| </tr>
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|
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|
| <tr>
| | === Affected Items === |
| <td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
| | Some items that deal damage based on your Luck stat or scales with your Luck stat. |
| <td> Tier {{Item Data|Black Belt|rarity}} </td>
| |
| <td> {{Item Data|Black Belt|stats}} </td>
| |
| <td> {{Item Data|Black Belt|price}} </td>
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| <td> {{Item Data|Black Belt|limit}} </td>
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| <td> {{Item Data|Black Belt|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
| | {{TableHeaders|items}} |
| <td> Tier {{Item Data|Bowler Hat|rarity}} </td>
| | {{TableRowItem|Baby Elephant}} |
| <td> {{Item Data|Bowler Hat|stats}} </td>
| | {{TableRowItem|Cyberball}} |
| <td> {{Item Data|Bowler Hat|price}} </td>
| | {{TableRowItem|Pearl}} |
| <td> {{Item Data|Bowler Hat|limit}} </td>
| | </table> |
| <td> {{Item Data|Bowler Hat|unlockedby}} </td>
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| </tr>
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|
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|
| <tr>
| | ==Characters== |
| <td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
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| <td> Tier {{Item Data|Clover|rarity}} </td>
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| <td> {{Item Data|Clover|stats}} </td>
| |
| <td> {{Item Data|Clover|price}} </td>
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| <td> {{Item Data|Clover|limit}} </td>
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| <td> {{Item Data|Clover|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | These [[Characters]] start with different Luck, or have mechanics related to their Luck: |
| <td> {{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Cyberball|rarity}} </td>
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| <td> {{Item Data|Cyberball|stats}} </td>
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| <td> {{Item Data|Cyberball|price}} </td>
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| <td> {{Item Data|Cyberball|limit}} </td>
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| <td> {{Item Data|Cyberball|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | ===Positive Characters=== |
| <td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Fin|rarity}} </td>
| |
| <td> {{Item Data|Fin|stats}} </td>
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| <td> {{Item Data|Fin|price}} </td>
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| <td> {{Item Data|Fin|limit}} </td>
| |
| <td> {{Item Data|Fin|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
| | {{TableHeaders|characters}} |
| <td> Tier {{Item Data|Lost Duck|rarity}} </td>
| | {{TableRowCharacter|Chef}} |
| <td> {{Item Data|Lost Duck|stats}} </td>
| | {{TableRowCharacter|Druid}} |
| <td> {{Item Data|Lost Duck|price}} </td>
| | {{TableRowCharacter|Glutton}} |
| <td> {{Item Data|Lost Duck|limit}} </td>
| | {{TableRowCharacter|Lucky}} |
| <td> {{Item Data|Lost Duck|unlockedby}} </td>
| | {{TableRowCharacter|King}} |
| </tr>
| | </table> |
|
| |
|
| <tr>
| | ===Negative Characters=== |
| <td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Lucky Charm|rarity}} </td>
| |
| <td> {{Item Data|Lucky Charm|stats}} </td>
| |
| <td> {{Item Data|Lucky Charm|price}} </td>
| |
| <td> {{Item Data|Lucky Charm|limit}} </td>
| |
| <td> {{Item Data|Lucky Charm|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
| | {{TableHeaders|characters}} |
| <td> Tier {{Item Data|Medikit|rarity}} </td>
| | {{TableRowCharacter|Gladiator}} |
| <td> {{Item Data|Medikit|stats}} </td>
| | {{TableRowCharacter|Vagabond}} |
| <td> {{Item Data|Medikit|price}} </td>
| | </table> |
| <td> {{Item Data|Medikit|limit}} </td>
| |
| <td> {{Item Data|Medikit|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | ==Weapons== |
| <td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
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| <td> Tier {{Item Data|Metal Detector|rarity}} </td>
| |
| <td> {{Item Data|Metal Detector|stats}} </td>
| |
| <td> {{Item Data|Metal Detector|price}} </td>
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| <td> {{Item Data|Metal Detector|limit}} </td>
| |
| <td> {{Item Data|Metal Detector|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| | These [[Weapons]] scale with Luck for their damage. |
| <td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
| | <table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center"> |
| <td> Tier {{Item Data|Mushroom|rarity}} </td>
| | {{TableHeaders|weapons}} |
| <td> {{Item Data|Mushroom|stats}} </td>
| | {{TableRowWeapon|Flute}} |
| <td> {{Item Data|Mushroom|price}} </td>
| | {{TableRowWeapon|Lute}} |
| <td> {{Item Data|Mushroom|limit}} </td>
| | </table> |
| <td> {{Item Data|Mushroom|unlockedby}} </td>
| |
| </tr>
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|
| |
|
| <tr>
| | ==Weapon Classes== |
| <td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Panda|rarity}} </td>
| |
| <td> {{Item Data|Panda|stats}} </td>
| |
| <td> {{Item Data|Panda|price}} </td>
| |
| <td> {{Item Data|Panda|limit}} </td>
| |
| <td> {{Item Data|Panda|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | These [[Weapons#Weapon Classes|Weapon Classes]] affect Luck: |
| <td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Potato|rarity}} </td>
| |
| <td> {{Item Data|Potato|stats}} </td>
| |
| <td> {{Item Data|Potato|price}} </td>
| |
| <td> {{Item Data|Potato|limit}} </td>
| |
| <td> {{Item Data|Potato|unlockedby}} </td>
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| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
| <td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
| | {{TableHeaders|sets}} |
| <td> Tier {{Item Data|Propeller Hat|rarity}} </td>
| | {{TableRowWeaponClass|Musical}} |
| <td> {{Item Data|Propeller Hat|stats}} </td>
| | </table> |
| <td> {{Item Data|Propeller Hat|price}} </td>
| |
| <td> {{Item Data|Propeller Hat|limit}} </td>
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| <td> {{Item Data|Propeller Hat|unlockedby}} </td>
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| </tr>
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|
| |
|
| <tr>
| |
| <td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Shady Potion|rarity}} </td>
| |
| <td> {{Item Data|Shady Potion|stats}} </td>
| |
| <td> {{Item Data|Shady Potion|price}} </td>
| |
| <td> {{Item Data|Shady Potion|limit}} </td>
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| <td> {{Item Data|Shady Potion|unlockedby}} </td>
| |
| </tr>
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|
| |
|
| <tr>
| | {{NavBoxStats|topmargin=1}} |
| <td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Terrified Onion|rarity}} </td>
| |
| <td> {{Item Data|Terrified Onion|stats}} </td>
| |
| <td> {{Item Data|Terrified Onion|price}} </td>
| |
| <td> {{Item Data|Terrified Onion|limit}} </td>
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| <td> {{Item Data|Terrified Onion|unlockedby}} </td>
| |
| </tr>
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| | |
| <tr>
| |
| <td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
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| <td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
| |
| <td> {{Item Data|Wolf Helmet|stats}} </td>
| |
| <td> {{Item Data|Wolf Helmet|price}} </td>
| |
| <td> {{Item Data|Wolf Helmet|limit}} </td>
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| <td> {{Item Data|Wolf Helmet|unlockedby}} </td>
| |
| </tr>
| |
| </table>
| |