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| {{Iconbox|Luck|caption=no}} | | {{Iconbox|Luck|caption=no}} |
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| You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.
| | Luck improves the following things: |
| | * It increases the amount of [[Consumable|Consumables]] dropped by enemies. |
| | * It increases the chance that a consumables dropped is a [[crate|Loot Crate]] (including those from [[Trees]]). |
| | * It Improves the Tier of [[Items]] found in Loot Crates and in the [[Shop]]. |
| | * It Improves the Tier of [[Upgrades]] being offered when leveling up. |
| | * Some Characters, Items, and Weapons scale with Luck for damage. |
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| == Luck for rolling shop items==
| | Positive Luck multiplies your chances, so 100% luck doubles your chances. While negative luck divides your chances of finding higher tier upgrades, items, and weapons. So -100% luck halves your chances. For Consumables, negative luck multiplies your chances, so -50 Luck halves the amount of consumables dropped and -100 Luck means no consumables will drop at all, except from Loot Hoarders, Elites, and Bosses, which are guaranteed to drop Consumables. |
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| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | While luck in itself has no limit, several of its benefit have maximums or diminishing returns. |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Wave</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Wave</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance</th></tr>
| |
| <tr>
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| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
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| <td>1</td>
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| <td>100%</td>
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| <td>0%</td>
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| <td>100%</td>
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| </tr>
| |
| <tr>
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| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td>
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| <td>1</td>
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| <td>0%</td>
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| <td>6%</td>
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| <td>60%</td>
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| </tr>
| |
| <tr>
| |
| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td>
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| <td>3</td>
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| <td>0%</td>
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| <td>2%</td>
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| <td>25%</td>
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| </tr>
| |
| <tr>
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| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
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| <td> 7</td>
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| <td>0%</td>
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| <td>0.23%</td>
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| <td>8%</td>
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| </tr>
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| </table>
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| Calculation for chances are done by:
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| <pre>
| |
| = ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck)
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| </pre>
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| Chance per wave starts adding chance after the Min Wave.
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| This value cannot exceed Max Chance.
| | For example, the rarity of items and upgrades offered, already naturally increases with the wave number, and has a maximum chance, that you already hit in the later waves naturally even with 0 luck. So additional luck only helps earlier in the game with getting Tier 2 and 3 items and upgrades. However it takes about 290 Luck before you reach the maximum on Legendary items and Upgrades. |
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| [[Luck]] increases these chances by x%, but that still cannot exceed Max Chance. | | Check [[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items]] to see details on Luck's effect on shop rarities. |
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| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
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| <tr>
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| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td>
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| <td>100%</td>
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| <td>94%</td>
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| <td>88%</td>
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| <td> 80%</td><td>72%</td><td>64%</td><td>56%</td><td>47.77%</td><td>39.54%</td><td>31.31%</td><td>23.08%</td><td>20.85%</td><td>18.62%</td><td>16.39%</td><td>14.16%</td><td>12.93%</td><td>12.7%</td><td>12.47%</td><td>12.24%</td></tr>
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| <tr>
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| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2</td>
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| <td>0%</td>
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| <td>6%</td>
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| <td>12%</td>
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| <td>18%</td><td>24%</td><td>30%</td><td>36%</td><td>42%</td><td>48%</td><td>52%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td></tr>
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| <tr>
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| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td>12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td></tr>
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| <tr>
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| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>0%</td>
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| <td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0.23%</td><td>0.46%</td><td>0.69%</td><td>0.92%</td><td>1.15%</td><td>1.38%</td><td>1.61%</td><td>1.84%</td><td>2.07%</td><td>2.3%</td><td>2.53%</td><td>2.76%</td></tr>
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| </table>
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| For example:
| | Whenever an enemy drops a consumable, that consumable has a chance to be a Loot Crate. This chance is multiplied by Luck. Since 100 Luck both doubles the chances for a consumable to drop, and doubles the chance for that consumable to be a loot chest, 100 luck increases the chance for the first chest to drop by 300%. |
| *In wave 10, chance for Tier 3 is 2*7 = 14%
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| *If the player has 100 [[Luck]] it increases by 100%, 14*2 = 28%
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| *However, Max Chance for Tier 3 is 25%
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| *Therefore, Chance for Tier 3 ends up as 25%
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| Rarities with 50 [[Luck]] :
| | But note that each Item Box dropped reduces the chance of the next dropping, giving you some diminishing returns. |
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| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | Formula for loot crate drop chance: |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
| | <pre> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th>
| | Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave) |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th>
| | </pre> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
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| <tr>
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| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td>
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| <td>100.0%</td><td>91.0%</td><td>82.0%</td><td>70.0%</td><td>58.0%</td><td>46.0%</td><td>34.0%</td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td>10.86%</td>
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| </tr>
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| <tr>
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| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td>
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| <td>0.0%</td><td>9.0%</td><td>18.0%</td><td>27.0%</td><td>36.0%</td><td>45.0%</td><td>54.0%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td>
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| </tr>
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| <tr>
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| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td>
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| <td>0.0%</td><td>0.0%</td><td>0.0%</td><td>3.0%</td><td>6.0%</td><td>9.0%</td><td>12.0%</td><td>15.0%</td><td>18.0%</td><td>21.0%</td><td>24.0%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td>
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| </tr>
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| <tr>
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| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
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| <td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.35%</td><td>0.69%</td><td>1.04%</td><td>1.38%</td><td>1.73%</td><td>2.07%</td><td>2.42%</td><td>2.76%</td><td>3.11%</td><td>3.45%</td><td>3.8%</td><td>4.14%</td>
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| </tr>
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| </table> | |
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| | Luck can be seen as an investment into your economy, and even become a powerful method of [[Healing]] when combined with [[Lemonade]] and [[Weird Food]], if you have high enough luck. There isn't diminishing returns on the chance for [[Consumables]] to drop. |
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| | ==Items == |
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| Rarities with 100 [[Luck]] :
| | === Positive === |
| | {{ItemTagText|Luck}} |
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| <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th>
| | {{TableRowItem|Bowler Hat}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th>
| | {{TableRowItem|Clover}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th>
| | {{TableRowItem|Lost Duck}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th>
| | {{TableRowItem|Lucky Charm}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th>
| | {{TableRowItem|Lucky Coin}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
| | {{TableRowItem|Metal Detector}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th>
| | {{TableRowItem|Panda}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th>
| | {{TableRowItem|Potato}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th>
| | {{TableRowItem|Propeller Hat}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th>
| | {{TableRowItem|Shady Potion}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
| | {{TableRowItem|Wolf Helmet}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
| |
| <tr>
| |
| <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td>
| |
| <td>100%</td><td>88%</td><td>76%</td><td>60%</td><td>44%</td><td>28%</td><td>24%</td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td>13.16%</td><td>12.7%</td><td>12.24%</td><td>11.78%</td><td>11.32%</td><td>10.86%</td><td>10.4%</td><td>9.94%</td><td>9.48%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td>
| |
| <td>0%</td><td>12%</td><td>24%</td><td>36%</td><td>48%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td>
| |
| <td>0%</td><td>0%</td><td>0%</td><td>4%</td><td>8%</td><td>12%</td><td>16%</td><td>20%</td><td>24%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td>
| |
| </tr>
| |
| <tr>
| |
| <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td>
| |
| <td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0.46%</td><td>0.92%</td><td>1.38%</td><td>1.84%</td><td>2.3%</td><td>2.76%</td><td>3.22%</td><td>3.68%</td><td>4.14%</td><td>4.6%</td><td>5.06%</td><td>5.52%</td>
| |
| </tr>
| |
| </table> | | </table> |
| | |
| | === Negative === |
|
| |
|
|
| |
|
| ==Items ==
| |
| The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]
| |
|
| |
|
| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Alien Magic}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Fin}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Medikit}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Mushroom}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
| | {{TableRowItem|Terrified Onion}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| |
| <tr>
| |
| <td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Alien Magic|rarity}} </td>
| |
| <td> {{Item Data|Alien Magic|stats}} </td>
| |
| <td> {{Item Data|Alien Magic|price}} </td>
| |
| <td> {{Item Data|Alien Magic|limit}} </td>
| |
| <td> {{Item Data|Alien Magic|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | </table> |
| <td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Baby Elephant|rarity}} </td>
| |
| <td> {{Item Data|Baby Elephant|stats}} </td>
| |
| <td> {{Item Data|Baby Elephant|price}} </td>
| |
| <td> {{Item Data|Baby Elephant|limit}} </td>
| |
| <td> {{Item Data|Baby Elephant|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | === Affected Items === |
| <td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
| | Some items that deal damage based on your Luck stat or scales with your Luck stat. |
| <td> Tier {{Item Data|Black Belt|rarity}} </td>
| |
| <td> {{Item Data|Black Belt|stats}} </td>
| |
| <td> {{Item Data|Black Belt|price}} </td>
| |
| <td> {{Item Data|Black Belt|limit}} </td>
| |
| <td> {{Item Data|Black Belt|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
| | {{TableHeaders|items}} |
| <td> Tier {{Item Data|Bowler Hat|rarity}} </td>
| | {{TableRowItem|Baby Elephant}} |
| <td> {{Item Data|Bowler Hat|stats}} </td>
| | {{TableRowItem|Cyberball}} |
| <td> {{Item Data|Bowler Hat|price}} </td>
| | {{TableRowItem|Pearl}} |
| <td> {{Item Data|Bowler Hat|limit}} </td>
| | </table> |
| <td> {{Item Data|Bowler Hat|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ==Characters== |
| <td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Clover|rarity}} </td>
| |
| <td> {{Item Data|Clover|stats}} </td>
| |
| <td> {{Item Data|Clover|price}} </td>
| |
| <td> {{Item Data|Clover|limit}} </td>
| |
| <td> {{Item Data|Clover|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | These [[Characters]] start with different Luck, or have mechanics related to their Luck: |
| <td> {{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Cyberball|rarity}} </td>
| |
| <td> {{Item Data|Cyberball|stats}} </td>
| |
| <td> {{Item Data|Cyberball|price}} </td>
| |
| <td> {{Item Data|Cyberball|limit}} </td>
| |
| <td> {{Item Data|Cyberball|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ===Positive Characters=== |
| <td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Fin|rarity}} </td>
| |
| <td> {{Item Data|Fin|stats}} </td>
| |
| <td> {{Item Data|Fin|price}} </td>
| |
| <td> {{Item Data|Fin|limit}} </td>
| |
| <td> {{Item Data|Fin|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
| | {{TableHeaders|characters}} |
| <td> Tier {{Item Data|Lost Duck|rarity}} </td>
| | {{TableRowCharacter|Chef}} |
| <td> {{Item Data|Lost Duck|stats}} </td>
| | {{TableRowCharacter|Druid}} |
| <td> {{Item Data|Lost Duck|price}} </td>
| | {{TableRowCharacter|Glutton}} |
| <td> {{Item Data|Lost Duck|limit}} </td>
| | {{TableRowCharacter|Lucky}} |
| <td> {{Item Data|Lost Duck|unlockedby}} </td>
| | {{TableRowCharacter|King}} |
| </tr>
| | </table> |
|
| |
|
| <tr>
| | ===Negative Characters=== |
| <td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Lucky Charm|rarity}} </td>
| |
| <td> {{Item Data|Lucky Charm|stats}} </td>
| |
| <td> {{Item Data|Lucky Charm|price}} </td>
| |
| <td> {{Item Data|Lucky Charm|limit}} </td>
| |
| <td> {{Item Data|Lucky Charm|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
| | {{TableHeaders|characters}} |
| <td> Tier {{Item Data|Medikit|rarity}} </td>
| | {{TableRowCharacter|Gladiator}} |
| <td> {{Item Data|Medikit|stats}} </td>
| | {{TableRowCharacter|Vagabond}} |
| <td> {{Item Data|Medikit|price}} </td>
| | </table> |
| <td> {{Item Data|Medikit|limit}} </td>
| |
| <td> {{Item Data|Medikit|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ==Weapons== |
| <td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Metal Detector|rarity}} </td>
| |
| <td> {{Item Data|Metal Detector|stats}} </td>
| |
| <td> {{Item Data|Metal Detector|price}} </td>
| |
| <td> {{Item Data|Metal Detector|limit}} </td>
| |
| <td> {{Item Data|Metal Detector|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | These [[Weapons]] scale with Luck for their damage. |
| <td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
| | <table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center"> |
| <td> Tier {{Item Data|Mushroom|rarity}} </td>
| | {{TableHeaders|weapons}} |
| <td> {{Item Data|Mushroom|stats}} </td>
| | {{TableRowWeapon|Flute}} |
| <td> {{Item Data|Mushroom|price}} </td>
| | {{TableRowWeapon|Lute}} |
| <td> {{Item Data|Mushroom|limit}} </td>
| | </table> |
| <td> {{Item Data|Mushroom|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ==Weapon Classes== |
| <td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Panda|rarity}} </td>
| |
| <td> {{Item Data|Panda|stats}} </td>
| |
| <td> {{Item Data|Panda|price}} </td>
| |
| <td> {{Item Data|Panda|limit}} </td>
| |
| <td> {{Item Data|Panda|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | These [[Weapons#Weapon Classes|Weapon Classes]] affect Luck: |
| <td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Potato|rarity}} </td>
| |
| <td> {{Item Data|Potato|stats}} </td>
| |
| <td> {{Item Data|Potato|price}} </td>
| |
| <td> {{Item Data|Potato|limit}} </td>
| |
| <td> {{Item Data|Potato|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
| <td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
| | {{TableHeaders|sets}} |
| <td> Tier {{Item Data|Propeller Hat|rarity}} </td>
| | {{TableRowWeaponClass|Musical}} |
| <td> {{Item Data|Propeller Hat|stats}} </td>
| | </table> |
| <td> {{Item Data|Propeller Hat|price}} </td>
| |
| <td> {{Item Data|Propeller Hat|limit}} </td>
| |
| <td> {{Item Data|Propeller Hat|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| |
| <td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Shady Potion|rarity}} </td>
| |
| <td> {{Item Data|Shady Potion|stats}} </td>
| |
| <td> {{Item Data|Shady Potion|price}} </td>
| |
| <td> {{Item Data|Shady Potion|limit}} </td>
| |
| <td> {{Item Data|Shady Potion|unlockedby}} </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | {{NavBoxStats|topmargin=1}} |
| <td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Terrified Onion|rarity}} </td>
| |
| <td> {{Item Data|Terrified Onion|stats}} </td>
| |
| <td> {{Item Data|Terrified Onion|price}} </td>
| |
| <td> {{Item Data|Terrified Onion|limit}} </td>
| |
| <td> {{Item Data|Terrified Onion|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
| |
| <td> {{Item Data|Wolf Helmet|stats}} </td>
| |
| <td> {{Item Data|Wolf Helmet|price}} </td>
| |
| <td> {{Item Data|Wolf Helmet|limit}} </td>
| |
| <td> {{Item Data|Wolf Helmet|unlockedby}} </td>
| |
| </tr>
| |
| </table>
| |